resolved gitignore conflict

This commit is contained in:
Sakimori 2021-01-17 15:09:13 -05:00
commit 8d21e29fdd
57 changed files with 22142 additions and 892 deletions

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venv/
matteo_env/
__pycache__/
simmadome/node_modules
data/
.git/

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@ -344,9 +344,16 @@ config.json
games_config.json
weather_config.json
ids
data/
# database
matteo.db
matteo.db-wal
matteo.db-shm
/data/leagues/*
/matteo_env/Lib/site-packages/flask_socketio/__init__.py
Pipfile
env
/data/leagues
/simmadome/build

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FROM python:3.8
EXPOSE 5000
# - Build stage 1: frontend (simmadome/ directory)
FROM node:alpine AS frontend
WORKDIR /app
COPY . ./
COPY simmadome/package.json simmadome/package-lock.json ./
RUN npm install
COPY simmadome/ ./
RUN npm run build
# - Build stage 2: backend (Python)
FROM python:3.8
EXPOSE 5000
WORKDIR /app
COPY requirements.txt .
RUN pip install -r requirements.txt
COPY . ./
COPY --from=frontend /app/build/ simmadome/build/
CMD ["python", "the_prestige.py"]

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Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

13
Makefile Normal file
View File

@ -0,0 +1,13 @@
SOURCES = $(wildcard ./simmadome/src/*) $(wildcard ./simmadome/public/*)
OUTPUTS = $(wildcard ./simmadome/build/*)
.PHONY: run frontend
run: $(OUTPUTS)
python3 the_prestige.py
frontend:
(cd simmadome && npm run build)
$(OUTPUTS): $(SOURCES)
(cd simmadome && npm run build)

126
README.md
View File

@ -1,54 +1,122 @@
# matteo-the-prestige
# simsim discord bot
blaseball, blaseball, is back! in an unofficial capacity. this is completely unaffiliated with the game band
blaseball, blaseball, is back! in an unofficial capacity. this project is completely unaffiliated with the game band.
custom players, custom teams, custom leagues (that last one is coming soon™) all set up in discord and watchable at https://simsim.sibr.dev
we have custom players (generated by onomancer), custom teams, custom leagues, all set up in discord and watchable at https://simsim.sibr.dev!
we've also got things like custom team creation, easy setup for your teams to play against each other, and player idolization, all powered by this bot and onomancer.
if you would like to add matteo to your server to be able to set up teams and games, you can do so with this link: https://discord.com/api/oauth2/authorize?client_id=789956166796574740&permissions=388160&scope=bot
accepting pull requests, check the issues for to-dos.
## commands: (everything here is case sensitive, and can be prefixed with either m; or m!)
### team commands:
#### creation and deletion:
- m;saveteam
- saves a team to the database allowing it to be used for games. send this command at the top of a list, with entries separated by new lines (shift+enter in discord, or copy+paste from notepad).
- the first line of the list is your team's name (cannot contain emoji).
- the second line is your team's icon and slogan, this should begin with an emoji followed by a space, followed by a short slogan.
- saves a team to the database allowing it to be used for games. use this command at the top of a list with entries separated by new lines:
- the first line of the list is your team's name.
- the second line is the team's icon and slogan, generally this is an emoji followed by a space, followed by a short slogan.
- the third line must be blank.
- the next lines are your batters' names in the order you want them to appear in your lineup, lineups can contain any number of batters between 1 and 12.
- the final line is your pitcher's name.
- if you did it correctly, you'll get a team embed with a prompt to confirm. hit the 👍 and it'll be saved.
- then another blank line seperating your batters and your pitchers.
- the final lines are the names of the pitchers in your rotation, rotations can contain any number of pitchers between 1 and 8.
- if you did it correctly, you'll get a team embed with a prompt to confirm. hit the 👍 and your team will be saved!
- m;deleteteam [teamname] \(requires team ownership)
- allows you to delete the team with the provided name. you'll get an embed with a confirmation to prevent accidental deletions. hit the 👍 and your team will be deleted.
- m;import
- imports an onomancer collection as a new team. you can use the new onomancer simsim setting to ensure compatibility. similarly to saveteam, you'll get a team embed with a prompt to confirm, hit the 👍 and your team will be saved!
#### editing (all of these commands require ownership and exact spelling of the team name):
- m;addplayer batter/pitcher [team name] \[player name]
- adds a new player to the end of your team, either in the lineup or the rotation depending on which version you use. use addplayer batter or addplayer pitcher at the top of a list with entries separated by new lines:
- the name of the team you want to add the player to.
- the name of the player you want to add to the team.
- m;moveplayer [team name] \[player name] [new lineup/rotation position number]
- moves a player within your lineup or rotation. if you want to instead move a player from your rotation to your lineup or vice versa, use m;swapsection instead. use this command at the top of a list with entries separated by new lines:
- the name of the team you want to move the player on.
- the name of the player you want to move.
- the position you want to move them too, indexed with 1 being the first position of the lineup or rotation. all players below the specified position in the lineup or rotation will be pushed down.
- m;swapsection [team name] \[player name]
- swaps a player from your lineup to the end of your rotation or your rotation to the end of your lineup. use this command at the top of a list with entries separated by new lines:
- the name of the team you want to swap the player on.
- the name of the player you want to swap.
- m;removeplayer [team name] \[player name]
- removes a player from your team. if there are multiple copies of the same player on a team this will only delete the first one. use this command at the top of a list with entries separated by new lines:
- the name of the team you want to remove the player from.
- the name of the player you want to remove.
#### viewing and searching:
- m;showteam [name]
- shows information about any saved team.
- m;showallteams
- shows a paginated list of all teams available for games which can be scrolled through.
- shows the lineup, rotation, and slogan of any saved team in a discord embed with primary stat star ratings for all of the players. this command has fuzzy search so you don't need to type the full name of the team as long as you give enough to identify the team you're looking for.
- m;searchteams [searchterm]
- shows a paginated list of all teams whose names contain the given search term.
- m;deleteteam [teamname]
- allows you to delete the team with the provided name if you are the owner of it, gives a confirmation first to prevent accidental deletions. if it isn't letting you delete your team, you probably created it before teams having owners was a thing, contact xvi and xie can assign you as the owner.
- m;import
- imports an onomancer collection as a new team. you can use the new onomancer simsim setting to ensure compatibility.
- m;showallteams
- shows a paginated list of all teams available for games which can be scrolled through.
### game commands:
- m;startgame --day # or -d #
- starts a game with premade teams made using saveteam. provides a link to the website where you can watch the game.
- the --day/-d is optional, if used it'll force the game to use the #th spot in each team's rotations. if this number is larger than the number of pitchers in one or both of the teams' rotations it'll wrap around. if it is not used pitchers will be chosen randomly from the teams' rotations.
- use this command at the top of a list with entries separated by new lines:
- the away team's name.
- the home team's name.
- optionally, the number of innings, which must be greater than 2 and less than 201. if not included it will default to 9.
- this command has fuzzy search so you don't need to type the full name of the team as long as you give enough to identify the team you're looking for.
- m;randomgame
- starts a 9-inning game between 2 entirely random teams. embrace chaos!
- m;starttournament --rounddelay #
- starts a randomly seeded tournament with the provided teams, automatically adding byes as necessary. all series have a 5 minute break between games. the current format is: best of 5 until the finals which are best of 7.
- the --rounddelay is optional, if used, # must be between 1 and 120 and it'll set the delay between rounds to be # minutes. if not included it will default to 10.
- use this command at the top of a list with entries separated by new lines:
- the name of the tournament.
- the name of each participating team on its own line.
### draft commands
- m;startdraft
- starts a draft with an arbitrary number of participants. use this command at the top of a list with entries separated by new lines:
- for each participant's entry you need three lines:
- their discord @
- their team name
- their team slogan
- post this with all three of these things for all participants and the draft will begin.
- the draft will begin once all participants have given a 👍 and will proceed in the order that participants were entered. each participant will select 12 hitters and 1 pitcher from a pool of 20 random players which will refresh automatically when it becomes small.
- m;draft [name]
- use this on your turn during a draft to pick your player.
- you can also just use a 'd' instead of the full command.
### league commands
- all of these commands are for leagues that have already been started. to start a league, click the 'create a league' button on the website and fill out the info for your league there, then use the m;claimleague command in discord to set yourself as the owner.
- commissioner commands (all of these except for m;claimleague require ownership of the specified league):
- m;claimleague [leaguename]
- sets yourself as the owner of an unclaimed league created on the website. make sure to do this as soon as possible since if someone does this before you, you will not have access to the league.
- m;addleagueowner [leaguename]
- use this command at the top of a list of @mentions, with entries separated by new lines, of people you want to have owner powers in your league.
- m;startleague [leaguename] --queue #/-q # --noautopostseason
- send this command with the number of games per hour you want on the next line, minimum 1 (one game every hour), maximum 12 (one game every 5 minutes, uses spillover rules).
- starts the playing of league games at the pace specified, by default will play the entire season and the postseason unless an owner pauses the league with the m;pauseleague command.
- if you use the --queue #/-q # flag, the league will only play # series' at a time before automatically pausing until you use this command again.
- if you use the --noautopostseason flag, instead of starting automatically, the league will pause at the end of the regular season and not start the postseason until you use this command again.
- m;pauseleague [leaguename]
- pauses the specified league after the current series finishes until the league is started again with m;startleague.
- general commands (all of these can be used by anyone):
- m;leaguestandings [leaguename] --season #/-s #
- displays the current standings for the specified league.
- by default this will display the standings for the current season but if the --season #/-s # flag is set it will instead display the standings for the #th season instead for viewing historical standings.
- m;leaguewildcard [leaguename]
- displays the wild card standings for the specified league. if the league doesn't have wild cards, it will instead tell you that.
- m;leagueschedule [leaguename]
- displays the upcoming schedule for the specified league. shows the current series and the next three series after that for every team.
### player commands:
- m;showplayer [name]
- displays any name's stars, there's a limit of 70 characters. that should be *plenty*. note: if you want to lookup a lot of different players you can do it on onomancer instead of spamming this command a bunch and clogging up discord: https://onomancer.sibr.dev/reflect
- m;idolize [name]
- records any name as your idol, mostly for fun.
- m;showidol
- displays your idol's name and stars.
- displays your idol's name and stars in a discord embed.
### game commands:
- m;startgame
- starts a game with premade teams made using saveteam, use this command at the top of a list followed by each of these in a new line:
- the away team's name.
- the home team's name.
- and finally, optionally, the number of innings, which must be greater than 2 and less than 31. if not included it will default to 9.
### other commands:
- m;help [command]
- shows the instructions from here for given command. if no command is provided, it will instead provide a list of all of the commands that instructions can be provided for.
- shows instructions for a given command. if no command is provided, it will instead provide a list of all of the commands that instructions can be provided for.
- m;credit
- shows artist credit for matteo's avatar.
- m;roman [number]
@ -60,3 +128,11 @@ these folks are helping me a *ton* via patreon, and i cannot possibly thank them
- Ale Humano
- Chris Denmark
- Astrid Bek
- Kameleon
- Ryan Littleton
- Evie Diver
- iliana etaoin
## Attribution
Twemoji is copyright 2020 Twitter, Inc and other contributors; code licensed under [the MIT License](http://opensource.org/licenses/MIT), graphics licensed under [CC-BY 4.0](https://creativecommons.org/licenses/by/4.0/)

View File

@ -2,12 +2,17 @@
import os, json, datetime, re
import sqlite3 as sql
data_dir = "data"
def create_connection():
#create connection, create db if doesn't exist
conn = None
try:
conn = sql.connect("matteo.db")
conn = sql.connect(os.path.join(data_dir, "matteo.db"))
# enable write-ahead log for performance and resilience
conn.execute('pragma journal_mode=wal')
return conn
except:
print("oops, db connection no work")
@ -181,9 +186,13 @@ def get_user_player_conn(conn, user):
except TypeError:
return False
else:
print(conn)
conn.close()
return False
except:
print(conn)
conn.close()
return False
conn.close()
return False
def get_user_player(user):
conn = create_connection()
@ -206,6 +215,26 @@ def save_team(name, team_json_string, user_id):
return False
except:
return False
conn.close()
return False
def update_team(name, team_json_string):
conn = create_connection()
try:
if conn is not None:
c = conn.cursor()
store_string = "UPDATE teams SET team_json_string = ? WHERE name=?"
c.execute(store_string, (team_json_string, (re.sub('[^A-Za-z0-9 ]+', '', name)))) #this regex removes all non-standard characters
conn.commit()
conn.close()
return True
conn.close()
return False
except:
conn.close()
return False
conn.close()
return False
def get_team(name, owner=False):
conn = create_connection()
@ -238,6 +267,8 @@ def delete_team(team):
except:
conn.close()
return False
conn.close()
return False
def assign_owner(team_name, owner_id):
conn = create_connection()
@ -251,6 +282,8 @@ def assign_owner(team_name, owner_id):
except:
conn.close()
return False
conn.close()
return False
def get_all_teams():
conn = create_connection()

