complete in-situ setup of a blaseball game.
This commit is contained in:
parent
74e35f71e3
commit
3bb98ab8a0
62
database.py
62
database.py
|
@ -22,6 +22,13 @@ def initialcheck():
|
|||
soulscream text NOT NULL,
|
||||
timestamp text NOT NULL
|
||||
); """
|
||||
|
||||
player_cache_table_check_string = """ CREATE TABLE IF NOT EXISTS players (
|
||||
counter integer PRIMARY KEY,
|
||||
name text NOT NULL,
|
||||
json_string text NOT NULL,
|
||||
timestamp text NOT NULL
|
||||
); """
|
||||
|
||||
player_table_check_string = """ CREATE TABLE IF NOT EXISTS user_designated_players (
|
||||
user_id integer PRIMARY KEY,
|
||||
|
@ -54,12 +61,50 @@ def initialcheck():
|
|||
if conn is not None:
|
||||
c = conn.cursor()
|
||||
c.execute(soulscream_table_check_string)
|
||||
c.execute(player_cache_table_check_string)
|
||||
c.execute(player_table_check_string)
|
||||
c.execute(player_stats_table_check_string)
|
||||
|
||||
conn.commit()
|
||||
conn.close()
|
||||
|
||||
def get_stats(player_name):
|
||||
conn = create_connection()
|
||||
|
||||
if conn is not None:
|
||||
c = conn.cursor()
|
||||
c.execute("SELECT * FROM players WHERE name=?", (player_name,))
|
||||
player = c.fetchone()
|
||||
try:
|
||||
cachetime = datetime.datetime.fromisoformat(player[3])
|
||||
if datetime.datetime.now(datetime.timezone.utc) - cachetime >= datetime.timedelta(days = 7):
|
||||
#delete old cache
|
||||
c.execute("DELETE FROM players WHERE name=?", (player_name,))
|
||||
conn.commit()
|
||||
conn.close()
|
||||
return None
|
||||
except TypeError:
|
||||
conn.close()
|
||||
return None
|
||||
|
||||
conn.close()
|
||||
return player[2] #returns a json_string
|
||||
|
||||
conn.close()
|
||||
return None
|
||||
|
||||
def cache_stats(name, json_string):
|
||||
conn = create_connection()
|
||||
store_string = """ INSERT INTO players(name, json_string, timestamp)
|
||||
VALUES (?,?, ?) """
|
||||
|
||||
if conn is not None:
|
||||
c = conn.cursor()
|
||||
c.execute(store_string, (name, json_string, datetime.datetime.now(datetime.timezone.utc)))
|
||||
conn.commit()
|
||||
|
||||
conn.close()
|
||||
|
||||
|
||||
def get_soulscream(username):
|
||||
conn = create_connection()
|
||||
|
@ -118,15 +163,18 @@ def designate_player(user, player_json):
|
|||
conn.close()
|
||||
|
||||
def get_user_player_conn(conn, user):
|
||||
try:
|
||||
if conn is not None:
|
||||
c = conn.cursor()
|
||||
c.execute("SELECT player_json_string FROM user_designated_players WHERE user_id=?", (user.id,))
|
||||
#try:
|
||||
if conn is not None:
|
||||
c = conn.cursor()
|
||||
c.execute("SELECT player_json_string FROM user_designated_players WHERE user_id=?", (user.id,))
|
||||
try:
|
||||
return json.loads(c.fetchone()[0])
|
||||
else:
|
||||
except TypeError:
|
||||
return False
|
||||
except:
|
||||
return False
|
||||
else:
|
||||
print(conn)
|
||||
#except:
|
||||
#print(conn)
|
||||
|
||||
def get_user_player(user):
|
||||
conn = create_connection()
|
||||
|
|
21
games.py
21
games.py
|
@ -57,6 +57,20 @@ class player(object):
|
|||
"strikeouts_taken" : 0
|
||||
}
|
||||
|
||||
def star_string(self, key):
|
||||
str_out = ""
|
||||
starstring = str(self.stlats[key])
|
||||
if ".5" in starstring:
|
||||
starnum = int(starstring[0])
|
||||
addhalf = True
|
||||
else:
|
||||
starnum = int(starstring[0])
|
||||
addhalf = False
|
||||
str_out += "⭐" * starnum
|
||||
if addhalf:
|
||||
str_out += "✨"
|
||||
return str_out
|
||||
|
||||
def __str__(self):
|
||||
return self.name
|
||||
|
||||
|
@ -94,13 +108,16 @@ class team(object):
|
|||
|
||||
class game(object):
|
||||
|
||||
def __init__(self, team1, team2, length=None):
|
||||
def __init__(self, name, team1, team2, length=None):
|
||||
self.name = name
|
||||
self.over = False
|
||||
self.teams = {"away" : team1, "home" : team2}
|
||||
self.inning = 1
|
||||
self.outs = 0
|
||||
self.top_of_inning = True
