we have custom players (generated by onomancer), custom teams, custom leagues (that last one is coming soon™), all set up in discord and watchable at https://simsim.sibr.dev!
if you would like to add matteo to your server to be able to set up teams and games, you can do so with this link: https://discord.com/api/oauth2/authorize?client_id=789956166796574740&permissions=388160&scope=bot
- saves a team to the database allowing it to be used for games. use this command at the top of a list with entries separated by new lines:
- the first line of the list is your team's name.
- the second line is the team's icon and slogan, generally this is an emoji followed by a space, followed by a short slogan.
- the third line must be blank.
- the next lines are your batters' names in the order you want them to appear in your lineup, lineups can contain any number of batters between 1 and 12.
- then another blank line seperating your batters and your pitchers.
- the final lines are the names of the pitchers in your rotation, rotations can contain any number of pitchers between 1 and 8.
- if you did it correctly, you'll get a team embed with a prompt to confirm. hit the 👍 and your team will be saved!
- allows you to delete the team with the provided name. you'll get an embed with a confirmation to prevent accidental deletions. hit the 👍 and your team will be deleted.
- imports an onomancer collection as a new team. you can use the new onomancer simsim setting to ensure compatibility. similarly to saveteam, you'll get a team embed with a prompt to confirm, hit the 👍 and your team will be saved!
- adds a new player to the end of your team, either in the lineup or the rotation depending on which version you use. use addplayer batter or addplayer pitcher at the top of a list with entries separated by new lines:
- the name of the team you want to add the player to.
- the name of the player you want to add to the team.
- moves a player within your lineup or rotation. if you want to instead move a player from your rotation to your lineup or vice versa, use m;swapsection instead. use this command at the top of a list with entries separated by new lines:
- the position you want to move them too, indexed with 1 being the first position of the lineup or rotation. all players below the specified position in the lineup or rotation will be pushed down.
- swaps a player from your lineup to the end of your rotation or your rotation to the end of your lineup. use this command at the top of a list with entries separated by new lines:
- removes a player from your team. if there are multiple copies of the same player on a team this will only delete the first one. use this command at the top of a list with entries separated by new lines:
- shows the lineup, rotation, and slogan of any saved team in a discord embed with primary stat star ratings for all of the players. this command has fuzzy search so you don't need to type the full name of the team as long as you give enough to identify the team you're looking for.
- displays any name's stars, there's a limit of 70 characters. that should be *plenty*. note: if you want to lookup a lot of different players you can do it on onomancer instead of spamming this command a bunch and clogging up discord: https://onomancer.sibr.dev/reflect
- starts a game with premade teams made using saveteam. provides a link to the website where you can watch the game.
- the --day/-d is optional, if used it'll force the game to use the #th spot in each team's rotations. if this number is larger than the number of pitchers in one or both of the teams' rotations it'll wrap around. if it is not used pitchers will be chosen randomly from the teams' rotations.
- this command has fuzzy search so you don't need to type the full name of the team as long as you give enough to identify the team you're looking for.
- starts a randomly seeded tournament with the provided teams, automatically adding byes as necessary. all series have a 5 minute break between games. the current format is: best of 5 until the finals which are best of 7.
- the --rounddelay is optional, if used, # must be between 1 and 120 and it'll set the delay between rounds to be # minutes. if not included it will default to 10.
- shows instructions for a given command. if no command is provided, it will instead provide a list of all of the commands that instructions can be provided for.
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