sim overhaul: more baserunner motion, less double plays, better fielders' choice text
This commit is contained in:
parent
bade9c4ede
commit
c91ab77b6f
74
games.py
74
games.py
|
@ -26,7 +26,7 @@ class appearance_outcomes(Enum):
|
|||
strikeoutswinging = "strikes out swinging."
|
||||
groundout = "grounds out to"
|
||||
flyout = "flies out to"
|
||||
fielderschoice = "reaches on fielder's choice."
|
||||
fielderschoice = "reaches on fielder's choice. {} is out at {} base." #requires .format(player, base_string)
|
||||
doubleplay = "grounds into a double play!"
|
||||
sacrifice = "hits a sacrifice fly towards"
|
||||
walk = "draws a walk."
|
||||
|
@ -182,19 +182,27 @@ class game(object):
|
|||
else:
|
||||
outcome["text"] = appearance_outcomes.walk
|
||||
|
||||
if self.bases[1] is not None and hitnum < -1.3 and self.outs != 2:
|
||||
if self.bases[1] is not None and hitnum < -2 and self.outs != 2:
|
||||
outcome["text"] = appearance_outcomes.doubleplay
|
||||
outcome["defender"] = ""
|
||||
|
||||
for base in self.bases.values():
|
||||
if base is not None:
|
||||
fc_flag = True
|
||||
#for base in self.bases.values():
|
||||
#if base is not None:
|
||||
#fc_flag = True
|
||||
|
||||
if fc_flag and self.outs < 2:
|
||||
if 0 <= hitnum and hitnum < 1.5:
|
||||
runners = [(0,self.get_batter())]
|
||||
for base in range(1,4):
|
||||
if self.bases[base] == None:
|
||||
break
|
||||
runners.append((base, self.bases[base]))
|
||||
outcome["runners"] = runners #list of consecutive baserunners: (base number, player object)
|
||||
|
||||
if self.outs < 2 and len(runners) > 1: #fielder's choice replaces not great groundouts if any forceouts are present
|
||||
if -1.5 <= hitnum and hitnum < 0.5: #poorly hit groundouts
|
||||
outcome["text"] = appearance_outcomes.fielderschoice
|
||||
outcome["defender"] = ""
|
||||
elif 2.5 <= hitnum:
|
||||
|
||||
if 2.5 <= hitnum: #well hit flyouts can lead to sacrifice flies/advanced runners
|
||||
if self.bases[2] is not None or self.bases[3] is not None:
|
||||
outcome["advance"] = True
|
||||
else:
|
||||
|
@ -237,15 +245,34 @@ class game(object):
|
|||
return runs
|
||||
|
||||
elif outcome["text"] == appearance_outcomes.fielderschoice:
|
||||
for base in range(3, 0, -1):
|
||||
if self.bases[base] is not None:
|
||||
self.fc_out = self.bases[base]
|
||||
for movebase in range(base,1,-1):
|
||||
self.bases[movebase] = self.bases[movebase-1]
|
||||
break
|
||||
self.bases[1] = self.get_batter()
|
||||
furthest_base, runner = outcome["runners"].pop() #get furthest baserunner
|
||||
self.bases[furthest_base] = None
|
||||
outcome["fc_out"] = (runner.name, base_string(furthest_base+1)) #runner thrown out
|
||||
for index in range(0,len(outcome["runners"])):
|
||||
base, this_runner = outcome["runners"].pop()
|
||||
self.bases[base+1] = this_runner #includes batter, at base 0
|
||||
if self.bases[3] is not None and furthest_base == 1: #fielders' choice with runners on the corners
|
||||
self.bases[3] = None
|
||||
return 1
|
||||
return 0
|
||||
|
||||
elif outcome["text"] == appearance_outcomes.groundout or outcome["text"] == appearance_outcomes.doubleplay:
|
||||
runs = 0
|
||||
