Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Eli 2020-12-27 04:03:41 -05:00
commit ee61e9a923
3 changed files with 134 additions and 50 deletions

View File

@ -62,7 +62,8 @@ def initialcheck():
counter integer PRIMARY KEY, counter integer PRIMARY KEY,
name text NOT NULL, name text NOT NULL,
team_json_string text NOT NULL, team_json_string text NOT NULL,
timestamp text NOT NULL timestamp text NOT NULL,
owner_id integer
); """ ); """
if conn is not None: if conn is not None:
@ -190,14 +191,14 @@ def get_user_player(user):
conn.close() conn.close()
return player return player
def save_team(name, team_json_string): def save_team(name, team_json_string, user_id):
conn = create_connection() conn = create_connection()
try: try:
if conn is not None: if conn is not None:
c = conn.cursor() c = conn.cursor()
store_string = """ INSERT INTO teams(name, team_json_string, timestamp) store_string = """ INSERT INTO teams(name, team_json_string, timestamp, owner_id)
VALUES (?,?, ?) """ VALUES (?,?, ?, ?) """
c.execute(store_string, (re.sub('[^A-Za-z0-9 ]+', '', name), team_json_string, datetime.datetime.now(datetime.timezone.utc))) #this regex removes all non-standard characters c.execute(store_string, (re.sub('[^A-Za-z0-9 ]+', '', name), team_json_string, datetime.datetime.now(datetime.timezone.utc), user_id)) #this regex removes all non-standard characters
conn.commit() conn.commit()
conn.close() conn.close()
return True return True

View File

@ -26,7 +26,7 @@ class appearance_outcomes(Enum):
strikeoutswinging = "strikes out swinging." strikeoutswinging = "strikes out swinging."
groundout = "grounds out to" groundout = "grounds out to"
flyout = "flies out to" flyout = "flies out to"
fielderschoice = "reaches on fielder's choice." fielderschoice = "reaches on fielder's choice. {} is out at {} base." #requires .format(player, base_string)
doubleplay = "grounds into a double play!" doubleplay = "grounds into a double play!"
sacrifice = "hits a sacrifice fly towards" sacrifice = "hits a sacrifice fly towards"
walk = "draws a walk." walk = "draws a walk."
@ -182,19 +182,28 @@ class game(object):
else: else:
outcome["text"] = appearance_outcomes.walk outcome["text"] = appearance_outcomes.walk
if self.bases[1] is not None and hitnum < -1.3 and self.outs != 2: if self.bases[1] is not None and hitnum < -2 and self.outs != 2:
outcome["text"] = appearance_outcomes.doubleplay outcome["text"] = appearance_outcomes.doubleplay
outcome["defender"] = "" outcome["defender"] = ""
for base in self.bases.values(): #for base in self.bases.values():
if base is not None: #if base is not None:
fc_flag = True #fc_flag = True
if fc_flag and self.outs < 2: runners = [(0,self.get_batter())]
if 0 <= hitnum and hitnum < 1.5: for base in range(1,4):
if self.bases[base] == None:
break
runners.append((base, self.bases[base]))
outcome["runners"] = runners #list of consecutive baserunners: (base number, player object)
if self.outs < 2 and len(runners) > 1: #fielder's choice replaces not great groundouts if any forceouts are present
def_stat = random_star_gen("defense_stars", defender)
if -1.5 <= hitnum and hitnum < -0.5: #poorly hit groundouts
outcome["text"] = appearance_outcomes.fielderschoice outcome["text"] = appearance_outcomes.fielderschoice
outcome["defender"] = "" outcome["defender"] = ""
elif 2.5 <= hitnum:
if 2.5 <= hitnum and self.outs < 2: #well hit flyouts can lead to sacrifice flies/advanced runners
if self.bases[2] is not None or self.bases[3] is not None: if self.bases[2] is not None or self.bases[3] is not None:
outcome["advance"] = True outcome["advance"] = True
else: else:
@ -230,22 +239,50 @@ class game(object):
self.bases[3] = None self.bases[3] = None
runs = 1 runs = 1
if self.bases[2] is not None: if self.bases[2] is not None:
run_roll = random.gauss(math.erf(random_star_gen("baserunning_stars", self.bases[2])-def_stat)-.5,1.5) run_roll = random.gauss(2*math.erf((random_star_gen("baserunning_stars", self.bases[2])-def_stat)/4)-1,3)
if run_roll > 0: if run_roll > 2:
self.bases[3] = self.bases[2] self.bases[3] = self.bases[2]
self.bases[2] = None self.bases[2] = None
return runs return runs
elif outcome["text"] == appearance_outcomes.fielderschoice: elif outcome["text"] == appearance_outcomes.fielderschoice:
for base in range(3, 0, -1): furthest_base, runner = outcome["runners"].pop() #get furthest baserunner
if self.bases[base] is not None: self.bases[furthest_base] = None
self.fc_out = self.bases[base] outcome["fc_out"] = (runner.name, base_string(furthest_base+1)) #runner thrown out
for movebase in range(base,1,-1): for index in range(0,len(outcome["runners"])):
self.bases[movebase] = self.bases[movebase-1] base, this_runner = outcome["runners"].pop()
break self.bases[base+1] = this_runner #includes batter, at base 0
self.bases[1] = self.get_batter() if self.bases[3] is not None and furthest_base == 1: #fielders' choice with runners on the corners
self.bases[3] = None
return 1
return 0 return 0
elif outcome["text"] == appearance_outcomes.groundout or outcome["text"] == appearance_outcomes.doubleplay:
runs = 0
if self.bases[3] is not None:
runs += 1
self.bases[3] = None
if self.bases[2] is not None:
run_roll = random.gauss(2*math.erf((random_star_gen("baserunning_stars", self.bases[2])-def_stat)/4)-1,3)
if run_roll > 1.5:
self.bases[3] = self.bases[2]
self.bases[2] = None
if self.bases[1] is not None: #double plays set this to None before this call
run_roll = random.gauss(2*math.erf((random_star_gen("baserunning_stars", self.bases[1])-def_stat)/4)-1,3)
if run_roll < 2 or self.bases[2] is not None: #if runner can't make it or if baserunner blocking on second, convert to fielder's choice
outcome["text"] == appearance_outcomes.fielderschoice
runners = [(0,self.get_batter())]
for base in range(1,4):
if self.bases[base] == None:
break
runners.append((base, self.bases[base]))
outcome["runners"] = runners #rebuild consecutive runners
return runs + self.baserunner_check(defender, outcome) #run again as fielder's choice instead
else:
self.bases[2] = self.bases[1]
self.bases[1] = None
return runs
elif outcome["ishit"]: elif outcome["ishit"]:
runs = 0 runs = 0
if outcome["text"] == appearance_outcomes.single: if outcome["text"] == appearance_outcomes.single:
@ -354,15 +391,20 @@ class game(object):
self.get_pitcher().game_stats["outs_pitched"] += 2 self.get_pitcher().game_stats["outs_pitched"] += 2
self.outs += 2 self.outs += 2
self.bases[1] = None self.bases[1] = None
if self.outs < 3:
scores_to_add += self.baserunner_check(defender, result)
self.get_batter().game_stats["rbis"] -= scores_to_add #remove the fake rbi from the player in advance
elif result["text"] == appearance_outcomes.fielderschoice: elif result["text"] == appearance_outcomes.fielderschoice or result["text"] == appearance_outcomes.groundout:
self.get_pitcher().game_stats["outs_pitched"] += 1 self.get_pitcher().game_stats["outs_pitched"] += 1
self.outs += 1 self.outs += 1
if self.outs < 3:
scores_to_add += self.baserunner_check(defender, result) scores_to_add += self.baserunner_check(defender, result)
elif "advance" in result.keys(): elif "advance" in result.keys():
self.get_pitcher().game_stats["outs_pitched"] += 1 self.get_pitcher().game_stats["outs_pitched"] += 1
self.outs += 1 self.outs += 1
if self.outs < 3:
if self.bases[3] is not None: if self.bases[3] is not None:
self.get_batter().game_stats["sacrifices"] += 1 self.get_batter().game_stats["sacrifices"] += 1
scores_to_add += self.baserunner_check(defender, result) scores_to_add += self.baserunner_check(defender, result)
@ -479,11 +521,11 @@ def get_team(name):
except: except:
return None return None
def save_team(this_team): def save_team(this_team, user_id):
try: try:
this_team.prepare_for_save() this_team.prepare_for_save()
team_json_string = jsonpickle.encode(this_team, keys=True) team_json_string = jsonpickle.encode(this_team, keys=True)
db.save_team(this_team.name, team_json_string) db.save_team(this_team.name, team_json_string, user_id)
return True return True
except: except:
return None return None
@ -501,3 +543,13 @@ def search_team(search_term):
this_team = jsonpickle.decode(team_pickle[0], keys=True, classes=team) this_team = jsonpickle.decode(team_pickle[0], keys=True, classes=team)
teams.append(this_team) teams.append(this_team)
return teams return teams
def base_string(base):
if base == 1:
return "first"
elif base == 2:
return "second"
elif base == 3:
return "third"
elif base == 4:
return "fourth"

