set up at-bat simulation in games.py, and a test function in the_prestige.
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vendored
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@ -341,6 +341,7 @@ healthchecksdb
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# Personal config file, contains bot token
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config.json
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games_config.json
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ids
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# database
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21
database.py
21
database.py
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@ -30,10 +30,31 @@ def initialcheck():
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player_name text NOT NULL,
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player_json_string text NOT NULL
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);"""
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player_stats_table_check_string = """ CREATE TABLE IF NOT EXISTS stats (
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counter integer PRIMARY KEY,
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id text,
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name text,
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json_string text,
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outs_pitched integer DEFAULT 0,
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walks_allowed integer DEFAULT 0,
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hits_allowed integer DEFAULT 0,
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strikeouts_given integer DEFAULT 0,
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runs_allowed integer DEFAULT 0,
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plate_appearances integer DEFAULT 0,
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walks_taken integer DEFAULT 0,
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hits integer DEFAULT 0,
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home_runs integer DEFAULT 0,
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total_bases integer DEFAULT 0,
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rbis integer DEFAULT 0,
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strikeouts_taken integer DEFAULT 0
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);"""
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if conn is not None:
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c = conn.cursor()
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c.execute(soulscream_table_check_string)
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c.execute(player_table_check_string)
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c.execute(player_stats_table_check_string)
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conn.commit()
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conn.close()
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172
games.py
Normal file
172
games.py
Normal file
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@ -0,0 +1,172 @@
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import json, random, os, math
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from enum import Enum
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import database as db
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def config():
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if not os.path.exists("games_config.json"):
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#generate default config
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config_dic = {
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"default_length" : 3,
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"stlat_weights" : {
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"batting_stars" : 1, #batting
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"pitching_stars" : 1, #pitching
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"baserunning_stars" : 1, #baserunning
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"defense_stars" : 1 #defense
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}
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}
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with open("games_config.json", "w") as config_file:
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json.dump(config_dic, config_file, indent=4)
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return config_dic
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else:
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with open("games_config.json") as config_file:
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return json.load(config_file)
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class appearance_outcomes(Enum):
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strikeoutlooking = "strikes out looking."
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strikeoutswinging = "strikes out swinging."
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groundout = "grounds out to"
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flyout = "flies out to"
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fielderschoice = "reaches on fielder's choice."
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doubleplay = "grounds into a double play!"
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walks = "draws a walk."
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single = "hits a single!"
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double = "hits a double!"
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triple = "hits a triple!"
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homerun = "hits a home run!"
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grandslam = "hits a grand slam!"
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class player(object):
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def __init__(self, json_string):
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self.stlats = json.loads(json_string)
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self.id = self.stlats["id"]
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self.name = self.stlats["name"]
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self.game_stats = {}
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class team(object):
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def __init__(self):
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self.name = None
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self.lineup = []
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self.lineup_position = 0
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self.pitcher = None
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def add_lineup(self, new_player):
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if len(self.lineup) <= 12:
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self.lineup.append(new_player)
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return (True,)
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else:
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return (False, "12 players in the lineup, maximum. We're being generous here.")
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def set_pitcher(self, new_player):
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self.pitcher = new_player
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return (True,)
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def is_ready(self):
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return (len(self.lineup) >= 1 and self.pitcher is not None)
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def finalize(self):
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if self.is_ready():
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while len(self.lineup) <= 4:
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self.lineup.append(random.choice(self.lineup))
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return True
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else:
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return False
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class game(object):
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def __init__(self, team1, team2, length=None):
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self.teams = {"away" : team1, "home" : team2}
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self.inning = 1
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self.top_of_inning = True
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if length is not None:
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self.max_innings = length
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else:
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self.max_innings = config()["default_length"]
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self.bases = {1 : None, 2 : None, 3 : None}
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def get_batter(self):
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if self.top_of_inning:
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bat_team = self.teams["away"]
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else:
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bat_team = self.teams["home"]
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return bat_team.lineup[bat_team.lineup_position % len(bat_team.lineup)]
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def get_pitcher(self):
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if self.top_of_inning:
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return self.teams["home"].pitcher
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else:
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return self.teams["away"].pitcher
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def at_bat(self):
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pitcher = self.get_pitcher()
