added weather and stolen bases
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parent
8348521f12
commit
8ba7a4ff45
144
games.py
144
games.py
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@ -12,7 +12,9 @@ def config():
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"pitching_stars" : 1, #pitching
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"baserunning_stars" : 1, #baserunning
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"defense_stars" : 1 #defense
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}
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},
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"stolen_base_chance_mod" : 1,
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"stolen_base_success_mod" : 1
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}
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with open("games_config.json", "w") as config_file:
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json.dump(config_dic, config_file, indent=4)
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@ -125,7 +127,7 @@ class game(object):
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self.inning = 1
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self.outs = 0
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self.top_of_inning = True
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self.last_update = None
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self.last_update = ({},0) #this is a ({outcome}, runs) tuple
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self.owner = None
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self.ready = False
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if length is not None:
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@ -133,7 +135,7 @@ class game(object):
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else:
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self.max_innings = config()["default_length"]
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self.bases = {1 : None, 2 : None, 3 : None}
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self.weather = weather("Sunny","🌞")
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def get_batter(self):
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if self.top_of_inning:
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@ -163,6 +165,9 @@ class game(object):
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bat_stat = random_star_gen("batting_stars", batter)
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pitch_stat = random_star_gen("pitching_stars", pitcher)
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if weather.name == "Supernova":
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pitch_stat = pitch_stat * 0.9
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pb_system_stat = (random.gauss(1*math.erf((bat_stat - pitch_stat)*1.5)-1.8,2.2))
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hitnum = random.gauss(2*math.erf(bat_stat/4)-1,3)
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@ -221,6 +226,57 @@ class game(object):
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outcome["text"] = appearance_outcomes.homerun
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return outcome
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def thievery_attempts(self): #returns either false or "at-bat" outcome
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thieves = []
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attempts = []
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for base in self.bases.keys():
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if self.bases[base] is not None and base != 3: #no stealing home in simsim, sorry stu
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if self.bases[base+1] is None: #if there's somewhere to go
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thieves.append((self.bases[base], base))
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for baserunner, start_base in thieves:
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run_stars = random_star_gen("baserunning_stars", baserunner)*config()["stolen_base_chance_mod"]
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if self.weather.name == "Midnight":
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run_stars = run_stars*2
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def_stars = random_star_gen("defense_stars", self.get_pitcher())
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if run_stars >= (def_stars - 1.5): #if baserunner isn't worse than pitcher
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roll = random.random()
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if roll >= (-(((run_stars+1)/14)**2)+1): #plug it into desmos or something, you'll see
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attempts.append((baserunner, start_base))
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if len(attempts) == 0:
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return False
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else:
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return (self.steals_check(attempts), 0) #effectively an at-bat outcome with no score
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def steals_check(self, attempts):
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if self.top_of_inning:
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defense_team = self.teams["home"]
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else:
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defense_team = self.teams["away"]
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outcome = {}
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outcome["steals"] = []
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for baserunner, start_base in attempts:
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defender = random.choice(defense_team.lineup) #excludes pitcher
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run_stat = random_star_gen("baserunning_stars", baserunner)
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def_stat = random_star_gen("defense_stars", defender)
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run_roll = random.gauss(2*math.erf((run_stat-def_stat)/4)-1,3)
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if start_base == 2:
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run_roll = run_roll * .9 #stealing third is harder
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if run_roll < 1:
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outcome["steals"].append(f"{baserunner} was caught stealing {base_string(start_base+1)} base by {defender}!")
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self.outs += 1
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else:
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outcome["steals"].append(f"{baserunner} steals {base_string(start_base+1)} base!")
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self.bases[start_base+1] = baserunner
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self.bases[start_base] = None
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if self.outs >= 3:
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self.flip_inning()
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return outcome
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def baserunner_check(self, defender, outcome):
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def_stat = random_star_gen("defense_stars", defender)
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if outcome["text"] == appearance_outcomes.homerun or outcome["text"] == appearance_outcomes.grandslam:
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@ -347,11 +403,13 @@ class game(object):
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if self.top_of_inning:
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offense_team = self.teams["away"]
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defense_team = self.teams["home"]
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defender = random.choice(self.teams["home"].lineup)
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else:
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offense_team = self.teams["home"]
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defense_team = self.teams["away"]
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defender = random.choice(self.teams["away"].lineup)
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defenders = defense_team.lineup.copy()
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defenders.append(defense_team.pitcher)
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defender = random.choice(defenders) #pitcher can field outs now :3
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if result["ishit"]: #if batter gets a hit:
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self.get_batter().game_stats["hits"] += 1
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@ -455,38 +513,47 @@ class game(object):
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def gamestate_update_full(self):
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self.last_update = self.batterup()
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attempts = self.thievery_attempts()
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if attempts == False:
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self.last_update = self.batterup()
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else:
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self.last_update = attempts
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return self.gamestate_display_full()
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def gamestate_display_full(self):
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try:
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punc = ""
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if self.last_update[0]["defender"] != "":
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punc = "."
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if not self.over:
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if self.top_of_inning:
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inningtext = "top"
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if "steals" in self.last_update[0].keys():
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return "Still in progress."
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else:
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try:
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punc = ""
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if self.last_update[0]["defender"] != "":
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punc = "."
