import discord, json, math, os, roman, games, asyncio, random, main_controller, threading, time, urllib, leagues import database as db import onomancer as ono from flask import Flask from uuid import uuid4 data_dir = "data" config_filename = os.path.join(data_dir, "config.json") class Command: def isauthorized(self, user): return True async def execute(self, msg, command): return class CommandError(Exception): pass class IntroduceCommand(Command): name = "introduce" template = "" description = "" def isauthorized(self, user): return user.id in config()["owners"] async def execute(self, msg, command): text = """**Your name, favorite team, and pronouns**: Matteo Prestige, CHST, they/them ***only.*** There's more than one of us up here, after all. **What are you majoring in (wrong answers only)**: Economics. **Your favorite and least favorite beverage, without specifying which**: Vanilla milkshakes, chocolate milkshakes. **Favorite non-Mild Low team**: The Mills. We hope they're treating Ren alright. **If you were a current blaseball player, who would you be**: We refuse to answer this question. **Your hobbies/interests**: Minigolf, blaseball, felony insider trading. Our avatar was graciously provided to us, with permission, by @HetreaSky on Twitter. """ await msg.channel.send(text) class CountActiveGamesCommand(Command): name = "countactivegames" template = "" description = "" def isauthorized(self, user): return user.id in config()["owners"] async def execute(self, msg, command): await msg.channel.send(f"There's {len(gamesarray)} active games right now, boss.") class RomanCommand(Command): name = "roman" template = "m;roman [number]" description = "Converts any natural number less than 4,000,000 into roman numerals. This one is just for fun." async def execute(self, msg, command): try: await msg.channel.send(roman.roman_convert(command)) except ValueError: await msg.channel.send(f"\"{command}\" isn't an integer in Arabic numerals.") class IdolizeCommand(Command): name = "idolize" template = "m;idolize [name]" description = "Records any name as your idol, mostly for fun. There's a limit of 70 characters. That should be *plenty*." async def execute(self, msg, command): if (command.startswith("meme")): meme = True command = command.split(" ",1)[1] else: meme = False player_name = discord.utils.escape_mentions(command) if len(player_name) >= 70: await msg.channel.send("That name is too long. Please keep it below 70 characters, for my sake and yours.") return try: player_json = ono.get_stats(player_name) db.designate_player(msg.author, json.loads(player_json)) if not meme: await msg.channel.send(f"{player_name} is now your idol.") else: await msg.channel.send(f"{player_name} is now {msg.author.display_name}'s idol.") await msg.channel.send(f"Reply if {player_name} is your idol also.") except: await msg.channel.send("Something went wrong. Tell xvi.") class ShowIdolCommand(Command): name = "showidol" template = "m;showidol" description = "Displays your idol's name and stars in a nice discord embed." async def execute(self, msg, command): try: player_json = db.get_user_player(msg.author) embed=build_star_embed(player_json) embed.set_footer(text=msg.author.display_name) await msg.channel.send(embed=embed) except: await msg.channel.send("We can't find your idol. Looked everywhere, too.") class ShowPlayerCommand(Command): name = "showplayer" template = "m;showplayer [name]" description = "Displays any name's stars in a nice discord embed, there's a limit of 70 characters. That should be *plenty*. Note: if you want to lookup a lot of different players you can do it on onomancer here instead of spamming this command a bunch and clogging up discord: " async def execute(self, msg, command): player_name = json.loads(ono.get_stats(command.split(" ",1)[1])) await msg.channel.send(embed=build_star_embed(player_name)) class StartGameCommand(Command): name = "startgame" template = "m;startgame [away] [home] [innings]" description ="""Starts a game with premade teams made using saveteam, use this command at the top of a list followed by each of these in a new line (shift+enter in discord, or copy+paste from notepad) (this command has fuzzy search so you don't need to type the full name of the team as long as you give enough to identify the team you're looking for.): - the away team's name. - the home team's name. - and finally, optionally, the number of innings, which must be greater than 2 and less than 31. if not included it will default to 9.""" async def execute(self, msg, command): league = None day = None if config()["game_freeze"]: await msg.channel.send("Patch incoming. We're not allowing new games right