diff --git a/main_controller.py b/main_controller.py index e8a5a75..9d995cc 100644 --- a/main_controller.py +++ b/main_controller.py @@ -22,7 +22,7 @@ thread2.start() master_games_dic = {} #key timestamp : (game game, {} state) data_to_send = [] -@socketio.on("get_states") +@socketio.on("recieved") def handle_new_conn(data): socketio.emit("states_update", data_to_send, room=request.sid) diff --git a/static/loader.js b/static/loader.js index 53f1441..9c07c32 100644 --- a/static/loader.js +++ b/static/loader.js @@ -1,149 +1,147 @@ var socket = io.connect(); +var lastupdate; +var grid; $(document).ready(function (){ - var lastupdate; - var grid = document.getElementById("container"); - + grid = document.getElementById("container") socket.on('connect', function () { - socket.emit('get_states', {}); + socket.emit('recieved', {}); }); - socket.on("states_update", function (json) { //json is an object containing all game updates - console.log(json) + socket.on("states_update", function (json) { //json is an object containing all game updates\ lastupdate = json; updateGames(json, $('#selected_filter').text()); updateLeagues(json); - document.getElementsByTagName("html")[0].style.visibility = "visible"; }); - - const updateGames = (json, filter) => { - - filterjson = []; - for (var game of json) { - if (game.league == filter || filter == "All") { - filterjson.push(game); - } - } - - if (filterjson.length == 0) { - $('#footer div').html("No games right now. Why not head over to Discord and start one?"); - } else { - $('#footer div').html(""); - } - - //replace games that have ended with empty slots - for (var slotnum = 0; slotnum < grid.children.length; slotnum++) { - if (grid.children[slotnum].className == "game" && !filterjson.some((x) => x.timestamp == grid.children[slotnum].timestamp)) { - grid.children[slotnum].className = "emptyslot"; - grid.children[slotnum].timestamp = null; - grid.children[slotnum].innerHTML = ""; - } - } - - for (var game of filterjson) { - //updates game in list - for (var slotnum = 0; slotnum < grid.children.length; slotnum++) { - if (grid.children[slotnum].timestamp == game.timestamp) { - insertGame(slotnum, game); - }; - }; - - //adds game to list if not there already - if (!Array.prototype.slice.call(grid.children).some((x) => x.timestamp == game.timestamp)) { - for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone - if (slotnum >= grid.children.length) { - for (var i = 0; i < 3; i ++) { - insertEmpty(grid); - } - } - if (grid.children[slotnum].className == "emptyslot") { - insertGame(slotnum, game); - break; - }; - }; - } - }; - - //remove last rows if not needed - while (grid.children[grid.children.length-1].className == "emptyslot" && - grid.children[grid.children.length-2].className == "emptyslot" && - grid.children[grid.children.length-3].className == "emptyslot" && - grid.children.length > 3) { - for (var i = 0; i < 3; i++) { - grid.removeChild(grid.children[grid.children.length-1]); - } - } - } - - const insertEmpty = (grid) => { - var newBox = document.createElement("DIV"); - newBox.className = "emptyslot"; - grid.appendChild(newBox); - } - - const insertGame = (gridboxnum, game) => { - var thisBox = grid.children[gridboxnum]; - thisBox.innerHTML = game.html; - thisBox.className = "game"; - thisBox.timestamp = game.timestamp; - }; - - const updateLeagues = (games) => { - //get all leagues - var leagues = [] - for (var game of games) { - if (game.league != "" && !leagues.includes(game.league)) { - leagues.push(game.league) - } - } - - //remove leagues no longer present - $('#filters .filter').each(function(index) { - if (!leagues.includes($(this).text())) { - if (this.id != 'selected_filter' && $(this).text() != "All") { //don't remove the currently selected filter or the "all" filter - $(this).remove(); - } - } else { - leagues.splice(leagues.indexOf($(this).text()), 1); - } - }) - - // add leagues not already present - for (var league of leagues) { // we removed the entries that are already there in the loop above - var btn = document.createElement("BUTTON"); - btn.className = "filter" - btn.innerHTML = league - $('#filters').append(btn); - } - - //add click handlers to each filter - $('#filters .filter').each(function(index) { - this.onclick = function() { - if ($('#filters #selected_filter').text() == 'All') { - updateGames([], ""); // clear grid when switching off of All, to make games collapse to top - } - $('#filters #selected_filter').attr('id', ''); - this.id = 'selected_filter'; - - var search = new