Merge remote-tracking branch 'upstream/indev' into react
This commit is contained in:
commit
2cad62eda4
4
.gitignore
vendored
4
.gitignore
vendored
|
@ -347,4 +347,8 @@ ids
|
|||
|
||||
# database
|
||||
matteo.db
|
||||
matteo.db-wal
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matteo.db-shm
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/matteo_env/Lib/site-packages/flask_socketio/__init__.py
|
||||
|
||||
env
|
||||
|
|
|
@ -96,6 +96,8 @@ these folks are helping me a *ton* via patreon, and i cannot possibly thank them
|
|||
- Chris Denmark
|
||||
- Astrid Bek
|
||||
- Kameleon
|
||||
- Ryan Littleton
|
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- Evie Diver
|
||||
|
||||
## Attribution
|
||||
|
||||
|
|
|
@ -2,12 +2,17 @@
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|||
import os, json, datetime, re
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import sqlite3 as sql
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||||
|
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data_dir = "data"
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|
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def create_connection():
|
||||
#create connection, create db if doesn't exist
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conn = None
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try:
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conn = sql.connect("matteo.db")
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conn = sql.connect(os.path.join(data_dir, "matteo.db"))
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|
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# enable write-ahead log for performance and resilience
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conn.execute('pragma journal_mode=wal')
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|
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return conn
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except:
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print("oops, db connection no work")
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|
|
15
games.py
15
games.py
|
@ -2,8 +2,13 @@ import json, random, os, math, jsonpickle
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from enum import Enum
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import database as db
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|
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data_dir = "data"
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games_config_file = os.path.join(data_dir, "games_config.json")
|
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|
||||
def config():
|
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if not os.path.exists("games_config.json"):
|
||||
if not os.path.exists(os.path.dirname(games_config_file)):
|
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os.makedirs(os.path.dirname(games_config_file))
|
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if not os.path.exists(games_config_file):
|
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#generate default config
|
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config_dic = {
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"default_length" : 3,
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|
@ -16,11 +21,11 @@ def config():
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"stolen_base_chance_mod" : 1,
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"stolen_base_success_mod" : 1
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}
|
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with open("games_config.json", "w") as config_file:
|
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with open(games_config_file, "w") as config_file:
|
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json.dump(config_dic, config_file, indent=4)
|
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return config_dic
|
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else:
|
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with open("games_config.json") as config_file:
|
||||
with open(games_config_file) as config_file:
|
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return json.load(config_file)
|
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|
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def all_weathers():
|
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|
@ -45,7 +50,7 @@ class appearance_outcomes(Enum):
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single = "hits a single!"
|
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double = "hits a double!"
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triple = "hits a triple!"
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homerun = "hits a home run!"
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homerun = "hits a dinger!"
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grandslam = "hits a grand slam!"
