discord commands
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996d35ec06
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5bc2c520ea
18
the_draft.py
18
the_draft.py
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@ -1,5 +1,6 @@
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from collections import namedtuple
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from collections import namedtuple
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import games
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import games
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import json
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import uuid
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import uuid
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import onomancer
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import onomancer
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@ -18,12 +19,9 @@ class Draft:
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of names.
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of names.
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"""
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"""
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_ongoing_drafts = {}
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@classmethod
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@classmethod
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def make_draft(cls):
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def make_draft(cls):
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draft = cls()
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draft = cls()
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cls._ongoing_drafts[draft._id] = draft
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return draft
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return draft
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def __init__(self):
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def __init__(self):
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@ -86,7 +84,7 @@ class Draft:
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`handle` is the participant's discord handle.
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`handle` is the participant's discord handle.
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"""
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"""
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if self._active_participant.handle != handle:
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if self._active_participant.handle != handle:
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raise ValueError('Invalid drafter')
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raise ValueError(f'{self._active_participant.handle} is drafting, not you')
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player_name = player_name.strip()
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player_name = player_name.strip()
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@ -99,16 +97,16 @@ class Draft:
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break
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break
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else:
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else:
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# still not found
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# still not found
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raise ValueError('Player not in draft list')
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raise ValueError(f'Player `{player_name}` not in draft list')
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del self._players[player['name']]
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del self._players[player['name']]
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if len(self._players) <= REFRESH_DRAFT_SIZE:
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if len(self._players) <= REFRESH_DRAFT_SIZE:
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self.refresh_players()
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self.refresh_players()
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if self._round < DRAFT_ROUNDS:
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if self._round < DRAFT_ROUNDS:
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self._active_participant.team.add_lineup(player['name'])
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self._active_participant.team.add_lineup(games.player(json.dumps(player)))
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elif self._round == DRAFT_ROUNDS:
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elif self._round == DRAFT_ROUNDS:
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self._active_participant.team.set_pitcher(player['name'])
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self._active_participant.team.set_pitcher(games.player(json.dumps(player)))
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self.advance_draft()
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self.advance_draft()
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if self._active_participant == BOOKMARK:
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if self._active_participant == BOOKMARK:
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@ -125,6 +123,12 @@ class Draft:
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teams[participant.handle] = participant.team
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teams[participant.handle] = participant.team
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return teams
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return teams
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def finish_draft(self):
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for handle, team in self.get_teams().items():
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success = games.save_team(team, int(handle[3:-1]))
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if not success:
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raise Exception(f'Error saving team for {handle}')
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if __name__ == '__main__':
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if __name__ == '__main__':
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# extremely robust testing OC do not steal
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# extremely robust testing OC do not steal
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133
the_prestige.py
133
the_prestige.py
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@ -1,6 +1,8 @@
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import discord, json, math, os, roman, games, asyncio, random, main_controller, threading, time, urllib, leagues
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import discord, json, math, os, roman, games, asyncio, random, main_controller, threading, time, urllib, leagues
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import database as db
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import database as db
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import onomancer as ono
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import onomancer as ono
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import random
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from the_draft import Draft, DRAFT_ROUNDS
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from flask import Flask
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from flask import Flask
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from uuid import uuid4
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from uuid import uuid4
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@ -14,6 +16,12 @@ class Command:
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async def execute(self, msg, command):
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async def execute(self, msg, command):
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return
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return
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class DraftError(Exception):
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pass
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class SlowDraftError(DraftError):
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pass
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class CommandError(Exception):
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class CommandError(Exception):
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pass
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pass
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@ -572,6 +580,119 @@ class StartTournamentCommand(Command):
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await start_tournament_round(channel, tourney)
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await start_tournament_round(channel, tourney)
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class DraftPlayerCommand(Command):
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name = "draft"
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template = "m;draft [playername]"
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description = "On your turn during a draft, use this command to pick your player."
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async def execute(self, msg, command):
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"""
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This is a no-op definition. `StartDraftCommand` handles the orchestration directly,
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this is just here to provide a help entry and so the command dispatcher recognizes it
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as valid.
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"""
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pass
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class StartDraftCommand(Command):
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name = "startdraft"
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template = "m;startdraft [mention] [teamname] [slogan]"
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description = """Starts a draft with an arbitrary number of participants. Send this command at the
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top of the list with each mention, teamname, and slogan on a new line (shift+enter in discord).
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- The draft will proceed in the order that participants were entered.