278
games.py
View File

@ -2,8 +2,13 @@ import json, random, os, math, jsonpickle
from enum import Enum
import database as db
data_dir = "data"
games_config_file = os.path.join(data_dir, "games_config.json")
def config():
if not os.path.exists("games_config.json"):
if not os.path.exists(os.path.dirname(games_config_file)):
os.makedirs(os.path.dirname(games_config_file))
if not os.path.exists(games_config_file):
#generate default config
config_dic = {
"default_length" : 3,
@ -16,31 +21,23 @@ def config():
"stolen_base_chance_mod" : 1,
"stolen_base_success_mod" : 1
}
with open("games_config.json", "w") as config_file:
with open(games_config_file, "w") as config_file:
json.dump(config_dic, config_file, indent=4)
return config_dic
else:
with open("games_config.json") as config_file:
with open(games_config_file) as config_file:
return json.load(config_file)
def all_weathers():
if not os.path.exists("weather_config.json"):
#generate default config
super_weather_json = jsonpickle.encode(weather("Supernova", "🌟"))
mid_weather_json = jsonpickle.encode(weather("Midnight", "🕶"))
config_dic = {
"Supernova" : super_weather_json,
"Midnight": mid_weather_json
}
with open("weather_config.json", "w") as config_file:
json.dump(config_dic, config_file, indent=4)
with open("weather_config.json") as config_file:
weather_dic = {}
for weather_json in json.load(config_file).values():
this_weather = jsonpickle.decode(weather_json, classes=weather)
weather_dic[this_weather.name] = this_weather
return weather_dic
weathers_dic = {
#"Supernova" : weather("Supernova", "🌟"),
#"Midnight": weather("Midnight", "🕶"),
"Slight Tailwind": weather("Slight Tailwind", "🏌️‍♀️"),
"Heavy Snow": weather("Heavy Snow", ""),
"Twilight" : weather("Twilight", "👻"),
"Thinned Veil" : weather("Thinned Veil", "🌌")
}
return weathers_dic
class appearance_outcomes(Enum):
strikeoutlooking = "strikes out looking."
@ -54,7 +51,7 @@ class appearance_outcomes(Enum):
single = "hits a single!"
double = "hits a double!"
triple = "hits a triple!"
homerun = "hits a home run!"
homerun = "hits a dinger!"
grandslam = "hits a grand slam!"
@ -102,10 +99,59 @@ class team(object):
self.name = None
self.lineup = []
self.lineup_position = 0
self.rotation = []
self.pitcher = None
self.score = 0
self.slogan = None
def find_player(self, name):
for index in range(0,len(self.lineup)):
if self.lineup[index].name == name:
return (self.lineup[index], index, self.lineup)
for index in range(0,len(self.rotation)):
if self.rotation[index].name == name:
return (self.rotation[index], index, self.rotation)
else:
return (None, None, None)
def average_stars(self):
total_stars = 0
for _player in self.lineup:
total_stars += _player.stlats["batting_stars"]
for _player in self.rotation:
total_stars += _player.stlats["pitching_stars"]
return total_stars/(len(self.lineup) + len(self.rotation))
def swap_player(self, name):
this_player, index, roster = self.find_player(name)
if this_player is not None and len(roster) > 1:
if roster == self.lineup:
if self.add_pitcher(this_player):
roster.pop(index)
return True
else:
if self.add_lineup(this_player)[0]:
self.rotation.pop(index)
return True
return False
def delete_player(self, name):
this_player, index, roster = self.find_player(name)
if this_player is not None and len(roster) > 1:
roster.pop(index)
return True
else:
return False
def slide_player(self, name, new_spot):
this_player, index, roster = self.find_player(name)
if this_player is not None and new_spot <= len(roster):
roster.pop(index)
roster.insert(new_spot-1, this_player)
return True
else:
return False
def add_lineup(self, new_player):
if len(self.lineup) < 20:
self.lineup.append(new_player)
@ -113,34 +159,59 @@ class team(object):
else:
return (False, "20 players in the lineup, maximum. We're being really generous here.")
def set_pitcher(self, new_player):
self.pitcher = new_player
return (True,)
def add_pitcher(self, new_player):
if len(self.rotation) < 8:
self.rotation.append(new_player)
return True
else:
return False
def set_pitcher(self, rotation_slot = None, use_lineup = False):
temp_rotation = self.rotation.copy()
if use_lineup:
for batter in self.rotation:
temp_rotation.append(batter)
if rotation_slot is None:
self.pitcher = random.choice(temp_rotation)
else:
self.pitcher = temp_rotation[(rotation_slot-1) % len(temp_rotation)]
def is_ready(self):
return (len(self.lineup) >= 1 and self.pitcher is not None)
try:
return (len(self.lineup) >= 1 and len(self.rotation) > 0)
except AttributeError:
self.rotation = [self.pitcher]
self.pitcher = None
return (len(self.lineup) >= 1 and len(self.rotation) > 0)
def prepare_for_save(self):
self.lineup_position = 0
self.score = 0
if self.pitcher is not None and self.pitcher not in self.rotation:
self.rotation.append(self.pitcher)
self.pitcher = None
for this_player in self.lineup:
for stat in this_player.game_stats.keys():
this_player.game_stats[stat] = 0
return True
for this_player in self.rotation:
for stat in this_player.game_stats.keys():
this_player.game_stats[stat] = 0
return self
def finalize(self):
if self.is_ready():
if self.pitcher == None:
self.set_pitcher()
while len(self.lineup) <= 4:
self.lineup.append(random.choice(self.lineup))
return True
else:
self.lineup.append(random.choice(self.lineup))
return self
else:
return False
class game(object):
def __init__(self, name, team1, team2, length=None):
self.name = name
def __init__(self, team1, team2, length=None):
self.over = False
self.teams = {"away" : team1, "home" : team2}
self.inning = 1
@ -160,8 +231,13 @@ class game(object):
def get_batter(self):
if self.top_of_inning:
bat_team = self.teams["away"]
counter = self.weather.counter_away
else:
bat_team = self.teams["home"]
counter = self.weather.counter_home
if self.weather.name == "Heavy Snow" and counter == bat_team.lineup_position:
return bat_team.pitcher
return bat_team.lineup[bat_team.lineup_position % len(bat_team.lineup)]
def get_pitcher(self):
@ -194,6 +270,13 @@ class game(object):
pb_system_stat = (random.gauss(1*math.erf((bat_stat - pitch_stat)*1.5)-1.8,2.2))
hitnum = random.gauss(2*math.erf(bat_stat/4)-1,3)
if self.weather.name == "Twilight":
error_line = - (math.log(defender.stlats["defense_stars"] + 1)/50) + 1
error_roll = random.random()
if error_roll > error_line:
outcome["error"] = True
outcome["defender"] = defender
pb_system_stat = 0.1
if pb_system_stat <= 0:
@ -238,7 +321,7 @@ class game(object):
outcome["ishit"] = True
if hitnum < 1:
outcome["text"] = appearance_outcomes.single
elif hitnum < 2.85:
elif hitnum < 2.85 or "error" in outcome.keys():
outcome["text"] = appearance_outcomes.double
elif hitnum < 3.1:
outcome["text"] = appearance_outcomes.triple
@ -289,6 +372,7 @@ class game(object):
run_roll = run_roll * .9 #stealing third is harder
if run_roll < 1:
outcome["steals"].append(f"{baserunner} was caught stealing {base_string(start_base+1)} base by {defender}!")
self.get_pitcher().game_stats["outs_pitched"] += 1
self.outs += 1
else:
outcome["steals"].append(f"{baserunner} steals {base_string(start_base+1)} base!")
@ -308,6 +392,11 @@ class game(object):
if base is not None:
runs += 1
self.bases = {1 : None, 2 : None, 3 : None}
if "veil" in outcome.keys():
if runs < 4:
self.bases[runs] = self.get_batter()
else:
runs += 1
return runs
elif "advance" in outcome.keys():
@ -422,14 +511,26 @@ class game(object):
def batterup(self):
scores_to_add = 0
result = self.at_bat()
self.get_batter()
if self.top_of_inning:
offense_team = self.teams["away"]
weather_count = self.weather.counter_away
defense_team = self.teams["home"]
else:
offense_team = self.teams["home"]
weather_count = self.weather.counter_home
defense_team = self.teams["away"]
if self.weather.name == "Slight Tailwind" and "mulligan" not in self.last_update[0].keys() and not result["ishit"] and result["text"] != appearance_outcomes.walk:
mulligan_roll_target = -((((self.get_batter().stlats["batting_stars"])-5)/6)**2)+1
if random.random() > mulligan_roll_target and self.get_batter().stlats["batting_stars"] <= 5:
result["mulligan"] = True
return (result, 0)
if self.weather.name == "Heavy Snow" and weather_count == offense_team.lineup_position and "snow_atbat" not in self.last_update[0].keys():
result["snow_atbat"] = True
result["text"] = f"{offense_team.lineup[offense_team.lineup_position % len(offense_team.lineup)].name}'s hands are too cold! {self.get_batter().name} is forced to bat!"
return (result, 0)
defenders = defense_team.lineup.copy()
defenders.append(defense_team.pitcher)
defender = random.choice(defenders) #pitcher can field outs now :3
@ -447,6 +548,10 @@ class game(object):
elif result["text"] == appearance_outcomes.homerun or result["text"] == appearance_outcomes.grandslam:
self.get_batter().game_stats["total_bases"] += 4
self.get_batter().game_stats["home_runs"] += 1
if self.weather.name == "Thinned Veil":
result["veil"] = True
scores_to_add += self.baserunner_check(defender, result)
@ -519,12 +624,21 @@ class game(object):
for base in self.bases.keys():
self.bases[base] = None
self.outs = 0
if self.top_of_inning and self.weather.name == "Heavy Snow" and self.weather.counter_away < self.teams["away"].lineup_position:
self.weather.counter_away = self.pitcher_insert(self.teams["away"])
if not self.top_of_inning:
if self.weather.name == "Heavy Snow" and self.weather.counter_home < self.teams["home"].lineup_position:
self.weather.counter_home = self.pitcher_insert(self.teams["home"])
self.inning += 1
if self.inning > self.max_innings and self.teams["home"].score != self.teams["away"].score: #game over
self.over = True
self.top_of_inning = not self.top_of_inning
def pitcher_insert(self, this_team):
rounds = math.ceil(this_team.lineup_position / len(this_team.lineup))
position = random.randint(0, len(this_team.lineup)-1)
return rounds * len(this_team.lineup) + position
def end_of_game_report(self):
return {
@ -567,19 +681,9 @@ class game(object):
else:
inningtext = "bottom"
updatestring = f"{self.last_update[0]['batter']} {self.last_update[0]['text'].value} {self.last_update[0]['defender']}{punc}\n"
updatestring = "this isn't used but i don't want to break anything"
if self.last_update[1] > 0:
updatestring += f"{self.last_update[1]} runs scored!"
return f"""Last update: {updatestring}
Score: {self.teams['away'].score} - {self.teams['home'].score}.
Current inning: {inningtext} of {self.inning}. {self.outs} outs.
Pitcher: {self.get_pitcher().name}
Batter: {self.get_batter().name}
Bases: 3: {str(self.bases[3])} 2: {str(self.bases[2])} 1: {str(self.bases[1])}
"""
return "this isn't used but i don't want to break anything"
else:
return f"""Game over! Final score: **{self.teams['away'].score} - {self.teams['home'].score}**
Last update: {self.last_update[0]['batter']} {self.last_update[0]['text'].value} {self.last_update[0]['defender']}{punc}"""
@ -589,6 +693,10 @@ class game(object):
return "Game not started."
def add_stats(self):
players = self.get_stats()
db.add_stats(players)
def get_stats(self):
players = []
for this_player in self.teams["away"].lineup:
players.append((this_player.name, this_player.game_stats))
@ -596,7 +704,20 @@ class game(object):
players.append((this_player.name, this_player.game_stats))
players.append((self.teams["home"].pitcher.name, self.teams["home"].pitcher.game_stats))
players.append((self.teams["away"].pitcher.name, self.teams["away"].pitcher.game_stats))
db.add_stats(players)
return players
def get_team_specific_stats(self):
players = {
self.teams["away"].name : [],
self.teams["home"].name : []
}
for this_player in self.teams["away"].lineup:
players[self.teams["away"].name].append((this_player.name, this_player.game_stats))
for this_player in self.teams["home"].lineup:
players[self.teams["home"].name].append((this_player.name, this_player.game_stats))
players[self.teams["home"].name].append((self.teams["home"].pitcher.name, self.teams["home"].pitcher.game_stats))
players[self.teams["away"].name].append((self.teams["away"].pitcher.name, self.teams["away"].pitcher.game_stats))
return players
@ -619,20 +740,40 @@ def get_team(name):
try:
team_json = jsonpickle.decode(db.get_team(name)[0], keys=True, classes=team)
if team_json is not None:
if team_json.pitcher is not None: #detects old-format teams, adds pitcher
team_json.rotation.append(team_json.pitcher)
team_json.pitcher = None
update_team(team_json)
return team_json
return None
except AttributeError:
team_json.rotation = []
team_json.rotation.append(team_json.pitcher)
team_json.pitcher = None
update_team(team_json)
return team_json
except:
return None
def get_team_and_owner(name):
#try:
counter, name, team_json_string, timestamp, owner_id = db.get_team(name, owner=True)
team_json = jsonpickle.decode(team_json_string, keys=True, classes=team)
if team_json is not None:
try:
counter, name, team_json_string, timestamp, owner_id = db.get_team(name, owner=True)
team_json = jsonpickle.decode(team_json_string, keys=True, classes=team)
if team_json is not None:
if team_json.pitcher is not None: #detects old-format teams, adds pitcher
team_json.rotation.append(team_json.pitcher)
team_json.pitcher = None
update_team(team_json)
return (team_json, owner_id)
return None
except AttributeError:
team_json.rotation = []
team_json.rotation.append(team_json.pitcher)
team_json.pitcher = None
update_team(team_json)
return (team_json, owner_id)
return None
#except:
#return None
except:
return None
def save_team(this_team, user_id):
try:
@ -643,6 +784,15 @@ def save_team(this_team, user_id):
except:
return None
def update_team(this_team):
try:
this_team.prepare_for_save()
team_json_string = jsonpickle.encode(this_team, keys=True)
db.update_team(this_team.name, team_json_string)
return True
except:
return None
def get_all_teams():
teams = []
for team_pickle in db.get_all_teams():
@ -653,8 +803,22 @@ def get_all_teams():
def search_team(search_term):
teams = []
for team_pickle in db.search_teams(search_term):
this_team = jsonpickle.decode(team_pickle[0], keys=True, classes=team)
teams.append(this_team)
team_json = jsonpickle.decode(team_pickle[0], keys=True, classes=team)
try:
if team_json.pitcher is not None:
if len(team_json.rotation) == 0: #detects old-format teams, adds pitcher
team_json.rotation.append(team_json.pitcher)
team_json.pitcher = None
update_team(team_json)
except AttributeError:
team_json.rotation = []
team_json.rotation.append(team_json.pitcher)
team_json.pitcher = None
update_team(team_json)
except:
return None
teams.append(team_json)
return teams
def base_string(base):
@ -674,6 +838,8 @@ class weather(object):
def __init__(self, new_name, new_emoji):
self.name = new_name
self.emoji = new_emoji
self.counter_away = 0
self.counter_home = 0
def __str__(self):
return f"{self.emoji} {self.name}"
return f"{self.emoji} {self.name}"

203
league_storage.py Normal file
View File

@ -0,0 +1,203 @@
import os, json, re, jsonpickle
import sqlite3 as sql
data_dir = "data"
league_dir = "leagues"
def create_connection(league_name):
#create connection, create db if doesn't exist
conn = None
try:
if not os.path.exists(os.path.join(data_dir, league_dir, league_name)):
os.makedirs(os.path.join(data_dir, league_dir, league_name))
conn = sql.connect(os.path.join(data_dir, league_dir, league_name, f"{league_name}.db"))
# enable write-ahead log for performance and resilience
conn.execute('pragma journal_mode=wal')
return conn
except:
print("oops, db connection no work")
return conn
def create_season_connection(league_name, season_num):
#create connection, create db if doesn't exist
conn = None
try:
if not os.path.exists(os.path.join(data_dir, league_dir, league_name)):
os.makedirs(os.path.join(data_dir, league_dir, league_name))
conn = sql.connect(os.path.join(data_dir, league_dir, league_name, season_num, f"{league_name}.db"))
# enable write-ahead log for performance and resilience
conn.execute('pragma journal_mode=wal')
return conn
except:
print("oops, db connection no work")
return conn
def state(league_name):
if not os.path.exists(os.path.dirname(os.path.join(data_dir, league_dir, league_name, f"{league_name}.state"))):
os.makedirs(os.path.dirname(os.path.join(data_dir, league_dir, league_name, f"{league_name}.state")))
with open(os.path.join(data_dir, league_dir, league_name, f"{league_name}.state")) as state_file:
return json.load(state_file)
def init_league_db(league):
conn = create_connection(league.name)
player_stats_table_check_string = """ CREATE TABLE IF NOT EXISTS stats (
counter integer PRIMARY KEY,
id text,
name text,
team_name text,
outs_pitched integer DEFAULT 0,
walks_allowed integer DEFAULT 0,
hits_allowed integer DEFAULT 0,
strikeouts_given integer DEFAULT 0,
runs_allowed integer DEFAULT 0,
plate_appearances integer DEFAULT 0,
walks_taken integer DEFAULT 0,
sacrifices integer DEFAULT 0,
hits integer DEFAULT 0,
home_runs integer DEFAULT 0,
total_bases integer DEFAULT 0,
rbis integer DEFAULT 0,
strikeouts_taken integer DEFAULT 0
);"""
teams_table_check_string = """ CREATE TABLE IF NOT EXISTS teams (
counter integer PRIMARY KEY,
name text NOT NULL,
wins integer DEFAULT 0,
losses integer DEFAULT 0,
run_diff integer DEFAULT 0
); """
if conn is not None:
c = conn.cursor()
c.execute(player_stats_table_check_string)
c.execute(teams_table_check_string)
for team in league.teams_in_league():
print(team)
c.execute("INSERT INTO teams (name) VALUES (?)", (team.name,))
player_string = "INSERT INTO stats (name, team_name) VALUES (?,?)"
for batter in team.lineup:
c.execute(player_string, (batter.name, team.name))
for pitcher in team.rotation:
c.execute(player_string, (pitcher.name, team.name))
conn.commit()
conn.close()
def save_league(league):
if league_exists(league.name):
state_dic = {
"season" : league.season,
"day" : league.day,
"constraints" : league.constraints,
"schedule" : league.schedule,
"game_length" : league.game_length,
"series_length" : league.series_length,
"games_per_hour" : league.games_per_hour,
"owner" : league.owner,
"champion" : league.champion,
"historic" : league.historic
}
with open(os.path.join(data_dir, league_dir, league.name, f"{league.name}.state"), "w") as state_file:
json.dump(state_dic, state_file, indent=4)
def add_stats(league_name, player_game_stats_list):
conn = create_connection(league_name)
if conn is not None:
c=conn.cursor()
for team_name in player_game_stats_list.keys():
for (name, player_stats_dic) in player_game_stats_list[team_name]:
c.execute("SELECT * FROM stats WHERE name=? AND team_name=?",(name, team_name))
this_player = c.fetchone()
if this_player is not None:
for stat in player_stats_dic.keys():
c.execute(f"SELECT {stat} FROM stats WHERE name=? AND team_name=?",(name, team_name))
old_value = int(c.fetchone()[0])
c.execute(f"UPDATE stats SET {stat} = ? WHERE name=? AND team_name=?",(player_stats_dic[stat]+old_value, name, team_name))
else:
c.execute("INSERT INTO stats(name) VALUES (?)",(name,))
for stat in player_stats_dic.keys():
c.execute(f"UPDATE stats SET {stat} = ? WHERE name=? AND team_name=?",(player_stats_dic[stat], name, team_name))
conn.commit()
conn.close()
def update_standings(league_name, update_dic):
if league_exists(league_name):
conn = create_connection(league_name)
if conn is not None:
c = conn.cursor()
for team_name in update_dic.keys():
for stat_type in update_dic[team_name].keys(): #wins, losses, run_diff
c.execute(f"SELECT {stat_type} FROM teams WHERE name = ?", (team_name,))
old_value = int(c.fetchone()[0])
c.execute(f"UPDATE teams SET {stat_type} = ? WHERE name = ?", (update_dic[team_name][stat_type]+old_value, team_name))
conn.commit()
conn.close()
def get_standings(league_name):
if league_exists(league_name):
conn = create_connection(league_name)
if conn is not None:
c = conn.cursor()
c.execute("SELECT name, wins, losses, run_diff FROM teams",)
standings_array = c.fetchall()
conn.close()
return standings_array
def season_save(league):
if league_exists(league.name):
seasons = 1
with os.scandir(os.path.join(data_dir, league_dir, league.name)) as folder:
for item in folder:
if "." not in item.name:
seasons += 1
new_dir = os.path.join(data_dir, league_dir, league.name, str(seasons))
os.makedirs(new_dir)
with os.scandir(os.path.join(data_dir, league_dir, league.name)) as folder:
for item in folder:
if "." in item.name:
os.rename(os.path.join(data_dir, league_dir, league.name, item.name), os.path.join(new_dir, item.name))
def get_past_standings(league_name, season_num):
if league_exists(league_name):
with os.scandir(os.path.join(data_dir, league_dir, league_name)) as folder:
for item in folder:
if item.name == str(season_num):
conn = create_season_connection(league_name, str(item.name))
if conn is not None:
c = conn.cursor()
c.execute("SELECT name, wins, losses, run_diff FROM teams",)
standings_array = c.fetchall()
conn.close()
return standings_array
def get_past_champion(league_name, season_num):
if league_exists(league_name):
with os.scandir(os.path.join(data_dir, league_dir, league_name)) as folder:
for item in folder:
if item.name == str(season_num):
with open(os.path.join(data_dir, league_dir, league_name, item.name, f"{league_name}.state")) as state_file:
state_dic = json.load(state_file)
return state_dic["champion"]
def league_exists(league_name):
with os.scandir(os.path.join(data_dir, league_dir)) as folder:
for subfolder in folder:
if league_name == subfolder.name:
with os.scandir(subfolder.path) as league_folder:
for item in league_folder:
if item.name == f"{league_name}.db":
return True
return False

