Merge pull request #100 from esSteres/indev
give leagues their own pages
This commit is contained in:
commit
c9a6c1d70f
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@ -11,6 +11,10 @@ socketio = SocketIO(app)
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def index():
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return render_template("index.html")
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@app.route('/league')
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def league():
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return render_template("index.html", league=request.args['name'])
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thread2 = threading.Thread(target=socketio.run,args=(app,'0.0.0.0'))
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thread2.start()
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@ -1,50 +0,0 @@
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<div class="header">
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<div class="inning"></div>
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<div class="weather"></div>
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</div>
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<div class="body">
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<div class="teams">
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<div class="team">
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<div class="team_name away_name"></div>
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<div class="score away_score"></div>
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</div>
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<div class="team">
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<div class="team_name home_name"></div>
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<div class="score home_score"></div>
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</div>
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</div>
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<div class="info">
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<div class="field">
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<img class="base base_2" src=""/>
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<div style="display: flex;">
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<img class="base base_3" src=""/>
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<img class="base base_1" src=""/>
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</div>
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</div>
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<div class="outs">
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<div class="outs_title">OUTS</div>
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<div class="outs_count">
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<img class="out" src=""/>
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<img class="out" src=""/>
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</div>
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</div>
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</div>
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<div class="players">
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<div class="player pitcher">
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<div class="player_type">Pitcher:</div>
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<div class="player_name pitcher_name"></div>
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</div>
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<div class="player batter">
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<div class="player_type">Batter:</div>
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<div class="player_name batter_name"></div>
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</div>
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</div>
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<div class="update">
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<div class="update_emoji"></div>
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<div class="update_text"></div>
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</div>
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</div>
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<div class="footer">
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<div class="batting"></div>
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<div class="leagueoruser"></div>
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</div>
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@ -83,6 +83,8 @@ div, button {
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min-width: 100px;
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text-align: center;
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border: none;
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color: white;
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text-decoration: none;
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}
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#selected_filter {
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224
static/loader.js
224
static/loader.js
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@ -1,123 +1,147 @@
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var socket = io.connect();
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var lastupdate;
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var grid;
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$(document).ready(function (){
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var socket = io.connect();
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var lastupdate;
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var grid = document.getElementById("container");
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grid = document.getElementById("container")
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socket.on('connect', function () {
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socket.emit('recieved', { data: 'I\'m connected!' });
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socket.emit('recieved', {});
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});
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socket.on("states_update", function (json) { //json is an object containing all game updates
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socket.on("states_update", function (json) { //json is an object containing all game updates\
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lastupdate = json;
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updateGames(json, $('#selected_filter').text());
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//get all leagues
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leagues = []
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for (var game of json) {
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if (game.league != "" && !leagues.includes(game.league)) {
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leagues.push(game.league)
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}
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}
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//remove leagues no longer present
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$('#filters .filter').each(function(index) {
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if (!leagues.includes($(this).text())) {
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if ($(this).attr('id') != 'selected_filter' && $(this).text() != "All") { //don't remove the currently selected filter or the "all" filter
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$(this).remove();
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}
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} else {
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leagues.splice(leagues.indexOf($(this).text()), 1);
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}
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})
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// add leagues not already present
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for (var league of leagues) { // we removed the entries that are already there in the loop above
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$('#filters').append("<button class='filter'>"+league+"</button>");
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}
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//add click handlers to each filter
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$('#filters .filter').each(function(index) {
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$(this).click(function() {
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if ($('#filters #selected_filter').text() == 'All') {
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updateGames([], ""); // clear grid when switching off of All, to make games collapse to top
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}
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$('#filters #selected_filter').attr('id', '');
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$(this).attr('id', 'selected_filter');
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updateGames(lastupdate, $(this).text());
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})
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})
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updateLeagues(json);
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});
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});