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- 20 players will be available for draft at a time, and the pool will refresh automatically when it becomes small.
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- Each participant will be asked to draft 12 hitters then finally one pitcher.
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- The draft will start only once every participant has given a 👍 to begin.
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- use the command `m;draft` on your turn to draft someone
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"""
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async def execute(self, msg, command):
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draft = Draft.make_draft()
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mentions = {f'<@!{m.id}>' for m in msg.mentions}
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content = msg.content.split('\n')[1:] # drop command out of message
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if len(content) % 3:
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await msg.channel.send('Invalid list')
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raise ValueError('Invalid length')
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for i in range(0, len(content), 3):
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handle = content[i].strip()
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team_name = content[i + 1].strip()
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if games.get_team(team_name):
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await msg.channel.send(f'Sorry {handle}, {team_name} already exists')
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raise ValueError('Existing team')
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slogan = content[i + 2].strip()
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draft.add_participant(handle, team_name, slogan)
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success = await self.wait_start(msg.channel, mentions)
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if not success:
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return
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draft.start_draft()
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while draft.round <= DRAFT_ROUNDS:
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choosing = 'pitcher' if draft.round == DRAFT_ROUNDS else 'hitter'
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await msg.channel.send(
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f'Round {draft.round}/{DRAFT_ROUNDS}: {draft.active_drafter}, choose a {choosing}.',
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embed=build_draft_embed(draft.get_draftees()),
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)
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try:
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draft_message = await self.wait_draft(msg.channel, draft)
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draft.draft_player(f'<@!{draft_message.author.id}>', draft_message.content.split(' ', 1)[1])
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except SlowDraftError:
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player = random.choice(draft.get_draftees())
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await msg.channel.send(f"I'm not waiting forever. You get {player}. Next")
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draft.draft_player(draft.active_drafter, player)
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except ValueError as e:
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await msg.channel.send(str(e))
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for handle, team in draft.get_teams().items():
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await msg.channel.send(f'{handle} behold your team', embed=build_team_embed(team))
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try:
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draft.finish_draft()
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except Exception as e:
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await msg.channel.send(str(e))
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async def wait_start(self, channel, mentions):
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start_msg = await channel.send('Are we good to go? ' + ' '.join(mentions))
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await start_msg.add_reaction("👍")
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await start_msg.add_reaction("👎")
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def react_check(react, user):
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return f'<@!{user.id}>' in mentions and react.message == start_msg
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while True:
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try:
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react, _ = await client.wait_for('reaction_add', timeout=60.0, check=react_check)
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if react.emoji == "👎":
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await channel.send("Got it, stopping the draft")
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return False
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if react.emoji == "👍":
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reactors = set()
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async for user in react.users():
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reactors.add(f'<@!{user.id}>')
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if reactors.intersection(mentions) == mentions:
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return True
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except asyncio.TimeoutError:
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await channel.send("Y'all aren't ready.")
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return False
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return False
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async def wait_draft(self, channel, draft):
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def check(m):
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if m.channel != channel:
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return False
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for prefix in config()['prefix']:
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if m.content.startswith(prefix + 'draft'):
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return True
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return False
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try:
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draft_message = await client.wait_for('message', timeout=120.0, check=check)
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except asyncio.TimeoutError:
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raise SlowDraftError('Too slow')
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return draft_message
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commands = [
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commands = [
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IntroduceCommand(),
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IntroduceCommand(),
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CountActiveGamesCommand(),
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CountActiveGamesCommand(),
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@ -596,6 +717,8 @@ commands = [
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CreditCommand(),
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CreditCommand(),
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RomanCommand(),
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RomanCommand(),
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HelpCommand(),
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HelpCommand(),
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StartDraftCommand(),
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DraftPlayerCommand(),
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]
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]
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client = discord.Client()
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client = discord.Client()
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@ -1015,6 +1138,16 @@ async def team_delete_confirm(channel, team, owner):
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return
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return
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def build_draft_embed(names):
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embed = discord.Embed(color=discord.Color.purple(), title="The Draft")
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column_size = 7
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for i in range(0, len(names), column_size):
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draft = '\n'.join(names[i:i + column_size])
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embed.add_field(name="-", value=draft, inline=True)
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embed.set_footer(text="You must choose")
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return embed
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def build_team_embed(team):
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def build_team_embed(team):
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embed = discord.Embed(color=discord.Color.purple(), title=team.name)
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embed = discord.Embed(color=discord.Color.purple(), title=team.name)
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lineup_string = ""
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lineup_string = ""
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