some fixes
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onomancer.py
30
onomancer.py
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@ -1,6 +1,8 @@
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#interfaces with onomancer
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import requests, json, urllib
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from requests.adapters import HTTPAdapter
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from requests.packages.urllib3.util.retry import Retry
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import database as db
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@ -9,13 +11,27 @@ name_stats_hook = "getOrGenerateStats?name="
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collection_hook = "getCollection?token="
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names_hook = "getNames"
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def _retry_session(retries=3, backoff=0.3, status=(500, 501, 502, 503, 504)):
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session = requests.Session()
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retry = Retry(
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total=retries,
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read=retries,
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connect=retries,
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backoff_factor=backoff,
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status_forcelist=status,
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)
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adapter = HTTPAdapter(max_retries=retry)
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session.mount('https://', adapter)
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return session
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def get_stats(name):
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player = db.get_stats(name)
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if player is not None:
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return player #returns json_string
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#yell at onomancer if not in cache or too old
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response = requests.get(onomancer_url + name_stats_hook + urllib.parse.quote_plus(name))
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response = _retry_session().get(onomancer_url + name_stats_hook + urllib.parse.quote_plus(name))
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if response.status_code == 200:
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stats = json.dumps(response.json())
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db.cache_stats(name, stats)
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@ -31,7 +47,7 @@ def get_scream(username):
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return scream
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def get_collection(collection_url):
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response = requests.get(onomancer_url + collection_hook + urllib.parse.quote(collection_url))
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response = _retry_session().get(onomancer_url + collection_hook + urllib.parse.quote(collection_url))
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if response.status_code == 200:
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for player in response.json()['lineup'] + response.json()['rotation']:
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db.cache_stats(player['name'], json.dumps(player))
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@ -44,7 +60,7 @@ def get_names(limit=20, threshold=1):
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Get `limit` random players that have at least `threshold` upvotes.
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Returns dictionary keyed by player name of stats.
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"""
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response = requests.get(
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response = _retry_session().get(
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onomancer_url + names_hook,
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params={
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'limit': limit,
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@ -53,4 +69,10 @@ def get_names(limit=20, threshold=1):
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'random': 1,
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},
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)
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return {p['name']: p for p in response.json()}
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response.raise_for_status()
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res = {}
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for stats in response.json():
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name = stats['name']
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db.cache_stats(name, json.dumps(stats))
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res[name] = stats
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return res
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@ -603,7 +603,7 @@ top of the list with each mention, teamname, and slogan on a new line (shift+ent
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- 20 players will be available for draft at a time, and the pool will refresh automatically when it becomes small.
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- Each participant will be asked to draft 12 hitters then finally one pitcher.
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- The draft will start only once every participant has given a 👍 to begin.
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- use the command `m;draft` on your turn to draft someone
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- use the command `d`, `draft`, or `m;draft` on your turn to draft someone
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"""
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async def execute(self, msg, command):
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@ -615,11 +615,18 @@ top of the list with each mention, teamname, and slogan on a new line (shift+ent
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raise ValueError('Invalid length')
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for i in range(0, len(content), 3):
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handle = content[i].strip()
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handle_token = content[i].strip()
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for mention in mentions:
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if mention in handle_token:
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handle = mention
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break
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else:
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await msg.channel.send(f"I don't recognize {handle_token}")
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return
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team_name = content[i + 1].strip()
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if games.get_team(team_name):
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await msg.channel.send(f'Sorry {handle}, {team_name} already exists')
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raise ValueError('Existing team')
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return
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slogan = content[i + 2].strip()
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draft.add_participant(handle, team_name, slogan)
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@ -681,6 +688,8 @@ top of the list with each mention, teamname, and slogan on a new line (shift+ent
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def check(m):
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if m.channel != channel:
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return False
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if m.content.startswith('d') or m.content.startswith('draft'):
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return True
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for prefix in config()['prefix']:
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if m.content.startswith(prefix + 'draft'):
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return True
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