functional blaseball games with a preset team.

This commit is contained in:
Sakimori 2020-12-22 01:56:33 -05:00
parent 844450c142
commit ab45b5f057
3 changed files with 313 additions and 12 deletions

View File

@ -43,6 +43,7 @@ def initialcheck():
runs_allowed integer DEFAULT 0,
plate_appearances integer DEFAULT 0,
walks_taken integer DEFAULT 0,
sacrifices integer DEFAULT 0,
hits integer DEFAULT 0,
home_runs integer DEFAULT 0,
total_bases integer DEFAULT 0,

303
games.py
View File

@ -41,7 +41,24 @@ class player(object):
self.stlats = json.loads(json_string)
self.id = self.stlats["id"]
self.name = self.stlats["name"]
self.game_stats = {}
self.game_stats = {
"outs_pitched" : 0,
"walks_allowed" : 0,
"hits_allowed" : 0,
"strikeouts_given" : 0,
"runs_allowed" : 0,
"plate_appearances" : 0,
"walks_taken" : 0,
"sacrifices" : 0,
"hits" : 0,
"home_runs" : 0,
"total_bases" : 0,
"rbis" : 0,
"strikeouts_taken" : 0
}
def __str__(self):
return self.name
class team(object):
@ -50,6 +67,7 @@ class team(object):
self.lineup = []
self.lineup_position = 0
self.pitcher = None
self.score = 0
def add_lineup(self, new_player):
if len(self.lineup) <= 12:
@ -77,9 +95,12 @@ class team(object):
class game(object):
def __init__(self, team1, team2, length=None):
self.over = False
self.teams = {"away" : team1, "home" : team2}
self.inning = 1
self.outs = 0
self.top_of_inning = True
self.last_update = None
if length is not None:
self.max_innings = length
else:
@ -100,21 +121,25 @@ class game(object):
return self.teams["away"].pitcher
def at_bat(self):
outcome = {}
pitcher = self.get_pitcher()
batter = self.get_batter()
if self.top_of_inning:
defender = random.choice(self.teams["home"].lineup)
else:
defender = random.choice(self.teams["away"].lineup)
outcome["batter"] = batter
outcome["defender"] = ""
bat_stat = random_star_gen("batting_stars", batter)
pitch_stat = random_star_gen("pitching_stars", pitcher)
def_stat = random_star_gen("defense_stars", defender)
pb_system_stat = (random.gauss(1*math.erf((bat_stat - pitch_stat)*1.5)-1.8,2.2))
hitnum = random.gauss(2*math.erf(bat_stat/4)-1,3)
outcome = {}
if pb_system_stat <= 0:
outcome["ishit"] = False
fc_flag = False
@ -129,13 +154,21 @@ class game(object):
else:
outcome["text"] = appearance_outcomes.walk
if self.bases[1] is not None and hitnum < 1:
if self.bases[1] is not None and hitnum < -1 and self.outs != 2:
outcome["text"] = appearance_outcomes.doubleplay
outcome["defender"] = ""
for base in self.bases.values():
if base is not None:
fc_flag = True
if fc_flag and 1 <= hitnum and hitnum < 2:
outcome["text"] = appearance_outcomes.fielderschoice
if fc_flag and self.outs < 2:
if 0 <= hitnum and hitnum < 1.5:
outcome["text"] = appearance_outcomes.fielderschoice
outcome["defender"] = ""
elif 2.5 <= hitnum:
if self.bases[2] is not None or self.bases[3] is not None:
outcome["advance"] = True
else:
outcome["ishit"] = True
if hitnum < 1:
@ -149,12 +182,228 @@ class game(object):
outcome["text"] = appearance_outcomes.grandslam
else:
outcome["text"] = appearance_outcomes.homerun
if self.top_of_inning:
self.teams["away"].lineup_position += 1
else:
self.teams["home"].lineup_position += 1
return outcome
def baserunner_check(self, defender, outcome):
def_stat = random_star_gen("defense_stars", defender)
if outcome["text"] == appearance_outcomes.homerun or outcome["text"] == appearance_outcomes.grandslam:
runs = 1
for base in self.bases.values():
if base is not None:
runs += 1
self.bases = {1 : None, 2 : None, 3 : None}
return runs
elif "advance" in outcome.keys():
if self.bases[3] is not None:
self.bases[3] = None
runs = 1
if self.bases[2] is not None:
runs = 0
run_roll = random.gauss(math.erf(random_star_gen("baserunning_stars", self.bases[2])-def_stat)-.5,1.5)
if run_roll > 0:
self.bases[3] = self.bases[2]
self.bases[2] = None
return runs
elif outcome["text"] == appearance_outcomes.fielderschoice:
for base in range(3, 0, -1):
if self.bases[base] is not None:
self.fc_out = self.bases[base]
for movebase in range(base,1,-1):
self.bases[movebase] = self.bases[movebase-1]
break
self.bases[1] = self.get_batter()
return 0
elif outcome["ishit"]:
runs = 0
if outcome["text"] == appearance_outcomes.single:
if self.bases[3] is not None:
runs += 1
self.bases[3] = None
if self.bases[2] is not None:
run_roll = random.gauss(math.erf(random_star_gen("baserunning_stars", self.bases[2])-def_stat)-.5,1.5)
if run_roll > 0:
runs += 1
else:
self.bases[3] = self.bases[2]
self.bases[2] = None
if self.bases[1] is not None:
if self.bases[3] is None:
run_roll = random.gauss(math.erf(random_star_gen("baserunning_stars", self.bases[1])-def_stat)-.5,1.5)
if run_roll > 0.75:
self.bases[3] = self.bases[1]
else:
self.bases[2] = self.bases[1]
else:
self.bases[2] = self.bases[1]
self.bases[1] = None
self.bases[1] = self.get_batter()
return runs
elif outcome["text"] == appearance_outcomes.double:
runs = 0
if self.bases[3] is not None:
runs += 1
self.bases[3] = None
if self.bases[2] is not None:
runs += 1
self.bases[2] = None
if self.bases[1] is not None:
run_roll = random.gauss(math.erf(random_star_gen("baserunning_stars", self.bases[1])-def_stat)-.5,1.5)
if run_roll > 1:
runs += 1
self.bases[1] = None
else:
self.bases[3] = self.bases[1]
self.bases[1] = None
self.bases[2] = self.get_batter()
return runs
elif outcome["text"] == appearance_outcomes.triple:
runs = 0
for basenum in self.bases.keys():
if self.bases[basenum] is not None:
runs += 1
self.bases[basenum] = None
self.bases[3] = self.get_batter()
return runs
def batterup(self):
scores_to_add = 0
result = self.at_bat()
self.get_batter()
if self.top_of_inning:
offense_team = self.teams["away"]
defense_team = self.teams["home"]
defender = random.choice(self.teams["home"].lineup)
else:
offense_team = self.teams["home"]
defense_team = self.teams["away"]
