Merge pull request #100 from esSteres/indev

give leagues their own pages
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Sakimori 2021-01-02 03:07:47 -05:00 committed by GitHub
commit c9a6c1d70f
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 142 additions and 157 deletions

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@ -11,6 +11,10 @@ socketio = SocketIO(app)
def index():
return render_template("index.html")
@app.route('/league')
def league():
return render_template("index.html", league=request.args['name'])
thread2 = threading.Thread(target=socketio.run,args=(app,'0.0.0.0'))
thread2.start()

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@ -1,50 +0,0 @@
<div class="header">
<div class="inning"></div>
<div class="weather"></div>
</div>
<div class="body">
<div class="teams">
<div class="team">
<div class="team_name away_name"></div>
<div class="score away_score"></div>
</div>
<div class="team">
<div class="team_name home_name"></div>
<div class="score home_score"></div>
</div>
</div>
<div class="info">
<div class="field">
<img class="base base_2" src=""/>
<div style="display: flex;">
<img class="base base_3" src=""/>
<img class="base base_1" src=""/>
</div>
</div>
<div class="outs">
<div class="outs_title">OUTS</div>
<div class="outs_count">
<img class="out" src=""/>
<img class="out" src=""/>
</div>
</div>
</div>
<div class="players">
<div class="player pitcher">
<div class="player_type">Pitcher:</div>
<div class="player_name pitcher_name"></div>
</div>
<div class="player batter">
<div class="player_type">Batter:</div>
<div class="player_name batter_name"></div>
</div>
</div>
<div class="update">
<div class="update_emoji"></div>
<div class="update_text"></div>
</div>
</div>
<div class="footer">
<div class="batting"></div>
<div class="leagueoruser"></div>
</div>

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@ -83,6 +83,8 @@ div, button {
min-width: 100px;
text-align: center;
border: none;
color: white;
text-decoration: none;
}
#selected_filter {

