changed timestamp to uuid strings, adjusted variable names in the_prestige and main_controller
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8d01a3cc79
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@ -31,9 +31,9 @@ def handle_new_conn(data):
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def update_loop():
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while True:
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game_states = {}
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game_times = iter(master_games_dic.copy().keys())
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for game_time in game_times:
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this_game, state, discrim_string = master_games_dic[game_time]
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game_ids = iter(master_games_dic.copy().keys())
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for game_id in game_ids:
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this_game, state, discrim_string = master_games_dic[game_id]
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test_string = this_game.gamestate_display_full()
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state["leagueoruser"] = discrim_string
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state["display_inning"] = this_game.inning #games need to be initialized with the following keys in state:
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@ -125,16 +125,16 @@ def update_loop():
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state["top_of_inning"] = this_game.top_of_inning
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game_states[game_time] = state
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game_states[game_id] = state
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if state["update_pause"] <= 1 and state["start_delay"] < 0:
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if this_game.over:
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state["update_pause"] = 2
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if state["end_delay"] < 0:
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master_games_dic.pop(game_time)
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master_games_dic.pop(game_id)
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else:
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state["end_delay"] -= 1
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master_games_dic[game_time][1]["end_delay"] -= 1
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master_games_dic[game_id][1]["end_delay"] -= 1
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else:
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this_game.gamestate_update_full()
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@ -144,12 +144,12 @@ def update_loop():
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data_to_send = []
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template = jinja2.Environment(loader=jinja2.FileSystemLoader('templates')).get_template('game_box.html')
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for timestamp in game_states:
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for id in game_states:
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data_to_send.append({
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'timestamp' : timestamp,
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'league' : game_states[timestamp]['leagueoruser'] if game_states[timestamp]['is_league'] else '',
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'state' : game_states[timestamp],
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'html' : template.render(state=game_states[timestamp], timestamp=timestamp)
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'timestamp' : id,
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'league' : game_states[id]['leagueoruser'] if game_states[id]['is_league'] else '',
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'state' : game_states[id],
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'html' : template.render(state=game_states[id], timestamp=id)
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})
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socketio.emit("states_update", data_to_send)
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@ -2,6 +2,7 @@ import discord, json, math, os, roman, games, asyncio, random, main_controller,
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import database as db
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import onomancer as ono
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from flask import Flask
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from uuid import uuid4
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class Command:
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@ -779,15 +780,15 @@ async def watch_game(channel, newgame, user = None, league = None):
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state_init["is_league"] = False
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timestamp = str(time.time() * 1000.0)
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ext = "?game="+timestamp
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id = str(uuid4())
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ext = "?game="+id
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if league is not None:
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ext += "&league=" + urllib.parse.quote_plus(league)
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await channel.send(f"{newgame.teams['away'].name} vs. {newgame.teams['home'].name}, starting at {config()['simmadome_url']+ext}")
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gamesarray.append((newgame, channel, user, timestamp))
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gamesarray.append((newgame, channel, user, id))
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main_controller.master_games_dic[timestamp] = (newgame, state_init, discrim_string)
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main_controller.master_games_dic[id] = (newgame, state_init, discrim_string)
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def prepare_game(newgame, league = None, weather_name = None):
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if weather_name is None:
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@ -834,9 +835,9 @@ async def start_tournament_round(channel, tourney, seeding = None):
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state_init["title"] = f"0 - 0"
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discrim_string = tourney.name
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timestamp = str(time.time() * 1000.0 + random.randint(0,3000))
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current_games.append((this_game, timestamp))
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main_controller.master_games_dic[timestamp] = (this_game, state_init, discrim_string)
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id = str(uuid4())
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current_games.append((this_game, id))
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main_controller.master_games_dic[id] = (this_game, state_init, discrim_string)
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ext = "?league=" + urllib.parse.quote_plus(tourney.name)
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@ -862,9 +863,9 @@ async def continue_tournament_series(tourney, queue, games_list, wins_in_series)
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discrim_string = tourney.name
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timestamp = str(time.time() * 1000.0 + random.randint(0,3000))
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games_list.append((this_game, timestamp))
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main_controller.master_games_dic[timestamp] = (this_game, state_init, discrim_string)
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id = str(uuid4())
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games_list.append((this_game, id))
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main_controller.master_games_dic[id] = (this_game, state_init, discrim_string)
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return games_list
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