lots of league database foundation
This commit is contained in:
parent
c407722166
commit
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1
.gitignore
vendored
1
.gitignore
vendored
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@ -349,6 +349,7 @@ ids
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matteo.db
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matteo.db-wal
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matteo.db-shm
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/data/leagues/*
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/matteo_env/Lib/site-packages/flask_socketio/__init__.py
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env
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6
games.py
6
games.py
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@ -674,6 +674,10 @@ class game(object):
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return "Game not started."
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def add_stats(self):
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players = self.get_stats()
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db.add_stats(players)
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def get_stats(self):
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players = []
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for this_player in self.teams["away"].lineup:
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players.append((this_player.name, this_player.game_stats))
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@ -681,7 +685,7 @@ class game(object):
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players.append((this_player.name, this_player.game_stats))
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players.append((self.teams["home"].pitcher.name, self.teams["home"].pitcher.game_stats))
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players.append((self.teams["away"].pitcher.name, self.teams["away"].pitcher.game_stats))
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db.add_stats(players)
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return players
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124
league_storage.py
Normal file
124
league_storage.py
Normal file
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@ -0,0 +1,124 @@
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import os, json, re, jsonpickle
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import sqlite3 as sql
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data_dir = "data"
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league_dir = "leagues"
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def create_connection(league_name):
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#create connection, create db if doesn't exist
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conn = None
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try:
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conn = sql.connect(os.path.join(data_dir, league_dir, f"{league_name}.db"))
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# enable write-ahead log for performance and resilience
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conn.execute('pragma journal_mode=wal')
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return conn
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except:
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print("oops, db connection no work")
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return conn
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def state(league_name):
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with open(os.path.join(data_dir, league_dir, f"{league_name}.state")) as state_file:
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return json.load(state_file)
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def init_league_db(league):
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conn = create_connection(league.name)
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player_stats_table_check_string = """ CREATE TABLE IF NOT EXISTS stats (
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counter integer PRIMARY KEY,
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id text,
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name text,
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team_name text,
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outs_pitched integer DEFAULT 0,
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walks_allowed integer DEFAULT 0,
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hits_allowed integer DEFAULT 0,
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strikeouts_given integer DEFAULT 0,
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runs_allowed integer DEFAULT 0,
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plate_appearances integer DEFAULT 0,
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walks_taken integer DEFAULT 0,
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sacrifices integer DEFAULT 0,
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hits integer DEFAULT 0,
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home_runs integer DEFAULT 0,
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total_bases integer DEFAULT 0,
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rbis integer DEFAULT 0,
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strikeouts_taken integer DEFAULT 0
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);"""
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teams_table_check_string = """ CREATE TABLE IF NOT EXISTS teams (
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counter integer PRIMARY KEY,
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name text NOT NULL,
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wins integer DEFAULT 0,
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losses integer DEFAULT 0,
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run_diff integer DEFAULT 0
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); """
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if conn is not None:
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c = conn.cursor()
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c.execute(player_stats_table_check_string)
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c.execute(teams_table_check_string)
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for team in league.teams_in_league():
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c.execute("INSERT INTO teams (name) VALUES (?)", (team.name,))
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player_string = "INSERT INTO stats (name, team_name) VALUES (?,?)"
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for batter in team.lineup:
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c.execute(player_string, (batter.name, team.name))
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for pitcher in team.rotation:
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c.execute(player_string, (pitcher.name, team.name))
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state_dic = {
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"day" : league.day,
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"schedule" : league.schedule,
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"game_length" : league.game_length,
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"series_length" : league.series_length,
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"games_per_hour" : league.games_per_hour,
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"historic" : False
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}
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with open(os.path.join(data_dir, league_dir, f"{league.name}.state"), "w") as state_file:
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json.dump(state_dic, state_file, indent=4)
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conn.commit()
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conn.close()
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def add_stats(league_name, player_game_stats_list):
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conn = create_connection(league_name)
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if conn is not None:
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c=conn.cursor()
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for (name, player_stats_dic) in player_game_stats_list:
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c.execute("SELECT * FROM stats WHERE name=?",(name,))
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this_player = c.fetchone()
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if this_player is not None:
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for stat in player_stats_dic.keys():
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c.execute(f"SELECT {stat} FROM stats WHERE name=?",(name,))
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old_value = int(c.fetchone()[0])
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c.execute(f"UPDATE stats SET {stat} = ? WHERE name=?",(player_stats_dic[stat]+old_value,name))
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else:
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c.execute("INSERT INTO stats(name) VALUES (?)",(name,))
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for stat in player_stats_dic.keys():
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c.execute(f"UPDATE stats SET {stat} = ? WHERE name=?",(player_stats_dic[stat],name))
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conn.commit()
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conn.close()
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def update_standings(league_name, update_dic):
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if league_exists(league_name):
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conn = create_connection(league_name)
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if conn is not None:
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c = conn.cursor()
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for team_name in update_dic.keys():
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for stat_type in update_dic[team_name].keys(): #wins, losses, run_diff