now.") return if "-l " in command.split("\n")[0]: league = command.split("\n")[0].split("-l ")[1].split("-")[0].strip() elif "--league " in command.split("\n")[0]: league = command.split("\n")[0].split("--league ")[1].split("-")[0].strip() try: if "-d " in command.split("\n")[0]: day = int(command.split("\n")[0].split("-d ")[1].split("-")[0].strip())-1 elif "--day " in command.split("\n")[0]: day = int(command.split("\n")[0].split("--day ")[1].split("-")[0].strip())-1 except ValueError: await msg.channel.send("Make sure you put an integer after the -d flag.") return innings = None try: team_name1 = command.split("\n")[1].strip() team1 = get_team_fuzzy_search(team_name1) team_name2 = command.split("\n")[2].strip() team2 = get_team_fuzzy_search(team_name2) innings = int(command.split("\n")[3]) except IndexError: try: team_name1 = command.split("\n")[1].strip() team1 = get_team_fuzzy_search(team_name1) team_name2 = command.split("\n")[2].strip() team2 = get_team_fuzzy_search(team_name2) except IndexError: await msg.channel.send("We need at least three lines: startgame, away team, and home team are required. Optionally, the number of innings can go at the end, if you want a change of pace.") return except: await msg.channel.send("Something about that command tripped us up. Either we couldn't find a team, or you gave us a bad number of innings.") return if innings is not None and innings < 2: await msg.channel.send("Anything less than 2 innings isn't even an outing. Try again.") return elif innings is not None and innings > 200 and msg.author.id not in config()["owners"]: await msg.channel.send("Y'all can behave, so we've upped the limit on game length to 200 innings.") return if team1 is not None and team2 is not None: game = games.game(team1.finalize(), team2.finalize(), length=innings) if day is not None: game.teams['away'].set_pitcher(rotation_slot = day) game.teams['home'].set_pitcher(rotation_slot = day) channel = msg.channel await msg.delete() game_task = asyncio.create_task(watch_game(channel, game, user=msg.author, league=league)) await game_task else: await msg.channel.send("We can't find one or both of those teams. Check your staging, chief.") return class StartRandomGameCommand(Command): name = "randomgame" template = "m;randomgame" description = "Starts a 9-inning game between 2 entirely random teams. Embrace chaos!" async def execute(self, msg, command): if config()["game_freeze"]: await msg.channel.send("Patch incoming. We're not allowing new games right now.") return channel = msg.channel await msg.delete() await channel.send("Rolling the bones...") teamslist = games.get_all_teams() game = games.game(random.choice(teamslist).finalize(), random.choice(teamslist).finalize()) game_task = asyncio.create_task(watch_game(channel, game, user="the winds of chaos")) await game_task class SetupGameCommand(Command): name = "setupgame" template = "m;setupgame" description = "Begins setting up a 3-inning pickup game. Pitchers, lineups, and team names are given during the setup process by anyone able to type in that channel. Idols are easily signed up via emoji during the process. The game will start automatically after setup." async def execute(self, msg, command): if len(gamesarray) > 45: await msg.channel.send("We're running 45 games and we doubt Discord will be happy with any more. These edit requests don't come cheap.") return elif config()["game_freeze"]: await msg.channel.send("Patch incoming. We're not allowing new games right now.") return for game in gamesarray: if game.name == msg.author.name: await msg.channel.send("You've already got a game in progress! Wait a tick, boss.") return try: inningmax = int(command) except: inningmax = 3 game_task = asyncio.create_task(setup_game(msg.channel, msg.author, games.game(msg.author.name, games.team(), games.team(), length=inningmax))) await game_task class SaveTeamCommand(Command): name = "saveteam" template = """m;saveteam [name] [slogan] [lineup] [rotation]""" description = """Saves a team to the database allowing it to be used for games. Send this command at the top of a list, with entries separated by new lines (shift+enter in discord, or copy+paste from notepad). - the first line of the list is your team's name. - the second line is the team's icon and slogan, generally this is an emoji followed by a space, followed by a short slogan. - the third line must be blank. - the next lines are your batters' names in the order you want them to appear in your lineup, lineups can contain any number of batters between 1 and 12. - there must be another blank line between your batters and your pitchers. - the final lines are the names of the pitchers