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if not self.over:
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if self.top_of_inning:
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inningtext = "top"
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else:
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inningtext = "bottom"
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updatestring = f"{self.last_update[0]['batter']} {self.last_update[0]['text'].value} {self.last_update[0]['defender']}{punc}\n"
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if self.last_update[1] > 0:
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updatestring += f"{self.last_update[1]} runs scored!"
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return f"""Last update: {updatestring}
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Score: {self.teams['away'].score} - {self.teams['home'].score}.
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Current inning: {inningtext} of {self.inning}. {self.outs} outs.
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Pitcher: {self.get_pitcher().name}
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Batter: {self.get_batter().name}
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Bases: 3: {str(self.bases[3])} 2: {str(self.bases[2])} 1: {str(self.bases[1])}
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"""
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else:
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inningtext = "bottom"
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updatestring = f"{self.last_update[0]['batter']} {self.last_update[0]['text'].value} {self.last_update[0]['defender']}{punc}\n"
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if self.last_update[1] > 0:
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updatestring += f"{self.last_update[1]} runs scored!"
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return f"""Last update: {updatestring}
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Score: {self.teams['away'].score} - {self.teams['home'].score}.
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Current inning: {inningtext} of {self.inning}. {self.outs} outs.
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Pitcher: {self.get_pitcher().name}
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Batter: {self.get_batter().name}
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Bases: 3: {str(self.bases[3])} 2: {str(self.bases[2])} 1: {str(self.bases[1])}
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"""
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else:
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return f"""Game over! Final score: **{self.teams['away'].score} - {self.teams['home'].score}**
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Last update: {self.last_update[0]['batter']} {self.last_update[0]['text'].value} {self.last_update[0]['defender']}{punc}"""
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except TypeError:
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return "Game not started."
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return f"""Game over! Final score: **{self.teams['away'].score} - {self.teams['home'].score}**
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Last update: {self.last_update[0]['batter']} {self.last_update[0]['text'].value} {self.last_update[0]['defender']}{punc}"""
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except TypeError:
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return "Game not started."
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except KeyError:
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return "Game not started."
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def add_stats(self):
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players = []
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@ -556,3 +623,14 @@ def base_string(base):
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return "third"
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elif base == 4:
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return "fourth"
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class weather(object):
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name = "Sunny"
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emoji = "🌞"
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def __init__(self, new_name, new_emoji):
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self.name = new_name
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self.emoji = new_emoji
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def __str__(self):
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return f"{self.emoji} {self.name}"
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@ -1,4 +1,4 @@
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import discord, json, math, os, roman, games, asyncio
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import discord, json, math, os, roman, games, asyncio, random
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import database as db
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import onomancer as ono
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@ -501,6 +501,9 @@ async def watch_game(channel, newgame, user = None):
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top_of_inning = True
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victory_lap = False
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weathers = [games.weather("Supernova", "🌟"), games.weather("Midnight", "🕶")]
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newgame.weather = random.choice(weathers)
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while not newgame.over or newgame.top_of_inning != top_of_inning:
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state = newgame.gamestate_display_full()
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@ -540,19 +543,28 @@ async def watch_game(channel, newgame, user = None):
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new_embed.add_field(name="🍿", value=f"Bottom of {newgame.inning}. {newgame.teams['home'].name} batting!", inline=False)
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if pause != 1 and state != "Game not started.":
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punc = ""
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if newgame.last_update[0]["defender"] != "":
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punc = ". "
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if "steals" in newgame.last_update[0].keys():
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updatestring = ""
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for attempt in newgame.last_update[0]["steals"]:
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updatestring += attempt + "\n"
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new_embed.add_field(name="💎", value=updatestring, inline=False)
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if "fc_out" in newgame.last_update[0].keys():
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name, base_string = newgame.last_update[0]['fc_out']
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updatestring = f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value.format(name, base_string)} {newgame.last_update[0]['defender']}{punc}"
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else:
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updatestring = f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value} {newgame.last_update[0]['defender']}{punc}"
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if newgame.last_update[1] > 0:
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updatestring += f"{newgame.last_update[1]} runs scored!"
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updatestring = ""
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punc = ""
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if newgame.last_update[0]["defender"] != "":
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punc = ". "
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new_embed.add_field(name="🏏", value=updatestring, inline=False)
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if "fc_out" in newgame.last_update[0].keys():
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name, base_string = newgame.last_update[0]['fc_out']
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updatestring = f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value.format(name, base_string)} {newgame.last_update[0]['defender']}{punc}"
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else:
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updatestring = f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value} {newgame.last_update[0]['defender']}{punc}"
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if newgame.last_update[1] > 0:
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updatestring += f"{newgame.last_update[1]} runs scored!"
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new_embed.add_field(name="🏏", value=updatestring, inline=False)
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basemessage = str(blank_emoji)
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if newgame.bases[2] is not None:
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@ -573,7 +585,7 @@ async def watch_game(channel, newgame, user = None):
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basemessage += str(empty_base)
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new_embed.add_field(name="Bases:", value=basemessage, inline = False)
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new_embed.add_field(name="Weather:", value="🌟 Supernova", inline = False)
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new_embed.add_field(name="Weather:", value=str(newgame.weather), inline = False)
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await embed.edit(content=None, embed=new_embed)
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top_of_inning = newgame.top_of_inning
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