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const updateGames = (json, filter) => {
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const updateGames = (json, filter) => {
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filterjson = [];
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for (var game of json) {
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if (game.league == filter || filter == "All") {
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filterjson.push(game);
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}
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filterjson = [];
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for (var game of json) {
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if (game.league == filter || filter == "All") {
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filterjson.push(game);
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}
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}
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if (filterjson.length == 0) {
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$('#footer div').html("No games right now. Why not head over to Discord and start one?");
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} else {
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$('#footer div').html("");
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if (filterjson.length == 0) {
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$('#footer div').html("No games right now. Why not head over to Discord and start one?");
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} else {
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$('#footer div').html("");
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}
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//replace games that have ended with empty slots
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for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
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if (grid.children[slotnum].className == "game" && !filterjson.some((x) => x.timestamp == grid.children[slotnum].timestamp)) {
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grid.children[slotnum].className = "emptyslot";
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grid.children[slotnum].timestamp = null;
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grid.children[slotnum].innerHTML = "";
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}
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}
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//replace games that have ended with empty slots
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for (var game of filterjson) {
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//updates game in list
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for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
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if (grid.children[slotnum].className == "game" && !filterjson.some((x) => x.timestamp == grid.children[slotnum].timestamp)) {
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grid.children[slotnum].className = "emptyslot";
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grid.children[slotnum].timestamp = null;
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grid.children[slotnum].innerHTML = "";
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}
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}
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for (var game of filterjson) {
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//updates game in list
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for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
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if (grid.children[slotnum].timestamp == game.timestamp) {
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insertGame(slotnum, game);
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};
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if (grid.children[slotnum].timestamp == game.timestamp) {
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insertGame(slotnum, game);
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};
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//adds game to list if not there already
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if (!Array.prototype.slice.call(grid.children).some((x) => x.timestamp == game.timestamp)) {
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for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone
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if (slotnum >= grid.children.length) {
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for (var i = 0; i < 3; i ++) {
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insertEmpty(grid);
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}
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}
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if (grid.children[slotnum].className == "emptyslot") {
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insertGame(slotnum, game);
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break;
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};
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};
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}
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};
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//remove last rows if not needed
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while (grid.children[grid.children.length-1].className == "emptyslot" &&
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grid.children[grid.children.length-2].className == "emptyslot" &&
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grid.children[grid.children.length-3].className == "emptyslot" &&
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grid.children.length > 3) {
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for (var i = 0; i < 3; i++) {
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grid.removeChild(grid.children[grid.children.length-1]);
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}
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//adds game to list if not there already
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if (!Array.prototype.slice.call(grid.children).some((x) => x.timestamp == game.timestamp)) {
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for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone
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if (slotnum >= grid.children.length) {
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for (var i = 0; i < 3; i ++) {
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insertEmpty(grid);
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}
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}
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if (grid.children[slotnum].className == "emptyslot") {
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insertGame(slotnum, game);
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break;
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};
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};
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}
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};
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//remove last rows if not needed
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while (grid.children[grid.children.length-1].className == "emptyslot" &&
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grid.children[grid.children.length-2].className == "emptyslot" &&
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grid.children[grid.children.length-3].className == "emptyslot" &&
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grid.children.length > 3) {
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for (var i = 0; i < 3; i++) {
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grid.removeChild(grid.children[grid.children.length-1]);
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}
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}
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}
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const insertEmpty = (grid) => {
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var newBox = document.createElement("DIV");
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newBox.className = "emptyslot";
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grid.appendChild(newBox);
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}
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const insertGame = (gridboxnum, game) => {
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var thisBox = grid.children[gridboxnum];
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thisBox.innerHTML = game.html;
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thisBox.className = "game";
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thisBox.timestamp = game.timestamp;
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};
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const updateLeagues = (games) => {
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//get all leagues
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var leagues = []
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for (var game of games) {
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if (game.league != "" && !leagues.includes(game.league)) {
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leagues.push(game.league)
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}
