make games not jump around when other games end
This commit is contained in:
parent
248da07bac
commit
3bd38bd711
|
@ -41,21 +41,20 @@ $(document).ready(function (){
|
|||
|
||||
for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
|
||||
if (grid.children[slotnum].className == "game" && !(Object.keys(json).includes(grid.children[slotnum].timestamp))) {
|
||||
grid.removeChild(grid.children[slotnum]);
|
||||
grid.children[slotnum].className = "emptyslot";
|
||||
grid.children[slotnum].innerHTML = "";
|
||||
}
|
||||
}
|
||||
|
||||
var requiredcells = Math.max(3, 3 * Math.ceil(Object.keys(json).length/3));
|
||||
while (grid.children[grid.children.length-1].className == "emptyslot" &&
|
||||
grid.children[grid.children.length-2].className == "emptyslot" &&
|
||||
grid.children[grid.children.length-3].className == "emptyslot" &&
|
||||
grid.children.length > 3) {
|
||||
|
||||
while (grid.children.length > requiredcells) {
|
||||
grid.removeChild(grid.children[requiredcells]);
|
||||
for (var i = 0; i < 3; i++) {
|
||||
grid.removeChild(grid.children[grid.children.length-1]);
|
||||
}
|
||||
|
||||
while (grid.children.length < requiredcells) {
|
||||
insertEmpty(grid);
|
||||
}
|
||||
|
||||
console.log(grid.children.length)
|
||||
});
|
||||
|
||||
const insertEmpty = (grid) => {
|
||||
|
|
Loading…
Reference in New Issue
Block a user