506
leagues.py Normal file
View File

@ -0,0 +1,506 @@
import time, asyncio, json, jsonpickle, random, math, os
import league_storage as league_db
from itertools import chain
from games import team, game
from discord import Embed, Color
data_dir = "data"
league_dir = "leagues"
class league_structure(object):
def __init__(self, name):
self.name = name
self.historic = False
self.owner = None
self.season = 1
self.autoplay = -1
self.champion = None
def setup(self, league_dic, division_games = 1, inter_division_games = 1, inter_league_games = 1, games_per_hour = 2):
self.league = league_dic # { subleague name : { division name : [team object] } }
self.constraints = {
"division_games" : division_games,
"inter_div_games" : inter_division_games,
"inter_league_games" : inter_league_games,
"division_leaders" : 0,
"wild_cards" : 0
}
self.day = 1
self.schedule = {}
self.series_length = 3 #can be changed
self.game_length = None
self.active = False
self.games_per_hour = games_per_hour
def season_reset(self):
self.season += 1
self.day = 1
self.champion = None
self.schedule = {}
self.generate_schedule()
save_league(self)
def add_stats_from_game(self, players_dic):
league_db.add_stats(self.name, players_dic)
def update_standings(self, results_dic):
league_db.update_standings(self.name, results_dic)
def last_series_check(self):
return str(math.ceil((self.day)/self.series_length) + 1) not in self.schedule.keys()
def day_to_series_num(self, day):
return math.ceil((self.day)/self.series_length)
def tiebreaker_required(self):
standings = {}
matchups = []
tournaments = []
for team_name, wins, losses, run_diff in league_db.get_standings(self.name):
standings[team_name] = {"wins" : wins, "losses" : losses, "run_diff" : run_diff}
for subleague in iter(self.league.keys()):
team_dic = {}
subleague_array = []
wildcard_leaders = []
for division in iter(self.league[subleague].keys()):
division_standings = []
division_standings += self.division_standings(self.league[subleague][division], standings)
division_leaders = division_standings[:self.constraints["division_leaders"]]
for division_team, wins, losses, diff, gb in division_standings[self.constraints["division_leaders"]:]:
if division_team.name != division_leaders[-1][0].name and standings[division_team.name]["wins"] == standings[division_leaders[-1][0].name]["wins"]:
matchups.append((division_team, division_standings[self.constraints["division_leaders"]-1][0], f"{division} Tiebreaker"))
this_div_wildcard = [this_team for this_team, wins, losses, diff, gb in self.division_standings(self.league[subleague][division], standings)[self.constraints["division_leaders"]:]]
subleague_array += this_div_wildcard
if self.constraints["wild_cards"] > 0:
wildcard_standings = self.division_standings(subleague_array, standings)
wildcard_leaders = wildcard_standings[:self.constraints["wild_cards"]]
for wildcard_team, wins, losses, diff, gb in wildcard_standings[self.constraints["wild_cards"]:]:
if wildcard_team.name != wildcard_leaders[-1][0].name and standings[wildcard_team.name]["wins"] == standings[wildcard_leaders[-1][0].name]["wins"]:
matchups.append((wildcard_team, wildcard_standings[self.constraints["wild_cards"]-1][0], f"{subleague} Wildcard Tiebreaker"))
for team_a, team_b, type in matchups:
tourney = tournament(f"{self.name} {type}",{team_a : {"wins" : 1}, team_b : {"wins" : 0}}, finals_series_length=1, secs_between_games=int(3600/self.games_per_hour), secs_between_rounds=int(7200/self.games_per_hour))
tourney.build_bracket(by_wins = True)
tourney.league = self
tournaments.append(tourney)
return tournaments
def find_team(self, team_name):
for subleague in iter(self.league.keys()):
for division in iter(self.league[subleague].keys()):
if team_name in self.league[subleague][division]:
return (subleague, division)
def teams_in_league(self):
teams = []
for division in self.league.values():
for teams_list in division.values():
teams += teams_list
return teams
def teams_in_subleague(self, subleague_name):
teams = []
if subleague_name in self.league.keys():
for division_list in self.league[subleague_name].values():
teams += division_list
return teams
else:
print("League not found.")
return None
def teams_in_division(self, subleague_name, division_name):
if subleague_name in self.league.keys() and division_name in self.league[subleague_name].keys():
return self.league[subleague_name][division_name]
else:
print("Division in that league not found.")
return None
def make_matchups(self):
matchups = []
batch_subleagues = [] #each sub-array is all teams in each subleague
subleague_max = 1
for subleague in self.league.keys():
teams = self.teams_in_subleague(subleague)
if subleague_max < len(teams):
subleague_max = len(teams)
batch_subleagues.append(teams)
for subleague in batch_subleagues:
while len(subleague) < subleague_max:
subleague.append("OFF")
for i in range(0, self.constraints["inter_league_games"]): #generates inter-league matchups
unmatched_indices = [i for i in range(0, len(batch_subleagues))]
for subleague_index in range(0, len(batch_subleagues)):
if subleague_index in unmatched_indices:
unmatched_indices.pop(unmatched_indices.index(subleague_index))
match_with_index = random.choice(unmatched_indices)
unmatched_indices.pop(unmatched_indices.index(match_with_index))
league_a = batch_subleagues[subleague_index].copy()
league_b = batch_subleagues[match_with_index].copy()
random.shuffle(league_a)
random.shuffle(league_b)
a_home = True
for team_a, team_b in zip(league_a, league_b):
if a_home:
matchups.append([team_b.name, team_a.name])
else:
matchups.append([team_a.name, team_b.name])
a_home = not a_home
for i in range(0, self.constraints["inter_div_games"]): #inter-division matchups
for subleague in self.league.keys():
division_max = 1
divisions = []
for div in self.league[subleague].keys():
if division_max < len(self.league[subleague][div]):
divison_max = len(self.league[subleague][div])
divisions.append(self.league[subleague][div])
last_div = None
if len(divisions) % 2 != 0:
if division_max % 2 != 0:
divisions.append(["OFF" for i in range(0, division_max)])
else:
last_div = divisions.pop
divs_a = list(chain(divisions[int(len(divisions)/2):]))[0]
if last_div is not None:
divs_a.extend(last_div[int(len(last_div)/2):])
random.shuffle(divs_a)
divs_b = list(chain(divisions[:int(len(divisions)/2)]))[0]
if last_div is not None:
divs_a.extend(last_div[:int(len(last_div)/2)])
random.shuffle(divs_b)
a_home = True
for team_a, team_b in zip(divs_a, divs_b):
if a_home:
matchups.append([team_b.name, team_a.name])
else:
matchups.append([team_a.name, team_b.name])
a_home = not a_home
for subleague in self.league.keys():
for division in self.league[subleague].values(): #generate round-robin matchups
if len(division) % 2 != 0:
division.append("OFF")
for i in range(0, len(division)-1):
teams_a = division[int(len(division)/2):]
teams_b = division[:int(len(division)/2)]
teams_b.reverse()
for team_a, team_b in zip(teams_a, teams_b):
for j in range(0, self.constraints["division_games"]):
if i % 2 == 0:
matchups.append([team_b.name, team_a.name])
else:
matchups.append([team_a.name, team_b.name])
division.insert(1, division.pop())
return matchups
def generate_schedule(self):
matchups = self.make_matchups()
random.shuffle(matchups)
for game in matchups:
scheduled = False
day = 1
while not scheduled:
found = False
if str(day) in self.schedule.keys():
for game_on_day in self.schedule[str(day)]:
for team in game:
if team in game_on_day:
found = True
if not found:
self.schedule[str(day)].append(game)
scheduled = True
else:
self.schedule[str(day)] = [game]
scheduled = True
day += 1
def division_standings(self, division, standings):
def sorter(team_in_list):
if team_in_list[2] == 0 and team_in_list[1] == 0:
return (0, team_in_list[3])
return (team_in_list[1]/(team_in_list[1]+team_in_list[2]), team_in_list[3])
teams = division.copy()
for index in range(0, len(teams)):
this_team = teams[index]
teams[index] = [this_team, standings[teams[index].name]["wins"], standings[teams[index].name]["losses"], standings[teams[index].name]["run_diff"], 0]
teams.sort(key=sorter, reverse=True)
return teams
def past_standings(self, season_num):
this_embed = Embed(color=Color.purple(), title=self.name)
standings = {}
for team_name, wins, losses, run_diff in league_db.get_past_standings(self.name, season_num):
standings[team_name] = {"wins" : wins, "losses" : losses, "run_diff" : run_diff}
this_embed.add_field(name=league_db.get_past_champion(self.name, season_num), value=f"Season {season_num} champions", inline = False)
for subleague in iter(self.league.keys()):
this_embed.add_field(name="Subleague:", value=f"**{subleague}**", inline = False)
for division in iter(self.league[subleague].keys()):
teams = self.division_standings(self.league[subleague][division], standings)
for index in range(0, len(teams)):
if index == self.constraints["division_leaders"] - 1:
teams[index][4] = "-"
else:
games_behind = ((teams[self.constraints["division_leaders"] - 1][1] - teams[index][1]) + (teams[index][2] - teams[self.constraints["division_leaders"] - 1][2]))/2
teams[index][4] = games_behind
teams_string = ""
for this_team in teams:
if this_team[2] != 0 or this_team[1] != 0:
teams_string += f"**{this_team[0].name}\n**{this_team[1]} - {this_team[2]} WR: {round(this_team[1]/(this_team[1]+this_team[2]), 3)} GB: {this_team[4]}\n\n"
else:
teams_string += f"**{this_team[0].name}\n**{this_team[1]} - {this_team[2]} WR: - GB: {this_team[4]}\n\n"
this_embed.add_field(name=f"{division} Division:", value=teams_string, inline = False)
this_embed.set_footer(text=f"Season {season_num} Final Standings")
return this_embed
def season_length(self):
return int(list(self.schedule.keys())[-1]) * self.series_length
def standings_embed(self):
this_embed = Embed(color=Color.purple(), title=f"{self.name} Season {self.season}")
standings = {}
for team_name, wins, losses, run_diff in league_db.get_standings(self.name):
standings[team_name] = {"wins" : wins, "losses" : losses, "run_diff" : run_diff}
for subleague in iter(self.league.keys()):
this_embed.add_field(name="Subleague:", value=f"**{subleague}**", inline = False)
for division in iter(self.league[subleague].keys()):
teams = self.division_standings(self.league[subleague][division], standings)
for index in range(0, len(teams)):
if index == self.constraints["division_leaders"] - 1:
teams[index][4] = "-"
else:
games_behind = ((teams[self.constraints["division_leaders"] - 1][1] - teams[index][1]) + (teams[index][2] - teams[self.constraints["division_leaders"] - 1][2]))/2
teams[index][4] = games_behind
teams_string = ""
for this_team in teams:
if this_team[2] != 0 or this_team[1] != 0:
teams_string += f"**{this_team[0].name}\n**{this_team[1]} - {this_team[2]} WR: {round(this_team[1]/(this_team[1]+this_team[2]), 3)} GB: {this_team[4]}\n\n"
else:
teams_string += f"**{this_team[0].name}\n**{this_team[1]} - {this_team[2]} WR: - GB: {this_team[4]}\n\n"
this_embed.add_field(name=f"{division} Division:", value=teams_string, inline = False)
this_embed.set_footer(text=f"Standings as of day {self.day-1} / {self.season_length()}")
return this_embed
def wildcard_embed(self):
this_embed = Embed(color=Color.purple(), title=f"{self.name} Wildcard Race")
standings = {}
for team_name, wins, losses, run_diff in league_db.get_standings(self.name):
standings[team_name] = {"wins" : wins, "losses" : losses, "run_diff" : run_diff}
for subleague in iter(self.league.keys()):
subleague_array = []
for division in iter(self.league[subleague].keys()):
this_div = [this_team for this_team, wins, losses, diff, gb in self.division_standings(self.league[subleague][division], standings)[self.constraints["division_leaders"]:]]
subleague_array += this_div
teams = self.division_standings(subleague_array, standings)
teams_string = ""
for index in range(0, len(teams)):
if index == self.constraints["wild_cards"] - 1:
teams[index][4] = "-"
else:
games_behind = ((teams[self.constraints["wild_cards"] - 1][1] - teams[index][1]) + (teams[index][2] - teams[self.constraints["wild_cards"] - 1][2]))/2
teams[index][4] = games_behind
for this_team in teams:
if this_team[2] != 0 or this_team[1] != 0:
teams_string += f"**{this_team[0].name}\n**{this_team[1]} - {this_team[2]} WR: {round(this_team[1]/(this_team[1]+this_team[2]), 3)} GB: {this_team[4]}\n\n"
else:
teams_string += f"**{this_team[0].name}\n**{this_team[1]} - {this_team[2]} WR: - GB: {this_team[4]}\n\n"
this_embed.add_field(name=f"{subleague} League:", value=teams_string, inline = False)
this_embed.set_footer(text=f"Wildcard standings as of day {self.day-1}")
return this_embed
def champ_series(self):
tournaments = []
standings = {}
for team_name, wins, losses, run_diff in league_db.get_standings(self.name):
standings[team_name] = {"wins" : wins, "losses" : losses, "run_diff" : run_diff}
for subleague in iter(self.league.keys()):
team_dic = {}
division_leaders = []
subleague_array = []
wildcard_leaders = []
for division in iter(self.league[subleague].keys()):
division_leaders += self.division_standings(self.league[subleague][division], standings)[:self.constraints["division_leaders"]]
this_div_wildcard = [this_team for this_team, wins, losses, diff, gb in self.division_standings(self.league[subleague][division], standings)[self.constraints["division_leaders"]:]]
subleague_array += this_div_wildcard
if self.constraints["wild_cards"] > 0:
wildcard_leaders = self.division_standings(subleague_array, standings)[:self.constraints["wild_cards"]]
for this_team, wins, losses, diff, gb in division_leaders + wildcard_leaders:
team_dic[this_team] = {"wins" : wins}
subleague_tournament = tournament(f"{self.name} {subleague} Subleague Series", team_dic, series_length=3, finals_series_length=5, secs_between_games=int(3600/self.games_per_hour), secs_between_rounds=int(7200/self.games_per_hour))
subleague_tournament.build_bracket(by_wins = True)
subleague_tournament.league = self
tournaments.append(subleague_tournament)
return tournaments
class tournament(object):
def __init__(self, name, team_dic, series_length = 5, finals_series_length = 7, max_innings = 9, id = None, secs_between_games = 300, secs_between_rounds = 600):
self.name = name
self.teams = team_dic #key: team object, value: wins
self.bracket = None
self.results = None
self.series_length = series_length
self.finals_length = finals_series_length
self.game_length = max_innings
self.active = False
self.delay = secs_between_games
self.round_delay = secs_between_rounds
self.finals = False
self.id = id
self.league = None
self.winner = None
self.day = None
if id is None:
self.id = random.randint(1111,9999)
else:
self.id = id
def build_bracket(self, random_sort = False, by_wins = False, manual = False):
teams_list = list(self.teams.keys()).copy()
if random_sort:
def sorter(team_in_list):
return random.random()
elif by_wins:
def sorter(team_in_list):
return self.teams[team_in_list]["wins"] #sorts by wins
else: #sort by average stars
def sorter(team_in_list):
return team_in_list.average_stars()
if not manual:
teams_list.sort(key=sorter, reverse=True)
bracket_layers = int(math.ceil(math.log(len(teams_list), 2)))
empty_slots = int(math.pow(2, bracket_layers) - len(teams_list))
for i in range(0, empty_slots):
teams_list.append(None)
previous_bracket_layer = teams_list.copy()
for i in range(0, bracket_layers - 1):
this_layer = []
for pair in range(0, int(len(previous_bracket_layer)/2)):
if pair % 2 == 0: #if even number
this_layer.insert(0+int(pair/2), [previous_bracket_layer.pop(0), previous_bracket_layer.pop(-1)]) #every other pair goes at front of list, moving forward
else:
this_layer.insert(0-int((1+pair)/2), [previous_bracket_layer.pop(int(len(previous_bracket_layer)/2)-1), previous_bracket_layer.pop(int(len(previous_bracket_layer)/2))]) #every other pair goes at end of list, moving backward
previous_bracket_layer = this_layer
self.bracket = bracket(previous_bracket_layer, bracket_layers)
def round_check(self):
if self.bracket.depth == 1:
self.finals = True
return True
else:
return False
class bracket(object):
this_bracket = []
def __init__(self, bracket_list, depth):
self.this_bracket = bracket_list
self.depth = depth
self.bottom_row = []
def get_bottom_row(self):
self.depth = 1
self.bottom_row = []
self.dive(self.this_bracket)
return self.bottom_row
def dive(self, branch):
if not isinstance(branch[0], list): #if it's a pair of games
self.bottom_row.append(branch)
else:
self.depth += 1
return self.dive(branch[0]), self.dive(branch[1])
def set_winners_dive(self, winners_list, index = 0, branch = None, parent = None):
if branch is None:
branch = self.this_bracket.copy()
if not isinstance(branch[0], list): #if it's a pair of games
if branch[0].name in winners_list or branch[1] is None:
winner = branch[0]
if parent is not None:
parent[index] = winner
elif branch[1].name in winners_list:
winner = branch[1]
if parent is not None:
parent[index] = winner
else:
self.set_winners_dive(winners_list, index = 0, branch = branch[0], parent = branch)
self.set_winners_dive(winners_list, index = 1, branch = branch[1], parent = branch)
if parent is None:
self.this_bracket = branch
return branch
def save_league(this_league):
if not league_db.league_exists(this_league.name):
league_db.init_league_db(this_league)
with open(os.path.join(data_dir, league_dir, this_league.name, f"{this_league.name}.league"), "w") as league_file:
league_json_string = jsonpickle.encode(this_league.league, keys=True)
json.dump(league_json_string, league_file, indent=4)
league_db.save_league(this_league)
def load_league_file(league_name):
if league_db.league_exists(league_name):
state = league_db.state(league_name)
this_league = league_structure(league_name)
with open(os.path.join(data_dir, league_dir, league_name, f"{this_league.name}.league")) as league_file:
this_league.league = jsonpickle.decode(json.load(league_file), keys=True, classes=team)
with open(os.path.join(data_dir, league_dir, league_name, f"{this_league.name}.state")) as state_file:
state_dic = json.load(state_file)
this_league.day = state_dic["day"]
this_league.schedule = state_dic["schedule"]
this_league.constraints = state_dic["constraints"]
this_league.game_length = state_dic["game_length"]
this_league.series_length = state_dic["series_length"]
this_league.owner = state_dic["owner"]
this_league.games_per_hour = state_dic["games_per_hour"]
this_league.historic = state_dic["historic"]
this_league.season = state_dic["season"]
try:
this_league.champion = state_dic["champion"]
except:
this_league.champion = None
return this_league