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|
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|
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|
@ -502,7 +507,7 @@ class game(object):
|
|||
|
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if self.weather.name == "Slight Tailwind" and "mulligan" not in self.last_update[0].keys() and not result["ishit"] and result["text"] != appearance_outcomes.walk:
|
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mulligan_roll_target = -((((self.get_batter().stlats["batting_stars"])-5)/6)**2)+1
|
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if random.random() > mulligan_roll_target and self.get_batter().stlats["batting_stars"] >= 5:
|
||||
if random.random() > mulligan_roll_target and self.get_batter().stlats["batting_stars"] <= 5:
|
||||
result["mulligan"] = True
|
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return (result, 0)
|
||||
|
||||
|
|
|
@ -103,9 +103,6 @@ class bracket(object):
|
|||
self.depth += 1
|
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return self.dive(branch[0]), self.dive(branch[1])
|
||||
|
||||
#def set_winners(self, branch, winners_list):
|
||||
#new_bracket =
|
||||
|
||||
def set_winners_dive(self, winners_list, index = 0, branch = None, parent = None):
|
||||
if branch is None:
|
||||
branch = self.this_bracket.copy()
|
||||
|
|
44
onomancer.py
44
onomancer.py
|
@ -1,12 +1,29 @@
|
|||
#interfaces with onomancer
|
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|
||||
import requests, json, urllib
|
||||
from requests.adapters import HTTPAdapter
|
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from requests.packages.urllib3.util.retry import Retry
|
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import database as db
|
||||
|
||||
|
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onomancer_url = "https://onomancer.sibr.dev/api/"
|
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name_stats_hook = "getOrGenerateStats?name="
|
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collection_hook = "getCollection?token="
|
||||
names_hook = "getNames"
|
||||
|
||||
|
||||
def _retry_session(retries=3, backoff=0.3, status=(500, 501, 502, 503, 504)):
|
||||
session = requests.Session()
|
||||
retry = Retry(
|
||||
total=retries,
|
||||
read=retries,
|
||||
connect=retries,
|
||||
backoff_factor=backoff,
|
||||
status_forcelist=status,
|
||||
)
|
||||
adapter = HTTPAdapter(max_retries=retry)
|
||||
session.mount('https://', adapter)
|
||||
return session
|
||||
|
||||
def get_stats(name):
|
||||
player = db.get_stats(name)
|
||||
|
@ -14,7 +31,7 @@ def get_stats(name):
|
|||
return player #returns json_string
|
||||
|
||||
#yell at onomancer if not in cache or too old
|
||||
response = requests.get(onomancer_url + name_stats_hook + urllib.parse.quote_plus(name))
|
||||
response = _retry_session().get(onomancer_url + name_stats_hook + urllib.parse.quote_plus(name))
|
||||
if response.status_code == 200:
|
||||
stats = json.dumps(response.json())
|
||||
db.cache_stats(name, stats)
|
||||
|
@ -30,9 +47,32 @@ def get_scream(username):
|
|||
return scream
|
||||
|
||||
def get_collection(collection_url):
|
||||
response = requests.get(onomancer_url + collection_hook + urllib.parse.quote(collection_url))
|
||||
response = _retry_session().get(onomancer_url + collection_hook + urllib.parse.quote(collection_url))
|
||||
if response.status_code == 200:
|
||||
for player in response.json()['lineup'] + response.json()['rotation']:
|
||||
db.cache_stats(player['name'], json.dumps(player))
|
||||
|
||||
return json.dumps(response.json())
|
||||
|
||||
|
||||
def get_names(limit=20, threshold=1):
|
||||
"""
|
||||
Get `limit` random players that have at least `threshold` upvotes.
|
||||
Returns dictionary keyed by player name of stats.
|
||||
"""
|
||||
response = _retry_session().get(
|
||||
onomancer_url + names_hook,
|
||||
params={
|
||||
'limit': limit,
|
||||
'threshold': threshold,
|
||||
'with_stats': 1,
|
||||
'random': 1,
|
||||
},
|
||||
)
|
||||
response.raise_for_status()
|
||||
res = {}
|
||||
for stats in response.json():
|
||||
name = stats['name']
|
||||
db.cache_stats(name, json.dumps(stats))
|
||||
res[name] = stats
|
||||
return res
|
||||
|
|
153
the_draft.py
Normal file
153
the_draft.py
Normal file
|
@ -0,0 +1,153 @@
|
|||
from collections import namedtuple
|
||||
import games
|
||||
import json
|
||||
import uuid
|
||||
|
||||
import onomancer
|
||||
|
||||
DRAFT_SIZE = 20
|
||||
REFRESH_DRAFT_SIZE = 4 # fewer players remaining than this and the list refreshes
|
||||
DRAFT_ROUNDS = 13
|
||||
|
||||
Participant = namedtuple('Participant', ['handle', 'team'])
|
||||
BOOKMARK = Participant(handle="bookmark", team=None) # keep track of start/end of draft round
|
||||
|
||||
|
||||
class Draft:
|
||||
"""
|
||||
Represents a draft party with n participants constructing their team from a pool
|
||||
of names.
