import asyncio import logging import random import engineio from . import client from . import exceptions from . import packet default_logger = logging.getLogger('socketio.client') class AsyncClient(client.Client): """A Socket.IO client for asyncio. This class implements a fully compliant Socket.IO web client with support for websocket and long-polling transports. :param reconnection: ``True`` if the client should automatically attempt to reconnect to the server after an interruption, or ``False`` to not reconnect. The default is ``True``. :param reconnection_attempts: How many reconnection attempts to issue before giving up, or 0 for infinity attempts. The default is 0. :param reconnection_delay: How long to wait in seconds before the first reconnection attempt. Each successive attempt doubles this delay. :param reconnection_delay_max: The maximum delay between reconnection attempts. :param randomization_factor: Randomization amount for each delay between reconnection attempts. The default is 0.5, which means that each delay is randomly adjusted by +/- 50%. :param logger: To enable logging set to ``True`` or pass a logger object to use. To disable logging set to ``False``. The default is ``False``. Note that fatal errors are logged even when ``logger`` is ``False``. :param json: An alternative json module to use for encoding and decoding packets. Custom json modules must have ``dumps`` and ``loads`` functions that are compatible with the standard library versions. The Engine.IO configuration supports the following settings: :param request_timeout: A timeout in seconds for requests. The default is 5 seconds. :param http_session: an initialized ``requests.Session`` object to be used when sending requests to the server. Use it if you need to add special client options such as proxy servers, SSL certificates, etc. :param ssl_verify: ``True`` to verify SSL certificates, or ``False`` to skip SSL certificate verification, allowing connections to servers with self signed certificates. The default is ``True``. :param engineio_logger: To enable Engine.IO logging set to ``True`` or pass a logger object to use. To disable logging set to ``False``. The default is ``False``. Note that fatal errors are logged even when ``engineio_logger`` is ``False``. """ def is_asyncio_based(self): return True async def connect(self, url, headers={}, transports=None, namespaces=None, socketio_path='socket.io'): """Connect to a Socket.IO server. :param url: The URL of the Socket.IO server. It can include custom query string parameters if required by the server. :param headers: A dictionary with custom headers to send with the connection request. :param transports: The list of allowed transports. Valid transports are ``'polling'`` and ``'websocket'``. If not given, the polling transport is connected first, then an upgrade to websocket is attempted. :param namespaces: The namespaces to connect as a string or list of strings. If not given, the namespaces that have registered event handlers are connected. :param socketio_path: The endpoint where the Socket.IO server is installed. The default value is appropriate for most cases. Note: this method is a coroutine. Note: The connection mechannism occurs in the background and will complete at some point after this function returns. The connection will be established when the ``connect`` event is invoked. Example usage:: sio = socketio.AsyncClient() sio.connect('http://localhost:5000') """ self.connection_url = url self.connection_headers = headers self.connection_transports = transports self.connection_namespaces = namespaces self.socketio_path = socketio_path if namespaces is None: namespaces = list(set(self.handlers.keys()).union( set(self.namespace_handlers.keys()))) if len(namespaces) == 0: namespaces = ['/'] elif isinstance(namespaces, str): namespaces = [namespaces] self.connection_namespaces = namespaces try: await self.eio.connect(url, headers=headers, transports=transports, engineio_path=socketio_path) except engineio.exceptions.ConnectionError as exc: await self._trigger_event( 'connect_error', '/', exc.args[1] if len(exc.args) > 1 else exc.args[0]) raise exceptions.ConnectionError(exc.args[0]) from None self.connected = True async def wait(self): """Wait until the connection with the server ends. Client applications can use this function to block the main thread during the life of the connection. Note: this method is a coroutine. """ while True: await self.eio.wait() await self.sleep(1) # give the reconnect task time to start up if not self._reconnect_task: break await self._reconnect_task if self.eio.state != 'connected': break async def emit(self, event, data=None, namespace=None, callback=None): """Emit a custom event to one or more connected clients. :param event: The event name. It can be any string. The event names ``'connect'``, ``'message'`` and ``'disconnect'`` are reserved and should not be used. :param data: The data to send to the server. Data can be of type ``str``, ``bytes``, ``list`` or ``dict``. To send multiple arguments, use a tuple where each element is of one of the types indicated above. :param namespace: The Socket.IO namespace for the event. If this argument is omitted the event is emitted to the default namespace. :param callback: If given, this function will be called to acknowledge the the server has received the message. The