started implementing bracket generation
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cda703bfae
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8
games.py
8
games.py
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@ -108,6 +108,14 @@ class team(object):
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else:
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else:
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return (None, None, None)
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return (None, None, None)
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def average_stars(self):
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total_stars = 0
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for _player in self.lineup:
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total_stars += _player.stlats["batting_stars"]
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for _player in self.rotation:
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total_stars += _player.stlats["pitching_stars"]
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return total_stars/(len(self.lineup) + len(self.rotation))
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def swap_player(self, name):
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def swap_player(self, name):
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this_player, index, roster = self.find_player(name)
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this_player, index, roster = self.find_player(name)
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if this_player is not None and len(roster) > 1:
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if this_player is not None and len(roster) > 1:
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33
leagues.py
33
leagues.py
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@ -1,4 +1,5 @@
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import time, asyncio, jsonpickle
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import time, asyncio, jsonpickle, random, math
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from games import team, game
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import database as db
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import database as db
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@ -15,5 +16,33 @@ class league(object):
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class division(object):
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class division(object):
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def __init__(self):
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def __init__(self):
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self.teams = {} #key: team name, value: {wins; losses; run diff}
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self.teams = {} #key: team object, value: {wins; losses; run diff}
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class tournament(object):
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def __init__(self, team_dic):
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self.teams = {} #same format as division, wins/losses will be used for seeding later
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self.bracket = {}
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self.bracket_layers = 0
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def build_bracket(self, random = False, by_wins = False):
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teams_list = self.teams.keys().copy()
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if random:
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def sorter(team_in_list):
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return random.random()
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elif by_wins:
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def sorter(team_in_list):
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return self.teams[team_in_list][0] #sorts by wins
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if not random and not by_wins: #sort by average stars
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def sorter(team_in_list):
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return team_in_list.average_stars()
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teams_list.sort(key=sorter, reverse=True)
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self.bracket_layers = int(math.ceil(math.log(len(teams_list), 2)))
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empty_slots = int(math.pow(2, bracket_layers) - len(teams_list))
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for i in range(0, empty_slots):
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teams_list.append(None)
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