Merge pull request #80 from esSteres/redacted
make games disappear when not present in an update
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commit
4c8d08464d
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@ -58,7 +58,12 @@ def update_loop():
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if state["update_pause"] == 1:
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state["update_emoji"] = "🍿"
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if this_game.top_of_inning:
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if this_game.over:
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winning_team = this_game.teams['home'].name if this_game.teams['home'].score > this_game.teams['away'].score else this_game.teams['away'].name
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state["update_text"] = f"{winning_team} wins{' with a victory lap' if state['victory_lap'] else ''}!"
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state["pitcher"] = "-"
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state["batter"] = "-"
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elif this_game.top_of_inning:
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state["update_text"] = f"Top of {this_game.inning}. {this_game.teams['away'].name} batting!"
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else:
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if this_game.inning >= this_game.max_innings:
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@ -99,9 +104,13 @@ def update_loop():
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states_to_send[game_time] = state
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if state["update_pause"] <= 1 and state["delay"] < 0:
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this_game.gamestate_update_full()
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if this_game.over:
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master_games_dic.pop(game_time)
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else:
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this_game.gamestate_update_full()
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state["update_pause"] -= 1
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global last_update
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last_update = states_to_send
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socketio.emit("states_update", states_to_send)
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@ -119,11 +119,9 @@ h2 {
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display: grid;
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grid-template-columns: 60% 40%;
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grid-template-areas:
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"teams info"
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"players players"
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"update update";
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grid-template-rows: 130px;
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grid-row-gap: 10px;
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"teams info" "players info" "update update";
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grid-template-rows: 100px;
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grid-row-gap: 14px;
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grid-column-gap: 10px;
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flex: 1;
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}
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@ -133,7 +131,6 @@ h2 {
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display: flex;
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flex-direction: column;
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justify-content: space-around;
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flex: 1;
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}
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.team {
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@ -151,7 +148,7 @@ h2 {
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: space-between;
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justify-content: space-around;
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background: #4f545c;
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padding-top: 8px;
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padding-bottom: 4px;
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@ -203,10 +200,10 @@ h2 {
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grid-area: players;
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display: flex;
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flex-direction: column;
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justify-content: space-between;
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justify-content: space-around;
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align-items: center;
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height: max-content;
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width: 100%;
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height: 100%;
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padding-right: 50px;
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}
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.player {
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@ -223,6 +220,8 @@ h2 {
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.update {
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grid-area: update;
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margin-right: 10px;
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margin-top: 10px;
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}
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.update_emoji, .update_text {
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@ -1,7 +1,6 @@
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$(document).ready(function (){
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var socket = io.connect();
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var gameslist = [];
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var maxSlot = 1;
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var grid = document.getElementById("container");
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@ -11,7 +10,7 @@ $(document).ready(function (){
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socket.on("states_update", function (json) { //json is an object containing all game updates
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if (Object.keys(json) == 0) {
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if (Object.keys(json).length == 0) {
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$('#footer div').html("No games right now. Why not head over to Discord and start one?");
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} else {
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$('#footer div').html("");
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@ -23,27 +22,48 @@ $(document).ready(function (){
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for (var slotnum = 1; true; slotnum++) { //this is really a while loop but shh don't tell anyone
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if (slotnum >= grid.children.length) {
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for (var i = 0; i < 3; i ++) {
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newBox = document.createElement("DIV");
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newBox.className = "emptyslot";
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grid.appendChild(newBox);
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insertEmpty(grid);
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}
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}
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if (grid.children[slotnum].className == "emptyslot") {
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insertGame(slotnum, json[timestamp], timestamp);
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maxSlot = Math.max(maxSlot, slotnum);
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break;
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};
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};
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};
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for (var slotnum = 1; slotnum <= maxSlot; slotnum++) {
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for (var slotnum = 1; slotnum < grid.children.length; slotnum++) {
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if (grid.children[slotnum].timestamp == timestamp) {
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updateGame(grid.children[slotnum], json[timestamp]);
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};
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};
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};
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for (var slotnum = 1; slotnum < grid.children.length; slotnum++) {
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if (grid.children[slotnum].className == "game" && !(Object.keys(json).includes(grid.children[slotnum].timestamp))) {
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grid.removeChild(grid.children[slotnum]);
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}
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}
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var requiredcells = Math.max(4, (3 * Math.ceil(Object.keys(json).length/3))+1);
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while (grid.children.length > requiredcells) {
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grid.removeChild(grid.children[requiredcells]);
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}
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while (grid.children.length < requiredcells) {
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insertEmpty(grid);
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}
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console.log(grid.children.length)
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});
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const insertEmpty = (grid) => {
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newBox = document.createElement("DIV");
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newBox.className = "emptyslot";
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grid.appendChild(newBox);
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}
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const insertGame = (gridboxnum, gamestate, timestamp) => {
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var thisBox = grid.children[gridboxnum];
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thisBox.className = "game";
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