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c.execute(f"SELECT {stat_type} FROM teams WHERE name = ?", (team_name,))
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old_value = int(c.fetchone()[0])
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c.execute(f"UPDATE teams SET {stat_type} = ? WHERE name = ?", (update_dic[team_name][stat_type]+old_value, team_name))
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conn.commit()
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conn.close()
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def league_exists(league_name):
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with os.scandir(os.path.join(data_dir, league_dir)) as folder:
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for file in folder:
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if file.name == f"{league_name}.state":
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return not state(league_name)["historic"]
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return False
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64
leagues.py
64
leagues.py
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@ -1,39 +1,39 @@
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import time, asyncio, jsonpickle, random, math
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import time, asyncio, json, jsonpickle, random, math, os
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import league_storage as league_db
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from itertools import chain
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from games import team, game
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from discord import Embed, Color
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import database as db
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data_dir = "data"
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league_dir = "leagues"
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class league_structure(object):
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def __init__(self, name, league_dic, division_games = 1, inter_division_games = 1, inter_league_games = 1, games_per_hour = 2):
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self.league = league_dic #key: subleague, value: {division : teams}
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def __init__(self, name):
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self.name = name
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def setup(self, league_dic, division_games = 1, inter_division_games = 1, inter_league_games = 1, games_per_hour = 2):
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self.league = league_dic #key: subleague, value: {division : team_name}
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self.constraints = {
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"division_games" : division_games,
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"inter_div_games" : inter_division_games,
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"inter_league_games" : inter_league_games
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}
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self.day = 1
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self.name = name
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self.schedule = {}
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self.series_length = 3 #can be changed
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self.game_length = None
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self.active = False
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self.games_per_hour = games_per_hour
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self.standings = {}
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for this_team in self.teams_in_league():
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self.standings[this_team.name] = {
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"wins" : 0,
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"losses" : 0,
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"run differential" : 0,
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}
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def add_stats_from_game(self, players_list):
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league_db.add_stats(players_list)
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def update_standings(self, results_dic):
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league_db.update_standings(self.name, results_dic)
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def last_series_check(self):
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return day + 1 in self.schedule.keys()
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return self.day + 1 in self.schedule.keys()
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def find_team(self, team_name):
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for subleague in iter(self.league.keys()):
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@ -93,9 +93,9 @@ class league_structure(object):
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a_home = True
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for team_a, team_b in zip(league_a, league_b):
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if a_home:
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matchups.append([team_b, team_a])
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matchups.append([team_b.name, team_a.name])
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else:
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matchups.append([team_a, team_b])
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matchups.append([team_a.name, team_b.name])
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a_home != a_home
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for i in range(0, self.constraints["inter_div_games"]): #inter-division matchups
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@ -127,9 +127,9 @@ class league_structure(object):
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a_home = True
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for team_a, team_b in zip(divs_a, divs_b):
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if a_home:
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matchups.append([team_b, team_a])
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matchups.append([team_b.name, team_a.name])
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else:
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matchups.append([team_a, team_b])
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matchups.append([team_a.name, team_b.name])
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a_home != a_home
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@ -146,9 +146,9 @@ class league_structure(object):
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for team_a, team_b in zip(teams_a, teams_b):
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for j in range(0, self.constraints["division_games"]):
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if i % 2 == 0:
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matchups.append([team_b, team_a])
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matchups.append([team_b.name, team_a.name])
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else:
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matchups.append([team_a, team_b])
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matchups.append([team_a.name, team_b.name])
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division.insert(1, division.pop())
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return matchups
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@ -277,4 +277,22 @@ class bracket(object):
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if parent is None:
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self.this_bracket = branch
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return branch
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return branch
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def save_league(this_league):
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if not league_db.league_exists(this_league.name):
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league_db.init_league_db(this_league)
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with open(os.path.join(data_dir, league_dir, f"{this_league.name}.league"), "w") as league_file:
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league_json_string = jsonpickle.encode(this_league.league, keys=True)
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json.dump(league_json_string, league_file, indent=4)
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return True
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def load_league_file(league_name):
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if league_db.league_exists(league_name):
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state = league_db.state(league_name)
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this_league = league_structure(league_name)
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with open(os.path.join(data_dir, league_dir, f"{this_league.name}.league")) as league_file:
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this_league.league = jsonpickle.decode(json.load(league_file), keys=True, classes=team)
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with open(os.path.join(data_dir, league_dir, f"{this_league.name}.state")) as state_file:
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state_dic = json.load(state_file)
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return this_league
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@ -141,4 +141,4 @@ def update_loop():
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state["update_pause"] -= 1
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socketio.emit("states_update", game_states)
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time.sleep(8)
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time.sleep(1)
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@ -32,6 +32,9 @@