|
||||
self.last_update = None
|
||||
self.owner = None
|
||||
self.ready = False
|
||||
if length is not None:
|
||||
self.max_innings = length
|
||||
else:
|
||||
|
@ -455,7 +472,7 @@ def debug_game():
|
|||
team_min.set_pitcher(min_player)
|
||||
team_min.finalize()
|
||||
|
||||
average_game = game(team_avg, team_avg2)
|
||||
average_game = game("test", team_avg, team_avg2)
|
||||
#slugging_game = game(team_max, team_min)
|
||||
#shutout_game = game(team_min, team_max)
|
||||
|
||||
|
|
10
onomancer.py
10
onomancer.py
|
@ -8,10 +8,16 @@ onomancer_url = "https://onomancer.sibr.dev/api/"
|
|||
name_stats_hook = "generateStats2?name="
|
||||
|
||||
def get_stats(name):
|
||||
player = db.get_stats(name)
|
||||
if player is not None:
|
||||
return player #returns json_string
|
||||
|
||||
#yell at onomancer if not in cache or too old
|
||||
response = requests.get(onomancer_url + name_stats_hook + urllib.parse.quote_plus(name))
|
||||
if response.status_code == 200:
|
||||
return response.json()
|
||||
if response.status_code == 200:
|
||||
stats = json.dumps(response.json())
|
||||
db.cache_stats(name, stats)
|
||||
return stats
|
||||
|
||||
def get_scream(username):
|
||||
scream = db.get_soulscream(username)
|
||||
|
|
163
the_prestige.py
163
the_prestige.py
|
@ -4,6 +4,7 @@ import onomancer as ono
|
|||
|
||||
client = discord.Client()
|
||||
gamesarray = []
|
||||
setupmessages = {}
|
||||
|
||||
def config():
|
||||
if not os.path.exists("config.json"):
|
||||
|
@ -29,6 +30,22 @@ async def on_ready():
|
|||
db.initialcheck()
|
||||
print(f"logged in as {client.user} with token {config()['token']}")
|
||||
|
||||
@client.event
|
||||
async def on_reaction_add(reaction, user):
|
||||
if reaction.message in setupmessages.keys():
|
||||
game = setupmessages[reaction.message]
|
||||
try:
|
||||
if str(reaction.emoji) == "🔼" and not user == client.user:
|
||||
new_player = games.player(ono.get_stats(db.get_user_player(user)["name"]))
|
||||
game.teams["away"].add_lineup(new_player)
|
||||
await reaction.message.channel.send(f"{new_player} {new_player.star_string('batting_stars')} takes spot #{len(game.teams['away'].lineup)} on the away lineup.")
|
||||
elif str(reaction.emoji) == "🔽" and not user == client.user:
|
||||
new_player = games.player(ono.get_stats(db.get_user_player(user)["name"]))
|
||||
game.teams["home"].add_lineup(new_player)
|
||||
await reaction.message.channel.send(f"{new_player} {new_player.star_string('batting_stars')} takes spot #{len(game.teams['home'].lineup)} on the home lineup.")
|
||||
except:
|
||||
await reaction.message.channel.send(f"{user.display_name}, we can't find your idol. Maybe you don't have one yet?")
|
||||
|
||||
@client.event
|
||||
async def on_message(msg):
|
||||
|
||||
|
@ -114,6 +131,15 @@ async def on_message(msg):
|
|||
game_task = asyncio.create_task(watch_game(msg.channel))
|
||||
await game_task
|
||||
|
||||
elif command.startswith("setupgame") and msg.author.id in config()["owners"]:
|
||||
for game in gamesarray:
|
||||
if game[0].name == msg.author.name:
|
||||
await msg.channel.send("There's already an active game with that name.")
|
||||
return
|
||||
|
||||
game_task = asyncio.create_task(setup_game(msg.channel, msg.author, games.game(msg.author.name, games.team(), games.team())))
|
||||
await game_task
|
||||
|
||||
|
||||
|
||||
elif command == "credit":
|
||||
|
@ -144,17 +170,135 @@ async def start_game(channel):
|
|||
await channel.send(state)
|
||||
gamesarray.pop()
|
||||
|
||||
async def watch_game(channel):
|
||||
|
||||
async def setup_game(channel, owner, newgame):
|
||||
newgame.owner = owner
|
||||
await channel.send(f"Game sucessfully created!\nStart any commands for this game with `{newgame.name}` so I know who's talking about what.")
|
||||
await asyncio.sleep(1)
|
||||
await channel.send("Who's pitching for the away team?")