in your rotation, rotations can contain any number of pitchers between 1 and 8. If you did it correctly, you'll get a team embed with a prompt to confirm. hit the 👍 and your team will be saved!""" async def execute(self, msg, command): if db.get_team(command.split('\n',1)[1].split("\n")[0]) == None: await msg.channel.send(f"Fetching players...") team = team_from_message(command) save_task = asyncio.create_task(save_team_confirm(msg, team)) await save_task else: name = command.split('\n',1)[1].split('\n')[0] await msg.channel.send(f"{name} already exists. Try a new name, maybe?") class ImportCommand(Command): name = "import" template = "m;import [onomancer collection URL]" description = "Imports an onomancer collection as a new team. You can use the new onomancer simsim setting to ensure compatibility. Similarly to saveteam, you'll get a team embed with a prompt to confirm, hit the 👍 and your team will be saved!" async def execute(self, msg, command): team_raw = ono.get_collection(command.strip()) if not team_raw == None: team_json = json.loads(team_raw) if db.get_team(team_json["fullName"]) == None: team = team_from_collection(team_json) await asyncio.create_task(save_team_confirm(msg, team)) else: await msg.channel.send(f"{team_json['fullName']} already exists. Try a new name, maybe?") else: await msg.channel.send("Something went pear-shaped while we were looking for that collection. You certain it's a valid onomancer URL?") class ShowTeamCommand(Command): name = "showteam" template = "m;showteam [name]" description = "Shows the lineup, rotation, and slogan of any saved team in a discord embed with primary stat star ratings for all of the players. This command has fuzzy search so you don't need to type the full name of the team as long as you give enough to identify the team you're looking for." async def execute(self, msg, command): team_name = command.strip() team = get_team_fuzzy_search(team_name) if team is not None: await msg.channel.send(embed=build_team_embed(team)) return await msg.channel.send("Can't find that team, boss. Typo?") class ShowAllTeamsCommand(Command): name = "showallteams" template = "m;showallteams" description = "Shows a paginated list of all teams available for games which can be scrolled through." async def execute(self, msg, command): list_task = asyncio.create_task(team_pages(msg, games.get_all_teams())) await list_task class SearchTeamsCommand(Command): name = "searchteams" template = "m;searchteams [searchterm]" description = "Shows a paginated list of all teams whose names contain the given search term." async def execute(self, msg, command): search_term = command.strip() if len(search_term) > 30: await msg.channel.send("Team names can't even be that long, chief. Try something shorter.") return list_task = asyncio.create_task(team_pages(msg, games.search_team(search_term), search_term=search_term)) await list_task class CreditCommand(Command): name = "credit" template = "m;credit" description = "Shows artist credit for matteo's avatar." async def execute(self, msg, command): await msg.channel.send("Our avatar was graciously provided to us, with permission, by @HetreaSky on Twitter.") class SwapPlayerCommand(Command): name = "swapsection" template = """m;swapsection [team name] [player name]""" description = "Swaps a player from your lineup to the end of your rotation or your rotation to the end of your lineup. Requires team ownership and exact spelling of team name." async def execute(self, msg, command): try: team_name = command.split("\n")[1].strip() player_name = command.split("\n")[2].strip() team, owner_id = games.get_team_and_owner(team_name) if team is None: await msg.channel.send("Can't find that team, boss. Typo?") return elif owner_id != msg.author.id and msg.author.id not in config()["owners"]: await msg.channel.send("You're not authorized to mess with this team. Sorry, boss.") return elif not team.swap_player(player_name): await msg.channel.send("Either we can't find that player, you've got no space on the other side, or they're your last member of that side of the roster. Can't field an empty lineup, and we *do* have rules, chief.") return else: await msg.channel.send(embed=build_team_embed(team)) games.update_team(team) await msg.channel.send("Paperwork signed, stamped, copied, and faxed up to the goddess. Xie's pretty quick with this stuff.") except IndexError: await msg.channel.send("Three lines, remember? Command, then team, then name.") class MovePlayerCommand(Command): name = "moveplayer" template = """m;moveplayer [team name] [player name] [new lineup/rotation position number] (indexed with 1 being the top)""" description = "Moves a