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@ -1,32 +1,130 @@
import asyncio, time, datetime, games, json, threading, jinja2
from flask import Flask, url_for, Response, render_template, request, jsonify
import asyncio, time, datetime, games, json, threading, jinja2, leagues, os, leagues
from leagues import league_structure
from league_storage import league_exists
from flask import Flask, url_for, Response, render_template, request, jsonify, send_from_directory, abort
from flask_socketio import SocketIO, emit
import database as db
app = Flask("the-prestige")
app = Flask("the-prestige", static_folder='simmadome/build')
app.config['SECRET KEY'] = 'dev'
#app.config['SERVER_NAME'] = '0.0.0.0:5000'
socketio = SocketIO(app)
@app.route('/')
def index():
return render_template("index.html")
# Serve React App
@app.route('/', defaults={'path': ''})
@app.route('/<path:path>')
def serve(path):
if path != "" and os.path.exists(app.static_folder + '/' + path):
return send_from_directory(app.static_folder, path)
else:
return send_from_directory(app.static_folder, 'index.html')
### API
@app.route('/api/teams/search')
def search_teams():
query = request.args.get('query')
page_len = int(request.args.get('page_len'))
page_num = int(request.args.get('page_num'))
if query is None:
abort(400, "A query term is required")
result = db.search_teams(query)
if page_len is not None: #pagination should probably be done in the sqlite query but this will do for now
if page_num is None:
abort(400, "A page_len argument must be accompanied by a page_num argument")
result = result[page_num*page_len : (page_num + 1)*page_len]
return jsonify([json.loads(x[0])['name'] for x in result]) #currently all we need is the name but that can change
MAX_SUBLEAGUE_DIVISION_TOTAL = 22;
MAX_TEAMS_PER_DIVISION = 12;
@app.route('/api/leagues', methods=['POST'])
def create_league():
config = json.loads(request.data)
if league_exists(config['name']):
return jsonify({'status':'err_league_exists'}), 400
num_subleagues = len(config['structure']['subleagues'])
if num_subleagues < 1 or num_subleagues % 2 != 0:
return jsonify({'status':'err_invalid_subleague_count'}), 400
num_divisions = len(config['structure']['subleagues'][0]['divisions'])
if num_subleagues * (num_divisions + 1) > MAX_SUBLEAGUE_DIVISION_TOTAL:
return jsonify({'status':'err_invalid_subleague_division_total'}), 400
league_dic = {}
err_teams = []
for subleague in config['structure']['subleagues']:
if subleague['name'] in league_dic:
return jsonify({'status':'err_duplicate_name', 'cause':subleague['name']})
subleague_dic = {}
for division in subleague['divisions']:
if division['name'] in subleague_dic:
return jsonify({'status':'err_duplicate_name', 'cause':f"{subleague['name']}/{division['name']}"}), 400
elif len(division['teams']) > MAX_TEAMS_PER_DIVISION:
return jsonify({'status':'err_too_many_teams', 'cause':f"{subleague['name']}/{division['name']}"})
teams = []
for team_name in division['teams']:
team = games.get_team(team_name)
if team is None:
err_teams.append(team_name)
else:
teams.append(team)
subleague_dic[division['name']] = teams
league_dic[subleague['name']] = subleague_dic
if len(err_teams) > 0:
return jsonify({'status':'err_no_such_team', 'cause': err_teams}), 400
for (key, min_val) in [
('division_series', 1),
('inter_division_series', 1),
('inter_league_series', 1)
]:
if config[key] < min_val:
return jsonify({'status':'err_invalid_optiion_value', 'cause':key}), 400
new_league = league_structure(config['name'])
new_league.setup(
league_dic,
division_games=config['division_series'], # need to add a check that makes sure these values are ok
inter_division_games=config['inter_division_series'],
inter_league_games=config['inter_league_series'],
)
new_league.constraints["division_leaders"] = config["top_postseason"]
new_league.constraints["wild_cards"] = config["wildcards"]
new_league.generate_schedule()
leagues.save_league(new_league)
return jsonify({'status':'success_league_created'})
### SOCKETS
thread2 = threading.Thread(target=socketio.run,args=(app,'0.0.0.0'))
thread2.start()
master_games_dic = {} #key timestamp : (game game, {} state)
data_to_send = []
game_states = []
@socketio.on("recieved")
def handle_new_conn(data):
socketio.emit("states_update", data_to_send, room=request.sid)
socketio.emit("states_update", game_states, room=request.sid)
def update_loop():
global game_states
while True:
game_states = {}
game_times = iter(master_games_dic.copy().keys())
for game_time in game_times:
this_game, state, discrim_string = master_games_dic[game_time]
game_states = []
game_ids = iter(master_games_dic.copy().keys())
for game_id in game_ids:
this_game, state, discrim_string = master_games_dic[game_id]
test_string = this_game.gamestate_display_full()
state["leagueoruser"] = discrim_string
state["display_inning"] = this_game.inning #games need to be initialized with the following keys in state:
@ -84,12 +182,27 @@ def update_loop():
state["update_emoji"] = "💎"
state["update_text"] = updatestring
elif "mulligan" in this_game.last_update[0].keys():
updatestring = ""
punc = ""
if this_game.last_update[0]["defender"] != "":
punc = ", "
state["update_emoji"] = "🏌️‍♀️"
state["update_text"] = f"{this_game.last_update[0]['batter']} would have gone out, but they took a mulligan!"
elif "snow_atbat" in this_game.last_update[0].keys():
state["update_emoji"] = ""
state["update_text"] = this_game.last_update[0]["text"]
else:
updatestring = ""
punc = ""
if this_game.last_update[0]["defender"] != "":
punc = ". "
if "fc_out" in this_game.last_update[0].keys():
name, base_string = this_game.last_update[0]['fc_out']
updatestring = f"{this_game.last_update[0]['batter']} {this_game.last_update[0]['text'].value.format(name, base_string)} {this_game.last_update[0]['defender']}{punc}"
@ -100,35 +213,32 @@ def update_loop():
state["update_emoji"] = "🏏"
state["update_text"] = updatestring
if "veil" in this_game.last_update[0].keys():
state["update_emoji"] = "🌌"
state["update_text"] += f" {this_game.last_update[0]['batter']}'s will manifests on {games.base_string(this_game.last_update[1])} base."
elif "error" in this_game.last_update[0].keys():
state["update_emoji"] = "👻"
state["update_text"] = f"{this_game.last_update[0]['batter']}'s hit goes ethereal, and {this_game.last_update[0]['defender']} can't catch it! {this_game.last_update[0]['batter']} reaches base safely."
state["bases"] = this_game.named_bases()
state["top_of_inning"] = this_game.top_of_inning
game_states[game_time] = state
game_states.append([game_id, state])
if state["update_pause"] <= 1 and state["start_delay"] < 0:
if this_game.over:
state["update_pause"] = 2
if state["end_delay"] < 0:
master_games_dic.pop(game_time)
master_games_dic.pop(game_id)
else:
state["end_delay"] -= 1
master_games_dic[game_time][1]["end_delay"] -= 1
master_games_dic[game_id][1]["end_delay"] -= 1
else:
this_game.gamestate_update_full()
state["update_pause"] -= 1
global data_to_send
template = jinja2.Environment(loader=jinja2.FileSystemLoader('templates')).get_template('game.html')
data_to_send = []
for timestamp in game_states:
data_to_send.append({
'timestamp' : timestamp,
'league' : game_states[timestamp]['leagueoruser'] if game_states[timestamp]['is_league'] else '',
'html' : template.render(state=game_states[timestamp])
})
socketio.emit("states_update", data_to_send)
time.sleep(6)
socketio.emit("states_update", game_states)
time.sleep(8)

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@ -1,12 +1,29 @@
#interfaces with onomancer
import requests, json, urllib
from requests.adapters import HTTPAdapter
from urllib3.util.retry import Retry
import database as db
onomancer_url = "https://onomancer.sibr.dev/api/"
name_stats_hook = "getOrGenerateStats?name="
collection_hook = "getCollection?token="
names_hook = "getNames"
def _retry_session(retries=3, backoff=0.3, status=(500, 501, 502, 503, 504)):
session = requests.Session()
retry = Retry(
total=retries,
read=retries,
connect=retries,
backoff_factor=backoff,
status_forcelist=status,
)
adapter = HTTPAdapter(max_retries=retry)
session.mount('https://', adapter)
return session
def get_stats(name):
player = db.get_stats(name)
@ -14,7 +31,7 @@ def get_stats(name):
return player #returns json_string
#yell at onomancer if not in cache or too old
response = requests.get(onomancer_url + name_stats_hook + urllib.parse.quote_plus(name))
response = _retry_session().get(onomancer_url + name_stats_hook + urllib.parse.quote_plus(name))
if response.status_code == 200:
stats = json.dumps(response.json())
db.cache_stats(name, stats)
@ -30,9 +47,32 @@ def get_scream(username):
return scream
def get_collection(collection_url):
response = requests.get(onomancer_url + collection_hook + urllib.parse.quote(collection_url))
response = _retry_session().get(onomancer_url + collection_hook + urllib.parse.quote(collection_url))
if response.status_code == 200:
for player in response.json()['lineup'] + response.json()['rotation']:
db.cache_stats(player['name'], json.dumps(player))
return json.dumps(response.json())
def get_names(limit=20, threshold=1):
"""
Get `limit` random players that have at least `threshold` upvotes.
Returns dictionary keyed by player name of stats.
"""
response = _retry_session().get(
onomancer_url + names_hook,
params={
'limit': limit,
'threshold': threshold,
'with_stats': 1,
'random': 1,
},
)
response.raise_for_status()
res = {}
for stats in response.json():
name = stats['name']
db.cache_stats(name, json.dumps(stats))
res[name] = stats
return res

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simmadome/.eslintcache Normal file
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@ -0,0 +1 @@
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24
simmadome/.gitignore vendored Normal file
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@ -0,0 +1,24 @@
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.js
# testing
/coverage
# production
/build
# misc
.DS_Store
.env.local
.env.development.local
.env.test.local
.env.production.local
.eslintcache
npm-debug.log*
yarn-debug.log*
yarn-error.log*

46
simmadome/README.md Normal file
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@ -0,0 +1,46 @@
# Getting Started with Create React App
This project was bootstrapped with [Create React App](https://github.com/facebook/create-react-app).
## Available Scripts
In the project directory, you can run:
### `npm start`
Runs the app in the development mode.\
Open [http://localhost:3000](http://localhost:3000) to view it in the browser.
The page will reload if you make edits.\
You will also see any lint errors in the console.
### `npm test`
Launches the test runner in the interactive watch mode.\
See the section about [running tests](https://facebook.github.io/create-react-app/docs/running-tests) for more information.
### `npm run build`
Builds the app for production to the `build` folder.\
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.\
Your app is ready to be deployed!
See the section about [deployment](https://facebook.github.io/create-react-app/docs/deployment) for more information.
### `npm run eject`
**Note: this is a one-way operation. Once you `eject`, you cant go back!**
If you arent satisfied with the build tool and configuration choices, you can `eject` at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except `eject` will still work, but they will point to the copied scripts so you can tweak them. At this point youre on your own.
You dont have to ever use `eject`. The curated feature set is suitable for small and middle deployments, and you shouldnt feel obligated to use this feature. However we understand that this tool wouldnt be useful if you couldnt customize it when you are ready for it.
## Learn More
You can learn more in the [Create React App documentation](https://facebook.github.io/create-react-app/docs/getting-started).
To learn React, check out the [React documentation](https://reactjs.org/).

