functional blaseball games with a preset team.
This commit is contained in:
parent
844450c142
commit
ab45b5f057
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@ -43,6 +43,7 @@ def initialcheck():
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runs_allowed integer DEFAULT 0,
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plate_appearances integer DEFAULT 0,
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walks_taken integer DEFAULT 0,
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sacrifices integer DEFAULT 0,
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hits integer DEFAULT 0,
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home_runs integer DEFAULT 0,
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total_bases integer DEFAULT 0,
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303
games.py
303
games.py
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@ -41,7 +41,24 @@ class player(object):
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self.stlats = json.loads(json_string)
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self.id = self.stlats["id"]
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self.name = self.stlats["name"]
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self.game_stats = {}
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self.game_stats = {
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"outs_pitched" : 0,
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"walks_allowed" : 0,
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"hits_allowed" : 0,
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"strikeouts_given" : 0,
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"runs_allowed" : 0,
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"plate_appearances" : 0,
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"walks_taken" : 0,
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"sacrifices" : 0,
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"hits" : 0,
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"home_runs" : 0,
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"total_bases" : 0,
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"rbis" : 0,
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"strikeouts_taken" : 0
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}
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def __str__(self):
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return self.name
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class team(object):
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@ -50,6 +67,7 @@ class team(object):
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self.lineup = []
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self.lineup_position = 0
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self.pitcher = None
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self.score = 0
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def add_lineup(self, new_player):
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if len(self.lineup) <= 12:
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@ -77,9 +95,12 @@ class team(object):
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class game(object):
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def __init__(self, team1, team2, length=None):
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self.over = False
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self.teams = {"away" : team1, "home" : team2}
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self.inning = 1
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self.outs = 0
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self.top_of_inning = True
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self.last_update = None
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if length is not None:
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self.max_innings = length
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else:
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@ -100,21 +121,25 @@ class game(object):
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return self.teams["away"].pitcher
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def at_bat(self):
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outcome = {}
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pitcher = self.get_pitcher()
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batter = self.get_batter()
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if self.top_of_inning:
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defender = random.choice(self.teams["home"].lineup)
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else:
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defender = random.choice(self.teams["away"].lineup)
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outcome["batter"] = batter
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outcome["defender"] = ""
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bat_stat = random_star_gen("batting_stars", batter)
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pitch_stat = random_star_gen("pitching_stars", pitcher)
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def_stat = random_star_gen("defense_stars", defender)
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pb_system_stat = (random.gauss(1*math.erf((bat_stat - pitch_stat)*1.5)-1.8,2.2))
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hitnum = random.gauss(2*math.erf(bat_stat/4)-1,3)
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outcome = {}
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if pb_system_stat <= 0:
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outcome["ishit"] = False
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fc_flag = False
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@ -129,13 +154,21 @@ class game(object):
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else:
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outcome["text"] = appearance_outcomes.walk
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if self.bases[1] is not None and hitnum < 1:
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if self.bases[1] is not None and hitnum < -1 and self.outs != 2:
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outcome["text"] = appearance_outcomes.doubleplay
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outcome["defender"] = ""
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for base in self.bases.values():
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if base is not None:
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fc_flag = True
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if fc_flag and 1 <= hitnum and hitnum < 2:
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outcome["text"] = appearance_outcomes.fielderschoice
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if fc_flag and self.outs < 2:
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if 0 <= hitnum and hitnum < 1.5:
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outcome["text"] = appearance_outcomes.fielderschoice
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outcome["defender"] = ""
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elif 2.5 <= hitnum:
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if self.bases[2] is not None or self.bases[3] is not None:
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outcome["advance"] = True
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else:
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outcome["ishit"] = True
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if hitnum < 1:
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@ -149,13 +182,229 @@ class game(object):
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outcome["text"] = appearance_outcomes.grandslam
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else:
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outcome["text"] = appearance_outcomes.homerun