player within your lineup or rotation. If you want to instead move a player from your rotation to your lineup or vice versa, use m;swapsection instead. Requires team ownership and exact spelling of team name." async def execute(self, msg, command): try: team_name = command.split("\n")[1].strip() player_name = command.split("\n")[2].strip() team, owner_id = games.get_team_and_owner(team_name) try: new_pos = int(command.split("\n")[3].strip()) except ValueError: await msg.channel.send("Hey, quit being cheeky. We're just trying to help. Third line has to be a natural number, boss.") return if owner_id != msg.author.id and msg.author.id not in config()["owners"]: await msg.channel.send("You're not authorized to mess with this team. Sorry, boss.") return elif not team.slide_player(player_name, new_pos): await msg.channel.send("You either gave us a number that was bigger than your current roster, or we couldn't find the player on the team. Try again.") return else: await msg.channel.send(embed=build_team_embed(team)) games.update_team(team) await msg.channel.send("Paperwork signed, stamped, copied, and faxed up to the goddess. Xie's pretty quick with this stuff.") except IndexError: await msg.channel.send("Four lines, remember? Command, then team, then name, and finally, new spot on the lineup or rotation.") class AddPlayerCommand(Command): name = "addplayer" template = """m;addplayer pitcher (or m;addplayer batter) [team name] [player name]""" description = "Adds a new player to the end of your team, either in the lineup or the rotation depending on which version you use. Requires team ownership and exact spelling of team name." async def execute(self, msg, command): try: team_name = command.split("\n")[1].strip() player_name = command.split("\n")[2].strip() team, owner_id = games.get_team_and_owner(team_name) if owner_id != msg.author.id and msg.author.id not in config()["owners"]: await msg.channel.send("You're not authorized to mess with this team. Sorry, boss.") return new_player = games.player(ono.get_stats(player_name)) if "batter" in command.split("\n")[0].lower(): if not team.add_lineup(new_player)[0]: await msg.channel.send("Too many batters 🎶") return elif "pitcher" in command.split("\n")[0].lower(): if not team.add_pitcher(new_player): await msg.channel.send("8 pitchers is quite enough, we think.") return else: await msg.channel.send("You have to tell us if you want a pitcher or a batter, boss. Just say so in the first line, with the command.") return await msg.channel.send(embed=build_team_embed(team)) games.update_team(team) await msg.channel.send("Paperwork signed, stamped, copied, and faxed up to the goddess. Xie's pretty quick with this stuff.") except IndexError: await msg.channel.send("Three lines, remember? Command, then team, then name.") class RemovePlayerCommand(Command): name = "removeplayer" template = """m;removeplayer [team name] [player name]""" description = "Removes a player from your team. If there are multiple copies of the same player on a team this will only delete the first one. Requires team ownership and exact spelling of team name." async def execute(self, msg, command): try: team_name = command.split("\n")[1].strip() player_name = command.split("\n")[2].strip() team, owner_id = games.get_team_and_owner(team_name) if owner_id != msg.author.id and msg.author.id not in config()["owners"]: await msg.channel.send("You're not authorized to mess with this team. Sorry, boss.") return if not team.delete_player(player_name): await msg.channel.send("We've got bad news: that player isn't on your team. The good news is that... that player isn't on your team?") return else: await msg.channel.send(embed=build_team_embed(team)) games.update_team(team) await msg.channel.send("Paperwork signed, stamped, copied, and faxed up to the goddess. Xie's pretty quick with this stuff.") except IndexError: await msg.channel.send("Three lines, remember? Command, then team, then name.") class HelpCommand(Command): name = "help" template = "m;help [command]" description = "Shows the instructions from the readme for a given command. If no command is provided, we will instead provide a list of all of the commands that instructions can be provided for." async def execute(self, msg, command): query = command.strip() if query == "": text = "Here's everything we know how to do; use `m;help [command]` for more info:" for comm in commands: if comm.isauthorized(msg.author): text += f"\n - {comm.name}" else: try: comm = next(c for c in commands if c.name == query and c.isauthorized(msg.author)) text = f"`{comm.template}`\n{comm.description}" except: text = "Can't find that command, boss; try checking