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simmadome/package.json Normal file
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{
"name": "simmadome",
"version": "0.1.0",
"private": true,
"proxy": "http://localhost:5000",
"dependencies": {
"jquery": "^3.5.1",
"react": "^17.0.1",
"react-dom": "^17.0.1",
"react-router": "^5.2.0",
"react-router-dom": "^5.2.0",
"react-scripts": "4.0.1",
"socket.io-client": "^3.0.5",
"twemoji": "^13.0.1",
"typescript": "^4.1.3",
"web-vitals": "^0.2.4"
},
"devDependencies": {
"@testing-library/jest-dom": "^5.11.8",
"@testing-library/react": "^11.2.2",
"@testing-library/user-event": "^12.6.0",
"@types/jest": "^26.0.19",
"@types/jquery": "^3.5.5",
"@types/node": "^12.19.12",
"@types/react": "^16.14.2",
"@types/react-dom": "^16.9.10",
"@types/react-router": "^5.1.10",
"@types/react-router-dom": "^5.1.7",
"@types/socket.io-client": "^1.4.34",
"@types/twemoji": "^12.1.1"
},
"scripts": {
"start": "react-scripts start",
"build": "react-scripts build",
"test": "react-scripts test",
"eject": "react-scripts eject"
},
"eslintConfig": {
"extends": [
"react-app",
"react-app/jest"
]
},
"browserslist": {
"production": [
">0.2%",
"not dead",
"not op_mini all"
],
"development": [
"last 1 chrome version",
"last 1 firefox version",
"last 1 safari version"
]
}
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<link rel="icon" href="%PUBLIC_URL%/favicon.ico" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta name="theme-color" content="#000000" />
<title>⚾ The Simmadome</title>
<meta property="og:title" content="Watch at the Simmadome" />
<meta property="og:description" content="The Simsim: Your players, your teams, your games." />
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@SIBR_XVI">
</head>
<body>
<noscript>You need to enable JavaScript to run this app.</noscript>
<div id="root"></div>
<!--
This HTML file is a template.
If you open it directly in the browser, you will see an empty page.
You can add webfonts, meta tags, or analytics to this file.
The build step will place the bundled scripts into the <body> tag.
To begin the development, run `npm start` or `yarn start`.
To create a production bundle, use `npm run build` or `yarn build`.
-->
</body>
</html>

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# https://www.robotstxt.org/robotstxt.html
User-agent: *
Disallow:

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.cl_table_header > .cl_subleague_bg {
border-top-left-radius: 0.5rem;
border-top-right-radius: 0.5rem;
padding-top: 1rem;
}
.cl_league_structure_table .cl_table_row:last-child .cl_subleague_bg {
border-bottom-left-radius: 0.5rem;
border-bottom-right-radius: 0.5rem;
padding-bottom: 1rem;
}
.cl_league_structure_table .cl_table_row:last-child .cl_division_delete {
margin-bottom: 0.5rem;
}
input {
border: none;
border-radius: 1rem;
height: 2rem;
padding-left: 1rem;
background: var(--background-secondary);
font-size: 14pt;
}
input:focus {
outline: none;
}
input[type="number"] {
-webkit-appearance: textfield;
-moz-appearance: textfield;
appearance: textfield;
}
input[type=number]::-webkit-inner-spin-button,
input[type=number]::-webkit-outer-spin-button {
-webkit-appearance: none;
}
.cl_league_main {
display: flex;
flex-direction: column;
align-items: center;
width: 100%;
margin-top: 3rem;
}
.cl_league_name {
margin-top: 1rem;
}
.cl_league_options, .cl_league_structure, .cl_confirm_box {
display: flex;
background: var(--background-tertiary);
flex-direction: column;
max-width: 100%;
border-radius: 1rem;
padding-top: 1.5rem;
}
.cl_confirm_box {
min-width: 55rem;
padding: 2.5rem;
display: flex;
align-items: center;
justify-content: center;
font-size: 20pt;
}
.cl_league_options {
align-items: center;
}
.cl_league_structure, .cl_subleague_add_align {
display: flex;
align-items: center;
justify-content: center;
width: min-content;
}
.cl_league_structure {
margin-top: 1rem;
}
.cl_league_structure_table {
display: table;
margin-right: 1rem;
}
.cl_headers, .cl_table_row {
display: table-row;
height: min-content;
}
.cl_table_header, .cl_delete_filler, .cl_delete_box, .cl_division_cell {
display: table-cell;
height:100%;
}
.cl_delete_box {
vertical-align: middle;
}
.cl_league_structure_scrollbox {
max-width: 100%;
overflow-y: scroll;
}
/* Hide scrollbar for Chrome, Safari and Opera */
.cl_league_structure_scrollbox::-webkit-scrollbar {
display: none;
}
/* Hide scrollbar for IE, Edge and Firefox */
.cl_league_structure_scrollbox {
-ms-overflow-style: none; /* IE and Edge */
scrollbar-width: none; /* Firefox */
}
.cl_subleague_add_align{
margin-left: 1.5rem;
padding-right: 1.5rem;
}
.cl_subleague_header {
display: flex;
width:100%;
align-items: center;
justify-content: space-between;
}
.cl_subleague_bg {
background: var(--background-main);
padding: 0.5rem 1rem;
margin: 0rem 0.5rem;
min-width: 22rem;
height: 100%;
box-sizing: border-box;
}
.cl_subleague_name {
flex-grow: 1;
margin-right: 0.5rem;
}
.cl_division_name_box {
width: 100%;
}
.cl_division_name {
margin-bottom: 0.5rem;
width: 95%;
}
.cl_newteam_name {
width: 95%;
}
.cl_division {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 1rem;
border-radius: 0.5rem;
background: var(--background-accent);
}
.cl_team, .cl_team_add {
display: flex;
align-items: center;
justify-content: space-between;
width: 100%;
margin: 0.4rem 0rem;
}
.cl_team_name {
font-size: 14pt;
padding: 0 0.5rem;
overflow: hidden;
text-overflow: ellipsis;
}
.cl_team_add {
display: flex;
flex-direction: column;
margin-bottom: 0rem;
}
.cl_search_list {
width: 95%;
margin-top: 0.6rem;
padding: 0.5rem;
background: var(--background-tertiary);
border-radius: 0.5rem;
}
.cl_search_result {
padding: 0.2rem 0.4rem;
border-radius: 0.5rem;
}
.cl_search_result:hover {
background: var(--background-main);
}
.cl_league_options {
padding: 1rem;
margin-top: 1.5rem;
width: 55rem;
box-sizing: border-box;
}
.cl_option_main {
display: flex;
flex-direction: row;
justify-content: space-around;
width: 100%;
}
.cl_option_submit_box {
display: flex;
flex-direction: column;
align-items: center;
}
.cl_option_box {
margin: 1rem;
width: max-content;
}
.cl_option_label, .cl_option_err, .cl_structure_err {
margin: 0.25rem;
}
.cl_option_err, .cl_structure_err {
color: var(--accent-red);
}
.cl_option_err {
min-height: 1.5rem;
margin-bottom: -0.5rem;
margin-top: 0.25rem;
}
.cl_structure_err {
margin-bottom: -0.5rem;
}
.cl_structure_err_div {
margin-top: -0.25rem;
margin-bottom: 0;
}
.cl_structure_err_team {
margin-top: -0.5rem;
margin-bottom: 0;
width: 85%;
}
.cl_team_name_err {
color: var(--accent-red);
}
.cl_structure_err_teams {
width: 98%;
}
.cl_subleague_add_filler, .cl_division_add_filler {
width: 2rem;
height: 2rem;
}
/* button styles */
button > .emoji {
margin: 0;
width: 1rem;
height: 1rem;
}
.cl_subleague_delete, .cl_team_delete, .cl_division_delete, .cl_subleague_add, .cl_division_add {
padding: 0;
width: 2rem;
height: 2rem;
border: none;
border-radius: 1rem;
display: flex;
align-items: center;
justify-content: center;
}
.cl_subleague_delete, .cl_team_delete, .cl_division_delete {
background: var(--accent-red);
}
.cl_subleague_add, .cl_division_add {
background: var(--accent-green);
}
.cl_subleague_add, .cl_subleague_add_filler {
position: relative;
top: 1.5rem;
}
.cl_division_add, .cl_division_add_filler {
margin-top: 1.25rem;
margin-bottom: 1.25rem;
}
.cl_delete_filler {
min-width: 3rem;
}
.cl_option_submit {
padding: 1rem 2rem;
height: 2rem;
border: none;
border-radius: 0.75rem;
display: flex;
align-items: center;
justify-content: center;
background: var(--accent-green);
font-size: 14pt;
}

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import React, {useState, useRef, useLayoutEffect, useReducer} from 'react';
import {removeIndex, replaceIndex, append, arrayOf, shallowClone, getUID, DistributiveOmit} from './util';
import './CreateLeague.css';
import twemoji from 'twemoji';
// CONSTS
const MAX_SUBLEAGUE_DIVISION_TOTAL = 22;
const MAX_TEAMS_PER_DIVISION = 12;
// STATE CLASSES
class LeagueStructureState {
subleagues: SubleagueState[]
constructor(subleagues: SubleagueState[] = []) {
this.subleagues = subleagues;
}
}
class SubleagueState {
name: string
divisions: DivisionState[]
id: string|number
constructor(divisions: DivisionState[] = []) {
this.name = "";
this.divisions = divisions;
this.id = getUID();
}
}
class DivisionState {
name: string
teams: TeamState[]
id: string|number
constructor() {
this.name = "";
this.teams = [];
this.id = getUID();
}
}
class TeamState {
name: string
id: string|number
constructor(name: string = "") {
this.name = name;
this.id = getUID();
}
}
// STRUCTURE REDUCER
type StructureReducerActions =
{type: 'remove_subleague', subleague_index: number} |
{type: 'add_subleague'} |
{type: 'rename_subleague', subleague_index: number, name: string} |
{type: 'remove_divisions', division_index: number} |
{type: 'add_divisions'} |
{type: 'rename_division', subleague_index: number, division_index: number, name: string} |
{type: 'remove_team', subleague_index: number, division_index: number, name:string} |
{type: 'add_team', subleague_index:number, division_index:number, name:string}
function leagueStructureReducer(state: LeagueStructureState, action: StructureReducerActions): LeagueStructureState {
switch (action.type) {
case 'remove_subleague':
return {subleagues: removeIndex(state.subleagues, action.subleague_index)};
case 'add_subleague':
return {subleagues: append(state.subleagues, new SubleagueState(
arrayOf(state.subleagues[0].divisions.length, i =>
new DivisionState()
)
))}
case 'rename_subleague':
return replaceSubleague(state, action.subleague_index, subleague => {
let nSubleague = shallowClone(subleague);
nSubleague.name = action.name;
return nSubleague;
});
case 'remove_divisions':
return {subleagues: state.subleagues.map(subleague => {
let nSubleague = shallowClone(subleague);
nSubleague.divisions = removeIndex(subleague.divisions, action.division_index)
return nSubleague;
})};
case 'add_divisions':
return {subleagues: state.subleagues.map(subleague => {
let nSubleague = shallowClone(subleague);
nSubleague.divisions = append(subleague.divisions, new DivisionState())
return nSubleague;
})};
case 'rename_division':
return replaceDivision(state, action.subleague_index, action.division_index, division => {
let nDivision = shallowClone(division);
nDivision.name = action.name;
return nDivision;
});
case 'remove_team':
return replaceDivision(state, action.subleague_index, action.division_index, division => {
let nDivision = shallowClone(division);
nDivision.teams = removeIndex(division.teams, division.teams.findIndex(val => val.name === action.name));
return nDivision;
});
case 'add_team':
return replaceDivision(state, action.subleague_index, action.division_index, division => {
let nDivision = shallowClone(division);
nDivision.teams = append(division.teams, new TeamState(action.name));
return nDivision;
});
}
}
function replaceSubleague(state: LeagueStructureState, si: number, func: (val: SubleagueState) => SubleagueState) {
return {subleagues: replaceIndex(state.subleagues, si, func(state.subleagues[si]))}
}
function replaceDivision(state: LeagueStructureState, si: number, di: number, func:(val: DivisionState) => DivisionState) {
return replaceSubleague(state, si, subleague => {
let nSubleague = shallowClone(subleague);
nSubleague.divisions = replaceIndex(subleague.divisions, di, func(subleague.divisions[di]));
return nSubleague;
});
}
// OPTIONS REDUCER
class LeagueOptionsState {
games_series = "3"
intra_division_series = "8"
inter_division_series = "16"
inter_league_series = "8"
top_postseason = "1"
wildcards = "0"
}
type OptionsReducerActions =
{type: 'set_games_series', value: string} |
{type: 'set_intra_division_series', value: string} |
{type: 'set_inter_division_series', value: string} |
{type: 'set_inter_league_series', value: string} |
{type: 'set_top_postseason', value: string} |
{type: 'set_wildcards', value: string}
function LeagueOptionsReducer(state: LeagueOptionsState, action: OptionsReducerActions) {
let newState = shallowClone(state);
switch (action.type) {
case 'set_games_series':
newState.games_series = action.value;
break;
case 'set_intra_division_series':
newState.intra_division_series = action.value;
break;
case 'set_inter_division_series':
newState.inter_division_series = action.value;
break;
case 'set_inter_league_series':
newState.inter_league_series = action.value;
break;
case 'set_top_postseason':
newState.top_postseason = action.value;
break;
case 'set_wildcards':
newState.wildcards = action.value;
break;
}
return newState
}
// CREATE LEAGUE
let initLeagueStructure = {
subleagues: [0, 1].map((val) =>
new SubleagueState([0, 1].map((val) =>
new DivisionState()
))
)
};
function CreateLeague() {
let [name, setName] = useState("");
let [showError, setShowError] = useState(false);
let [nameExists, setNameExists] = useState(false);
let [deletedTeams, setDeletedTeams] = useState<string[]>([]);
let [createSuccess, setCreateSuccess] = useState(false);
let [structure, structureDispatch] = useReducer(leagueStructureReducer, initLeagueStructure);
let [options, optionsDispatch] = useReducer(LeagueOptionsReducer, new LeagueOptionsState());
let self = useRef<HTMLDivElement | null>(null)
useLayoutEffect(() => {
if (self.current) {
twemoji.parse(self.current)
}
})
if (createSuccess) {
return(
<div className="cl_league_main" ref={self}>
<div className="cl_confirm_box">
League created succesfully!
</div>
</div>
);
}
return (
<div className="cl_league_main" ref={self}>
<input type="text" className="cl_league_name" placeholder="League Name" value={name} onChange={(e) => {
setName(e.target.value);
setNameExists(false);
}}/>
<div className="cl_structure_err">{
name === "" && showError ? "A name is required." :
nameExists && showError ? "A league by that name already exists" :
""
}</div>
<LeagueStructre state={structure} dispatch={structureDispatch} deletedTeams={deletedTeams} showError={showError}/>
<div className="cl_league_options">
<LeagueOptions state={options} dispatch={optionsDispatch} showError={showError}/>
<div className="cl_option_submit_box">
<button className="cl_option_submit" onClick={e => {
if (!validRequest(name, structure, options)) {
setShowError(true);
} else {
let req = new XMLHttpRequest();
let data = makeRequest(name, structure, options);
req.open("POST", "/api/leagues", true);
req.setRequestHeader("Content-type", "application/json");
req.onreadystatechange = () => {
if(req.readyState === 4) {
if (req.status === 200) {
setCreateSuccess(true);
}
if (req.status === 400) {
let err = JSON.parse(req.response);
switch (err.status) {
case 'err_league_exists':
setNameExists(true);
break;
case 'err_no_such_team':
setDeletedTeams(err.cause);
break;
}
setShowError(true);
}
}
}
req.send(data);
}
}}>Submit</button>
<div className="cl_option_err">{
!validRequest(name, structure, options) && showError ?
"Cannot create league. Some information is missing or invalid." : ""
}</div>
</div>
</div>
</div>
);
}
function makeRequest(name:string, structure: LeagueStructureState, options:LeagueOptionsState) {
return JSON.stringify({
name: name,
structure: {
subleagues: structure.subleagues.map(subleague => ({
name: subleague.name,
divisions: subleague.divisions.map(division => ({
name: division.name,
teams: division.teams.map(team => team.name)
}))
}))
},
games_per_series: Number(options.games_series),
division_series: Number(options.intra_division_series),
inter_division_series: Number(options.inter_division_series),
inter_league_series: Number(options.inter_league_series),
top_postseason: Number(options.top_postseason),
wildcards: Number(options.wildcards)
});
}
function validRequest(name:string, structure: LeagueStructureState, options:LeagueOptionsState) {
return (
name !== "" &&
validNumber(options.games_series) &&
validNumber(options.intra_division_series) &&
validNumber(options.inter_division_series) &&
validNumber(options.inter_league_series) &&
validNumber(options.top_postseason) &&
validNumber(options.wildcards, 0) &&
structure.subleagues.length % 2 === 0 &&
structure.subleagues.every((subleague, si) =>
subleague.name !== "" &&
!structure.subleagues.slice(0, si).some(val => val.name === subleague.name) &&
subleague.divisions.every((division, di) =>
division.name !== "" &&
division.teams.length >= 2 &&
division.teams.length <= MAX_TEAMS_PER_DIVISION &&
!subleague.divisions.slice(0, di).some(val => val.name === division.name)
)
)
)
}
function validNumber(value: string, min = 1) {
return !isNaN(Number(value)) && Number(value) >= min;
}
// LEAGUE STRUCUTRE
function LeagueStructre(props: {state: LeagueStructureState, dispatch: React.Dispatch<StructureReducerActions>, deletedTeams: string[], showError: boolean}) {
let nSubleagues = props.state.subleagues.length;
let nDivisions = props.state.subleagues[0].divisions.length;
return (
<div className="cl_league_structure">
<div className="cl_league_structure_scrollbox">
<div className="cl_subleague_add_align">
<div className="cl_league_structure_table">
<SubleagueHeaders subleagues={props.state.subleagues} dispatch={props.dispatch} showError={props.showError}/>
<Divisions subleagues={props.state.subleagues} dispatch={props.dispatch} deletedTeams={props.deletedTeams} showError={props.showError}/>
</div>
{ (nSubleagues+1) * (nDivisions+1) < MAX_SUBLEAGUE_DIVISION_TOTAL ?
<button className="cl_subleague_add" onClick={e => props.dispatch({type: 'add_subleague'})}></button> :
<div className="cl_subleague_add_filler"/>
}
</div>
</div>
<div className="cl_structure_err">{props.state.subleagues.length % 2 !== 0 && props.showError ? "Must have an even number of subleagues." : ""}</div>
{ nSubleagues * (nDivisions+2) < MAX_SUBLEAGUE_DIVISION_TOTAL ?
<button className="cl_division_add" onClick={e => props.dispatch({type: 'add_divisions'})}></button>:
<div className="cl_division_add_filler"/>
}
</div>
);
}
function SubleagueHeaders(props: {subleagues: SubleagueState[], dispatch: React.Dispatch<StructureReducerActions>, showError:boolean}) {
return (
<div className="cl_headers">
<div key="filler" className="cl_delete_filler"/>
{props.subleagues.map((subleague, i) => {
let err =
subleague.name === "" ?
"A name is required." :
props.subleagues.slice(0, i).some(val => val.name === subleague.name) ?
"Each subleague must have a different name." :
"";
return (
<div key={subleague.id} className="cl_table_header">
<div className="cl_subleague_bg">
<SubleageHeader state={subleague} canDelete={props.subleagues.length > 1} dispatch={action =>
props.dispatch(Object.assign({subleague_index: i}, action))
}/>
<div className="cl_structure_err">{props.showError ? err : ""}</div>
</div>
</div>
)
})}
</div>
);
}
function SubleageHeader(props: {state: SubleagueState, canDelete: boolean, dispatch:(action: DistributiveOmit<StructureReducerActions, 'subleague_index'>) => void}) {
return (
<div className="cl_subleague_header">
<input type="text" className="cl_subleague_name" placeholder="Subleague Name" value={props.state.name} onChange={e =>
props.dispatch({type: 'rename_subleague', name: e.target.value})
}/>
{props.canDelete ? <button className="cl_subleague_delete" onClick={e => props.dispatch({type: 'remove_subleague'})}></button> : null}
</div>
);
}
function Divisions(props: {subleagues: SubleagueState[], dispatch: React.Dispatch<StructureReducerActions>, deletedTeams: string[], showError: boolean}) {
return (<>
{props.subleagues[0].divisions.map((val, di) => (
<div key={val.id} className="cl_table_row">
<div key="delete" className="cl_delete_box">
{props.subleagues[0].divisions.length > 1 ?
<button className="cl_division_delete" onClick={e => props.dispatch({type: 'remove_divisions', division_index: di})}></button> :
null
}
</div>
{props.subleagues.map((subleague, si) => (
<div key={subleague.id} className="cl_division_cell">
<div className="cl_subleague_bg">
<Division state={subleague.divisions[di]} dispatch={action =>
props.dispatch(Object.assign({subleague_index: si, division_index: di}, action))
}
isDuplicate={subleague.divisions.slice(0, di).some(val => val.name === subleague.divisions[di].name)}
deletedTeams={props.deletedTeams} showError={props.showError} />
</div>
</div>
))}
</div>
))}
</>);
}
function Division(props: {
state: DivisionState,
dispatch: (action: DistributiveOmit<StructureReducerActions, 'subleague_index'|'division_index'>) => void,
isDuplicate: boolean,
deletedTeams: string[],
showError: boolean
}) {
let [newName, setNewName] = useState("");
let [searchResults, setSearchResults] = useState<string[]>([]);
let newNameInput = useRef<HTMLInputElement>(null);
let resultList = useRef<HTMLDivElement>(null);
useLayoutEffect(() => {
if (resultList.current) {
twemoji.parse(resultList.current)
}
})
let divisionErr =
props.state.name === "" ?
"A name is required." :
props.isDuplicate ?
"Each division in a subleague must have a different name." :
""
let teamsErr = props.state.teams.length < 2 ? "Must have at least 2 teams." : "";
return (
<div className="cl_division">
<div className="cl_division_name_box">
<input type="text" className="cl_division_name" placeholder="Division Name" key="input" value={props.state.name} onChange={e =>
props.dispatch({type: 'rename_division', name: e.target.value})
}/>
<div className="cl_structure_err cl_structure_err_div">{props.showError ? divisionErr : ""}</div>
</div>
{props.state.teams.map((team, i) => {
let showDeleted = props.showError && props.deletedTeams.includes(team.name)
return (<>
<div className="cl_team" key={team.id}>
<div className={"cl_team_name" + (showDeleted ? " cl_team_name_err" : "")}>{team.name}</div>
<button className="cl_team_delete" onClick={e => props.dispatch({type:'remove_team', name: team.name})}></button>
</div>
<div className="cl_structure_err cl_structure_err_team">{showDeleted ? "This team was deleted" : ""}</div>
</>)
})}
{ props.state.teams.length < MAX_TEAMS_PER_DIVISION ? <>
<div className="cl_team_add">
<input type="text" className="cl_newteam_name" placeholder="Add team..." value={newName} ref={newNameInput}
onChange={e => {
let params = new URLSearchParams({query: e.target.value, page_len: '5', page_num: '0'});
fetch("/api/teams/search?" + params.toString())
.then(response => response.json())
.then(data => setSearchResults(data));
setNewName(e.target.value);
}}/>
</div>
{searchResults.length > 0 && newName.length > 0 ?
(<div className="cl_search_list" ref={resultList}>
{searchResults.map(result =>
<div className="cl_search_result" key={result} onClick={e => {
props.dispatch({type:'add_team', name: result});
setNewName("");
if (newNameInput.current) {
newNameInput.current.focus();
}
}}>{result}</div>
)}
</div>):
null
}</> :
null
}
<div className="cl_structure_err cl_structure_err_teams">{props.showError ? teamsErr : ""}</div>
</div>
);
}
// LEAGUE OPTIONS
function LeagueOptions(props: {state: LeagueOptionsState, dispatch: React.Dispatch<OptionsReducerActions>, showError: boolean}) {
return (
<div className="cl_option_main">
<div className="cl_option_column">
<NumberInput title="Number of games per series" value={props.state.games_series} setValue={(value: string) =>
props.dispatch({type: 'set_games_series', value: value})} showError={props.showError}/>
<NumberInput title="Number of teams from top of division to postseason" value={props.state.top_postseason} setValue={(value: string) =>
props.dispatch({type: 'set_top_postseason', value: value})} showError={props.showError}/>
<NumberInput title="Number of wildcards" value={props.state.wildcards} minValue={0} setValue={(value: string) =>
props.dispatch({type: 'set_wildcards', value: value})} showError={props.showError}/>
</div>
<div className="cl_option_column">
<NumberInput title="Number of series with each division opponent" value={props.state.intra_division_series} setValue={(value: string) =>
props.dispatch({type: 'set_intra_division_series', value: value})} showError={props.showError}/>
<NumberInput title="Number of inter-divisional series" value={props.state.inter_division_series} setValue={(value: string) =>
props.dispatch({type: 'set_inter_division_series', value: value})} showError={props.showError}/>
<NumberInput title="Number of inter-league series" value={props.state.inter_league_series} setValue={(value: string) =>
props.dispatch({type: 'set_inter_league_series', value: value})} showError={props.showError}/>
</div>
</div>
);
}
function NumberInput(props: {title: string, value: string, setValue: (newVal: string) => void, showError: boolean, minValue? : number}) {
let minValue = 1;
if (props.minValue !== undefined) {
minValue = props.minValue
}
return (
<div className="cl_option_box">
<div className="cl_option_label">{props.title}</div>
<input className="cl_option_input" type="number" min={minValue} value={props.value} onChange={e => props.setValue(e.target.value)}/>
<div className="cl_option_err">{(isNaN(Number(props.value)) || Number(props.value) < minValue) && props.showError ? "Must be a number greater than " + minValue : ""}</div>
</div>
);
}
export default CreateLeague;