|
||||
"""
|
||||
|
||||
@classmethod
|
||||
def make_draft(cls):
|
||||
draft = cls()
|
||||
return draft
|
||||
|
||||
def __init__(self):
|
||||
self._id = str(uuid.uuid4())[:6]
|
||||
self._participants = []
|
||||
self._active_participant = BOOKMARK # draft mutex
|
||||
self._players = onomancer.get_names(limit=DRAFT_SIZE)
|
||||
self._round = 0
|
||||
|
||||
@property
|
||||
def round(self):
|
||||
"""
|
||||
Current draft round. 1 indexed.
|
||||
"""
|
||||
return self._round
|
||||
|
||||
@property
|
||||
def active_drafter(self):
|
||||
"""
|
||||
Handle of whomever is currently up to draft.
|
||||
"""
|
||||
return self._active_participant.handle
|
||||
|
||||
@property
|
||||
def active_drafting_team(self):
|
||||
return self._active_participant.team.name
|
||||
|
||||
def add_participant(self, handle, team_name, slogan):
|
||||
"""
|
||||
A participant is someone participating in this draft. Initializes an empty team for them
|
||||
in memory.
|
||||
|
||||
`handle`: discord @ handle, for ownership and identification
|
||||
"""
|
||||
team = games.team()
|
||||
team.name = team_name
|
||||
team.slogan = slogan
|
||||
self._participants.append(Participant(handle=handle, team=team))
|
||||
|
||||
def start_draft(self):
|
||||
"""
|
||||
Call after adding all participants and confirming they're good to go.
|
||||
"""
|
||||
self.advance_draft()
|
||||
|
||||
def refresh_players(self):
|
||||
self._players = onomancer.get_names(limit=DRAFT_SIZE)
|
||||
|
||||
def advance_draft(self):
|
||||
"""
|
||||
The participant list is treated as a circular queue with the head being popped off
|
||||
to act as the draftign mutex.
|
||||
"""
|
||||
if self._active_participant == BOOKMARK:
|
||||
self._round += 1
|
||||
self._participants.append(self._active_participant)
|
||||
self._active_participant = self._participants.pop(0)
|
||||
|
||||
def get_draftees(self):
|
||||
return list(self._players.keys())
|
||||
|
||||
def draft_player(self, handle, player_name):
|
||||
"""
|
||||
`handle` is the participant's discord handle.
|
||||
"""
|
||||
if self._active_participant.handle != handle:
|
||||
raise ValueError(f'{self._active_participant.handle} is drafting, not you')
|
||||
|
||||
player_name = player_name.strip()
|
||||
|
||||
player = self._players.get(player_name)
|
||||
if not player:
|
||||
# might be some whitespace shenanigans
|
||||
for name, stats in self._players.items():
|
||||
if name.replace('\xa0', ' ').strip().lower() == player_name.lower():
|
||||
player = stats
|
||||
break
|
||||
else:
|
||||
# still not found
|
||||
raise ValueError(f'Player `{player_name}` not in draft list')
|
||||
del self._players[player['name']]
|
||||
|
||||
if len(self._players) <= REFRESH_DRAFT_SIZE:
|
||||
self.refresh_players()
|
||||
|
||||
if self._round < DRAFT_ROUNDS:
|
||||
self._active_participant.team.add_lineup(games.player(json.dumps(player)))
|
||||
elif self._round == DRAFT_ROUNDS:
|
||||
self._active_participant.team.add_pitcher(games.player(json.dumps(player)))
|
||||
|
||||
self.advance_draft()
|
||||
if self._active_participant == BOOKMARK:
|
||||
self.advance_draft()
|
||||
|
||||
return player
|
||||
|
||||
def get_teams(self):
|
||||
teams = []
|
||||
if self._active_participant != BOOKMARK:
|
||||
teams.append((self._active_participant.handle, self._active_participant.team))
|
||||
for participant in self._participants:
|
||||
if participant != BOOKMARK:
|
||||
teams.append((participant.handle, participant.team))
|
||||
return teams
|
||||
|
||||
def finish_draft(self):
|
||||
for handle, team in self.get_teams():
|
||||
success = games.save_team(team, int(handle[3:-1]))
|
||||
if not success:
|
||||
raise Exception(f'Error saving team for {handle}')
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
# extremely robust testing OC do not steal
|
||||
DRAFT_ROUNDS = 2
|
||||
draft = Draft.make_draft()
|
||||
draft.add_participant('@bluh', 'Bluhstein Bluhs', 'bluh bluh bluh')
|
||||
draft.add_participant('@what', 'Barcelona IDK', 'huh')
|
||||
draft.start_draft()
|
||||
|
||||
while draft.round <= DRAFT_ROUNDS:
|
||||
print(draft.get_draftees())
|
||||
cmd = input(f'{draft.round} {draft.active_drafter}:')
|
||||
drafter, player = cmd.split(' ', 1)
|
||||
try:
|
||||
draft.draft_player(drafter, player)
|
||||
except ValueError as e:
|
||||
print(e)
|
||||
print(draft.get_teams())
|
176
the_prestige.py
176
the_prestige.py
|
@ -1,9 +1,13 @@
|
|||
import discord, json, math, os, roman, games, asyncio, random, main_controller, threading, time, urllib, leagues
|
||||
import database as db
|
||||
import onomancer as ono
|
||||
import random
|
||||
from the_draft import Draft, DRAFT_ROUNDS
|
||||
from flask import Flask
|
||||
from uuid import uuid4
|
||||
|
||||
data_dir = "data"
|
||||
config_filename = os.path.join(data_dir, "config.json")
|
||||
|
||||
class Command:
|
||||
def isauthorized(self, user):
|
||||
|
@ -12,6 +16,12 @@ class Command:
|
|||
async def execute(self, msg, command):
|
||||
return
|
||||
|
||||
class DraftError(Exception):
|
||||
pass
|
||||
|
||||
class SlowDraftError(DraftError):
|
||||
pass
|
||||
|
||||
class CommandError(Exception):
|
||||
pass
|
||||
|
||||
|
@ -570,6 +580,152 @@ class StartTournamentCommand(Command):
|
|||
await start_tournament_round(channel, tourney)
|
||||
|
||||
|
||||
class DraftPlayerCommand(Command):
|
||||
name = "draft"
|
||||
template = "m;draft [playername]"
|
||||
description = "On your turn during a draft, use this command to pick your player."
|
||||
|
||||
async def execute(self, msg, command):
|
||||
"""
|
||||
This is a no-op definition. `StartDraftCommand` handles the orchestration directly,
|
||||
this is just here to provide a help entry and so the command dispatcher recognizes it
|
||||
as valid.
|
||||
"""
|
||||
pass
|
||||
|
||||
|
||||
class StartDraftCommand(Command):
|
||||
name = "startdraft"
|
||||
template = "m;startdraft [mention] [teamname] [slogan]"
|
||||
description = """Starts a draft with an arbitrary number of participants. Send this command at the top of the list with each mention, teamname, and slogan on a new line (shift+enter in discord).
|
||||
- The draft will proceed in the order that participants were entered.
|
||||
- 20 players will be available for draft at a time, and the pool will refresh automatically when it becomes small.
|
||||
- Each participant will be asked to draft 12 hitters then finally one pitcher.
|
||||
- The draft will start only once every participant has given a 👍 to begin.