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<Compile Include="leagues.py">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="league_storage.py">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="main_controller.py">
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<SubType>Code</SubType>
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</Compile>
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@ -724,6 +724,27 @@ class StartDraftCommand(Command):
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raise SlowDraftError('Too slow')
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return draft_message
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class DebugLeague(Command):
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name = "league"
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async def execute(self, msg, command):
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league = leagues.league_structure("test2")
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league.setup({
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"nL" : {
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"nL west" : [get_team_fuzzy_search("lockpicks"), get_team_fuzzy_search("liches")],
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"nL east" : [get_team_fuzzy_search("bethesda soft"), get_team_fuzzy_search("traverse city")]
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},
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"aL" : {
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"aL west" : [get_team_fuzzy_search("deep space"), get_team_fuzzy_search("phoenix")],
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"aL east" : [get_team_fuzzy_search("cheyenne mountain"), get_team_fuzzy_search("tarot dragons")]
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}
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}, division_games=6, inter_division_games=3, inter_league_games=3)
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league.generate_schedule()
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leagues.save_league(league)
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await start_league_day(msg.channel, league, 2)
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commands = [
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IntroduceCommand(),
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@ -751,6 +772,7 @@ commands = [
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HelpCommand(),
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StartDraftCommand(),
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DraftPlayerCommand(),
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DebugLeague()
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]
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client = discord.Client()
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@ -792,6 +814,7 @@ async def on_ready():
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watch_task = asyncio.create_task(game_watcher())
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await watch_task
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@client.event
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async def on_reaction_add(reaction, user):
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if reaction.message in setupmessages.keys():
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@ -1382,7 +1405,7 @@ def get_team_fuzzy_search(team_name):
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team = teams[0]
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return team
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async def start_league_day(channel, league):
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async def start_league_day(channel, league, autoplay = 1):
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current_games = []
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if league.schedule is {}:
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league.generate_schedule()
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@ -1395,7 +1418,9 @@ async def start_league_day(channel, league):
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for pair in games_to_start:
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if pair[0] is not None and pair[1] is not None:
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this_game = games.game(pair[0].prepare_for_save().finalize(), pair[1].prepare_for_save().finalize(), length = game_length)
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away = get_team_fuzzy_search(pair[0])
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home = get_team_fuzzy_search(pair[1])
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this_game = games.game(away.prepare_for_save().finalize(), home.prepare_for_save().finalize(), length = game_length)
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this_game, state_init = prepare_game(this_game)
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state_init["is_league"] = True
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@ -1417,14 +1442,14 @@ async def start_league_day(channel, league):
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await channel.send(f"The next series of the {league.name} is starting now, at {config()['simmadome_url']+ext}")
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last = False
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await league_day_watcher(channel, league, current_games, config()['simmadome_url']+ext, last)
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await league_day_watcher(channel, league, current_games, config()['simmadome_url']+ext, autoplay, last)
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async def league_day_watcher(channel, league, games_list, filter_url, last = False):
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async def league_day_watcher(channel, league, games_list, filter_url, autoplay, last = False):
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league.active = True
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autoplay -= 1
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active_leagues.append(league)
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wins_in_series = {}
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losses_in_series = {}
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series_results = {}
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while league.active:
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queued_games = []
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@ -1433,30 +1458,30 @@ async def league_day_watcher(channel, league, games_list, filter_url, last = Fal
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for i in range(0, len(games_list)):
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game, key = games_list[i]
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if game.over and main_controller.master_games_dic[key][1]["end_delay"] <= 8:
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if game.teams['home'].name not in wins_in_series.keys():
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wins_in_series[game.teams["home"].name] = 0
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if game.teams['home'].name not in losses_in_series.keys():
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losses_in_series[game.teams["home"].name] = 0
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if game.teams['away'].name not in wins_in_series.keys():
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wins_in_series[game.teams["away"].name] = 0
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if game.teams['away'].name not in losses_in_series.keys():
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losses_in_series[game.teams["away"].name] = 0
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if game.teams['home'].name not in series_results.keys():
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series_results[game.teams["home"].name]["wins"] = 0
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series_results[game.teams["home"].name]["losses"] = 0
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series_results[game.teams["home"].name]["run_diff"] = 0
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if game.teams['away'].name not in series_results.keys():
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series_results[game.teams["away"].name]["wins"] = 0
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series_results[game.teams["away"].name]["losses"] = 0
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series_results[game.teams["away"].name]["run_diff"] = 0
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winner_name = game.teams['home'].name if game.teams['home'].score > game.teams['away'].score else game.teams['away'].name
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loser_name = game.teams['away'].name if game.teams['home'].score > game.teams['away'].score else game.teams['home'].name
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rd = int(math.fabs(game.teams['home'].score - game.teams['away'].score))
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wins_in_series[winner_name] += 1
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league.standings[winner_name]["wins"] += 1
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league.standings[winner_name]["run differential"] += rd
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losses_in_series[loser_name] += 1
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league.standings[loser_name]["losses"] += 1
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league.standings[loser_name]["run differential"] -= rd
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series_results[winner_name]["wins"] += 1
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series_results[winner_name]["run_diff"] += rd
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series_results[loser_name]["losses"] += 1
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series_results[loser_name]["run_diff"] -= rd
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league.add_stats_from_game(game.get_stats())
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final_embed = game_over_embed(game)
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await channel.send(f"A {league.name} game just ended!")