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.game {
text-align: center;
display: flex;
flex-direction: column;
background:var(--background-main);
border: 4px solid;
border-radius: 4px;
border-color: var(--highlight);
border-top: none;
border-right: none;
border-bottom: none;
height: min-content;
width: 100%;
min-width: 32rem;
max-width: 44rem;
}
.header {
width: 100%;
background-color: var(--background-secondary);
border-top-right-radius: 4px;
height: max-content;
display: flex;
justify-content: space-between
}
.header > div {
margin: 0.3rem 0.5rem;
}
.body {
margin: 0.5rem;
display: grid;
grid-template-columns: repeat(3, minmax(0, 1fr));
grid-template-areas:
"teams teams info" "players players info" "update update update";
grid-template-rows: minmax(5.75rem, min-content) minmax(4rem, min-content) minmax(4rem, min-content);
grid-row-gap: 0.5rem;
grid-column-gap: 0.75rem;
}
.teams {
grid-area: teams;
display: flex;
flex-direction: column;
justify-content: space-around;
min-width: 95%;
max-width: 100%;
width: min-content;
}
.team {
display: flex;
justify-content: space-between;
width: 100%;
margin: 0.25rem 0rem;
}
.team_name {
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.info {
grid-area: info;
display: flex;
flex-direction: column;
align-items: center;
justify-content: space-around;
background: #4f545c;
padding: 0.75rem 0rem;
border-radius: 4px;
}
.batting {
font-size: 10pt;
text-align: left;
height: max-content;
margin: 0.3rem 0.5rem;
}
.leagueoruser {
font-size: 10pt;
text-align: right;
height: max-content;
margin: 0.3rem 0.5rem;
}
.footer {
display: flex;
justify-content: space-between;
}
.outs {
display: flex;
justify-content: space-between;
align-items: center;
width: 60%;
}
.outs_title {
font-weight: bolder;
}
.outs_count {
display: flex;
}
.out {
height: 20px;
}
.team_name, .score {
font-size: 25px
}
.score {
background: var(--background-secondary);
width: 40px;
min-width: 40px;
height: 40px;
border-radius: 20px;
margin-left: 10px;
}
.players {
grid-area: players;
display: grid;
grid-template-columns: auto minmax(0, 1fr);
grid-template-rows: auto auto;
grid-column-gap: 0.5rem;
margin-left: 0.3rem;
}
.players > div {
margin: 0.25rem 0rem;
}
.player_type {
text-align: end;
font-weight: bolder;
display: inline-block;
vertical-align: middle;
}
.player_name {
overflow: hidden;
text-overflow: ellipsis;
text-align: start;
white-space: nowrap;
width: 100%;
}
.update {
grid-area: update;
min-height: 3.5rem;
padding: 0rem 0.75rem;
height: 100%;
background: var(--background-secondary);
border-radius: 4px;
align-items: center;
display: flex;
justify-content: flex-start;
}
.update_emoji {
margin-right: 0.75rem;
margin-left: 2px;
}
.update_text {
text-align: start;
}
.field {
display: flex;
justify-content: space-around;
align-items: center;
flex-direction: column;
}
.base {
height: 60px;
}
.field > .base {
margin-bottom: -25%
}
@media only screen and (max-device-width: 800px) {
.game {
font-size: 15pt;
}
.batting, .leagueoruser {
font-size: 14pt;
padding: 3px;
}
.team_name, .score {
font-size: 25px
}
.players {
font-size: 20px;
}
.update_emoji, .update_text {
display: inline;
font-size: 20px;
}
}

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simmadome/src/Game.tsx Normal file
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import { GameState } from './GamesUtil';
import twemoji from 'twemoji';
import React, { useRef, useLayoutEffect } from 'react';
import { Link } from 'react-router-dom';
import './Game.css';
import base_filled from './img/base_filled.png';
import base_empty from './img/base_empty.png';
import out_filled from './img/out_out.png';
import out_empty from './img/out_in.png';
function Game(props: {gameId: string, state : GameState}) {
let self: React.MutableRefObject<HTMLDivElement | null> = useRef(null);
useLayoutEffect(() => {
if (self.current) {
twemoji.parse(self.current);
}
})
let state = props.state;
return (
<div className="game" ref={self}>
<div className="header">
<div className="inning">Inning: <span>{state.display_top_of_inning ? "🔼" : "🔽"}</span> {state.display_inning}/{state.max_innings}</div>
<div className="title">{state.title}</div>
<div className="weather">{state.weather_emoji} {state.weather_text}</div>
</div>
<div className="body">
<div className="teams">
<Team name={state.away_name} score={state.away_score}/>
<Team name={state.home_name} score={state.home_score}/>
</div>
<div className="info">
<div className="field">
<Base name={state.bases[2]} />
<div style={{display: "flex"}}>
<Base name={state.bases[3]} />
<Base name={state.bases[1]} />
</div>
</div>
<div className="outs">
<div className="outs_title">OUTS</div>
<div className="outs_count">
{[1, 2].map((out) => <Out thisOut={out} totalOuts={state.outs} key={out} />)}
</div>
</div>
</div>
<div className="players">
<div className="player_type">PITCHER</div>
<div className="player_name">{state.pitcher}</div>
<div className="player_type">BATTER</div>
<div className="player_name batter_name">{state.batter}</div>
</div>
<div className="update">
<div className="update_emoji">{state.update_emoji}</div>
<div className="update_text">{state.update_text}</div>
</div>
</div>
<div className="footer">
<div className="batting">{state.display_top_of_inning ? state.away_name : state.home_name} batting.</div>
<div className="leagueoruser">{state.leagueoruser} (<Link to={"/game/" + props.gameId}>share</Link>)</div>
</div>
</div>
);
}
function Team(props: {name: string, score: number}) {
return (
<div className="team">
<div className="team_name">{ props.name }</div>
<div className="score">{ props.score }</div>
</div>
);
}
function Base(props: {name: string | null}) {
return (
<img className="base" alt={ props.name ?? "" } src={ props.name ? base_filled : base_empty }/>
);
}
function Out(props: {thisOut: number, totalOuts: number}) {
return <img className="out" alt="" src={props.thisOut <= props.totalOuts ? out_filled : out_empty}/>;
}
export default Game;

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#game_container {
margin-top: 3rem;
margin-left: 1rem;
margin-right: 1rem;
display: flex;
flex-direction: column;
align-items: center;
justify-content: space-around;
}
.history_box {
width: 100%;
margin-top: 3rem;
padding: 1rem;
padding-top: 0.5rem;
background: var(--background-main);
border-radius: 0.25rem;
width: 100%;
min-width: 32rem;
max-width: 44rem;
box-sizing: border-box;
border: 4px solid;
border-radius: 4px;
border-color: var(--highlight);
border-top: none;
border-right: none;
border-bottom: none;
}
.history_title {
font-size: 14pt;
}
.history_update {
height: 4rem;
margin: 0.5rem;
}

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import React, {useState, useRef, useLayoutEffect} from 'react';
import twemoji from 'twemoji';
import ReactRouter from 'react-router';
import {GameState, useListener} from './GamesUtil';
import './GamePage.css';
import Game from './Game';
import {getUID} from './util';
function GamePage(props: ReactRouter.RouteComponentProps<{id: string}>) {
let [game, setGame] = useState<[string, GameState]|undefined>(undefined);
let history = useRef<[number, string, string][]>([]);
useListener((newGames) => {
let newGame = newGames.find((gamePair) => gamePair[0] === props.match.params.id);
setGame(newGame);
console.log(newGame);
if (newGame !== undefined && newGame[1].start_delay < 0 && newGame[1].end_delay > 8) {
history.current.unshift([getUID(), newGame[1].update_emoji, newGame[1].update_text]);
if (history.current.length > 8) {
history.current.pop();
}
}
});
if (game === undefined) {
return <div id="game_container">The game you're looking for either doesn't exist or has already ended.</div>
}
return (
<div id="game_container">
<Game gameId={game[0]} state={game[1]}/>
{ history.current.length > 0 ?
<GameHistory history={history.current}/> :
null
}
</div>
);
}
function GameHistory(props: {history: [number, string, string][]}) {
let self = useRef<HTMLDivElement>(null);
useLayoutEffect(() => {
if (self.current) {
twemoji.parse(self.current);
}
})
return (
<div className="history_box" ref={self}>
<div className="history_title">History</div>
{props.history.map((update) => (
<div className="update history_update" key={update[0]}>
<div className="update_emoji">{update[1]}</div>
<div className="update_text">{update[2]}</div>
</div>
))}
</div>
);
}
export default GamePage;