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if self.top_of_inning:
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self.teams["away"].lineup_position += 1
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else:
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self.teams["home"].lineup_position += 1
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return outcome
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def baserunner_check(self, defender, outcome):
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def_stat = random_star_gen("defense_stars", defender)
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if outcome["text"] == appearance_outcomes.homerun or outcome["text"] == appearance_outcomes.grandslam:
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runs = 1
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for base in self.bases.values():
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if base is not None:
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runs += 1
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self.bases = {1 : None, 2 : None, 3 : None}
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return runs
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elif "advance" in outcome.keys():
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if self.bases[3] is not None:
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self.bases[3] = None
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runs = 1
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if self.bases[2] is not None:
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runs = 0
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run_roll = random.gauss(math.erf(random_star_gen("baserunning_stars", self.bases[2])-def_stat)-.5,1.5)
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if run_roll > 0:
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self.bases[3] = self.bases[2]
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self.bases[2] = None
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return runs
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elif outcome["text"] == appearance_outcomes.fielderschoice:
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for base in range(3, 0, -1):
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if self.bases[base] is not None:
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self.fc_out = self.bases[base]
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for movebase in range(base,1,-1):
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self.bases[movebase] = self.bases[movebase-1]
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break
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self.bases[1] = self.get_batter()
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return 0
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elif outcome["ishit"]:
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runs = 0
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if outcome["text"] == appearance_outcomes.single:
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if self.bases[3] is not None:
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runs += 1
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self.bases[3] = None
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if self.bases[2] is not None:
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run_roll = random.gauss(math.erf(random_star_gen("baserunning_stars", self.bases[2])-def_stat)-.5,1.5)
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if run_roll > 0:
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runs += 1
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else:
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self.bases[3] = self.bases[2]
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self.bases[2] = None
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if self.bases[1] is not None:
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if self.bases[3] is None:
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run_roll = random.gauss(math.erf(random_star_gen("baserunning_stars", self.bases[1])-def_stat)-.5,1.5)
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if run_roll > 0.75:
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self.bases[3] = self.bases[1]
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else:
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self.bases[2] = self.bases[1]
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else:
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self.bases[2] = self.bases[1]
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self.bases[1] = None
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self.bases[1] = self.get_batter()
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return runs
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elif outcome["text"] == appearance_outcomes.double:
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runs = 0
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if self.bases[3] is not None:
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runs += 1
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self.bases[3] = None
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if self.bases[2] is not None:
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runs += 1
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self.bases[2] = None
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if self.bases[1] is not None:
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run_roll = random.gauss(math.erf(random_star_gen("baserunning_stars", self.bases[1])-def_stat)-.5,1.5)
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if run_roll > 1:
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runs += 1
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self.bases[1] = None
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else:
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self.bases[3] = self.bases[1]
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self.bases[1] = None
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self.bases[2] = self.get_batter()
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return runs
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elif outcome["text"] == appearance_outcomes.triple:
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runs = 0
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for basenum in self.bases.keys():
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if self.bases[basenum] is not None:
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runs += 1
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self.bases[basenum] = None
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self.bases[3] = self.get_batter()
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return runs
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def batterup(self):
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scores_to_add = 0
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result = self.at_bat()
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self.get_batter()
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if self.top_of_inning:
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offense_team = self.teams["away"]
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defense_team = self.teams["home"]
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defender = random.choice(self.teams["home"].lineup)
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else:
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offense_team = self.teams["home"]
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defense_team = self.teams["away"]
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defender = random.choice(self.teams["away"].lineup)
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if result["ishit"]: #if batter gets a hit:
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self.get_batter().game_stats["hits"] += 1
