add game end and fix cell removal code
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@ -58,7 +58,12 @@ def update_loop():
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if state["update_pause"] == 1:
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state["update_emoji"] = "🍿"
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if this_game.top_of_inning:
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if this_game.over:
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winning_team = this_game.teams['home'].name if this_game.teams['home'].score > this_game.teams['away'].score else this_game.teams['away'].name
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state["update_text"] = f"{winning_team} wins{' with a victory lap' if state['victory_lap'] else ''}!"
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state["pitcher"] = "-"
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state["batter"] = "-"
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elif this_game.top_of_inning:
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state["update_text"] = f"Top of {this_game.inning}. {this_game.teams['away'].name} batting!"
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else:
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if this_game.inning >= this_game.max_innings:
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@ -99,9 +104,13 @@ def update_loop():
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states_to_send[game_time] = state
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if state["update_pause"] <= 1 and state["delay"] < 0:
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this_game.gamestate_update_full()
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if this_game.over:
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master_games_dic.pop(game_time)
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else:
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this_game.gamestate_update_full()
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state["update_pause"] -= 1
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global last_update
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last_update = states_to_send
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socketio.emit("states_update", states_to_send)
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@ -39,16 +39,30 @@ $(document).ready(function (){
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};
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};
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var requiredcells = Math.max(4, (3 * Math.ceil(Object.keys(json).length/3))+1);
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for (var slotnum = 1; slotnum < grid.children.length; slotnum++) {
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if (grid.children[slotnum].className == "game" && !(Object.keys(json).includes(grid.children[slotnum].timestamp))) {
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grid.removeChild(grid.children[slotnum]);
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}
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}
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while((grid.children.length - 1) % 3 != 0 || grid.children.length == 0) {
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console.log(Object.keys(json).length)
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console.log(requiredcells)
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console.log(grid.children.length)
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while (grid.children.length > requiredcells) {
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grid.removeChild(grid.children[requiredcells]);
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}
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while (grid.children.length < requiredcells) {
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insertEmpty(grid);
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}
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console.log(grid.children.length)
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});
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const insertEmpty = (grid) => {
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newBox = document.createElement("DIV");
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newBox.className = "emptyslot";
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