matteo-the-prestige/static/loader.js

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$(document).ready(function (){
var socket = io.connect();
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var lastupdate;
var grid = document.getElementById("container");
socket.on('connect', function () {
socket.emit('recieved', { data: 'I\'m connected!' });
});
socket.on("states_update", function (json) { //json is an object containing all game updates
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lastupdate = json;
updateGames(json, $('#selected_filter').text());
console.log(json)
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//get all leagues
leagues = []
for (var i in json) {
if (json[i].league != "" && !leagues.includes(json[i].league)) {
leagues.push(json[i].league)
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}
}
//remove leagues no longer present
$('#filters .filter').each(function(index) {
if (!leagues.includes($(this).text())) {
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if ($(this).attr('id') != 'selected_filter' && $(this).text() != "All") { //don't remove the currently selected filter or the "all" filter
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$(this).remove();
}
} else {
leagues.splice(leagues.indexOf($(this).text()), 1);
}
})
// add leagues not already present
for (var i in leagues) { // we removed the entries that are already there in the loop above
$('#filters').append("<button class='filter'>"+leagues[i]+"</button>");
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}
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//add click handlers to each filter
$('#filters .filter').each(function(index) {
$(this).click(function() {
if ($('#filters #selected_filter').text() == 'All') {
updateGames(Object(), ""); // clear grid when switching off of All, to make games collapse to top
}
$('#filters #selected_filter').attr('id', '');
$(this).attr('id', 'selected_filter');
updateGames(lastupdate, $(this).text());
})
})
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});
const updateGames = (json, filter) => {
filterjson = [];
for (var i in json) {
if (json[i].league == filter || filter == "All") {
filterjson.push(json[i]);
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}
}
console.log(filterjson);
if (filterjson.length == 0) {
$('#footer div').html("No games right now. Why not head over to Discord and start one?");
} else {
$('#footer div').html("");
}
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//replace games that have ended with empty slots
for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
if (grid.children[slotnum].className == "game" && !filterjson.some((x) => x.timestamp == grid.children[slotnum].timestamp)) {
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grid.children[slotnum].className = "emptyslot";
grid.children[slotnum].timestamp = null;
grid.children[slotnum].innerHTML = "";
}
}
for (var i in filterjson) {
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//adds game to list if not there already
if (!Array.prototype.slice.call(grid.children).some((x) => x.timestamp == filterjson[i].timestamp)) {
for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone
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if (slotnum >= grid.children.length) {
for (var i = 0; i < 3; i ++) {
insertEmpty(grid);
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}
}
if (grid.children[slotnum].className == "emptyslot") {
insertGame(slotnum, filterjson[i]);
break;
};
};
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}
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//updates game in list
for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
if (grid.children[slotnum].timestamp == filterjson[i].timestamp) {
insertGame(slotnum, filterjson[i]);
};
};
};
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//remove last rows if not needed
while (grid.children[grid.children.length-1].className == "emptyslot" &&
grid.children[grid.children.length-2].className == "emptyslot" &&
grid.children[grid.children.length-3].className == "emptyslot" &&
grid.children.length > 3) {
for (var i = 0; i < 3; i++) {
grid.removeChild(grid.children[grid.children.length-1]);
}
}
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}
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const insertEmpty = (grid) => {
newBox = document.createElement("DIV");
newBox.className = "emptyslot";
grid.appendChild(newBox);
}
const insertGame = (gridboxnum, game) => {
var thisBox = grid.children[gridboxnum];
thisBox.innerHTML = game.html;
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thisBox.className = "game";
thisBox.timestamp = game.timestamp;
};
});