Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
ee61e9a923
11
database.py
11
database.py
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@ -62,7 +62,8 @@ def initialcheck():
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counter integer PRIMARY KEY,
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name text NOT NULL,
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team_json_string text NOT NULL,
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timestamp text NOT NULL
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timestamp text NOT NULL,
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owner_id integer
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); """
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if conn is not None:
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@ -190,14 +191,14 @@ def get_user_player(user):
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conn.close()
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return player
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def save_team(name, team_json_string):
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def save_team(name, team_json_string, user_id):
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conn = create_connection()
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try:
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if conn is not None:
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c = conn.cursor()
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store_string = """ INSERT INTO teams(name, team_json_string, timestamp)
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VALUES (?,?, ?) """
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c.execute(store_string, (re.sub('[^A-Za-z0-9 ]+', '', name), team_json_string, datetime.datetime.now(datetime.timezone.utc))) #this regex removes all non-standard characters
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store_string = """ INSERT INTO teams(name, team_json_string, timestamp, owner_id)
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VALUES (?,?, ?, ?) """
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c.execute(store_string, (re.sub('[^A-Za-z0-9 ]+', '', name), team_json_string, datetime.datetime.now(datetime.timezone.utc), user_id)) #this regex removes all non-standard characters
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conn.commit()
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conn.close()
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return True
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92
games.py
92
games.py
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@ -26,7 +26,7 @@ class appearance_outcomes(Enum):
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strikeoutswinging = "strikes out swinging."
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groundout = "grounds out to"
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flyout = "flies out to"
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fielderschoice = "reaches on fielder's choice."
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fielderschoice = "reaches on fielder's choice. {} is out at {} base." #requires .format(player, base_string)
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doubleplay = "grounds into a double play!"
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sacrifice = "hits a sacrifice fly towards"
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walk = "draws a walk."
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@ -182,19 +182,28 @@ class game(object):
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else:
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outcome["text"] = appearance_outcomes.walk
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if self.bases[1] is not None and hitnum < -1.3 and self.outs != 2:
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if self.bases[1] is not None and hitnum < -2 and self.outs != 2:
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outcome["text"] = appearance_outcomes.doubleplay
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outcome["defender"] = ""
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for base in self.bases.values():
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if base is not None:
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fc_flag = True
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#for base in self.bases.values():
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#if base is not None:
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#fc_flag = True
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if fc_flag and self.outs < 2:
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if 0 <= hitnum and hitnum < 1.5:
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runners = [(0,self.get_batter())]
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for base in range(1,4):
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if self.bases[base] == None:
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break
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runners.append((base, self.bases[base]))
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outcome["runners"] = runners #list of consecutive baserunners: (base number, player object)
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if self.outs < 2 and len(runners) > 1: #fielder's choice replaces not great groundouts if any forceouts are present
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def_stat = random_star_gen("defense_stars", defender)
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if -1.5 <= hitnum and hitnum < -0.5: #poorly hit groundouts
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outcome["text"] = appearance_outcomes.fielderschoice
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outcome["defender"] = ""
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elif 2.5 <= hitnum:
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if 2.5 <= hitnum and self.outs < 2: #well hit flyouts can lead to sacrifice flies/advanced runners
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if self.bases[2] is not None or self.bases[3] is not None:
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outcome["advance"] = True
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else:
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@ -230,22 +239,50 @@ class game(object):
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self.bases[3] = None
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runs = 1
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if self.bases[2] is not None:
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run_roll = random.gauss(math.erf(random_star_gen("baserunning_stars", self.bases[2])-def_stat)-.5,1.5)
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if run_roll > 0:
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run_roll = random.gauss(2*math.erf((random_star_gen("baserunning_stars", self.bases[2])-def_stat)/4)-1,3)
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if run_roll > 2:
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self.bases[3] = self.bases[2]
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self.bases[2] = None
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return runs
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elif outcome["text"] == appearance_outcomes.fielderschoice:
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for base in range(3, 0, -1):
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if self.bases[base] is not None:
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self.fc_out = self.bases[base]
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for movebase in range(base,1,-1):
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self.bases[movebase] = self.bases[movebase-1]
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break
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self.bases[1] = self.get_batter()
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furthest_base, runner = outcome["runners"].pop() #get furthest baserunner
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self.bases[furthest_base] = None
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outcome["fc_out"] = (runner.name, base_string(furthest_base+1)) #runner thrown out
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for index in range(0,len(outcome["runners"])):
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base, this_runner = outcome["runners"].pop()
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self.bases[base+1] = this_runner #includes batter, at base 0
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if self.bases[3] is not None and furthest_base == 1: #fielders' choice with runners on the corners
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self.bases[3] = None
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return 1
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return 0
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elif outcome["text"] == appearance_outcomes.groundout or outcome["text"] == appearance_outcomes.doubleplay:
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runs = 0
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if self.bases[3] is not None:
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runs += 1