|
||||
- use the command `d`, `draft`, or `m;draft` on your turn to draft someone
|
||||
"""
|
||||
|
||||
async def execute(self, msg, command):
|
||||
draft = Draft.make_draft()
|
||||
mentions = {f'<@!{m.id}>' for m in msg.mentions}
|
||||
content = msg.content.split('\n')[1:] # drop command out of message
|
||||
if len(content) % 3:
|
||||
await msg.channel.send('Invalid list')
|
||||
raise ValueError('Invalid length')
|
||||
|
||||
for i in range(0, len(content), 3):
|
||||
handle_token = content[i].strip()
|
||||
for mention in mentions:
|
||||
if mention in handle_token:
|
||||
handle = mention
|
||||
break
|
||||
else:
|
||||
await msg.channel.send(f"I don't recognize {handle_token}")
|
||||
return
|
||||
team_name = content[i + 1].strip()
|
||||
if games.get_team(team_name):
|
||||
await msg.channel.send(f'Sorry {handle}, {team_name} already exists')
|
||||
return
|
||||
slogan = content[i + 2].strip()
|
||||
draft.add_participant(handle, team_name, slogan)
|
||||
|
||||
success = await self.wait_start(msg.channel, mentions)
|
||||
if not success:
|
||||
return
|
||||
|
||||
draft.start_draft()
|
||||
footer = f"The draft class of {random.randint(2007, 2075)}"
|
||||
while draft.round <= DRAFT_ROUNDS:
|
||||
message_prefix = f'Round {draft.round}/{DRAFT_ROUNDS}:'
|
||||
if draft.round == DRAFT_ROUNDS:
|
||||
body = random.choice([
|
||||
f"Now just choose a pitcher and we can finish off this paperwork for you, {draft.active_drafter}",
|
||||
f"Pick a pitcher, {draft.active_drafter}, and we can all go home happy. 'Cept your players. They'll have to play bllaseball.",
|
||||
f"Almost done, {draft.active_drafter}. Pick your pitcher.",
|
||||
])
|
||||
message = f"⚾️ {message_prefix} {body}"
|
||||
else:
|
||||
body = random.choice([
|
||||
f"Choose a batter, {draft.active_drafter}",
|
||||
f"{draft.active_drafter}, your turn. Pick one.",
|
||||
f"Pick one to fill your next lineup slot, {draft.active_drafter}",
|
||||
f"Alright, {draft.active_drafter}, choose a batter.",
|
||||
])
|
||||
message = f"🏏 {message_prefix} {body}"
|
||||
await msg.channel.send(
|
||||
message,
|
||||
embed=build_draft_embed(draft.get_draftees(), footer=footer),
|
||||
)
|
||||
try:
|
||||
draft_message = await self.wait_draft(msg.channel, draft)
|
||||
draft.draft_player(f'<@!{draft_message.author.id}>', draft_message.content.split(' ', 1)[1])
|
||||
except SlowDraftError:
|
||||
player = random.choice(draft.get_draftees())
|
||||
await msg.channel.send(f"I'm not waiting forever. You get {player}. Next.")
|
||||
draft.draft_player(draft.active_drafter, player)
|
||||
except ValueError as e:
|
||||
await msg.channel.send(str(e))
|
||||
except IndexError:
|
||||
await msg.channel.send("Quit the funny business.")
|
||||
|
||||
for handle, team in draft.get_teams():
|
||||
await msg.channel.send(
|
||||
random.choice([
|
||||
f"Done and dusted, {handle}. Here's your squad.",
|
||||
f"Behold the {team.name}, {handle}. Flawless, we think.",
|
||||
f"Oh, huh. Interesting stat distribution. Good luck, {handle}.",
|
||||
]),
|
||||
embed=build_team_embed(team),
|
||||
)
|
||||
try:
|
||||
draft.finish_draft()
|
||||
except Exception as e:
|
||||
await msg.channel.send(str(e))
|
||||
|
||||
async def wait_start(self, channel, mentions):
|
||||
start_msg = await channel.send("Sound off, folks. 👍 if you're good to go " + " ".join(mentions))
|
||||
await start_msg.add_reaction("👍")
|
||||
await start_msg.add_reaction("👎")
|
||||
|
||||
def react_check(react, user):
|
||||
return f'<@!{user.id}>' in mentions and react.message == start_msg
|
||||
|
||||
while True:
|
||||
try:
|
||||
react, _ = await client.wait_for('reaction_add', timeout=60.0, check=react_check)
|
||||
if react.emoji == "👎":
|
||||
await channel.send("We dragged out the photocopier for this! Fine, putting it back.")
