allow page to expand as needed
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parent
88ae439273
commit
26611780b9
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@ -1,8 +1,7 @@
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$(document).ready(function (){
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$(document).ready(function (){
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var socket = io.connect();
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var socket = io.connect();
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var gameslist = [];
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var gameslist = [];
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var maxslot = 3;
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var maxSlot = 3;
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var totalslots = 15;
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var grid = document.getElementById("container");
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var grid = document.getElementById("container");
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@ -14,17 +13,23 @@ $(document).ready(function (){
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for (const timestamp in json) {
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for (const timestamp in json) {
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if (!gameslist.includes(timestamp)) { //adds game to list if not there already
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if (!gameslist.includes(timestamp)) { //adds game to list if not there already
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gameslist.push(timestamp)
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gameslist.push(timestamp)
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var gridBoxes = grid.children;
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for (var slotnum = 3; true; slotnum++) { //this is really a while loop but don't tell anyone
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for (var slotnum = 3; slotnum <= Math.min(maxslot, totalslots-1); slotnum++) {
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if (slotnum >= grid.children.length) {
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if (gridBoxes[slotnum].className == "emptyslot") {
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for (var i = 0; i < 3; i ++) {
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newBox = document.createElement("DIV");
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newBox.className = "emptyslot";
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grid.appendChild(newBox);
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}
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}
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if (grid.children[slotnum].className == "emptyslot") {
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insertGame(slotnum, json[timestamp], timestamp);
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insertGame(slotnum, json[timestamp], timestamp);
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maxslot += 1;
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maxSlot = Math.max(maxSlot, slotnum);
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break;
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break;
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};
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};
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};
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};
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};
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};
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for (var slotnum = 3; slotnum <= Math.min(maxslot, totalslots-1); slotnum++) {
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for (var slotnum = 3; slotnum <= maxSlot; slotnum++) {
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if (grid.children[slotnum].timestamp == timestamp) {
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if (grid.children[slotnum].timestamp == timestamp) {
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updateGame(grid.children[slotnum], json[timestamp]);
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updateGame(grid.children[slotnum], json[timestamp]);
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};
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};
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@ -34,11 +39,9 @@ $(document).ready(function (){
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const insertGame = (gridboxnum, gamestate, timestamp) => {
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const insertGame = (gridboxnum, gamestate, timestamp) => {
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var thisBox = grid.children[gridboxnum];
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var thisBox = grid.children[gridboxnum];
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thisBox.className = "game";
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thisBox.timestamp = timestamp;
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fetch("/static/game.html").then(x=>x.text()).then(gamehtml => {
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fetch("/static/game.html").then(x=>x.text()).then(gamehtml => {
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console.log(gamehtml)
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console.log(thisBox)
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thisBox.className = "game";
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thisBox.timestamp = timestamp;
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thisBox.innerHTML = gamehtml;
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thisBox.innerHTML = gamehtml;
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updateGame(thisBox, gamestate);
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updateGame(thisBox, gamestate);
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});
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});
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