if self.bases[3] is not None:
|
||||
runs += 1
|
||||
self.bases[3] = None
|
||||
if self.bases[2] is not None:
|
||||
run_roll = random.gauss(math.erf(random_star_gen("baserunning_stars", self.bases[2])-def_stat)-.5,1.5)
|
||||
if run_roll > 0:
|
||||
self.bases[3] = self.bases[2]
|
||||
self.bases[2] = None
|
||||
if self.bases[1] is not None: #double plays set this to None before this call
|
||||
run_roll = random.gauss(math.erf(random_star_gen("baserunning_stars", self.bases[1])-def_stat)-.5,1.5)
|
||||
if run_roll > 1:
|
||||
self.bases[2] = self.bases[1]
|
||||
self.bases[1] = None
|
||||
return runs
|
||||
|
||||
elif outcome["ishit"]:
|
||||
runs = 0
|
||||
if outcome["text"] == appearance_outcomes.single:
|
||||
|
@ -354,6 +381,8 @@ class game(object):
|
|||
self.get_pitcher().game_stats["outs_pitched"] += 2
|
||||
self.outs += 2
|
||||
self.bases[1] = None
|
||||
scores_to_add += self.baserunner_check(defender, result)
|
||||
self.get_batter().game_stats["rbis"] -= scores_to_add #remove the fake rbi from the player in advance
|
||||
|
||||
elif result["text"] == appearance_outcomes.fielderschoice:
|
||||
self.get_pitcher().game_stats["outs_pitched"] += 1
|
||||
|
@ -373,6 +402,11 @@ class game(object):
|
|||
self.get_batter().game_stats["strikeouts_taken"] += 1
|
||||
self.get_pitcher().game_stats["strikeouts_given"] += 1
|
||||
|
||||
elif result["text"] == appearance_outcomes.groundout:
|
||||
self.get_pitcher().game_stats["outs_pitched"] += 1
|
||||
self.outs += 1
|
||||
scores_to_add += self.baserunner_check(defender, result)
|
||||
|
||||
else:
|
||||
self.get_pitcher().game_stats["outs_pitched"] += 1
|
||||
self.outs += 1
|
||||
|
@ -501,3 +535,13 @@ def search_team(search_term):
|
|||
this_team = jsonpickle.decode(team_pickle[0], keys=True, classes=team)
|
||||
teams.append(this_team)
|
||||
return teams
|
||||
|
||||
def base_string(base):
|
||||
if base == 1:
|
||||
return "first"
|
||||
elif base == 2:
|
||||
return "second"
|
||||
elif base == 3:
|
||||
return "third"
|
||||
elif base == 4:
|
||||
return "fourth"
|
|
@ -453,6 +453,10 @@ async def watch_game(channel, game):
|
|||
if newgame.last_update[0]["defender"] != "":
|
||||
punc = ". "
|
||||
|
||||
if "fc_out" in newgame.last_update[0].keys():
|
||||
name, base_string = newgame.last_update[0]['fc_out']
|
||||
updatestring = f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value.format(name, base_string)} {newgame.last_update[0]['defender']}{punc}"
|
||||
else:
|
||||
updatestring = f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value} {newgame.last_update[0]['defender']}{punc}"
|
||||
if newgame.last_update[1] > 0:
|
||||
updatestring += f"{newgame.last_update[1]} runs scored!"
|
||||
|
@ -486,7 +490,7 @@ async def watch_game(channel, game):
|
|||
newgame.gamestate_update_full()
|
||||
|
||||
pause -= 1
|
||||
await asyncio.sleep(6)
|
||||
await asyncio.sleep(2)
|
||||
|
||||
title_string = f"{newgame.teams['away'].name} at {newgame.teams['home'].name} ended after {newgame.inning-1} innings"
|
||||
if (newgame.inning - 1) > newgame.max_innings: #if extra innings
|
||||
|
|
Loading…
Reference in New Issue
Block a user