View File

@ -28,6 +28,17 @@ Our avatar was graciously provided to us, with permission, by @HetreaSky on Twit
""" """
await msg.channel.send(text) await msg.channel.send(text)
class CountActiveGamesCommand(Command):
name = "countactivegames"
template = ""
description = ""
def isauthorized(self, user):
return user.id in config()["owners"]
async def execute(self, msg, command):
await msg.channel.send(f"There's {len(gamesarray)} active games right now, boss.")
class RomanCommand(Command): class RomanCommand(Command):
name = "roman" name = "roman"
template = "m;roman [number]" template = "m;roman [number]"
@ -98,10 +109,7 @@ class StartGameCommand(Command):
- the third is the number of innings, which must be greater than 2.""" - the third is the number of innings, which must be greater than 2."""
async def execute(self, msg, command): async def execute(self, msg, command):
if len(gamesarray) > 45: if config()["game_freeze"]:
await msg.channel.send("We're running 45 games and we doubt Discord will be happy with any more. These edit requests don't come cheap.")
return
elif config()["game_freeze"]:
await msg.channel.send("Patch incoming. We're not allowing new games right now.") await msg.channel.send("Patch incoming. We're not allowing new games right now.")
return return
@ -126,7 +134,15 @@ class StartGameCommand(Command):
if team1 is not None and team2 is not None: if team1 is not None and team2 is not None:
game = games.game(msg.author.name, team1, team2, length=innings) game = games.game(msg.author.name, team1, team2, length=innings)
game_task = asyncio.create_task(watch_game(msg.channel, game)) channel = msg.channel
user_mention = msg.author.mention
await msg.delete()
if len(gamesarray) >= 45:
await channel.send(f"We're running 45 games right now, and Discord probably isn't very pleased about it. You're at #{len(gamesqueue)+1} in the list.\nWe'll ping you when it's ready, chief.")
gamesqueue.append((channel, game, user_mention))
return
game_task = asyncio.create_task(watch_game(channel, game))
await game_task await game_task
class SetupGameCommand(Command): class SetupGameCommand(Command):
@ -143,7 +159,7 @@ class SetupGameCommand(Command):
return return
for game in gamesarray: for game in gamesarray:
if game[0].name == msg.author.name: if game.name == msg.author.name:
await msg.channel.send("You've already got a game in progress! Wait a tick, boss.") await msg.channel.send("You've already got a game in progress! Wait a tick, boss.")
return return
try: try:
@ -236,6 +252,7 @@ class HelpCommand(Command):
commands = [ commands = [
IntroduceCommand(), IntroduceCommand(),
CountActiveGamesCommand(),
IdolizeCommand(), IdolizeCommand(),
ShowIdolCommand(), ShowIdolCommand(),
ShowPlayerCommand(), ShowPlayerCommand(),
@ -252,6 +269,7 @@ commands = [
client = discord.Client() client = discord.Client()
gamesarray = [] gamesarray = []
gamesqueue = []
setupmessages = {} setupmessages = {}
def config(): def config():
@ -473,11 +491,7 @@ async def watch_game(channel, game):
await asyncio.sleep(1) await asyncio.sleep(1)
await embed.pin() await embed.pin()
await asyncio.sleep(1) await asyncio.sleep(1)
use_emoji_names = True gamesarray.append(newgame)
for game in gamesarray:
if game[1]:
use_emoji_names = False
gamesarray.append((newgame,use_emoji_names))
pause = 0 pause = 0
top_of_inning = True top_of_inning = True
victory_lap = False victory_lap = False
@ -525,6 +539,10 @@ async def watch_game(channel, game):
if newgame.last_update[0]["defender"] != "": if newgame.last_update[0]["defender"] != "":
punc = ". " punc = ". "
if "fc_out" in newgame.last_update[0].keys():
name, base_string = newgame.last_update[0]['fc_out']
updatestring = f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value.format(name, base_string)} {newgame.last_update[0]['defender']}{punc}"
else:
updatestring = f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value} {newgame.last_update[0]['defender']}{punc}" updatestring = f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value} {newgame.last_update[0]['defender']}{punc}"
if newgame.last_update[1] > 0: if newgame.last_update[1] > 0:
updatestring += f"{newgame.last_update[1]} runs scored!" updatestring += f"{newgame.last_update[1]} runs scored!"