arguments that will be passed to the function are those provided by the server. Note: this method is not designed to be used concurrently. If multiple tasks are emitting at the same time on the same client connection, then messages composed of multiple packets may end up being sent in an incorrect sequence. Use standard concurrency solutions (such as a Lock object) to prevent this situation. Note 2: this method is a coroutine. """ namespace = namespace or '/' if namespace not in self.namespaces: raise exceptions.BadNamespaceError( namespace + ' is not a connected namespace.') self.logger.info('Emitting event "%s" [%s]', event, namespace) if callback is not None: id = self._generate_ack_id(namespace, callback) else: id = None # tuples are expanded to multiple arguments, everything else is sent # as a single argument if isinstance(data, tuple): data = list(data) elif data is not None: data = [data] else: data = [] await self._send_packet(packet.Packet( packet.EVENT, namespace=namespace, data=[event] + data, id=id)) async def send(self, data, namespace=None, callback=None): """Send a message to one or more connected clients. This function emits an event with the name ``'message'``. Use :func:`emit` to issue custom event names. :param data: The data to send to the server. Data can be of type ``str``, ``bytes``, ``list`` or ``dict``. To send multiple arguments, use a tuple where each element is of one of the types indicated above. :param namespace: The Socket.IO namespace for the event. If this argument is omitted the event is emitted to the default namespace. :param callback: If given, this function will be called to acknowledge the the server has received the message. The arguments that will be passed to the function are those provided by the server. Note: this method is a coroutine. """ await self.emit('message', data=data, namespace=namespace, callback=callback) async def call(self, event, data=None, namespace=None, timeout=60): """Emit a custom event to a client and wait for the response. :param event: The event name. It can be any string. The event names ``'connect'``, ``'message'`` and ``'disconnect'`` are reserved and should not be used. :param data: The data to send to the server. Data can be of type ``str``, ``bytes``, ``list`` or ``dict``. To send multiple arguments, use a tuple where each element is of one of the types indicated above. :param namespace: The Socket.IO namespace for the event. If this argument is omitted the event is emitted to the default namespace. :param timeout: The waiting timeout. If the timeout is reached before the client acknowledges the event, then a ``TimeoutError`` exception is raised. Note: this method is not designed to be used concurrently. If multiple tasks are emitting at the same time on the same client connection, then messages composed of multiple packets may end up being sent in an incorrect sequence. Use standard concurrency solutions (such as a Lock object) to prevent this situation. Note 2: this method is a coroutine. """ callback_event = self.eio.create_event() callback_args = [] def event_callback(*args): callback_args.append(args) callback_event.set() await self.emit(event, data=data, namespace=namespace, callback=event_callback) try: await asyncio.wait_for(callback_event.wait(), timeout) except asyncio.TimeoutError: raise exceptions.TimeoutError() from None return callback_args[0] if len(callback_args[0]) > 1 \ else callback_args[0][0] if len(callback_args[0]) == 1 \ else None async def disconnect(self): """Disconnect from the server. Note: this method is a coroutine. """ # here we just request the disconnection # later in _handle_eio_disconnect we invoke the disconnect handler for n in self.namespaces: await self._send_packet(packet.Packet(packet.DISCONNECT, namespace=n)) await self.eio.disconnect(abort=True) def start_background_task(self, target, *args, **kwargs): """Start a background task using the appropriate async model. This is a utility function that applications can use to start a background task using the method that is compatible with the selected async mode. :param target: the target function to execute. :param args: arguments to pass to the function. :param kwargs: keyword arguments to pass to the function. This function returns an object compatible with the `Thread` class in the Python standard library. The `start()` method on this object is already called by this function. """ return self.eio.start_background_task(target, *args, **kwargs) async def sleep(self, seconds=0): """Sleep for the requested amount of time using the appropriate async model. This is a utility function that applications can use to put a task to sleep without having to worry about using the correct call for the selected async mode. Note: this method is a coroutine. """ return await self.eio.sleep(seconds) async def _send_packet(self, pkt): """Send a Socket.IO packet to the server.""" encoded_packet = pkt.encode() if isinstance(encoded_packet, list): for ep in encoded_packet: await self.eio.send(ep) else: await self.eio.send(encoded_packet) async def _handle_connect(self, namespace, data): namespace = namespace or '/' if namespace not in self.namespaces: self.logger.info('Namespace {} is connected'.format(namespace)) self.namespaces[namespace] = (data or {}).get('sid', self.sid) await self._trigger_event('connect', namespace=namespace) async