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self.bases[3] = None
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if self.bases[2] is not None:
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run_roll = random.gauss(2*math.erf((random_star_gen("baserunning_stars", self.bases[2])-def_stat)/4)-1,3)
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if run_roll > 1.5:
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self.bases[3] = self.bases[2]
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self.bases[2] = None
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if self.bases[1] is not None: #double plays set this to None before this call
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run_roll = random.gauss(2*math.erf((random_star_gen("baserunning_stars", self.bases[1])-def_stat)/4)-1,3)
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if run_roll < 2 or self.bases[2] is not None: #if runner can't make it or if baserunner blocking on second, convert to fielder's choice
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outcome["text"] == appearance_outcomes.fielderschoice
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runners = [(0,self.get_batter())]
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for base in range(1,4):
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if self.bases[base] == None:
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break
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runners.append((base, self.bases[base]))
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outcome["runners"] = runners #rebuild consecutive runners
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return runs + self.baserunner_check(defender, outcome) #run again as fielder's choice instead
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else:
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self.bases[2] = self.bases[1]
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self.bases[1] = None
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return runs
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elif outcome["ishit"]:
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runs = 0
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if outcome["text"] == appearance_outcomes.single:
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@ -354,15 +391,20 @@ class game(object):
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self.get_pitcher().game_stats["outs_pitched"] += 2
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self.outs += 2
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self.bases[1] = None
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if self.outs < 3:
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scores_to_add += self.baserunner_check(defender, result)
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self.get_batter().game_stats["rbis"] -= scores_to_add #remove the fake rbi from the player in advance
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elif result["text"] == appearance_outcomes.fielderschoice:
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elif result["text"] == appearance_outcomes.fielderschoice or result["text"] == appearance_outcomes.groundout:
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self.get_pitcher().game_stats["outs_pitched"] += 1
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self.outs += 1
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if self.outs < 3:
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scores_to_add += self.baserunner_check(defender, result)
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elif "advance" in result.keys():
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self.get_pitcher().game_stats["outs_pitched"] += 1
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self.outs += 1
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if self.outs < 3:
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if self.bases[3] is not None:
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self.get_batter().game_stats["sacrifices"] += 1
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scores_to_add += self.baserunner_check(defender, result)
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@ -479,11 +521,11 @@ def get_team(name):
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except:
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return None
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def save_team(this_team):
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def save_team(this_team, user_id):
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try:
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this_team.prepare_for_save()
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team_json_string = jsonpickle.encode(this_team, keys=True)
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db.save_team(this_team.name, team_json_string)
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db.save_team(this_team.name, team_json_string, user_id)
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return True
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except:
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return None
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@ -501,3 +543,13 @@ def search_team(search_term):
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this_team = jsonpickle.decode(team_pickle[0], keys=True, classes=team)
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teams.append(this_team)
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return teams
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def base_string(base):
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if base == 1:
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return "first"
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elif base == 2:
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return "second"
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elif base == 3:
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return "third"
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elif base == 4:
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return "fourth"
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@ -28,6 +28,17 @@ Our avatar was graciously provided to us, with permission, by @HetreaSky on Twit
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"""
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await msg.channel.send(text)
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class CountActiveGamesCommand(Command):
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name = "countactivegames"
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template = ""
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description = ""
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def isauthorized(self, user):
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return user.id in config()["owners"]
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async def execute(self, msg, command):
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await msg.channel.send(f"There's {len(gamesarray)} active games right now, boss.")
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class RomanCommand(Command):
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name = "roman"
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template = "m;roman [number]"
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@ -98,10 +109,7 @@ class StartGameCommand(Command):
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- the third is the number of innings, which must be greater than 2."""
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async def execute(self, msg, command):
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if len(gamesarray) > 45:
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await msg.channel.send("We're running 45 games and we doubt Discord will be happy with any more. These edit requests don't come cheap.")
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return
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elif config()["game_freeze"]:
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if config()["game_freeze"]:
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await msg.channel.send("Patch incoming. We're not allowing new games right now.")
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return
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@ -126,7 +134,15 @@ class StartGameCommand(Command):
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if team1 is not None and team2 is not None:
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game = games.game(msg.author.name, team1, team2, length=innings)
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game_task = asyncio.create_task(watch_game(msg.channel, game))
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channel = msg.channel
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user_mention = msg.author.mention
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await msg.delete()
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if len(gamesarray) >= 45:
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await channel.send(f"We're running 45 games right now, and Discord probably isn't very pleased about it. You're at #{len(gamesqueue)+1} in the list.\nWe'll ping you when it's ready, chief.")