|
||||
|
||||
def input(msg):
|
||||
return msg.content.startswith(newgame.name) and msg.channel == channel #if author or willing participant and in correct channel
|
||||
|
||||
while newgame.teams["home"].pitcher == None:
|
||||
|
||||
def nameinput(msg):
|
||||
return msg.content.startswith(newgame.name) and msg.channel == channel #if author or willing participant and in correct channel
|
||||
|
||||
|
||||
|
||||
while newgame.teams["away"].pitcher == None:
|
||||
try:
|
||||
namemsg = await client.wait_for('message', check=input)
|
||||
new_pitcher_name = discord.utils.escape_mentions(namemsg.content.split(f"{newgame.name} ")[1])
|
||||
if len(new_pitcher_name) > 70:
|
||||
await channel.send("That player name is too long, chief. 70 or less.")
|
||||
else:
|
||||
new_pitcher = games.player(ono.get_stats(new_pitcher_name))
|
||||
newgame.teams["away"].set_pitcher(new_pitcher)
|
||||
await channel.send(f"{new_pitcher} {new_pitcher.star_string('pitching_stars')}, pitching for the away team!\nNow, the home team's pitcher. Same dance, folks.")
|
||||
except NameError:
|
||||
await channel.send("Uh.")
|
||||
|
||||
try:
|
||||
namemsg = await client.wait_for('message', check=input)
|
||||
new_pitcher_name = discord.utils.escape_mentions(namemsg.content.split(f"{newgame.name} ")[1])
|
||||
if len(new_pitcher_name) > 70:
|
||||
await channel.send("That player name is too long, chief. 70 or less.")
|
||||
else:
|
||||
new_pitcher = games.player(ono.get_stats(new_pitcher_name))
|
||||
newgame.teams["home"].set_pitcher(new_pitcher)
|
||||
await channel.send(f"And {new_pitcher} {new_pitcher.star_string('pitching_stars')}, pitching for the home team.")
|
||||
except:
|
||||
await channel.send("Uh.")
|
||||
|
||||
#pitchers assigned!
|
||||
team_join_message = await channel.send(f"""Now, the lineups! I need somewhere between 1 and 12 batters. Cloning helps a lot with this sort of thing.
|
||||
React to this message with 🔼 to have your idol join the away team, or 🔽 to have them join the home team.
|
||||
You can also enter names like you did for the pitchers, with a slight difference: `away [name]` or `home [name]` instead of just the name.
|
||||
|
||||
Creator, type `{newgame.name} done` to finalize lineups.""")
|
||||
await team_join_message.add_reaction("🔼")
|
||||
await team_join_message.add_reaction("🔽")
|
||||
|
||||
setupmessages[team_join_message] = newgame
|
||||
|
||||
#emoji_task = asyncio.create_task(watch_for_reacts(team_join_message, ready, newgame))
|
||||
#msg_task = asyncio.create_task(watch_for_messages(channel, ready, newgame))
|
||||
#await asyncio.gather(
|
||||
# watch_for_reacts(team_join_message, newgame),
|
||||
# watch_for_messages(channel, newgame)
|
||||
# )
|
||||
|
||||
def messagecheck(msg):
|
||||
return (msg.content.startswith(newgame.name)) and msg.channel == channel and msg.author != client.user
|
||||
|
||||
while not newgame.ready:
|
||||
msg = await client.wait_for('message', check=messagecheck)
|
||||
new_player = None
|
||||
if msg.author == newgame.owner and msg.content == f"{newgame.name} done":
|
||||
if newgame.teams['home'].finalize() and newgame.teams['away'].finalize():
|
||||
newgame.ready = True
|
||||
break
|
||||
else:
|
||||
side = None
|
||||
if msg.content.split(f"{newgame.name} ")[1].split(" ",1)[0] == "home":
|
||||
side = "home"
|
||||
elif msg.content.split(f"{newgame.name} ")[1].split(" ",1)[0] == "away":
|
||||
side = "away"
|
||||
|
||||
if side is not None:
|
||||
new_player_name = discord.utils.escape_mentions(msg.content.split(f"{newgame.name} ")[1].split(" ",1)[1])
|
||||
if len(new_player_name) > 70:
|
||||
await channel.send("That player name is too long, chief. 70 or less.")
|
||||
else:
|
||||
new_player = games.player(ono.get_stats(new_player_name))
|
||||
try:
|
||||
if new_player is not None:
|
||||
newgame.teams[side].add_lineup(new_player)
|
||||
await channel.send(f"{new_player} {new_player.star_string('batting_stars')} takes spot #{len(newgame.teams[side].lineup)} on the {side} lineup.")
|
||||
except:
|
||||
True
|
||||
|
||||
del setupmessages[team_join_message] #cleanup!
