Merge pull request #81 from esSteres/redacted
Move header out of grid, for my own sanity
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commit
8fd5c5768d
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@ -9,7 +9,7 @@ body {
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font-family: 'Alegreya', serif;
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font-family: 'Alegreya', serif;
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display: grid;
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display: grid;
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grid-template-columns: repeat(3, minmax(500px, 1fr));
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grid-template-columns: repeat(3, minmax(500px, 1fr));
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grid-template-rows: 100px 330px;
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grid-template-rows: 330px;
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grid-gap: 50px 30px; /*space between rows, then columns*/
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grid-gap: 50px 30px; /*space between rows, then columns*/
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align-items: center;
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align-items: center;
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justify-items: center;
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justify-items: center;
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@ -17,12 +17,13 @@ body {
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grid-auto-flow: row;
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grid-auto-flow: row;
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}
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}
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#title {
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#header {
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grid-column: 1 / 4;
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width: 100%;
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grid-row: 1;
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height: 100px;
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margin-bottom: 50px;
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}
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}
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#title > .page_header {
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#header > .page_header {
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margin: auto
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margin: auto
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}
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}
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@ -19,7 +19,7 @@ $(document).ready(function (){
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for (const timestamp in json) {
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for (const timestamp in json) {
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if (!gameslist.includes(timestamp)) { //adds game to list if not there already
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if (!gameslist.includes(timestamp)) { //adds game to list if not there already
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gameslist.push(timestamp)
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gameslist.push(timestamp)
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for (var slotnum = 1; true; slotnum++) { //this is really a while loop but shh don't tell anyone
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for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone
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if (slotnum >= grid.children.length) {
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if (slotnum >= grid.children.length) {
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for (var i = 0; i < 3; i ++) {
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for (var i = 0; i < 3; i ++) {
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insertEmpty(grid);
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insertEmpty(grid);
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@ -32,20 +32,20 @@ $(document).ready(function (){
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};
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};
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};
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};
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for (var slotnum = 1; slotnum < grid.children.length; slotnum++) {
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for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
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if (grid.children[slotnum].timestamp == timestamp) {
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if (grid.children[slotnum].timestamp == timestamp) {
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updateGame(grid.children[slotnum], json[timestamp]);
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updateGame(grid.children[slotnum], json[timestamp]);
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};
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};
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};
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};
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};
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};
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for (var slotnum = 1; slotnum < grid.children.length; slotnum++) {
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for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
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if (grid.children[slotnum].className == "game" && !(Object.keys(json).includes(grid.children[slotnum].timestamp))) {
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if (grid.children[slotnum].className == "game" && !(Object.keys(json).includes(grid.children[slotnum].timestamp))) {
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grid.removeChild(grid.children[slotnum]);
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grid.removeChild(grid.children[slotnum]);
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}
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}
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}
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}
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var requiredcells = Math.max(4, (3 * Math.ceil(Object.keys(json).length/3))+1);
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var requiredcells = Math.max(3, 3 * Math.ceil(Object.keys(json).length/3));
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while (grid.children.length > requiredcells) {
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while (grid.children.length > requiredcells) {
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grid.removeChild(grid.children[requiredcells]);
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grid.removeChild(grid.children[requiredcells]);
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@ -9,11 +9,11 @@
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</head>
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</head>
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<body>
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<body>
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<section class="container" id="container">
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<div id="header">
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<div id="title">
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<h2 class="page_header" style="font-size: 50px;">THE SIMMADOME</h2>
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<h2 class="page_header" style="font-size: 50px;">THE SIMMADOME</h2>
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<h2 class="page_header">Join SIBR on <a href="https://discord.gg/UhAajY2NCW" class="link"><img src="static/discord.png" height="30"></a> to start your own games!</h2>
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<h2 class="page_header">Join SIBR on <a href="https://discord.gg/UhAajY2NCW" class="link"><img src="static/discord.png" height="30"></a> to start your own games!</h2>
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</div>
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</div>
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<section class="container" id="container">
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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<div class="emptyslot"></div>
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