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gamesqueue.append((channel, game, user_mention))
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return
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game_task = asyncio.create_task(watch_game(channel, game))
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await game_task
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class SetupGameCommand(Command):
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@ -143,7 +159,7 @@ class SetupGameCommand(Command):
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return
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for game in gamesarray:
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if game[0].name == msg.author.name:
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if game.name == msg.author.name:
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await msg.channel.send("You've already got a game in progress! Wait a tick, boss.")
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return
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try:
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@ -236,6 +252,7 @@ class HelpCommand(Command):
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commands = [
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IntroduceCommand(),
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CountActiveGamesCommand(),
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IdolizeCommand(),
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ShowIdolCommand(),
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ShowPlayerCommand(),
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@ -252,6 +269,7 @@ commands = [
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client = discord.Client()
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gamesarray = []
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gamesqueue = []
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setupmessages = {}
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def config():
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@ -473,11 +491,7 @@ async def watch_game(channel, game):
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await asyncio.sleep(1)
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await embed.pin()
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await asyncio.sleep(1)
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use_emoji_names = True
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for game in gamesarray:
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if game[1]:
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use_emoji_names = False
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gamesarray.append((newgame,use_emoji_names))
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gamesarray.append(newgame)
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pause = 0
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top_of_inning = True
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victory_lap = False
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@ -525,6 +539,10 @@ async def watch_game(channel, game):
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if newgame.last_update[0]["defender"] != "":
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punc = ". "
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if "fc_out" in newgame.last_update[0].keys():
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name, base_string = newgame.last_update[0]['fc_out']
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updatestring = f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value.format(name, base_string)} {newgame.last_update[0]['defender']}{punc}"
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else:
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updatestring = f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value} {newgame.last_update[0]['defender']}{punc}"
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if newgame.last_update[1] > 0:
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updatestring += f"{newgame.last_update[1]} runs scored!"
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@ -560,9 +578,9 @@ async def watch_game(channel, game):
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pause -= 1
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await asyncio.sleep(6)
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title_string = f"{newgame.teams['away'].name} at {newgame.teams['home'].name} ended after {newgame.inning} innings"
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if newgame.inning > (newgame.max_innings - 1): #if extra innings
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title_string += f" with {newgame.inning - (newgame.max_innings-1)} extra innings."
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title_string = f"{newgame.teams['away'].name} at {newgame.teams['home'].name} ended after {newgame.inning-1} innings"
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if (newgame.inning - 1) > newgame.max_innings: #if extra innings
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title_string += f" with {newgame.inning - (newgame.max_innings+1)} extra innings."
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else:
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title_string += "."
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@ -584,9 +602,20 @@ async def watch_game(channel, game):
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await embed.edit(content=None, embed=final_embed)
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await embed.unpin()
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gamesarray.pop(gamesarray.index((newgame,use_emoji_names))) #cleanup is important!
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gamesarray.pop(gamesarray.index(newgame)) #cleanup is important!
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newgame.add_stats()
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del newgame
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if len(gamesqueue) > 0:
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channel, game, user_mention = gamesqueue.pop(0)
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queue_task = asyncio.create_task(play_from_queue(channel, game, user_mention))
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await queue_task
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async def play_from_queue(channel, game, user_mention):
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await channel.send(f"{user_mention}, your game's ready.")
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game_task = asyncio.create_task(watch_game(channel, game))
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await game_task
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def build_team_embed(team):
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embed = discord.Embed(color=discord.Color.purple(), title=team.name)
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@ -652,7 +681,7 @@ async def save_team_batch(message, command):
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react, user = await client.wait_for('reaction_add', timeout=20.0, check=react_check)
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if react.emoji == "👍":
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await message.channel.send("You got it, chief. Saving now.")
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games.save_team(newteam)
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games.save_team(newteam, message.author.id)
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await message.channel.send("Saved! Thank you for flying Air Matteo. We hope you had a pleasant data entry.")
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return
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elif react.emoji == "👎":
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@ -698,8 +727,10 @@ async def team_pages(msg, all_teams, search_term=None):
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react, user = await client.wait_for('reaction_add', timeout=60.0, check=react_check)
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if react.emoji == "◀" and current_page > 0:
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current_page -= 1
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await react.remove(user)
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elif react.emoji == "▶" and current_page < (page_max-1):
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current_page += 1
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await react.remove(user)
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await teams_list.edit(embed=pages[current_page])
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except asyncio.TimeoutError:
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return
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|
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Loading…
Reference in New Issue
Block a user