plugged in the stolen base success modifier from the config
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4
games.py
4
games.py
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@ -9,7 +9,7 @@ def config():
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"default_length" : 3,
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"stlat_weights" : {
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"batting_stars" : 1, #batting
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"pitching_stars" : 1, #pitching
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"pitching_stars" : 0.8, #pitching
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"baserunning_stars" : 1, #baserunning
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"defense_stars" : 1 #defense
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},
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@ -280,7 +280,7 @@ class game(object):
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defender = random.choice(defense_team.lineup) #excludes pitcher
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run_stat = random_star_gen("baserunning_stars", baserunner)
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def_stat = random_star_gen("defense_stars", defender)
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run_roll = random.gauss(2*math.erf((run_stat-def_stat)/4)-1,3)
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run_roll = random.gauss(2*math.erf((run_stat-def_stat)/4)-1,3)*config()["stolen_base_success_mod"]
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if start_base == 2:
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run_roll = run_roll * .9 #stealing third is harder
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if run_roll < 1:
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