New weather effects added I really hope this is working
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57e7847f5a
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22
games.py
22
games.py
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@ -28,9 +28,21 @@ def all_weathers():
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#generate default config
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#generate default config
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super_weather_json = jsonpickle.encode(weather("Supernova", "🌟"))
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super_weather_json = jsonpickle.encode(weather("Supernova", "🌟"))
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mid_weather_json = jsonpickle.encode(weather("Midnight", "🕶"))
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mid_weather_json = jsonpickle.encode(weather("Midnight", "🕶"))
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crow_weather_json = jsonpickle.encode(weather("Crowstorm", ""))
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slime_weather_json = jsonpickle.encode(weather("Slime", "🟢"))
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peanut_weather_json = jsonpickle.encode(weather("Peanado", "🥜"))
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thickair_weather_json = jsonpickle.encode(weather("Thick Air", "🌫️"))
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molasses_weather_json = jsonpickle.encode(weather("Molasses", "🧇"))
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coke_weather_json = jsonpickle.encode(weather("Coke Raine", "🥤"))
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config_dic = {
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config_dic = {
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"Supernova" : super_weather_json,
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"Supernova" : super_weather_json,
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"Midnight": mid_weather_json
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"Midnight" : mid_weather_json,
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"Crowstorm" : crow_weather_json,
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"Slime" : slime_weather_json,
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"Peanado" : peanut_weather_json,
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"Thick Air" : thickair_weather_json,
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"Molasses" : molasses_weather_json,
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"Coke Raine" : coke_weather_json
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}
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}
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with open("weather_config.json", "w") as config_file:
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with open("weather_config.json", "w") as config_file:
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json.dump(config_dic, config_file, indent=4)
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json.dump(config_dic, config_file, indent=4)
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@ -185,6 +197,8 @@ class game(object):
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bat_stat = random_star_gen("batting_stars", batter)
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bat_stat = random_star_gen("batting_stars", batter)
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pitch_stat = random_star_gen("pitching_stars", pitcher)
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pitch_stat = random_star_gen("pitching_stars", pitcher)
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if weather.name == "Supernova":
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if weather.name == "Supernova":
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pitch_stat = pitch_stat / 0.9
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elif weather.name == "Thick Air":
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pitch_stat = pitch_stat * 0.9
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pitch_stat = pitch_stat * 0.9
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pb_system_stat = (random.gauss(1*math.erf((bat_stat - pitch_stat)*1.5)-1.8,2.2))
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pb_system_stat = (random.gauss(1*math.erf((bat_stat - pitch_stat)*1.5)-1.8,2.2))
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@ -223,6 +237,10 @@ class game(object):
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if self.outs < 2 and len(runners) > 1: #fielder's choice replaces not great groundouts if any forceouts are present
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if self.outs < 2 and len(runners) > 1: #fielder's choice replaces not great groundouts if any forceouts are present
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def_stat = random_star_gen("defense_stars", defender)
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def_stat = random_star_gen("defense_stars", defender)
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if self.weather.name == "Coke Raine":
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def_stat = def_stat / 0.9
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elif self.weather.name == "Molasses":
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def_stat = def_stat * 0.9
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if -1.5 <= hitnum and hitnum < -0.5: #poorly hit groundouts
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if -1.5 <= hitnum and hitnum < -0.5: #poorly hit groundouts
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outcome["text"] = appearance_outcomes.fielderschoice
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outcome["text"] = appearance_outcomes.fielderschoice
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outcome["defender"] = ""
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outcome["defender"] = ""
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@ -256,6 +274,8 @@ class game(object):
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run_stars = random_star_gen("baserunning_stars", baserunner)*config()["stolen_base_chance_mod"]
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run_stars = random_star_gen("baserunning_stars", baserunner)*config()["stolen_base_chance_mod"]
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if self.weather.name == "Midnight":
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if self.weather.name == "Midnight":
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run_stars = run_stars*2
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run_stars = run_stars*2
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elif self.weather.name == "Slime":
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run_stars = run_stars*.75
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def_stars = random_star_gen("defense_stars", self.get_pitcher())
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def_stars = random_star_gen("defense_stars", self.get_pitcher())
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if run_stars >= (def_stars - 1.5): #if baserunner isn't worse than pitcher
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if run_stars >= (def_stars - 1.5): #if baserunner isn't worse than pitcher
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roll = random.random()
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roll = random.random()
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