@ -560,9 +578,9 @@ async def watch_game(channel, game):
pause -= 1 pause -= 1
await asyncio.sleep(6) await asyncio.sleep(6)
title_string = f"{newgame.teams['away'].name} at {newgame.teams['home'].name} ended after {newgame.inning} innings" title_string = f"{newgame.teams['away'].name} at {newgame.teams['home'].name} ended after {newgame.inning-1} innings"
if newgame.inning > (newgame.max_innings - 1): #if extra innings if (newgame.inning - 1) > newgame.max_innings: #if extra innings
title_string += f" with {newgame.inning - (newgame.max_innings-1)} extra innings." title_string += f" with {newgame.inning - (newgame.max_innings+1)} extra innings."
else: else:
title_string += "." title_string += "."
@ -584,9 +602,20 @@ async def watch_game(channel, game):
await embed.edit(content=None, embed=final_embed) await embed.edit(content=None, embed=final_embed)
await embed.unpin() await embed.unpin()
gamesarray.pop(gamesarray.index((newgame,use_emoji_names))) #cleanup is important! gamesarray.pop(gamesarray.index(newgame)) #cleanup is important!
newgame.add_stats() newgame.add_stats()
del newgame del newgame
if len(gamesqueue) > 0:
channel, game, user_mention = gamesqueue.pop(0)
queue_task = asyncio.create_task(play_from_queue(channel, game, user_mention))
await queue_task
async def play_from_queue(channel, game, user_mention):
await channel.send(f"{user_mention}, your game's ready.")
game_task = asyncio.create_task(watch_game(channel, game))
await game_task
def build_team_embed(team): def build_team_embed(team):
embed = discord.Embed(color=discord.Color.purple(), title=team.name) embed = discord.Embed(color=discord.Color.purple(), title=team.name)
@ -652,7 +681,7 @@ async def save_team_batch(message, command):
react, user = await client.wait_for('reaction_add', timeout=20.0, check=react_check) react, user = await client.wait_for('reaction_add', timeout=20.0, check=react_check)
if react.emoji == "👍": if react.emoji == "👍":
await message.channel.send("You got it, chief. Saving now.") await message.channel.send("You got it, chief. Saving now.")
games.save_team(newteam) games.save_team(newteam, message.author.id)
await message.channel.send("Saved! Thank you for flying Air Matteo. We hope you had a pleasant data entry.") await message.channel.send("Saved! Thank you for flying Air Matteo. We hope you had a pleasant data entry.")
return return
elif react.emoji == "👎": elif react.emoji == "👎":
@ -698,8 +727,10 @@ async def team_pages(msg, all_teams, search_term=None):
react, user = await client.wait_for('reaction_add', timeout=60.0, check=react_check) react, user = await client.wait_for('reaction_add', timeout=60.0, check=react_check)
if react.emoji == "" and current_page > 0: if react.emoji == "" and current_page > 0:
current_page -= 1 current_page -= 1
await react.remove(user)
elif react.emoji == "" and current_page < (page_max-1): elif react.emoji == "" and current_page < (page_max-1):
current_page += 1 current_page += 1
await react.remove(user)
await teams_list.edit(embed=pages[current_page]) await teams_list.edit(embed=pages[current_page])
except asyncio.TimeoutError: except asyncio.TimeoutError:
return return