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self.get_pitcher().game_stats["hits_allowed"] += 1
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if result["text"] == appearance_outcomes.single:
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self.get_batter().game_stats["total_bases"] += 1
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elif result["text"] == appearance_outcomes.double:
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self.get_batter().game_stats["total_bases"] += 2
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elif result["text"] == appearance_outcomes.triple:
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self.get_batter().game_stats["total_bases"] += 3
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elif result["text"] == appearance_outcomes.homerun or result["text"] == appearance_outcomes.grandslam:
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self.get_batter().game_stats["total_bases"] += 4
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self.get_batter().game_stats["home_runs"] += 1
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scores_to_add += self.baserunner_check(defender, result)
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else: #batter did not get a hit
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if result["text"] == appearance_outcomes.walk:
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walkers = [(0,self.get_batter())]
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for base in range(1,4):
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if self.bases[base] == None:
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break
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walkers.append((base, self.bases[base]))
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for i in range(0, len(walkers)):
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this_walker = walkers.pop()
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if this_walker[0] == 3:
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self.bases[3] = None
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scores_to_add += 1
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else:
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self.bases[this_walker[0]+1] = this_walker[1] #this moves all consecutive baserunners one forward
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self.get_batter().game_stats["walks_taken"] += 1
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self.get_pitcher().game_stats["walks_allowed"] += 1
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elif result["text"] == appearance_outcomes.doubleplay:
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self.get_pitcher().game_stats["outs_pitched"] += 2
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self.outs += 2
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self.bases[1] = None
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elif result["text"] == appearance_outcomes.fielderschoice:
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self.get_pitcher().game_stats["outs_pitched"] += 1
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self.outs += 1
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scores_to_add += self.baserunner_check(defender, result)
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elif "advance" in result.keys():
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self.get_pitcher().game_stats["outs_pitched"] += 1
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self.outs += 1
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if self.bases[3] is not None:
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self.get_batter().game_stats["sacrifices"] += 1
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scores_to_add += self.baserunner_check(defender, result)
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elif result["text"] == appearance_outcomes.strikeoutlooking or result["text"] == appearance_outcomes.strikeoutswinging:
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self.get_pitcher().game_stats["outs_pitched"] += 1
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self.outs += 1
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self.get_batter().game_stats["strikeouts_taken"] += 1
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self.get_pitcher().game_stats["strikeouts_given"] += 1
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else:
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self.get_pitcher().game_stats["outs_pitched"] += 1
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self.outs += 1
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offense_team.lineup_position += 1 #put next batter up
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offense_team.score += scores_to_add
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self.get_batter().game_stats["rbis"] += scores_to_add
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self.get_pitcher().game_stats["runs_allowed"] += scores_to_add
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if self.outs >= 3:
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self.flip_inning()
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return (result, scores_to_add) #returns ab information and scores
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def flip_inning(self):
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for base in self.bases.keys():
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self.bases[base] = None
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self.outs = 0
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if not self.top_of_inning:
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self.inning += 1
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if self.inning > self.max_innings and self.teams["home"].score != self.teams["away"].score: #game over
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self.over = True
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self.top_of_inning = not self.top_of_inning
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def end_of_game_report(self):
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return {
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"away_team" : self.teams["away"],
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"away_pitcher" : self.teams["away"].pitcher,
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"home_team" : self.teams["home"],
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"home_pitcher" : self.teams["home"].pitcher
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}
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def gamestate_update_full(self):
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self.last_update = self.batterup()
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return self.gamestate_display_full()
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def gamestate_display_full(self):
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if not self.over:
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if self.top_of_inning:
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inningtext = "top"
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else:
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inningtext = "bottom"
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updatestring = f"{self.last_update[0]['batter']} {self.last_update[0]['text'].value} {self.last_update[0]['defender']}\n"
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if self.last_update[1] > 0:
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updatestring += f"{self.last_update[1]} runs scored!"
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return f"""Last update: {updatestring}
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Score: {self.teams['away'].score} - {self.teams['home'].score}.
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Current inning: {inningtext} of {self.inning}. {self.outs} outs.