defender = random.choice(self.teams["away"].lineup)
if result["ishit"]: #if batter gets a hit:
self.get_batter().game_stats["hits"] += 1
self.get_pitcher().game_stats["hits_allowed"] += 1
if result["text"] == appearance_outcomes.single:
self.get_batter().game_stats["total_bases"] += 1
elif result["text"] == appearance_outcomes.double:
self.get_batter().game_stats["total_bases"] += 2
elif result["text"] == appearance_outcomes.triple:
self.get_batter().game_stats["total_bases"] += 3
elif result["text"] == appearance_outcomes.homerun or result["text"] == appearance_outcomes.grandslam:
self.get_batter().game_stats["total_bases"] += 4
self.get_batter().game_stats["home_runs"] += 1
scores_to_add += self.baserunner_check(defender, result)
else: #batter did not get a hit
if result["text"] == appearance_outcomes.walk:
walkers = [(0,self.get_batter())]
for base in range(1,4):
if self.bases[base] == None:
break
walkers.append((base, self.bases[base]))
for i in range(0, len(walkers)):
this_walker = walkers.pop()
if this_walker[0] == 3:
self.bases[3] = None
scores_to_add += 1
else:
self.bases[this_walker[0]+1] = this_walker[1] #this moves all consecutive baserunners one forward
self.get_batter().game_stats["walks_taken"] += 1
self.get_pitcher().game_stats["walks_allowed"] += 1
elif result["text"] == appearance_outcomes.doubleplay:
self.get_pitcher().game_stats["outs_pitched"] += 2
self.outs += 2
self.bases[1] = None
elif result["text"] == appearance_outcomes.fielderschoice:
self.get_pitcher().game_stats["outs_pitched"] += 1
self.outs += 1
scores_to_add += self.baserunner_check(defender, result)
elif "advance" in result.keys():
self.get_pitcher().game_stats["outs_pitched"] += 1
self.outs += 1
if self.bases[3] is not None:
self.get_batter().game_stats["sacrifices"] += 1
scores_to_add += self.baserunner_check(defender, result)
elif result["text"] == appearance_outcomes.strikeoutlooking or result["text"] == appearance_outcomes.strikeoutswinging:
self.get_pitcher().game_stats["outs_pitched"] += 1
self.outs += 1
self.get_batter().game_stats["strikeouts_taken"] += 1
self.get_pitcher().game_stats["strikeouts_given"] += 1
else:
self.get_pitcher().game_stats["outs_pitched"] += 1
self.outs += 1
offense_team.lineup_position += 1 #put next batter up
offense_team.score += scores_to_add
self.get_batter().game_stats["rbis"] += scores_to_add
self.get_pitcher().game_stats["runs_allowed"] += scores_to_add
if self.outs >= 3:
self.flip_inning()
return (result, scores_to_add) #returns ab information and scores
def flip_inning(self):
for base in self.bases.keys():
self.bases[base] = None
self.outs = 0
if not self.top_of_inning:
self.inning += 1
if self.inning > self.max_innings and self.teams["home"].score != self.teams["away"].score: #game over
self.over = True
self.top_of_inning = not self.top_of_inning
def end_of_game_report(self):
return {
"away_team" : self.teams["away"],
"away_pitcher" : self.teams["away"].pitcher,
"home_team" : self.teams["home"],
"home_pitcher" : self.teams["home"].pitcher
}
def gamestate_update_full(self):
self.last_update = self.batterup()
return self.gamestate_display_full()
def gamestate_display_full(self):
if not self.over:
if self.top_of_inning:
inningtext = "top"
else:
inningtext = "bottom"
updatestring = f"{self.last_update[0]['batter']} {self.last_update[0]['text'].value} {self.last_update[0]['defender']}\n"
if self.last_update[1] > 0:
updatestring += f"{self.last_update[1]} runs scored!"
return f"""Last update: {updatestring}
Score: {self.teams['away'].score} - {self.teams['home'].score}.
Current inning: {inningtext} of {self.inning}. {self.outs} outs.
Pitcher: {self.get_pitcher().name}
Batter: {self.get_batter().name}
Bases: 3: {str(self.bases[3])} 2: {str(self.bases[2])} 1: {str(self.bases[1])}
"""
else:
return f"""Game over! Final score: **{self.teams['away'].score} - {self.teams['home'].score}**
Last update: {updatestring}"""
@ -173,3 +422,35 @@ def random_star_gen(key, player):
# strikeouts_taken
def debug_game():
average_player = player('{"id" : "average", "name" : "AJ", "batting_stars" : 2.5, "pitching_stars" : 2.5, "defense_stars" : 2.5, "baserunning_stars" : 2.5}')
average_player2 = player('{"id" : "average", "name" : "Astrid", "batting_stars" : 2.5, "pitching_stars" : 2.5, "defense_stars" : 2.5, "baserunning_stars" : 2.5}')
average_player3 = player('{"id" : "average", "name" : "xvi", "batting_stars" : 2.5, "pitching_stars" : 2.5, "defense_stars" : 2.5, "baserunning_stars" : 2.5}')
average_player4 = player('{"id" : "average", "name" : "Fox", "batting_stars" : 2.5, "pitching_stars" : 2.5, "defense_stars" : 2.5, "baserunning_stars" : 2.5}')
average_player5 = player('{"id" : "average", "name" : "Pigeon", "batting_stars" : 2.5, "pitching_stars" : 2.5, "defense_stars" : 2.5, "baserunning_stars" : 2.5}')
max_player = player('{"id" : "max", "name" : "max", "batting_stars" : 5, "pitching_stars" : 5, "defense_stars" : 5, "baserunning_stars" : 5}')
min_player = player('{"id" : "min", "name" : "min", "batting_stars" : 1, "pitching_stars" : 1, "defense_stars" : 1, "baserunning_stars" : 1}')
team_avg = team()
team_avg.add_lineup(average_player)
team_avg.add_lineup(average_player2)
team_avg.add_lineup(average_player3)
team_avg.add_lineup(average_player4)
team_avg.set_pitcher(average_player5)
team_avg.finalize()
team_avg2 = team()
team_avg2.add_lineup(average_player5)
team_avg2.add_lineup(average_player4)
team_avg2.add_lineup(average_player3)
team_avg2.add_lineup(average_player2)
team_avg2.set_pitcher(average_player)
team_avg2.finalize()
team_min = team()
team_min.add_lineup(min_player)
team_min.set_pitcher(min_player)
team_min.finalize()
average_game = game(team_avg, team_avg2)
#slugging_game = game(team_max, team_min)
#shutout_game = game(team_min, team_max)
return average_game