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@ -1,123 +1,147 @@
var socket = io.connect();
var lastupdate;
var grid;
$(document).ready(function (){
var socket = io.connect();
var lastupdate;
var grid = document.getElementById("container");
grid = document.getElementById("container")
socket.on('connect', function () {
socket.emit('recieved', { data: 'I\'m connected!' });
socket.emit('recieved', {});
});
socket.on("states_update", function (json) { //json is an object containing all game updates
socket.on("states_update", function (json) { //json is an object containing all game updates\
lastupdate = json;
updateGames(json, $('#selected_filter').text());
//get all leagues
leagues = []
for (var game of json) {
if (game.league != "" && !leagues.includes(game.league)) {
leagues.push(game.league)
}
}
//remove leagues no longer present
$('#filters .filter').each(function(index) {
if (!leagues.includes($(this).text())) {
if ($(this).attr('id') != 'selected_filter' && $(this).text() != "All") { //don't remove the currently selected filter or the "all" filter
$(this).remove();
}
} else {
leagues.splice(leagues.indexOf($(this).text()), 1);
}
})
// add leagues not already present
for (var league of leagues) { // we removed the entries that are already there in the loop above
$('#filters').append("<button class='filter'>"+league+"</button>");
}
//add click handlers to each filter
$('#filters .filter').each(function(index) {
$(this).click(function() {
if ($('#filters #selected_filter').text() == 'All') {
updateGames([], ""); // clear grid when switching off of All, to make games collapse to top
}
$('#filters #selected_filter').attr('id', '');
$(this).attr('id', 'selected_filter');
updateGames(lastupdate, $(this).text());
})
})
updateLeagues(json);
});
});
const updateGames = (json, filter) => {
const updateGames = (json, filter) => {
filterjson = [];
for (var game of json) {
if (game.league == filter || filter == "All") {
filterjson.push(game);
}
filterjson = [];
for (var game of json) {
if (game.league == filter || filter == "All") {
filterjson.push(game);
}
}
if (filterjson.length == 0) {
$('#footer div').html("No games right now. Why not head over to Discord and start one?");
} else {
$('#footer div').html("");
if (filterjson.length == 0) {
$('#footer div').html("No games right now. Why not head over to Discord and start one?");
} else {
$('#footer div').html("");
}
//replace games that have ended with empty slots
for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
if (grid.children[slotnum].className == "game" && !filterjson.some((x) => x.timestamp == grid.children[slotnum].timestamp)) {
grid.children[slotnum].className = "emptyslot";
grid.children[slotnum].timestamp = null;
grid.children[slotnum].innerHTML = "";
}
}
//replace games that have ended with empty slots
for (var game of filterjson) {
//updates game in list
for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
if (grid.children[slotnum].className == "game" && !filterjson.some((x) => x.timestamp == grid.children[slotnum].timestamp)) {
grid.children[slotnum].className = "emptyslot";
grid.children[slotnum].timestamp = null;
grid.children[slotnum].innerHTML = "";
}
}
for (var game of filterjson) {
//updates game in list
for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
if (grid.children[slotnum].timestamp == game.timestamp) {
insertGame(slotnum, game);
};
if (grid.children[slotnum].timestamp == game.timestamp) {
insertGame(slotnum, game);
};
//adds game to list if not there already
if (!Array.prototype.slice.call(grid.children).some((x) => x.timestamp == game.timestamp)) {
for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone
if (slotnum >= grid.children.length) {
for (var i = 0; i < 3; i ++) {
insertEmpty(grid);
}
}
if (grid.children[slotnum].className == "emptyslot") {
insertGame(slotnum, game);
break;
};
};
}
};
//remove last rows if not needed
while (grid.children[grid.children.length-1].className == "emptyslot" &&
grid.children[grid.children.length-2].className == "emptyslot" &&
grid.children[grid.children.length-3].className == "emptyslot" &&
grid.children.length > 3) {
for (var i = 0; i < 3; i++) {
grid.removeChild(grid.children[grid.children.length-1]);
}
//adds game to list if not there already
if (!Array.prototype.slice.call(grid.children).some((x) => x.timestamp == game.timestamp)) {
for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone
if (slotnum >= grid.children.length) {
for (var i = 0; i < 3; i ++) {
insertEmpty(grid);
}
}
if (grid.children[slotnum].className == "emptyslot") {
insertGame(slotnum, game);
break;
};
};
}
};
//remove last rows if not needed
while (grid.children[grid.children.length-1].className == "emptyslot" &&
grid.children[grid.children.length-2].className == "emptyslot" &&
grid.children[grid.children.length-3].className == "emptyslot" &&
grid.children.length > 3) {
for (var i = 0; i < 3; i++) {
grid.removeChild(grid.children[grid.children.length-1]);
}
}
}
const insertEmpty = (grid) => {
var newBox = document.createElement("DIV");
newBox.className = "emptyslot";
grid.appendChild(newBox);
}
const insertGame = (gridboxnum, game) => {
var thisBox = grid.children[gridboxnum];
thisBox.innerHTML = game.html;
thisBox.className = "game";
thisBox.timestamp = game.timestamp;
};
const updateLeagues = (games) => {
//get all leagues
var leagues = []
for (var game of games) {
if (game.league != "" && !leagues.includes(game.league)) {
leagues.push(game.league)
}
}
const insertEmpty = (grid) => {
newBox = document.createElement("DIV");
newBox.className = "emptyslot";
grid.appendChild(newBox);
//remove leagues no longer present
$('#filters .filter').each(function(index) {
if (!leagues.includes($(this).text())) {
if (this.id != 'selected_filter' && $(this).text() != "All") { //don't remove the currently selected filter or the "all" filter
$(this).remove();
}
} else {
leagues.splice(leagues.indexOf($(this).text()), 1);
}
})
// add leagues not already present
for (var league of leagues) { // we removed the entries that are already there in the loop above
var btn = document.createElement("BUTTON");
btn.className = "filter"
btn.innerHTML = league
$('#filters').append(btn);
}
const insertGame = (gridboxnum, game) => {
var thisBox = grid.children[gridboxnum];
thisBox.innerHTML = game.html;
thisBox.className = "game";
thisBox.timestamp = game.timestamp;
};
});
//add click handlers to each filter
$('#filters .filter').each(function(index) {
this.onclick = function() {
if ($('#filters #selected_filter').text() == 'All') {
updateGames([], ""); // clear grid when switching off of All, to make games collapse to top
}
$('#filters #selected_filter').attr('id', '');
this.id = 'selected_filter';
var search = new URLSearchParams();
search.append("name", this.textContent);
history.pushState({}, "", (this.textContent != 'All' ? "/league?" + search.toString() : "/"));
updateGames(lastupdate, this.textContent);
}
})
}
window.onpopstate = function(e) {
var searchparams = new URLSearchParams(window.location.search)
updateLeagues(lastupdate);
$('#filters #selected_filter').attr('id', '');
if (searchparams.has('name')) {
$('#filters .filter').each(function(i) { if (this.textContent == searchparams.get('name')) { this.id = 'selected_filter' }})
updateGames(lastupdate, searchparams.get('name'));
} else {
$('#filters .filter').each(function(i) { if (this.textContent == 'All') { this.id = 'selected_filter' }})
updateGames(lastupdate, "All");
}
}