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}
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const insertEmpty = (grid) => {
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newBox = document.createElement("DIV");
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newBox.className = "emptyslot";
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grid.appendChild(newBox);
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//remove leagues no longer present
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$('#filters .filter').each(function(index) {
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if (!leagues.includes($(this).text())) {
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if (this.id != 'selected_filter' && $(this).text() != "All") { //don't remove the currently selected filter or the "all" filter
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$(this).remove();
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}
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} else {
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leagues.splice(leagues.indexOf($(this).text()), 1);
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}
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})
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// add leagues not already present
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for (var league of leagues) { // we removed the entries that are already there in the loop above
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var btn = document.createElement("BUTTON");
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btn.className = "filter"
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btn.innerHTML = league
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$('#filters').append(btn);
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}
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const insertGame = (gridboxnum, game) => {
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var thisBox = grid.children[gridboxnum];
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thisBox.innerHTML = game.html;
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thisBox.className = "game";
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thisBox.timestamp = game.timestamp;
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};
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});
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//add click handlers to each filter
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$('#filters .filter').each(function(index) {
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this.onclick = function() {
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if ($('#filters #selected_filter').text() == 'All') {
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updateGames([], ""); // clear grid when switching off of All, to make games collapse to top
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}
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$('#filters #selected_filter').attr('id', '');
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this.id = 'selected_filter';
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var search = new URLSearchParams();
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search.append("name", this.textContent);
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history.pushState({}, "", (this.textContent != 'All' ? "/league?" + search.toString() : "/"));
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updateGames(lastupdate, this.textContent);
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}
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})
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}
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window.onpopstate = function(e) {
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var searchparams = new URLSearchParams(window.location.search)
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updateLeagues(lastupdate);
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$('#filters #selected_filter').attr('id', '');
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if (searchparams.has('name')) {
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$('#filters .filter').each(function(i) { if (this.textContent == searchparams.get('name')) { this.id = 'selected_filter' }})
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updateGames(lastupdate, searchparams.get('name'));
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} else {
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$('#filters .filter').each(function(i) { if (this.textContent == 'All') { this.id = 'selected_filter' }})
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updateGames(lastupdate, "All");
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}
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}
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@ -1,5 +1,5 @@
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{% macro base(number) -%}
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{% if state.bases[number] %}/static/img/base_filled.png{% else %}/static/img/base_empty.png{% endif %}
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src={% if state.bases[number] %}"/static/img/base_filled.png" alt="{{state.bases[number]}}"{% else %}"/static/img/base_empty.png"{% endif %}
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{%- endmacro %}
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{% macro out(number) -%}
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{% if number <= state.outs %}/static/img/out_out.png{% else %}/static/img/out_in.png{% endif %}
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@ -22,10 +22,10 @@
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</div>
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<div class="info">
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<div class="field">
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<img class="base base_2" src="{{ base(2) }}"/>
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<img class="base base_2" {{ base(2) }}/>
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<div style="display: flex;">
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<img class="base base_3" src="{{ base(3) }}"/>
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<img class="base base_1" src="{{ base(1) }}"/>
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<img class="base base_3" {{ base(3) }}/>
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<img class="base base_1" {{ base(1) }}/>
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</div>
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</div>
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<div class="outs">
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@ -23,7 +23,8 @@
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<h2 class="page_header">Join SIBR on <a href="https://discord.gg/UhAajY2NCW" class="link"><img src="static/discord.png" height="30"></a> to start your own games!</h2>
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<div id="filters">
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<div>Filter:</div>
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<button class="filter" id="selected_filter">All</button>
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<button class="filter" {% if not league %}id="selected_filter"{% endif %}>All</button>
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{% if league %}<button class="filter" id="selected_filter">{{ league }}</button>{% endif %}
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</div>
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</div>
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<section class="container" id="container">
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@ -1,4 +1,4 @@
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import discord, json, math, os, roman, games, asyncio, random, main_controller, threading, time, leagues
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import discord, json, math, os, roman, games, asyncio, random, main_controller, threading, time, leagues, urllib
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import database as db
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import onomancer as ono
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from flask import Flask
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@ -646,7 +646,11 @@ async def watch_game(channel, newgame, user = None, league = None):
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discrim_string = "Unclaimed game."
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state_init["is_league"] = False
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await channel.send(f"{newgame.teams['away'].name} vs. {newgame.teams['home'].name}, starting at {config()['simmadome_url']}")
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if league is not None:
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league_ext = "league?name=" + urllib.parse.quote_plus(league)
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else:
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league_ext = ""
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await channel.send(f"{newgame.teams['away'].name} vs. {newgame.teams['home'].name}, starting at {config()['simmadome_url']+league_ext}")
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timestamp = str(time.time() * 1000.0)
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gamesarray.append((newgame, channel, user, timestamp))
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