View File

@ -1,8 +1,9 @@
import discord, json, os, roman, games
import discord, json, os, roman, games, asyncio
import database as db
import onomancer as ono
client = discord.Client()
gamesarray = []
def config():
if not os.path.exists("config.json"):
@ -101,6 +102,11 @@ async def on_message(msg):
await msg.channel.send(f"{batter.name} {atbat['text'].value}")
elif command == "startgame" and msg.author.id in config()["owners"]:
game_task = asyncio.create_task(start_game(msg.channel))
await game_task
elif command == "credit":
await msg.channel.send("Our avatar was graciously provided to us, with permission, by @HetreaSky on Twitter.")
@ -117,6 +123,19 @@ Our avatar was graciously provided to us, with permission, by @HetreaSky on Twit
"""
await channel.send(text)
async def start_game(channel):
msg = await channel.send("Play ball!")
await asyncio.sleep(4)
newgame = games.debug_game()
gamesarray.append(newgame)
while not newgame.over:
state = newgame.gamestate_update_full()
if not state.startswith("Game over"):
await msg.edit(content=state)
await asyncio.sleep(10)
await channel.send(state)
gamesarray.pop()
def build_star_embed(player_json):
starkeys = {"batting_stars" : "Batting", "pitching_stars" : "Pitching", "baserunning_stars" : "Baserunning", "defense_stars" : "Defense"}