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@ -1,5 +1,5 @@
{% macro base(number) -%}
{% if state.bases[number] %}/static/img/base_filled.png{% else %}/static/img/base_empty.png{% endif %}
src={% if state.bases[number] %}"/static/img/base_filled.png" alt="{{state.bases[number]}}"{% else %}"/static/img/base_empty.png"{% endif %}
{%- endmacro %}
{% macro out(number) -%}
{% if number <= state.outs %}/static/img/out_out.png{% else %}/static/img/out_in.png{% endif %}
@ -22,10 +22,10 @@
</div>
<div class="info">
<div class="field">
<img class="base base_2" src="{{ base(2) }}"/>
<img class="base base_2" {{ base(2) }}/>
<div style="display: flex;">
<img class="base base_3" src="{{ base(3) }}"/>
<img class="base base_1" src="{{ base(1) }}"/>
<img class="base base_3" {{ base(3) }}/>
<img class="base base_1" {{ base(1) }}/>
</div>
</div>
<div class="outs">

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@ -23,7 +23,8 @@
<h2 class="page_header">Join SIBR on <a href="https://discord.gg/UhAajY2NCW" class="link"><img src="static/discord.png" height="30"></a> to start your own games!</h2>
<div id="filters">
<div>Filter:</div>
<button class="filter" id="selected_filter">All</button>
<button class="filter" {% if not league %}id="selected_filter"{% endif %}>All</button>
{% if league %}<button class="filter" id="selected_filter">{{ league }}</button>{% endif %}
</div>
</div>
<section class="container" id="container">

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@ -1,4 +1,4 @@
import discord, json, math, os, roman, games, asyncio, random, main_controller, threading, time, leagues
import discord, json, math, os, roman, games, asyncio, random, main_controller, threading, time, leagues, urllib
import database as db
import onomancer as ono
from flask import Flask
@ -646,7 +646,11 @@ async def watch_game(channel, newgame, user = None, league = None):
discrim_string = "Unclaimed game."
state_init["is_league"] = False
await channel.send(f"{newgame.teams['away'].name} vs. {newgame.teams['home'].name}, starting at {config()['simmadome_url']}")
if league is not None:
league_ext = "league?name=" + urllib.parse.quote_plus(league)
else:
league_ext = ""
await channel.send(f"{newgame.teams['away'].name} vs. {newgame.teams['home'].name}, starting at {config()['simmadome_url']+league_ext}")
timestamp = str(time.time() * 1000.0)
gamesarray.append((newgame, channel, user, timestamp))