added weather and stolen bases

This commit is contained in:
Sakimori 2020-12-27 16:51:41 -05:00
parent 8348521f12
commit 8ba7a4ff45
2 changed files with 137 additions and 47 deletions

View File

@ -12,7 +12,9 @@ def config():
"pitching_stars" : 1, #pitching
"baserunning_stars" : 1, #baserunning
"defense_stars" : 1 #defense
}
},
"stolen_base_chance_mod" : 1,
"stolen_base_success_mod" : 1
}
with open("games_config.json", "w") as config_file:
json.dump(config_dic, config_file, indent=4)
@ -125,7 +127,7 @@ class game(object):
self.inning = 1
self.outs = 0
self.top_of_inning = True
self.last_update = None
self.last_update = ({},0) #this is a ({outcome}, runs) tuple
self.owner = None
self.ready = False
if length is not None:
@ -133,7 +135,7 @@ class game(object):
else:
self.max_innings = config()["default_length"]
self.bases = {1 : None, 2 : None, 3 : None}
self.weather = weather("Sunny","🌞")
def get_batter(self):
if self.top_of_inning:
@ -163,6 +165,9 @@ class game(object):
bat_stat = random_star_gen("batting_stars", batter)
pitch_stat = random_star_gen("pitching_stars", pitcher)
if weather.name == "Supernova":
pitch_stat = pitch_stat * 0.9
pb_system_stat = (random.gauss(1*math.erf((bat_stat - pitch_stat)*1.5)-1.8,2.2))
hitnum = random.gauss(2*math.erf(bat_stat/4)-1,3)
@ -221,6 +226,57 @@ class game(object):
outcome["text"] = appearance_outcomes.homerun
return outcome
def thievery_attempts(self): #returns either false or "at-bat" outcome
thieves = []
attempts = []
for base in self.bases.keys():
if self.bases[base] is not None and base != 3: #no stealing home in simsim, sorry stu
if self.bases[base+1] is None: #if there's somewhere to go
thieves.append((self.bases[base], base))
for baserunner, start_base in thieves:
run_stars = random_star_gen("baserunning_stars", baserunner)*config()["stolen_base_chance_mod"]
if self.weather.name == "Midnight":
run_stars = run_stars*2
def_stars = random_star_gen("defense_stars", self.get_pitcher())
if run_stars >= (def_stars - 1.5): #if baserunner isn't worse than pitcher
roll = random.random()
if roll >= (-(((run_stars+1)/14)**2)+1): #plug it into desmos or something, you'll see
attempts.append((baserunner, start_base))
if len(attempts) == 0:
return False
else:
return (self.steals_check(attempts), 0) #effectively an at-bat outcome with no score
def steals_check(self, attempts):
if self.top_of_inning:
defense_team = self.teams["home"]
else:
defense_team = self.teams["away"]
outcome = {}
outcome["steals"] = []
for baserunner, start_base in attempts:
defender = random.choice(defense_team.lineup) #excludes pitcher
run_stat = random_star_gen("baserunning_stars", baserunner)
def_stat = random_star_gen("defense_stars", defender)
run_roll = random.gauss(2*math.erf((run_stat-def_stat)/4)-1,3)
if start_base == 2:
run_roll = run_roll * .9 #stealing third is harder
if run_roll < 1:
outcome["steals"].append(f"{baserunner} was caught stealing {base_string(start_base+1)} base by {defender}!")
self.outs += 1
else:
outcome["steals"].append(f"{baserunner} steals {base_string(start_base+1)} base!")
self.bases[start_base+1] = baserunner
self.bases[start_base] = None
if self.outs >= 3:
self.flip_inning()
return outcome
def baserunner_check(self, defender, outcome):
def_stat = random_star_gen("defense_stars", defender)
if outcome["text"] == appearance_outcomes.homerun or outcome["text"] == appearance_outcomes.grandslam:
@ -347,11 +403,13 @@ class game(object):
if self.top_of_inning:
offense_team = self.teams["away"]
defense_team = self.teams["home"]
defender = random.choice(self.teams["home"].lineup)
else:
offense_team = self.teams["home"]
defense_team = self.teams["away"]
defender = random.choice(self.teams["away"].lineup)
defenders = defense_team.lineup.copy()
defenders.append(defense_team.pitcher)
defender = random.choice(defenders) #pitcher can field outs now :3
if result["ishit"]: #if batter gets a hit:
self.get_batter().game_stats["hits"] += 1
@ -455,10 +513,17 @@ class game(object):
def gamestate_update_full(self):
attempts = self.thievery_attempts()
if attempts == False:
self.last_update = self.batterup()
else:
self.last_update = attempts
return self.gamestate_display_full()
def gamestate_display_full(self):
if "steals" in self.last_update[0].keys():
return "Still in progress."
else:
try:
punc = ""
if self.last_update[0]["defender"] != "":
@ -487,6 +552,8 @@ class game(object):
Last update: {self.last_update[0]['batter']} {self.last_update[0]['text'].value} {self.last_update[0]['defender']}{punc}"""
except TypeError:
return "Game not started."
except KeyError:
return "Game not started."
def add_stats(self):
players = []
@ -556,3 +623,14 @@ def base_string(base):
return "third"
elif base == 4:
return "fourth"
class weather(object):
name = "Sunny"
emoji = "🌞"
def __init__(self, new_name, new_emoji):
self.name = new_name
self.emoji = new_emoji
def __str__(self):
return f"{self.emoji} {self.name}"

View File

@ -1,4 +1,4 @@
import discord, json, math, os, roman, games, asyncio
import discord, json, math, os, roman, games, asyncio, random
import database as db
import onomancer as ono
@ -501,6 +501,9 @@ async def watch_game(channel, newgame, user = None):
top_of_inning = True
victory_lap = False
weathers = [games.weather("Supernova", "🌟"), games.weather("Midnight", "🕶")]
newgame.weather = random.choice(weathers)
while not newgame.over or newgame.top_of_inning != top_of_inning:
state = newgame.gamestate_display_full()
@ -540,6 +543,15 @@ async def watch_game(channel, newgame, user = None):
new_embed.add_field(name="🍿", value=f"Bottom of {newgame.inning}. {newgame.teams['home'].name} batting!", inline=False)
if pause != 1 and state != "Game not started.":
if "steals" in newgame.last_update[0].keys():
updatestring = ""
for attempt in newgame.last_update[0]["steals"]:
updatestring += attempt + "\n"
new_embed.add_field(name="💎", value=updatestring, inline=False)
else:
updatestring = ""
punc = ""
if newgame.last_update[0]["defender"] != "":
punc = ". "
@ -573,7 +585,7 @@ async def watch_game(channel, newgame, user = None):
basemessage += str(empty_base)
new_embed.add_field(name="Bases:", value=basemessage, inline = False)
new_embed.add_field(name="Weather:", value="🌟 Supernova", inline = False)
new_embed.add_field(name="Weather:", value=str(newgame.weather), inline = False)
await embed.edit(content=None, embed=new_embed)
top_of_inning = newgame.top_of_inning