URLSearchParams(); - search.append("name", this.textContent); - console.log("pushing state due to:"); - console.log(this); - history.pushState({'filters' : $('#filters').html()}, "", (this.textContent != 'All' ? "/league?" + search.toString() : "/")); - updateGames(lastupdate, this.textContent); - } - }) - } }); -window.onpopstate = function(e) { - console.log(e) - if (e.state) { - $('#filters').html(e.state.filters) - } else { - $('#filters').html("") - $('#filters').append("") +const updateGames = (json, filter) => { + + filterjson = []; + for (var game of json) { + if (game.league == filter || filter == "All") { + filterjson.push(game); + } + } + + if (filterjson.length == 0) { + $('#footer div').html("No games right now. Why not head over to Discord and start one?"); + } else { + $('#footer div').html(""); + } + + //replace games that have ended with empty slots + for (var slotnum = 0; slotnum < grid.children.length; slotnum++) { + if (grid.children[slotnum].className == "game" && !filterjson.some((x) => x.timestamp == grid.children[slotnum].timestamp)) { + grid.children[slotnum].className = "emptyslot"; + grid.children[slotnum].timestamp = null; + grid.children[slotnum].innerHTML = ""; + } + } + + for (var game of filterjson) { + //updates game in list + for (var slotnum = 0; slotnum < grid.children.length; slotnum++) { + if (grid.children[slotnum].timestamp == game.timestamp) { + insertGame(slotnum, game); + }; + }; + + //adds game to list if not there already + if (!Array.prototype.slice.call(grid.children).some((x) => x.timestamp == game.timestamp)) { + for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone + if (slotnum >= grid.children.length) { + for (var i = 0; i < 3; i ++) { + insertEmpty(grid); + } + } + if (grid.children[slotnum].className == "emptyslot") { + insertGame(slotnum, game); + break; + }; + }; + } + }; + + //remove last rows if not needed + while (grid.children[grid.children.length-1].className == "emptyslot" && + grid.children[grid.children.length-2].className == "emptyslot" && + grid.children[grid.children.length-3].className == "emptyslot" && + grid.children.length > 3) { + for (var i = 0; i < 3; i++) { + grid.removeChild(grid.children[grid.children.length-1]); + } + } +} + +const insertEmpty = (grid) => { + var newBox = document.createElement("DIV"); + newBox.className = "emptyslot"; + grid.appendChild(newBox); +} + +const insertGame = (gridboxnum, game) => { + var thisBox = grid.children[gridboxnum]; + thisBox.innerHTML = game.html; + thisBox.className = "game"; + thisBox.timestamp = game.timestamp; +}; + +const updateLeagues = (games) => { + //get all leagues + var leagues = [] + for (var game of games) { + if (game.league != "" && !leagues.includes(game.league)) { + leagues.push(game.league) + } + } + + //remove leagues no longer present + $('#filters .filter').each(function(index) { + if (!leagues.includes($(this).text())) { + if (this.id != 'selected_filter' && $(this).text() != "All") { //don't remove the currently selected filter or the "all" filter + $(this).remove(); + } + } else { + leagues.splice(leagues.indexOf($(this).text()), 1); + } + }) + + // add leagues not already present + for (var league of leagues) { // we removed the entries that are already there in the loop above + var btn = document.createElement("BUTTON"); + btn.className = "filter" + btn.innerHTML = league + $('#filters').append(btn); + } + + //add click handlers to each filter + $('#filters .filter').each(function(index) { + this.onclick = function() { + if ($('#filters #selected_filter').text() == 'All') { + updateGames([], ""); // clear grid when switching off of All, to make games collapse to top + } + $('#filters #selected_filter').attr('id', ''); + this.id = 'selected_filter'; + + var search = new URLSearchParams(); + search.append("name", this.textContent); + history.pushState({}, "", (this.textContent != 'All' ? "/league?" + search.toString() : "/")); + updateGames(lastupdate, this.textContent); + } + }) +} + +window.onpopstate = function(e) { + var searchparams = new URLSearchParams(window.location.search) + updateLeagues(lastupdate); + $('#filters #selected_filter').attr('id', ''); + if (searchparams.has('name')) { + $('#filters .filter').each(function(i) { if (this.textContent == searchparams.get('name')) { this.id = 'selected_filter' }}) + updateGames(lastupdate, searchparams.get('name')); + } else { + $('#filters .filter').each(function(i) { if (this.textContent == 'All') { this.id = 'selected_filter' }}) + updateGames(lastupdate, "All"); } - socket.emit('get_states', {}); } \ No newline at end of file