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await channel.send(embed=final_embed)
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if wins_in_series[winner_name] + losses_in_series[winner_name] < league.series_length:
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if series_results[winner_name]["wins"] + series_results[winner_name]["losses"] < league.series_length:
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queued_games.append(game)
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games_list.pop(i)
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break
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||||
|
@ -1484,11 +1509,15 @@ async def league_day_watcher(channel, league, games_list, filter_url, last = Fal
|
|||
await channel.send(f"The next batch of games for the {league.name} will start in {int(wait_seconds/60)} minutes.")
|
||||
await asyncio.sleep(wait_seconds)
|
||||
await channel.send(f"A {league.name} series is continuing now at {filter_url}")
|
||||
games_list = await continue_league_series(league, queued_games, games_list, wins_in_series)
|
||||
games_list = await continue_league_series(league, queued_games, games_list, series_results)
|
||||
else:
|
||||
league.active = False
|
||||
|
||||
if last: #if this series was the last
|
||||
|
||||
league.update_standings(series_results)
|
||||
league.day += 1
|
||||
|
||||
if last or autoplay <= 0: #if this series was the last of the season OR number of series to autoplay has been reached
|
||||
#needs some kind of notification that it's over here
|
||||
active_leagues.pop(active_leagues.index(league))
|
||||
return
|
||||
|
@ -1508,10 +1537,10 @@ async def league_day_watcher(channel, league, games_list, filter_url, last = Fal
|
|||
|
||||
await channel.send(f"""This {league.name} series is now complete! The next series will be starting in {int(wait_seconds/60)} minutes.""")
|
||||
await asyncio.sleep(wait_seconds)
|
||||
league.day += 1
|
||||
await start_league_day(channel, league)
|
||||
|
||||
async def continue_league_series(tourney, queue, games_list, wins_in_series):
|
||||
await start_league_day(channel, league, autoplay)
|
||||
|
||||
async def continue_league_series(tourney, queue, games_list, series_results):
|
||||
for oldgame in queue:
|
||||
away_team = games.get_team(oldgame.teams["away"].name)
|
||||
home_team = games.get_team(oldgame.teams["home"].name)
|
||||
|
@ -1520,7 +1549,7 @@ async def continue_league_series(tourney, queue, games_list, wins_in_series):
|
|||
|
||||
state_init["is_league"] = True
|
||||
series_string = f"Series score:"
|
||||
state_init["title"] = f"{series_string} {wins_in_series[away_team.name]} - {wins_in_series[home_team.name]}"
|
||||
state_init["title"] = f"{series_string} {series_results[away_team.name]['wins']} - {series_results[home_team.name]['wins']}"
|
||||
discrim_string = league.name
|
||||
|
||||
id = str(uuid4())
|
||||
|
@ -1530,18 +1559,8 @@ async def continue_league_series(tourney, queue, games_list, wins_in_series):
|
|||
return games_list
|
||||
|
||||
|
||||
league = leagues.league_structure("test", {
|
||||
"nL" : {
|
||||
"nL west" : ["a1", "b1", "c1", "d1", "e1", "f1", "g1", "h1"],
|
||||
"nL east" : ["a2", "b2", "c2", "d2", "e2", "f2", "g2", "h2"]
|
||||
},
|
||||
"aL" : {
|
||||
"aL west" : ["A1", "B1", "C1", "D1", "E1", "F1", "G1", "H1"],
|
||||
"aL east" : ["A2", "B2", "C2", "D2", "E2", "F2", "G2", "H2"]
|
||||
}
|
||||
}, division_games=6, inter_division_games=3, inter_league_games=3)
|
||||
league.generate_schedule()
|
||||
#print(league.schedule[2])
|
||||
|
||||
|
||||
|
||||
|
||||
client.run(config()["token"])
|
||||
|
|
Loading…
Reference in New Issue
Block a user