import asyncio, time, datetime, games, json, threading from flask import Flask, url_for, Response, render_template, request, jsonify from flask_socketio import SocketIO, emit app = Flask("the-prestige") app.config['SECRET KEY'] = 'dev' socketio = SocketIO(app) @app.route('/') def index(): return render_template("index.html") @app.route("/gotoboop") def get_game_states(): return states_to_send @socketio.on("recieved") def handle_new_conn(data): socketio.emit("states_update", last_update, room=request.sid) thread2 = threading.Thread(target=socketio.run,args=(app,)) thread2.start() master_games_dic = {} #key timestamp : (game game, {} state) last_update = {} def update_loop(): while True: states_to_send = {} game_times = iter(master_games_dic.copy().keys()) for game_time in game_times: this_game, state = master_games_dic[game_time] test_string = this_game.gamestate_display_full() state["display_inning"] = this_game.inning #games need to be initialized with the following keys in state: state["outs"] = this_game.outs #away_name state["pitcher"] = this_game.get_pitcher().name #home_name state["batter"] = this_game.get_batter().name #max_innings state["away_score"] = this_game.teams["away"].score #top_of_inning = True state["home_score"] = this_game.teams["home"].score #update_pause = 0 #victory_lap = False if test_string == "Game not started.": #weather_emoji state["update_emoji"] = "🍿" #weather_text state["update_text"] = "Play blall!" #they also need a timestamp state["delay"] -= 1 state["display_top_of_inning"] = state["top_of_inning"] if state["delay"] <= 0: if this_game.top_of_inning != state["top_of_inning"]: state["update_pause"] = 2 state["pitcher"] = "-" state["batter"] = "-" if not state["top_of_inning"]: state["display_inning"] -= 1 state["display_top_of_inning"] = False if state["update_pause"] == 1: state["update_emoji"] = "🍿" if this_game.over: winning_team = this_game.teams['home'].name if this_game.teams['home'].score > this_game.teams['away'].score else this_game.teams['away'].name state["update_text"] = f"{winning_team} wins{' with a victory lap' if state['victory_lap'] else ''}!" state["pitcher"] = "-" state["batter"] = "-" elif this_game.top_of_inning: state["update_text"] = f"Top of {this_game.inning}. {this_game.teams['away'].name} batting!" else: if this_game.inning >= this_game.max_innings: if this_game.teams["home"].score > this_game.teams["away"].score: state["victory_lap"] = True state["update_text"] = f"Bottom of {this_game.inning}. {this_game.teams['home'].name} batting!" elif state["update_pause"] != 1 and test_string != "Game not started.": if "steals" in this_game.last_update[0].keys(): updatestring = "" for attempt in this_game.last_update[0]["steals"]: updatestring += attempt + "\n" state["update_emoji"] = "💎" state["update_text"] = updatestring else: updatestring = "" punc = "" if this_game.last_update[0]["defender"] != "": punc = ". " if "fc_out" in this_game.last_update[0].keys(): name, base_string = this_game.last_update[0]['fc_out'] updatestring = f"{this_game.last_update[0]['batter']} {this_game.last_update[0]['text'].value.format(name, base_string)} {this_game.last_update[0]['defender']}{punc}" else: updatestring = f"{this_game.last_update[0]['batter']} {this_game.last_update[0]['text'].value} {this_game.last_update[0]['defender']}{punc}" if this_game.last_update[1] > 0: updatestring += f"{this_game.last_update[1]} runs scored!" state["update_emoji"] = "🏏" state["update_text"] = updatestring state["bases"] = this_game.named_bases() state["top_of_inning"] = this_game.top_of_inning states_to_send[game_time] = state if state["update_pause"] <= 1 and state["delay"] < 0: if this_game.over: master_games_dic.pop(game_time) else: this_game.gamestate_update_full() state["update_pause"] -= 1 global last_update last_update = states_to_send socketio.emit("states_update", states_to_send) time.sleep(3)