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batter = self.get_batter()
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if self.top_of_inning:
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defender = random.choice(self.teams["home"].lineup)
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else:
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defender = random.choice(self.teams["away"].lineup)
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bat_stat = random_star_gen("batting_stars", batter)
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pitch_stat = random_star_gen("pitching_stars", pitcher)
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def_stat = random_star_gen("defense_stars", defender)
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pb_system_stat = (random.gauss(1.5*math.erf((bat_stat - pitch_stat)/2)-1.5,3))
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hitnum = random.gauss(2*math.erf(bat_stat)-0.5,3)
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outcome = {}
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if pb_system_stat <= 0:
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outcome["ishit"] = False
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fc_flag = False
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if hitnum < 1:
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outcome["text"] = random.choice([appearance_outcomes.strikeoutlooking, appearance_outcomes.strikeoutswinging])
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elif hitnum < 2:
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outcome["text"] = appearance_outcomes.groundout
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outcome["defender"] = defender
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else:
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outcome["text"] = appearance_outcomes.flyout
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outcome["defender"] = defender
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if self.bases[1] is not None and hitnum < 1:
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outcome["text"] = appearance_outcomes.doubleplay
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for base in self.bases.values():
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if base is not None:
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fc_flag = True
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if fc_flag and 1 <= hitnum and hitnum < 2:
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outcome["text"] = appearance_outcomes.fielderschoice
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else:
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if hitnum < 1:
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outcome["text"] = appearance_outcomes.single
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elif hitnum < 2:
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outcome["text"] = appearance_outcomes.double
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elif hitnum < 3:
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outcome["text"] = appearance_outcomes.triple
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else:
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if self.bases[1] is not None and self.bases[2] is not None and self.bases[3] is not None:
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outcome["text"] = appearance_outcomes.grandslam
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else:
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outcome["text"] = appearance_outcomes.homerun
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if self.top_of_inning:
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self.teams["away"].lineup_position += 1
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else:
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self.teams["home"].lineup_position += 1
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return outcome
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def random_star_gen(key, player):
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return random.gauss(config()["stlat_weights"][key] * player.stlats[key],1)
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# innings_pitched
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# walks_allowed
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# strikeouts_given
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# runs_allowed
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# plate_appearances
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# walks
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# hits
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# total_bases
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# rbis
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# walks_taken
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# strikeouts_taken
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@ -10,8 +10,7 @@ name_stats_hook = "generateStats2?name="
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def get_stats(name):
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#yell at onomancer if not in cache or too old
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response = requests.get(onomancer_url + name_stats_hook + urllib.parse.quote_plus(name))
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if response.status_code == 200:
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if response.status_code == 200:
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return response.json()
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def get_scream(username):
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@ -28,6 +28,9 @@
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<Compile Include="onomancer.py">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="games.py">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="roman.py" />
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<Compile Include="the_prestige.py" />
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</ItemGroup>
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@ -44,6 +47,7 @@
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</ItemGroup>
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<ItemGroup>
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<Content Include="config.json" />
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<Content Include="games_config.json" />
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<Content Include="ids" />
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<Content Include="matteo.db" />
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</ItemGroup>
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@ -1,4 +1,4 @@
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import discord, json, os, roman
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import discord, json, os, roman, games
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import database as db
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import onomancer as ono
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@ -82,6 +82,24 @@ async def on_message(msg):
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except:
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await msg.channel.send("We can't find your idol. Looked everywhere, too.")
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elif command == "testab":
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team1 = games.team()
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team2 = games.team()
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team1.add_lineup(games.player(json.dumps(ono.get_stats("xvi"))))
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team1.set_pitcher(games.player(json.dumps(ono.get_stats("16"))))
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team1.finalize()
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team2.add_lineup(games.player(json.dumps(ono.get_stats("artemis"))))
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team2.set_pitcher(games.player(json.dumps(ono.get_stats("alphy"))))
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team2.finalize()
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game = games.game(team1, team2)
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batter = game.get_batter()
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atbat = game.at_bat()
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try:
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await msg.channel.send(f"{batter.name} {atbat['text'].value} {atbat['defender'].name}.")
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except KeyError:
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await msg.channel.send(f"{batter.name} {atbat['text'].value}")
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elif command == "credit":
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await msg.channel.send("Our avatar was graciously provided to us, with permission, by @HetreaSky on Twitter.")
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@ -110,11 +128,12 @@ def build_star_embed(player_json):
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else:
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starnum = int(player_json[key])
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addhalf = False
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embedstring = "⭐" * starnum
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embedstring += "⭐" * starnum
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if addhalf:
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embedstring += "✨"
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embed.add_field(name=starkeys[key], value=embedstring, inline=False)
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return embed
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client.run(config()["token"])
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