Merge pull request #77 from esSteres/redacted
[Redacted] #72 for real this time
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commit
0aad94e15e
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@ -15,13 +15,14 @@ def get_game_states():
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return states_to_send
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return states_to_send
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@socketio.on("recieved")
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@socketio.on("recieved")
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def do_another_thing(data):
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def handle_new_conn(data):
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print(data)
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socketio.emit("states_update", last_update, room=request.sid)
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thread2 = threading.Thread(target=socketio.run,args=(app,))
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thread2 = threading.Thread(target=socketio.run,args=(app,))
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thread2.start()
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thread2.start()
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master_games_dic = {} #key timestamp : (game game, {} state)
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master_games_dic = {} #key timestamp : (game game, {} state)
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last_update = {}
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def update_loop():
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def update_loop():
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@ -101,6 +102,7 @@ def update_loop():
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this_game.gamestate_update_full()
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this_game.gamestate_update_full()
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state["update_pause"] -= 1
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state["update_pause"] -= 1
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global last_update
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last_update = states_to_send
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socketio.emit("states_update", states_to_send)
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socketio.emit("states_update", states_to_send)
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time.sleep(3)
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time.sleep(3)
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@ -26,6 +26,23 @@ body {
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margin: auto
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margin: auto
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}
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}
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#footer {
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display: flex;
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flex-direction: column;
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justify-content: center;
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width: 100%;
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height: 75px;
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}
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#footer > div {
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text-align: center;
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color: white;
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font-family: 'Alegreya', serif;
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font-size: 20px;
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position: relative;
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top: 5px;
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}
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.link{
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.link{
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position: relative;
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position: relative;
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top: 10px;
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top: 10px;
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@ -10,10 +10,17 @@ $(document).ready(function (){
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});
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});
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socket.on("states_update", function (json) { //json is an object containing all game updates
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socket.on("states_update", function (json) { //json is an object containing all game updates
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if (Object.keys(json) == 0) {
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$('#footer div').html("No games right now. Why not head over to Discord and start one?");
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} else {
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$('#footer div').html("");
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}
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for (const timestamp in json) {
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for (const timestamp in json) {
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if (!gameslist.includes(timestamp)) { //adds game to list if not there already
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if (!gameslist.includes(timestamp)) { //adds game to list if not there already
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gameslist.push(timestamp)
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gameslist.push(timestamp)
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for (var slotnum = 1; true; slotnum++) { //this is really a while loop but don't tell anyone
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for (var slotnum = 1; true; slotnum++) { //this is really a while loop but shh don't tell anyone
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if (slotnum >= grid.children.length) {
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if (slotnum >= grid.children.length) {
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for (var i = 0; i < 3; i ++) {
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for (var i = 0; i < 3; i ++) {
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newBox = document.createElement("DIV");
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newBox = document.createElement("DIV");
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@ -16,15 +16,9 @@
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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</section>
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</section>
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<div id="footer">
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<div></div>
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</div>
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</body>
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</body>
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</html>
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</html>
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