|
||||
return False
|
||||
if react.emoji == "👍":
|
||||
reactors = set()
|
||||
async for user in react.users():
|
||||
reactors.add(f'<@!{user.id}>')
|
||||
if reactors.intersection(mentions) == mentions:
|
||||
return True
|
||||
except asyncio.TimeoutError:
|
||||
await channel.send("Y'all aren't ready.")
|
||||
return False
|
||||
return False
|
||||
|
||||
async def wait_draft(self, channel, draft):
|
||||
|
||||
def check(m):
|
||||
if m.channel != channel:
|
||||
return False
|
||||
if m.content.startswith('d ') or m.content.startswith('draft '):
|
||||
return True
|
||||
for prefix in config()['prefix']:
|
||||
if m.content.startswith(prefix + 'draft '):
|
||||
return True
|
||||
return False
|
||||
|
||||
try:
|
||||
draft_message = await client.wait_for('message', timeout=120.0, check=check)
|
||||
except asyncio.TimeoutError:
|
||||
raise SlowDraftError('Too slow')
|
||||
return draft_message
|
||||
|
||||
|
||||
commands = [
|
||||
IntroduceCommand(),
|
||||
CountActiveGamesCommand(),
|
||||
|
@ -594,6 +750,8 @@ commands = [
|
|||
CreditCommand(),
|
||||
RomanCommand(),
|
||||
HelpCommand(),
|
||||
StartDraftCommand(),
|
||||
DraftPlayerCommand(),
|
||||
]
|
||||
|
||||
client = discord.Client()
|
||||
|
@ -605,7 +763,9 @@ thread1 = threading.Thread(target=main_controller.update_loop)
|
|||
thread1.start()
|
||||
|
||||
def config():
|
||||
if not os.path.exists("config.json"):
|
||||
if not os.path.exists(os.path.dirname(config_filename)):
|
||||
os.makedirs(os.path.dirname(config_filename))
|
||||
if not os.path.exists(config_filename):
|
||||
#generate default config
|
||||
config_dic = {
|
||||
"token" : "",
|
||||
|
@ -617,12 +777,12 @@ def config():
|
|||
"soulscream channel id" : 0,
|
||||
"game_freeze" : 0
|
||||
}
|
||||
with open("config.json", "w") as config_file:
|
||||
with open(config_filename, "w") as config_file:
|
||||
json.dump(config_dic, config_file, indent=4)
|
||||
print("please fill in bot token and any bot admin discord ids to the new config.json file!")
|
||||
quit()
|
||||
else:
|
||||
with open("config.json") as config_file:
|
||||
with open(config_filename) as config_file:
|
||||
return json.load(config_file)
|
||||
|
||||
@client.event
|
||||
|
@ -1011,6 +1171,16 @@ async def team_delete_confirm(channel, team, owner):
|
|||
return
|
||||
|
||||
|
||||
def build_draft_embed(names, title="The Draft", footer="You must choose"):
|
||||
embed = discord.Embed(color=discord.Color.purple(), title=title)
|
||||
column_size = 7
|
||||
for i in range(0, len(names), column_size):
|
||||
draft = '\n'.join(names[i:i + column_size])
|
||||
embed.add_field(name="-", value=draft, inline=True)
|
||||
embed.set_footer(text=footer)
|
||||
return embed
|
||||
|
||||
|
||||
def build_team_embed(team):
|
||||
embed = discord.Embed(color=discord.Color.purple(), title=team.name)
|
||||
lineup_string = ""
|
||||
|
|
Loading…
Reference in New Issue
Block a user