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.container {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(32rem, 1fr));
grid-gap: 50px 30px; /*space between rows, then columns*/
grid-auto-flow: row;
}
.slot_container {
display: flex;
justify-content: space-around;
}
.emptyslot, .game {
min-height: 18.75rem;
max-width: 44rem;
min-width: 32rem;
width: 100%;
}
#filters {
display: flex;
justify-content: center;
width: 100%;
align-items: center;
margin-top: 10px;
margin-bottom: 20px;
}
#filters > * {
padding: 0.25rem 0.5rem;
margin: 0rem 0.5rem;
font-size: 16pt;
background: rgba(0,0,0,0);
}
#filters > .filter {
border-radius: 0.5rem;
min-width: 6.25rem;
text-align: center;
border: none;
color: white;
text-decoration: none;
}
#selected_filter {
background: rgb(113, 54, 138);
}
#footer {
display: flex;
flex-direction: column;
justify-content: center;
width: 100%;
height: 4.5rem;
}
#footer > div {
text-align: center;
font-size: 16pt;
position: relative;
top: 0.25rem;
}
.emptyslot {
border: 2px dashed white;
border-radius: 15px;
text-align: center;
color: white;
}
@media only screen and (max-device-width: 800px) {
.container {
display: grid;
grid-template-columns: repeat(1, minmax(700px, 90%));
position: absolute;
left: 50%;
transform: translate(-50%, 0);
}
}

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import React, {useState, useRef, useEffect, useLayoutEffect} from 'react';
import {GameState, GameList, useListener} from './GamesUtil';
import {Link} from 'react-router-dom';
import './GamesPage.css';
import Game from './Game';
function GamesPage() {
let [search, setSearch] = useState(window.location.search);
useEffect(() => {
setSearch(window.location.search);
//eslint-disable-next-line react-hooks/exhaustive-deps
}, [window.location.search])
let searchparams = new URLSearchParams(search);
let filter = searchparams.get('league') ?? ""
let [games, setGames] = useState<[string, GameState][]>([]);
useListener(setGames);
let filters = useRef(filter !== "" ? [filter] : []);
games.forEach((game) => { if (game[1].is_league && !filters.current.includes(game[1].leagueoruser)) { filters.current.push(game[1].leagueoruser) }});
filters.current = filters.current.filter((f) => games.find((game) => game && game[1].is_league && game[1].leagueoruser === f) || f === filter);
let gameList = useRef<(string | null)[]>([]);
let filterGames = games.filter((game, i) => filter === "" || game[1].leagueoruser === filter);
updateList(gameList.current, filterGames, searchparams.get('game'));
return (
<>
<Filters filterList={filters.current} selectedFilter={filter} />
<Grid gameList={gameList.current.map((val) => val !== null ? filterGames.find((game) => game[0] === val) as [string, GameState] : null )}/>
<Footer has_games={filterGames.length > 0}/>
</>
);
}
// adds and removes games from list to keep it up to date, without relocating games already in place
function updateList(gameList: (string | null)[], games: [string, GameState][], firstGame: string | null) {
// insert firstGame into first slot, if necessary
if (firstGame !== null && games.find((game) => game[0] === firstGame)) {
if (gameList.includes(firstGame)) {
gameList[gameList.indexOf(firstGame)] = null;
}
gameList[0] = firstGame;
}
//remove games no longer present
for (let i = 0; i < gameList.length; i ++) {
if (gameList[i] !== null && games.findIndex((val) => val[0] === gameList[i]) < 0) {
gameList[i] = null;
}
}
// add games not present
for (let game of games) {
if (!gameList.find((val) => val !== null && val === game[0])) {
let firstEmpty = gameList.indexOf(null);
if (firstEmpty < 0) {
gameList.push(game[0])
} else {
gameList[firstEmpty] = game[0];
}
}
}
//remove trailing empty cells
while (gameList[gameList.length-1] === null) {
gameList.pop();
}
}
function Filters (props: {filterList: string[], selectedFilter: string}) {
function Filter(innerprops: {title: string, filter:string} ) {
let search = new URLSearchParams();
search.append('league', innerprops.filter);
return (
<Link to={innerprops.filter !== "" ? "/?" + search.toString() : "/"} className="filter" id={innerprops.filter === props.selectedFilter ? "selected_filter" : ""}>
{innerprops.title}
</Link>
);
}
return (
<div id="filters">
<div>Filter:</div>
<Filter title="All" filter="" key="" />
{props.filterList.map((filter: string) =>
<Filter title={filter} filter={filter} key={filter} />
)}
</div>
);
}
function Grid(props: { gameList: GameList }) {
let self: React.RefObject<HTMLElement> = useRef(null);
let [numcols, setNumcols] = useState(3);
let newList = [...props.gameList];
while (newList.length === 0 || newList.length % numcols !== 0) {
newList.push(null);
}
function getCols() {
if (self.current !== null) {
//this is a hack, but there's weirdly no "real" way to get the number of columns
return window.getComputedStyle(self.current).getPropertyValue('grid-template-columns').split(' ').length;
} else {
return 3;
}
}
//set num cols after page loads, then add listener to update if window resizes
useLayoutEffect(() => {
setNumcols(getCols());
window.addEventListener('resize', (event) => {
setNumcols(getCols());
})
}, [])
let emptyKey = 0;
return (
<section className="container" id="container" ref={self}>
{newList.map((game) => (
<div className="slot_container" key={game ? game[0] : emptyKey++}>
{game ? <Game gameId={game[0]} state={game[1]}/> : <div className="emptyslot"/>}
</div>
))}
</section>
);
}
function Footer(props: { has_games: boolean }) {
let text = props.has_games ? "" : "No games right now. Why not head over to Discord and start one?";
return (
<div id="footer">
<div>{text}</div>
</div>
);
}
export default GamesPage;

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import {useLayoutEffect} from 'react';
import io from 'socket.io-client';
interface GameState {
bases: (string | null)[];
outs: number;
display_top_of_inning: boolean
display_inning: number
max_innings: number
title: string
weather_emoji: string
weather_text: string
away_name: string
away_score: number
home_name: string
home_score: number
pitcher: string
batter: string
update_emoji: string
update_text: string
is_league: boolean
leagueoruser: string
start_delay: number
end_delay: number
}
type GameList = ([id: string, game: GameState] | null)[];
// connects to the given url (or host if none) and waits for state updates
const useListener = (onUpdate: (update: [string, GameState][]) => void, url: string | null = null) => {
useLayoutEffect(() => {
let socket = url ? io(url) : io();
socket.on('connect', () => socket.emit('recieved', {}));
socket.on('states_update', onUpdate);
return () => {socket.disconnect()};
//eslint-disable-next-line react-hooks/exhaustive-deps
}, [url])
}
export { useListener };
export type { GameState, GameList };

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@import url('https://fonts.googleapis.com/css2?family=Alegreya&display=swap');
@import url('https://fonts.googleapis.com/css2?family=Goldman:wght@700&display=swap');
:root {
--background-main: #2f3136;
--background-secondary: #4f545c;
--background-tertiary: #202225;
--background-accent: #40444b;
--highlight: rgb(113, 54, 138); /*matteo purple™*/
--accent-red: #f04747;
--accent-green: rgb(67, 181, 129);
}
body {
background-image: url("img/naturalblack.png");
}
/* Background pattern from Toptal Subtle Patterns */
* {
font-family: 'Alegreya', serif;
color: white;
}
h2 {
text-align: center;
}
.link{
position: relative;
top: 10px;
}
.h1 {
margin: auto;
width: 45%;
color: white;
}
.page_header {
color: white;
font-family: 'Goldman', cursive;
text-decoration: none;
}
#header {
width: 100%;
height: max-content;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
#header .page_header {
margin: auto;
}
#link_div {
text-align: right;
position: absolute;
top: 1rem;
right: 2rem;
display: flex;
}
.github_logo, .twitter_logo, .patreon_container {
height: 2rem;
width: 2rem;
margin-left: 0.75rem;
}
.patreon_container {
border-radius: 1rem;
background: #FF424D;
}
.patreon_logo {
box-sizing: border-box;
padding: 0.35rem;
height: 2rem;
width: 2rem;
position: relative;
left: 0.1rem;
bottom: 0.05rem;
}
a {
background-color: transparent;
text-decoration: underline;
}
a:link, a:visited {
color: lightblue;
}
a:hover {
color: white;
}
#utility_links {
position: absolute;
top: 1rem;
left: 2rem;
}
img.emoji {
height: 1em;
width: 1em;
margin: 0 .05em 0 .1em;
vertical-align: -0.1em;
}

57
simmadome/src/index.tsx Normal file
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@ -0,0 +1,57 @@
import React from 'react';
import ReactDOM from 'react-dom';
import { BrowserRouter as Router, Switch, Route, Link } from 'react-router-dom';
import './index.css';
import GamesPage from './GamesPage';
import GamePage from './GamePage';
import CreateLeague from './CreateLeague';
import discordlogo from "./img/discord.png";
import reportWebVitals from './reportWebVitals';
import patreonLogo from './img/patreon.png';
import githubLogo from './img/github.png';
import twitterLogo from './img/twitter.png';
ReactDOM.render(
<React.StrictMode>
<Router>
<Header />
<Switch>
<Route path="/game/:id" component={GamePage}/>
<Route path="/create_league" component={CreateLeague} />
<Route path="/" component={GamesPage}/>
</Switch>
</Router>
</React.StrictMode>,
document.getElementById('root')
);
function Header() {
return (
<div id="header">
<div id="link_div">
<a href="https://www.patreon.com/sixteen" className="patreon_link" target="_blank" rel="noopener noreferrer">
<div className="patreon_container">
<img className="patreon_logo" src={patreonLogo} alt="Patreon"/>
</div>
</a>
<a href="https://github.com/Sakimori/matteo-the-prestige" className="github_link" target="_blank" rel="noopener noreferrer">
<img className="github_logo" src={githubLogo} alt="Github"/>
</a>
<a href="https://twitter.com/intent/follow?screen_name=SIBR_XVI" className="twitter_link" target="_blank" rel="noopener noreferrer">
<img className="twitter_logo" src={twitterLogo} alt="Twitter"/>
</a>
</div>
<div id="utility_links">
<Link to="/create_league">Create a League</Link>
</div>
<a href="/" className="page_header"><h2 className="page_header" style={{fontSize:"50px"} as React.CSSProperties}>THE SIMMADOME</h2></a>
<h2 className="page_header">Join SIBR on <a href="https://discord.gg/UhAajY2NCW" className="link"><img src={discordlogo} alt="" height="30"/></a> to start your own games!</h2>
</div>
);
}
// If you want to start measuring performance in your app, pass a function
// to log results (for example: reportWebVitals(console.log))
// or send to an analytics endpoint. Learn more: https://bit.ly/CRA-vitals
reportWebVitals();

1
simmadome/src/react-app-env.d.ts vendored Normal file
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@ -0,0 +1 @@
/// <reference types="react-scripts" />

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@ -0,0 +1,15 @@
import { ReportHandler } from 'web-vitals';
const reportWebVitals = (onPerfEntry?: ReportHandler) => {
if (onPerfEntry && onPerfEntry instanceof Function) {
import('web-vitals').then(({ getCLS, getFID, getFCP, getLCP, getTTFB }) => {
getCLS(onPerfEntry);
getFID(onPerfEntry);
getFCP(onPerfEntry);
getLCP(onPerfEntry);
getTTFB(onPerfEntry);
});
}
};
export default reportWebVitals;

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@ -0,0 +1,5 @@
// jest-dom adds custom jest matchers for asserting on DOM nodes.
// allows you to do things like:
// expect(element).toHaveTextContent(/react/i)
// learn more: https://github.com/testing-library/jest-dom
import '@testing-library/jest-dom';

34
simmadome/src/util.tsx Normal file
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@ -0,0 +1,34 @@
function removeIndex(arr: any[], index: number) {
return arr.slice(0, index).concat(arr.slice(index+1));
}
function replaceIndex<T>(arr: T[], index: number, val: T) {
return arr.slice(0, index).concat([val]).concat(arr.slice(index+1));
}
function append<T>(arr: T[], val: T) {
return arr.concat([val]);
}
function arrayOf<T>(length: number, func: (i: number) => T): T[] {
var out: T[] = [];
for (var i = 0; i < length; i++) {
out.push(func(i));
}
return out;
}
function shallowClone<T>(obj: T): T {
return Object.assign({}, obj);
}
let getUID = function() { // does NOT generate UUIDs. Meant to create list keys ONLY
let id = 0;
return function() { return id++ }
}()
type DistributiveOmit<T, K extends keyof any> = T extends any ? Omit<T, K> : never;
//type DistributivePick<T, K extends keyof T> = T extends any ? Pick<T, K> : never;
export {removeIndex, replaceIndex, append, arrayOf, shallowClone, getUID};
export type {DistributiveOmit};

26
simmadome/tsconfig.json Normal file
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@ -0,0 +1,26 @@
{
"compilerOptions": {
"target": "es5",
"lib": [
"dom",
"dom.iterable",
"esnext"
],
"allowJs": true,
"skipLibCheck": true,
"esModuleInterop": true,
"allowSyntheticDefaultImports": true,
"strict": true,
"forceConsistentCasingInFileNames": true,
"noFallthroughCasesInSwitch": true,
"module": "esnext",
"moduleResolution": "node",
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": true,
"jsx": "react-jsx"
},
"include": [
"src"
]
}

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@ -6,4 +6,4 @@ SELECT name,
ROUND(strikeouts_given*27.0/(outs_pitched*1.0),3) as kper9,
ROUND(strikeouts_given*1.0/walks_allowed*1.0,3) as kperbb
FROM stats WHERE outs_pitched > 150
ORDER BY bbper9 ASC;
ORDER BY era ASC;

View File

@ -1,50 +0,0 @@
<div class="header">
<div class="inning"></div>
<div class="weather"></div>
</div>
<div class="body">
<div class="teams">
<div class="team">
<div class="team_name away_name"></div>
<div class="score away_score"></div>
</div>
<div class="team">
<div class="team_name home_name"></div>
<div class="score home_score"></div>
</div>
</div>
<div class="info">
<div class="field">
<img class="base base_2" src=""/>
<div style="display: flex;">
<img class="base base_3" src=""/>
<img class="base base_1" src=""/>
</div>
</div>
<div class="outs">
<div class="outs_title">OUTS</div>
<div class="outs_count">
<img class="out" src=""/>
<img class="out" src=""/>
</div>
</div>
</div>
<div class="players">
<div class="player pitcher">
<div class="player_type">Pitcher:</div>
<div class="player_name pitcher_name"></div>
</div>
<div class="player batter">
<div class="player_type">Batter:</div>
<div class="player_name batter_name"></div>
</div>
</div>
<div class="update">
<div class="update_emoji"></div>
<div class="update_text"></div>
</div>
</div>
<div class="footer">
<div class="batting"></div>
<div class="leagueoruser"></div>
</div>

