increased precision of master_games_dic keys
This commit is contained in:
parent
0aad94e15e
commit
36a626a8f6
|
@ -575,7 +575,7 @@ async def watch_game(channel, newgame, user = None):
|
||||||
"delay" : -1
|
"delay" : -1
|
||||||
}
|
}
|
||||||
|
|
||||||
main_controller.master_games_dic[str(time.time())] = (newgame, state_init)
|
main_controller.master_games_dic[str(time.time() * 1000.0)] = (newgame, state_init)
|
||||||
|
|
||||||
#while not newgame.over or newgame.top_of_inning != top_of_inning:
|
#while not newgame.over or newgame.top_of_inning != top_of_inning:
|
||||||
# state = newgame.gamestate_display_full()
|
# state = newgame.gamestate_display_full()
|
||||||
|
|
Loading…
Reference in New Issue
Block a user