|
||||
|
||||
await channel.send("Name the away team, creator.")
|
||||
|
||||
def ownercheck(msg):
|
||||
return msg.author == newgame.owner
|
||||
|
||||
while newgame.teams["home"].name == None:
|
||||
while newgame.teams["away"].name == None:
|
||||
newname = await client.wait_for('message', check=ownercheck)
|
||||
if len(newname.content) < 30:
|
||||
newgame.teams['away'].name = newname.content
|
||||
await channel.send(f"Stepping onto the field, the visitors: {newname.content}!\nFinally, the home team, and we can begin.")
|
||||
else:
|
||||
await channel.send("Hey, keep these to 30 characters or less please. Discord messages have to stay short.")
|
||||
newname = await client.wait_for('message', check=ownercheck)
|
||||
if len(newname.content) < 30:
|
||||
newgame.teams['home'].name = newname.content
|
||||
await channel.send(f"Next on the diamond, your home team: {newname.content}!")
|
||||
else:
|
||||
await channel.send("Hey, keep these to 30 characters or less please. Discord messages have to stay short.")
|
||||
|
||||
await asyncio.sleep(3)
|
||||
await channel.send(f"**{newgame.teams['away'].name} at {newgame.teams['home'].name}**")
|
||||
|
||||
game_task = asyncio.create_task(watch_game(channel, newgame))
|
||||
await game_task
|
||||
|
||||
async def watch_game(channel, game):
|
||||
blank_emoji = discord.utils.get(client.emojis, id = 790899850295509053)
|
||||
empty_base = discord.utils.get(client.emojis, id = 790899850395779074)
|
||||
first_base = discord.utils.get(client.emojis, id = 790899850320543745)
|
||||
second_base = discord.utils.get(client.emojis, id = 790900139656740865)
|
||||
third_base = discord.utils.get(client.emojis, id = 790900156597403658)
|
||||
|
||||
newgame = games.debug_game()
|
||||
newgame = game
|
||||
embed = await channel.send("Play ball!")
|
||||
msg_top = await channel.send(f"{newgame.teams['away'].name} at ")
|
||||
msg_bot = await channel.send(f"{newgame.teams['home'].name} starting...")
|
||||
msg_top = await channel.send(f"{newgame.name}")
|
||||
msg_bot = await channel.send(f"starting...")
|
||||
await asyncio.sleep(4)
|
||||
use_emoji_names = True
|
||||
for game in gamesarray:
|
||||
|
@ -178,8 +322,6 @@ async def watch_game(channel):
|
|||
new_embed.add_field(name="Outs:", value=newgame.outs, inline=True)
|
||||
new_embed.add_field(name="Pitcher:", value=newgame.get_pitcher(), inline=False)
|
||||
new_embed.add_field(name="Batter:", value=newgame.get_batter(), inline=False)
|
||||
if use_emoji_names:
|
||||
new_embed.set_footer(text="This game is using emoji names to indicate baserunners.")
|
||||
|
||||
updatestring = f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value} {newgame.last_update[0]['defender']}{punc} "
|
||||
if newgame.last_update[1] > 0:
|
||||
|
@ -189,32 +331,27 @@ async def watch_game(channel):
|
|||
|
||||
basemessage_t = str(blank_emoji)
|
||||
if newgame.bases[2] is not None:
|
||||
if use_emoji_names:
|
||||
await second_base.edit(name=newgame.bases[2].name)
|
||||
basemessage_t += str(second_base)
|
||||
else:
|
||||
basemessage_t += str(empty_base)
|
||||
|
||||
basemessage_b = ""
|
||||
if newgame.bases[3] is not None:
|
||||
if use_emoji_names:
|
||||
await third_base.edit(name=newgame.bases[3].name)
|
||||
basemessage_b += str(third_base)
|
||||
else:
|
||||
basemessage_b += str(empty_base)
|
||||
basemessage_b += str(blank_emoji)
|
||||
|
||||
if newgame.bases[1] is not None:
|
||||
if use_emoji_names:
|
||||
await first_base.edit(name=newgame.bases[1].name)
|
||||
basemessage_b += str(first_base)
|
||||
else:
|
||||
basemessage_b += str(empty_base)
|
||||
|
||||
await embed.edit(content=None, embed=new_embed)
|
||||
await asyncio.sleep(.5)
|
||||
await msg_top.edit(content=basemessage_t)
|
||||
await msg_bot.edit(content=basemessage_b)
|
||||
await asyncio.sleep(3)
|
||||
await asyncio.sleep(5)
|
||||
|
||||
punc = ""
|
||||
if newgame.last_update[0]["defender"] != "":
|
||||
|
|
Loading…
Reference in New Issue
Block a user