def _handle_disconnect(self, namespace): if not self.connected: return namespace = namespace or '/' await self._trigger_event('disconnect', namespace=namespace) if namespace in self.namespaces: del self.namespaces[namespace] if not self.namespaces: self.connected = False await self.eio.disconnect(abort=True) async def _handle_event(self, namespace, id, data): namespace = namespace or '/' self.logger.info('Received event "%s" [%s]', data[0], namespace) r = await self._trigger_event(data[0], namespace, *data[1:]) if id is not None: # send ACK packet with the response returned by the handler # tuples are expanded as multiple arguments if r is None: data = [] elif isinstance(r, tuple): data = list(r) else: data = [r] await self._send_packet(packet.Packet( packet.ACK, namespace=namespace, id=id, data=data)) async def _handle_ack(self, namespace, id, data): namespace = namespace or '/' self.logger.info('Received ack [%s]', namespace) callback = None try: callback = self.callbacks[namespace][id] except KeyError: # if we get an unknown callback we just ignore it self.logger.warning('Unknown callback received, ignoring.') else: del self.callbacks[namespace][id] if callback is not None: if asyncio.iscoroutinefunction(callback): await callback(*data) else: callback(*data) async def _handle_error(self, namespace, data): namespace = namespace or '/' self.logger.info('Connection to namespace {} was rejected'.format( namespace)) if data is None: data = tuple() elif not isinstance(data, (tuple, list)): data = (data,) await self._trigger_event('connect_error', namespace, *data) if namespace in self.namespaces: del self.namespaces[namespace] if namespace == '/': self.namespaces = {} self.connected = False async def _trigger_event(self, event, namespace, *args): """Invoke an application event handler.""" # first see if we have an explicit handler for the event if namespace in self.handlers and event in self.handlers[namespace]: if asyncio.iscoroutinefunction(self.handlers[namespace][event]): try: ret = await self.handlers[namespace][event](*args) except asyncio.CancelledError: # pragma: no cover ret = None else: ret = self.handlers[namespace][event](*args) return ret # or else, forward the event to a namepsace handler if one exists elif namespace in self.namespace_handlers: return await self.namespace_handlers[namespace].trigger_event( event, *args) async def _handle_reconnect(self): self._reconnect_abort.clear() client.reconnecting_clients.append(self) attempt_count = 0 current_delay = self.reconnection_delay while True: delay = current_delay current_delay *= 2 if delay > self.reconnection_delay_max: delay = self.reconnection_delay_max delay += self.randomization_factor * (2 * random.random() - 1) self.logger.info( 'Connection failed, new attempt in {:.02f} seconds'.format( delay)) try: await asyncio.wait_for(self._reconnect_abort.wait(), delay) self.logger.info('Reconnect task aborted') break except (asyncio.TimeoutError, asyncio.CancelledError): pass attempt_count += 1 try: await self.connect(self.connection_url, headers=self.connection_headers, transports=self.connection_transports, namespaces=self.connection_namespaces, socketio_path=self.socketio_path) except (exceptions.ConnectionError, ValueError): pass else: self.logger.info('Reconnection successful') self._reconnect_task = None break if self.reconnection_attempts and \ attempt_count >= self.reconnection_attempts: self.logger.info( 'Maximum reconnection attempts reached, giving up') break client.reconnecting_clients.remove(self) async def _handle_eio_connect(self): """Handle the Engine.IO connection event.""" self.logger.info('Engine.IO connection established') self.sid = self.eio.sid for n in self.connection_namespaces: await self._send_packet(packet.Packet(packet.CONNECT, namespace=n)) async def _handle_eio_message(self, data): """Dispatch Engine.IO messages.""" if self._binary_packet: pkt = self._binary_packet if pkt.add_attachment(data): self._binary_packet = None if pkt.packet_type == packet.BINARY_EVENT: await self._handle_event(pkt.namespace, pkt.id, pkt.data) else: await self._handle_ack(pkt.namespace, pkt.id, pkt.data) else: pkt = packet.Packet(encoded_packet=data) if pkt.packet_type == packet.CONNECT: await self._handle_connect(pkt.namespace, pkt.data) elif pkt.packet_type == packet.DISCONNECT: await self._handle_disconnect(pkt.namespace) elif pkt.packet_type == packet.EVENT: await self._handle_event(pkt.namespace, pkt.id, pkt.data) elif pkt.packet_type == packet.ACK: await self._handle_ack(pkt.namespace, pkt.id, pkt.data) elif pkt.packet_type == packet.BINARY_EVENT or \ pkt.packet_type == packet.BINARY_ACK: self._binary_packet = pkt elif pkt.packet_type == packet.CONNECT_ERROR: await self._handle_error(pkt.namespace, pkt.data) else: raise ValueError('Unknown packet type.') async def _handle_eio_disconnect(self): """Handle the Engine.IO disconnection event.""" self.logger.info('Engine.IO connection dropped') self._reconnect_abort.set() if self.connected: for n in self.namespaces: await self._trigger_event('disconnect', namespace=n) self.namespaces = {} self.connected = False self.callbacks = {} self._binary_packet = None self.sid = None if self.eio.state == 'connected' and self.reconnection: self._reconnect_task = self.start_background_task( self._handle_reconnect) def _engineio_client_class(self): return engineio.AsyncClient