Update the_prestige.py

removed all those commented lines
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Sakimori 2020-12-31 04:02:33 -05:00 committed by GitHub
parent b93fffba64
commit 5e51648484
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@ -579,129 +579,6 @@ async def watch_game(channel, newgame, user = None):
main_controller.master_games_dic[str(time.time() * 1000.0)] = (newgame, state_init)
#while not newgame.over or newgame.top_of_inning != top_of_inning:
# state = newgame.gamestate_display_full()
# new_embed = discord.Embed(color=discord.Color.purple(), title=f"{newgame.teams['away'].name} at {newgame.teams['home'].name}")
# new_embed.add_field(name=newgame.teams['away'].name, value=newgame.teams['away'].score, inline=True)
# new_embed.add_field(name=newgame.teams['home'].name, value=newgame.teams['home'].score, inline=True)
# if top_of_inning:
# new_embed.add_field(name="Inning:", value=f"🔼 {newgame.inning} / {newgame.max_innings}", inline=True)
# new_embed.set_footer(text=f"{newgame.teams['away'].name} batting.")
# else:
# new_embed.add_field(name="Inning:", value=f"🔽 {newgame.inning} / {newgame.max_innings}", inline=True)
# new_embed.set_footer(text=f"{newgame.teams['home'].name} batting.")
# new_embed.add_field(name="Outs:", value=f"{str(out_emoji)*newgame.outs+str(in_emoji)*(2-newgame.outs)}", inline=False)
# new_embed.add_field(name="Pitcher:", value=newgame.get_pitcher(), inline=False)
# new_embed.add_field(name="Batter:", value=newgame.get_batter(), inline=False)
# if state == "Game not started.":
# new_embed.add_field(name="🍿", value="Play blall!", inline=False)
# elif newgame.top_of_inning != top_of_inning:
# pause = 2
# new_embed.set_field_at(4, name="Pitcher:", value="-", inline=False)
# new_embed.set_field_at(5, name="Batter:", value="-", inline=False)
# if newgame.top_of_inning:
# new_embed.set_field_at(2,name="Inning:",value=f"🔽 {newgame.inning-1} / {newgame.max_innings}")
# if pause == 1:
# if newgame.top_of_inning:
# new_embed.add_field(name="🍿", value=f"Top of {newgame.inning}. {newgame.teams['away'].name} batting!", inline=False)
# else:
# if newgame.inning >= newgame.max_innings:
# if newgame.teams["home"].score > newgame.teams["away"].score: #if home team is winning at the bottom of the last inning
# victory_lap = True
# new_embed.add_field(name="🍿", value=f"Bottom of {newgame.inning}. {newgame.teams['home'].name} batting!", inline=False)
# if pause != 1 and state != "Game not started.":
# if "steals" in newgame.last_update[0].keys():
# updatestring = ""
# for attempt in newgame.last_update[0]["steals"]:
# updatestring += attempt + "\n"
# new_embed.add_field(name="💎", value=updatestring, inline=False)
# else:
# updatestring = ""
# punc = ""
# if newgame.last_update[0]["defender"] != "":
# punc = ". "
# if "fc_out" in newgame.last_update[0].keys():
# name, base_string = newgame.last_update[0]['fc_out']
# updatestring = f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value.format(name, base_string)} {newgame.last_update[0]['defender']}{punc}"
# else:
# updatestring = f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value} {newgame.last_update[0]['defender']}{punc}"
# if newgame.last_update[1] > 0:
# updatestring += f"{newgame.last_update[1]} runs scored!"
# new_embed.add_field(name="🏏", value=updatestring, inline=False)
# basemessage = str(blank_emoji)
# if newgame.bases[2] is not None:
# basemessage += str(occupied_base) + "\n"
# else:
# basemessage += str(empty_base) + "\n"
# basemessage_b = ""
# if newgame.bases[3] is not None:
# basemessage += str(occupied_base)
# else:
# basemessage += str(empty_base)
# basemessage += str(blank_emoji)
# if newgame.bases[1] is not None:
# basemessage += str(occupied_base)
# else:
# basemessage += str(empty_base)
# new_embed.add_field(name="Bases:", value=basemessage, inline = False)
# new_embed.add_field(name="Weather:", value=str(newgame.weather), inline = False)
# await embed.edit(content=None, embed=new_embed)
# top_of_inning = newgame.top_of_inning
# if pause <= 1:
# newgame.gamestate_update_full()
# pause -= 1
# await asyncio.sleep(6)
#title_string = f"{newgame.teams['away'].name} at {newgame.teams['home'].name} ended after {newgame.inning-1} innings"
#if (newgame.inning - 1) > newgame.max_innings: #if extra innings
# title_string += f" with {newgame.inning - (newgame.max_innings+1)} extra innings."
#else:
# title_string += "."
#final_embed = discord.Embed(color=discord.Color.dark_purple(), title=title_string)
#scorestring = f"{newgame.teams['away'].score} to {newgame.teams['home'].score}\n"
#if newgame.teams['away'].score > newgame.teams['home'].score:
# scorestring += f"{newgame.teams['away'].name} wins!"
#else:
# scorestring += f"{newgame.teams['home'].name} wins"
# if victory_lap:
# scorestring += " with a victory lap!"
# else:
# scorestring += f", shaming {newgame.teams['away'].name}!"
#final_embed.add_field(name="Final score:", value=scorestring)
#await embed.edit(content=None, embed=final_embed)
#await embed.unpin()
#gamesarray.pop(gamesarray.index(newgame)) #cleanup is important!
#newgame.add_stats()
#del newgame
#if len(gamesqueue) > 0:
# channel, game, user_mention = gamesqueue.pop(0)
# queue_task = asyncio.create_task(play_from_queue(channel, game, user_mention))
# await queue_task
async def play_from_queue(channel, game, user_mention):
await channel.send(f"{user_mention}, your game's ready.")
game_task = asyncio.create_task(watch_game(channel, game))