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@ -1,375 +0,0 @@
@import url('https://fonts.googleapis.com/css2?family=Alegreya&display=swap');
@import url('https://fonts.googleapis.com/css2?family=Goldman:wght@700&display=swap');
body {
background-image: url("prism.png");
}
/* Background pattern from Toptal Subtle Patterns */
div, button {
font-family: 'Alegreya', serif;
color: white;
}
#link_div {
text-align: right;
position: absolute;
top: 0px;
right: 30px;
}
#link_div > a {
background-color: transparent;
text-decoration: underline;
}
#link_div > a:link, #link_div > a:visited {
color: lightblue;
}
#link_div > a:hover {
color: white;
}
.container {
display: grid;
grid-template-columns: repeat(3, minmax(500px, 1fr));
grid-gap: 50px 30px; /*space between rows, then columns*/
align-items: center;
justify-items: center;
grid-auto-rows: 335px;
grid-auto-flow: row;
}
#header {
width: 100%;
height: 150px;
margin-bottom: 20px;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
#header > .page_header {
margin: auto
}
#filters {
display: flex;
justify-content: space-around;
width: max-content;
margin-top: 10px;
}
#filters > * {
padding: 4px 8px;
margin: 0px 8px;
font-size: 16pt;
background: rgba(0,0,0,0);
}
#filters > .filter {
border-radius: 8px;
min-width: 100px;
text-align: center;
border: none;
}
#selected_filter {
background: rgb(113, 54, 138);
}
#footer {
display: flex;
flex-direction: column;
justify-content: center;
width: 100%;
height: 75px;
}
#footer > div {
text-align: center;
font-size: 20px;
position: relative;
top: 5px;
}
.link{
position: relative;
top: 10px;
}
.h1 {
margin: auto;
width: 45%;
color: white;
font-family: 'Alegreya', serif;
}
.page_header {
color: white;
font-family: 'Goldman', cursive;
}
.emptyslot {
border: 2px dashed white;
border-radius: 15px;
align-self: stretch;
justify-self: stretch;
text-align: center;
color: white;
flex: 1;
}
.game {
font-family: 'Alegreya', serif;
color: white;
align-self: stretch;
justify-self: stretch;
text-align: center;
display: flex;
flex-direction: column;
background: #2f3136; /*discord dark theme background-secondary - the same color as the embeds*/
border: 4px solid;
border-radius: 4px;
border-color: rgb(113, 54, 138); /*matteo purple™*/
border-top: none;
border-right: none;
border-bottom: none;
flex: 1;
}
h2 {
font-family: 'Alegreya', serif;
color: white;
text-align: center;
}
.header {
width: 100%;
background-color: #4f545c; /*discord's background-tertiary*/
border-top-right-radius: 4px;
height: max-content;
}
.inning {
float: left;
margin: 5px;
margin-left: 8px;
}
.weather {
float: right;
margin: 5px;
margin-right: 8px;
}
.body {
margin: 10px;
display: grid;
grid-template-columns: 60% 40%;
grid-template-areas:
"teams info" "players info" "update update";
grid-template-rows: 90px;
grid-row-gap: 8px;
grid-column-gap: 10px;
flex: 1;
}
.teams {
grid-area: teams;
display: flex;
flex-direction: column;
justify-content: space-around;
}
.team {
display: flex;
justify-content: space-between;
width: 100%;
}
.team_name {
overflow: hidden;
white-space: nowrap;
}
.info {
grid-area: info;
display: flex;
flex-direction: column;
align-items: center;
justify-content: space-around;
background: #4f545c;
padding-top: 8px;
padding-bottom: 4px;
margin-left: 15%;
margin-right: 10px;
border-radius: 4px;
}
.batting {
font-size: 10pt;
text-align: left;
height: max-content;
padding: 5px;
}
.leagueoruser {
font-size: 10pt;
text-align: right;
height: max-content;
padding: 5px;
}
.footer {
display: flex;
justify-content: space-between;
}
.outs {
display: flex;
justify-content: space-between;
align-items: center;
width: 60%;
}
.outs_title {
font-weight: bolder;
}
.outs_count {
display: flex;
}
.out {
height: 20px;
}
.team_name, .score {
font-size: 25px
}
.score {
background: #4f545c; /*discord's background-accent*/
width: 40px;
min-width: 40px;
height: 40px;
border-radius: 20px;
margin-left: 10px;
}
.players {
grid-area: players;
display: flex;
flex-direction: column;
justify-content: space-around;
align-items: start;
height: max-content;
}
.player {
display: flex;
align-items: end;
width: 100%;
flex-direction: column;
}
.player_name {
overflow: hidden;
text-align: start;
white-space: nowrap;
width: 95%;
}
.update {
grid-area: update;
margin-right: 10px;
margin-top: 10px;
min-height: 50px;
}
.player_type {
width: 100%;
text-align: start;
}
.update_emoji, .update_text {
display: inline
}
.field {
display: flex;
justify-content: space-around;
align-items: center;
flex-direction: column;
}
.base {
height: 60px;
}
.base_2 {
margin-bottom: -25%
}
@media only screen and (max-device-width: 800px) {
.container {
display: grid;
grid-template-columns: repeat(1, minmax(700px, 90%));
grid-template-rows: 400px;
grid-gap: 50px 30px; /*space between rows, then columns*/
align-items: center;
justify-items: center;
grid-auto-rows: 400px;
grid-auto-flow: row;
position: absolute;
left: 50%;
transform: translate(-50%, 0);
}
.emptyslot {
border: none;
border-radius: 15px;
align-self: stretch;
justify-self: stretch;
text-align: center;
color: white;
flex: 1;
}
.batting {
font-size: 15pt;
text-align: left;
height: max-content;
padding: 5px;
}
.leagueoruser {
font-size: 15pt;
text-align: right;
height: max-content;
padding: 5px;
}
.team_name, .score {
font-size: 23px
}
.players {
font-size: 20px;
grid-area: players;
display: flex;
flex-direction: column;
justify-content: space-around;
align-items: center;
height: 100%;
padding-right: 50px;
}
.update_emoji, .update_text {
display: inline;
font-size: 20px;
}
}

View File

@ -1,123 +0,0 @@
$(document).ready(function (){
var socket = io.connect();
var lastupdate;
var grid = document.getElementById("container");
socket.on('connect', function () {
socket.emit('recieved', { data: 'I\'m connected!' });
});
socket.on("states_update", function (json) { //json is an object containing all game updates
lastupdate = json;
updateGames(json, $('#selected_filter').text());
//get all leagues
leagues = []
for (var game of json) {
if (game.league != "" && !leagues.includes(game.league)) {
leagues.push(game.league)
}
}
//remove leagues no longer present
$('#filters .filter').each(function(index) {
if (!leagues.includes($(this).text())) {
if ($(this).attr('id') != 'selected_filter' && $(this).text() != "All") { //don't remove the currently selected filter or the "all" filter
$(this).remove();
}
} else {
leagues.splice(leagues.indexOf($(this).text()), 1);
}
})
// add leagues not already present
for (var league of leagues) { // we removed the entries that are already there in the loop above
$('#filters').append("<button class='filter'>"+league+"</button>");
}
//add click handlers to each filter
$('#filters .filter').each(function(index) {
$(this).click(function() {
if ($('#filters #selected_filter').text() == 'All') {
updateGames([], ""); // clear grid when switching off of All, to make games collapse to top
}
$('#filters #selected_filter').attr('id', '');
$(this).attr('id', 'selected_filter');
updateGames(lastupdate, $(this).text());
})
})
});
const updateGames = (json, filter) => {
filterjson = [];
for (var game of json) {
if (game.league == filter || filter == "All") {
filterjson.push(game);
}
}
if (filterjson.length == 0) {
$('#footer div').html("No games right now. Why not head over to Discord and start one?");
} else {
$('#footer div').html("");
}
//replace games that have ended with empty slots
for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
if (grid.children[slotnum].className == "game" && !filterjson.some((x) => x.timestamp == grid.children[slotnum].timestamp)) {
grid.children[slotnum].className = "emptyslot";
grid.children[slotnum].timestamp = null;
grid.children[slotnum].innerHTML = "";
}
}
for (var game of filterjson) {
//updates game in list
for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
if (grid.children[slotnum].timestamp == game.timestamp) {
insertGame(slotnum, game);
};
};
//adds game to list if not there already
if (!Array.prototype.slice.call(grid.children).some((x) => x.timestamp == game.timestamp)) {
for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone
if (slotnum >= grid.children.length) {
for (var i = 0; i < 3; i ++) {
insertEmpty(grid);
}
}
if (grid.children[slotnum].className == "emptyslot") {
insertGame(slotnum, game);
break;
};
};
}
};
//remove last rows if not needed
while (grid.children[grid.children.length-1].className == "emptyslot" &&
grid.children[grid.children.length-2].className == "emptyslot" &&
grid.children[grid.children.length-3].className == "emptyslot" &&
grid.children.length > 3) {
for (var i = 0; i < 3; i++) {
grid.removeChild(grid.children[grid.children.length-1]);
}
}
}
const insertEmpty = (grid) => {
newBox = document.createElement("DIV");
newBox.className = "emptyslot";
grid.appendChild(newBox);
}
const insertGame = (gridboxnum, game) => {
var thisBox = grid.children[gridboxnum];
thisBox.innerHTML = game.html;
thisBox.className = "game";
thisBox.timestamp = game.timestamp;
};
});

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templates/.DS_Store vendored

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@ -1,57 +0,0 @@
{% macro base(number) -%}
{% if state.bases[number] %}/static/img/base_filled.png{% else %}/static/img/base_empty.png{% endif %}
{%- endmacro %}
{% macro out(number) -%}
{% if number <= state.outs %}/static/img/out_out.png{% else %}/static/img/out_in.png{% endif %}
{%- endmacro %}
<div class="header">
<div class="inning">Inning: {% if state.display_top_of_inning == true %}🔼{% else %}🔽{% endif %} {{ state.display_inning }}/{{ state.max_innings }}</div>
<div class="weather">{{ state.weather_emoji }} {{ state.weather_text }}</div>
</div>
<div class="body">
<div class="teams">
<div class="team">
<div class="team_name">{{ state.away_name }}</div>
<div class="score">{{ state.away_score }}</div>
</div>
<div class="team">
<div class="team_name">{{ state.home_name }}</div>
<div class="score">{{ state.home_score }}</div>
</div>
</div>
<div class="info">
<div class="field">
<img class="base base_2" src="{{ base(2) }}"/>
<div style="display: flex;">
<img class="base base_3" src="{{ base(3) }}"/>
<img class="base base_1" src="{{ base(1) }}"/>
</div>
</div>
<div class="outs">
<div class="outs_title">OUTS</div>
<div class="outs_count">
<img class="out" src="{{ out(1) }}"/>
<img class="out" src="{{ out(2) }}"/>
</div>
</div>
</div>
<div class="players">
<div class="player pitcher">
<div class="player_type">Pitcher:</div>
<div class="player_name pitcher_name">{{ state.pitcher }}</div>
</div>
<div class="player batter">
<div class="player_type">Batter:</div>
<div class="player_name batter_name">{{ state.batter }}</div>
</div>
</div>
<div class="update">
<div class="update_emoji">{{ state.update_emoji }}</div>
<div class="update_text">{{ state.update_text }}</div>
</div>
</div>
<div class="footer">
<div class="batting">{% if state.display_top_of_inning == true %}{{ state.away_name }}{% else %}{{ state.home_name }}{% endif %} batting.</div>
<div class="leagueoruser">{{ state.leagueoruser }}</div>
</div>

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@ -1,38 +0,0 @@
<html lang="en-US">
<head>
<script src="//code.jquery.com/jquery-3.5.1.min.js"></script>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/3.0.4/socket.io.js"></script>
<script type="text/javascript" async src="https://platform.twitter.com/widgets.js"></script>
<script type="text/javascript" src="static/loader.js"></script>
<link rel="stylesheet" href="/static/games_page.css">
<title>⚾ The Simmadome</title>
<meta property="og:title" content="Watch at the Simmadome" />
<meta property="og:description" content="The Simsim: Your players, your teams, your games." />
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@SIBR_XVI">
</head>
<body>
<div id="header">
<div id="link_div">
<a href="https://www.patreon.com/sixteen" class="link" target="_blank" rel="noopener noreferrer">Patreon</a><br />
<a href="https://github.com/Sakimori/matteo-the-prestige" class="link" target="_blank" rel="noopener noreferrer">Github</a><br />
<a href="https://twitter.com/intent/follow?screen_name=SIBR_XVI" class="link" target="_blank" rel="noopener noreferrer">Twitter</a>
</div>
<h2 class="page_header" style="font-size: 50px;">THE SIMMADOME</h2>
<h2 class="page_header">Join SIBR on <a href="https://discord.gg/UhAajY2NCW" class="link"><img src="static/discord.png" height="30"></a> to start your own games!</h2>
<div id="filters">
<div>Filter:</div>
<button class="filter" id="selected_filter">All</button>
</div>
</div>
<section class="container" id="container">
<div class="emptyslot"></div>
<div class="emptyslot"></div>
<div class="emptyslot"></div>
</section>
<div id="footer">
<div></div>
</div>
</body>
</html>

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@ -29,6 +29,12 @@
<Compile Include="debug storage.py">
<SubType>Code</SubType>
</Compile>
<Compile Include="leagues.py">
<SubType>Code</SubType>
</Compile>
<Compile Include="league_storage.py">
<SubType>Code</SubType>
</Compile>
<Compile Include="main_controller.py">
<SubType>Code</SubType>
</Compile>
@ -58,10 +64,6 @@
<Content Include="ids" />
<Content Include="matteo.db" />
<Content Include="static\discord.png" />
<Content Include="static\game.html" />
<Content Include="static\games_page.css" />
<Content Include="static\loader.js" />
<Content Include="static\prism.png" />
<Content Include="templates\game.html" />
<Content Include="templates\index.html" />
</ItemGroup>

153
the_draft.py Normal file
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@ -0,0 +1,153 @@
from collections import namedtuple
import games
import json
import uuid
import onomancer
DRAFT_SIZE = 20
REFRESH_DRAFT_SIZE = 4 # fewer players remaining than this and the list refreshes
DRAFT_ROUNDS = 13
Participant = namedtuple('Participant', ['handle', 'team'])
BOOKMARK = Participant(handle="bookmark", team=None) # keep track of start/end of draft round
class Draft:
"""
Represents a draft party with n participants constructing their team from a pool
of names.
"""
@classmethod
def make_draft(cls):
draft = cls()
return draft
def __init__(self):
self._id = str(uuid.uuid4())[:6]
self._participants = []
self._active_participant = BOOKMARK # draft mutex
self._players = onomancer.get_names(limit=DRAFT_SIZE)
self._round = 0
@property
def round(self):
"""
Current draft round. 1 indexed.
"""
return self._round
@property
def active_drafter(self):
"""
Handle of whomever is currently up to draft.
"""
return self._active_participant.handle
@property
def active_drafting_team(self):
return self._active_participant.team.name
def add_participant(self, handle, team_name, slogan):
"""
A participant is someone participating in this draft. Initializes an empty team for them
in memory.
`handle`: discord @ handle, for ownership and identification
"""
team = games.team()
team.name = team_name
team.slogan = slogan
self._participants.append(Participant(handle=handle, team=team))
def start_draft(self):
"""
Call after adding all participants and confirming they're good to go.
"""
self.advance_draft()
def refresh_players(self):
self._players = onomancer.get_names(limit=DRAFT_SIZE)
def advance_draft(self):
"""
The participant list is treated as a circular queue with the head being popped off
to act as the draftign mutex.
"""
if self._active_participant == BOOKMARK:
self._round += 1
self._participants.append(self._active_participant)
self._active_participant = self._participants.pop(0)
def get_draftees(self):
return list(self._players.keys())
def draft_player(self, handle, player_name):
"""
`handle` is the participant's discord handle.
"""
if self._active_participant.handle != handle:
raise ValueError(f'{self._active_participant.handle} is drafting, not you')
player_name = player_name.strip()
player = self._players.get(player_name)
if not player:
# might be some whitespace shenanigans
for name, stats in self._players.items():
if name.replace('\xa0', ' ').strip().lower() == player_name.lower():
player = stats
break
else:
# still not found
raise ValueError(f'Player `{player_name}` not in draft list')
del self._players[player['name']]
if len(self._players) <= REFRESH_DRAFT_SIZE:
self.refresh_players()
if self._round < DRAFT_ROUNDS:
self._active_participant.team.add_lineup(games.player(json.dumps(player)))
elif self._round == DRAFT_ROUNDS:
self._active_participant.team.add_pitcher(games.player(json.dumps(player)))
self.advance_draft()
if self._active_participant == BOOKMARK:
self.advance_draft()
return player
def get_teams(self):
teams = []
if self._active_participant != BOOKMARK:
teams.append((self._active_participant.handle, self._active_participant.team))
for participant in self._participants:
if participant != BOOKMARK:
teams.append((participant.handle, participant.team))
return teams
def finish_draft(self):
for handle, team in self.get_teams():
success = games.save_team(team, int(handle[3:-1]))
if not success:
raise Exception(f'Error saving team for {handle}')
if __name__ == '__main__':
# extremely robust testing OC do not steal
DRAFT_ROUNDS = 2
draft = Draft.make_draft()
draft.add_participant('@bluh', 'Bluhstein Bluhs', 'bluh bluh bluh')
draft.add_participant('@what', 'Barcelona IDK', 'huh')
draft.start_draft()
while draft.round <= DRAFT_ROUNDS:
print(draft.get_draftees())
cmd = input(f'{draft.round} {draft.active_drafter}:')
drafter, player = cmd.split(' ', 1)
try:
draft.draft_player(drafter, player)
except ValueError as e:
print(e)
print(draft.get_teams())

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