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Pitcher: {self.get_pitcher().name}
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Batter: {self.get_batter().name}
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Bases: 3: {str(self.bases[3])} 2: {str(self.bases[2])} 1: {str(self.bases[1])}
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"""
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else:
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return f"""Game over! Final score: **{self.teams['away'].score} - {self.teams['home'].score}**
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Last update: {updatestring}"""
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def random_star_gen(key, player):
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@ -173,3 +422,35 @@ def random_star_gen(key, player):
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# strikeouts_taken
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def debug_game():
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average_player = player('{"id" : "average", "name" : "AJ", "batting_stars" : 2.5, "pitching_stars" : 2.5, "defense_stars" : 2.5, "baserunning_stars" : 2.5}')
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average_player2 = player('{"id" : "average", "name" : "Astrid", "batting_stars" : 2.5, "pitching_stars" : 2.5, "defense_stars" : 2.5, "baserunning_stars" : 2.5}')
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average_player3 = player('{"id" : "average", "name" : "xvi", "batting_stars" : 2.5, "pitching_stars" : 2.5, "defense_stars" : 2.5, "baserunning_stars" : 2.5}')
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average_player4 = player('{"id" : "average", "name" : "Fox", "batting_stars" : 2.5, "pitching_stars" : 2.5, "defense_stars" : 2.5, "baserunning_stars" : 2.5}')
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average_player5 = player('{"id" : "average", "name" : "Pigeon", "batting_stars" : 2.5, "pitching_stars" : 2.5, "defense_stars" : 2.5, "baserunning_stars" : 2.5}')
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max_player = player('{"id" : "max", "name" : "max", "batting_stars" : 5, "pitching_stars" : 5, "defense_stars" : 5, "baserunning_stars" : 5}')
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min_player = player('{"id" : "min", "name" : "min", "batting_stars" : 1, "pitching_stars" : 1, "defense_stars" : 1, "baserunning_stars" : 1}')
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team_avg = team()
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team_avg.add_lineup(average_player)
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team_avg.add_lineup(average_player2)
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team_avg.add_lineup(average_player3)
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team_avg.add_lineup(average_player4)
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team_avg.set_pitcher(average_player5)
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team_avg.finalize()
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team_avg2 = team()
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team_avg2.add_lineup(average_player5)
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team_avg2.add_lineup(average_player4)
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team_avg2.add_lineup(average_player3)
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team_avg2.add_lineup(average_player2)
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team_avg2.set_pitcher(average_player)
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team_avg2.finalize()
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team_min = team()
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team_min.add_lineup(min_player)
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team_min.set_pitcher(min_player)
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team_min.finalize()
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average_game = game(team_avg, team_avg2)
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#slugging_game = game(team_max, team_min)
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#shutout_game = game(team_min, team_max)
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return average_game
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@ -1,8 +1,9 @@
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import discord, json, os, roman, games
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import discord, json, os, roman, games, asyncio
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import database as db
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import onomancer as ono
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client = discord.Client()
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gamesarray = []
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def config():
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if not os.path.exists("config.json"):
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@ -101,6 +102,11 @@ async def on_message(msg):
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await msg.channel.send(f"{batter.name} {atbat['text'].value}")
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elif command == "startgame" and msg.author.id in config()["owners"]:
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game_task = asyncio.create_task(start_game(msg.channel))
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await game_task
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elif command == "credit":
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await msg.channel.send("Our avatar was graciously provided to us, with permission, by @HetreaSky on Twitter.")
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@ -117,6 +123,19 @@ Our avatar was graciously provided to us, with permission, by @HetreaSky on Twit
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"""
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await channel.send(text)
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async def start_game(channel):
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msg = await channel.send("Play ball!")
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await asyncio.sleep(4)
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newgame = games.debug_game()
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gamesarray.append(newgame)
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while not newgame.over:
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state = newgame.gamestate_update_full()
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if not state.startswith("Game over"):
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await msg.edit(content=state)
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await asyncio.sleep(10)
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await channel.send(state)
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gamesarray.pop()
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def build_star_embed(player_json):
|
||||
starkeys = {"batting_stars" : "Batting", "pitching_stars" : "Pitching", "baserunning_stars" : "Baserunning", "defense_stars" : "Defense"}
|
||||
|
|
Loading…
Reference in New Issue
Block a user