the list with `m;help`." await msg.channel.send(text) class DeleteTeamCommand(Command): name = "deleteteam" template = "m;deleteteam [name]" description = "Allows you to delete the team with the provided name. You'll get an embed with a confirmation to prevent accidental deletions. Hit the 👍 and your team will be deleted.. Requires team ownership. If you are the owner and the bot is telling you it's not yours, contact xvi and xie can assist." async def execute(self, msg, command): team_name = command.strip() team, owner_id = games.get_team_and_owner(team_name) if owner_id != msg.author.id and msg.author.id not in config()["owners"]: #returns if person is not owner and not bot mod await msg.channel.send("That team ain't yours, chief. If you think that's not right, bug xvi about deleting it for you.") return elif team is not None: delete_task = asyncio.create_task(team_delete_confirm(msg.channel, team, msg.author)) await delete_task class AssignOwnerCommand(Command): name = "assignowner" template = "m;assignowner [mention] [team]" description = "assigns a discord user as the owner for a team." def isauthorized(self, user): return user.id in config()["owners"] async def execute(self, msg, command): new_owner = msg.mentions[0] team_name = command.strip().split(new_owner.mention+" ")[1] print(team_name) if db.assign_owner(team_name, new_owner.id): await msg.channel.send(f"{team_name} is now owned by {new_owner.display_name}. Don't break it.") else: await msg.channel.send("We couldn't find that team. Typo?") class StartTournamentCommand(Command): name = "starttournament" template = """m;starttournament [tournament name] [list of teams, each on a new line]""" description = "Starts a randomly seeded tournament with up to 64 provided teams, automatically adding byes as necessary. All series have a 5 minute break between games and by default there is a 10 minute break between rounds. The current tournament format is:\nBest of 5 until the finals, which are Best of 7." async def execute(self, msg, command): if config()["game_freeze"]: await msg.channel.send("Patch incoming. We're not allowing new games right now.") return to_parse = command.split("\n")[0] if "--rounddelay " in to_parse: try: round_delay = int(to_parse.split("--rounddelay ")[1].split("-")[0].strip()) except ValueError: await msg.channel.send("The delay between rounds should be a whole number.") return if round_delay < 1 or round_delay > 120: await msg.channel.send("The delay between rounds has to bebetween 1 and 120 minutes.") return else: round_delay = 10 if "--bestof " in command.split("\n")[0]: try: series_length = int(to_parse.split("--bestof ")[1].split("-")[0].strip()) if series_length % 2 == 0 or series_length < 0: raise ValueError except ValueError: await msg.channel.send("Series length has to be an odd positive integer.") return if msg.author.id not in config()["owners"] and series_length > 21: await msg.channel.send("That's too long, boss. We have to run patches *some* time.") return else: series_length = 5 if "--finalsbestof " in command.split("\n")[0]: try: finals_series_length = int(to_parse.split("--finalsbestof ")[1].split("-")[0].strip()) if finals_series_length % 2 == 0 or finals_series_length < 0: raise ValueError except ValueError: await msg.channel.send("Finals series length has to be an odd positive integer.") return if msg.author.id not in config()["owners"] and finals_series_length > 21: await msg.channel.send("That's too long, boss. We have to run patches *some* time.") return else: finals_series_length = 7 rand_seed = not "--seeding stars" in command.split("\n")[0] tourney_name = command.split("\n")[1] list_of_team_names = command.split("\n")[2:] team_dic = {} for name in list_of_team_names: team = get_team_fuzzy_search(name.strip()) if team == None: await msg.channel.send(f"We couldn't find {name}. Try again?") return team_dic[team] = {"wins": 0} channel = msg.channel await msg.delete() if len(team_dic) < 2: await msg.channel.send("One team does not a tournament make.") return id = random.randint(1111,9999) tourney = leagues.tournament(tourney_name, team_dic, series_length = series_length, finals_series_length = finals_series_length, id=id, secs_between_rounds = round_delay * 60) tourney.build_bracket(random_sort = rand_seed) await start_tournament_round(channel, tourney) commands = [ IntroduceCommand(), CountActiveGamesCommand(), AssignOwnerCommand(), IdolizeCommand(), ShowIdolCommand(), ShowPlayerCommand(), #SetupGameCommand(), SaveTeamCommand(), ImportCommand(), SwapPlayerCommand(), MovePlayerCommand(), AddPlayerCommand(), RemovePlayerCommand(), DeleteTeamCommand(), ShowTeamCommand(), ShowAllTeamsCommand(), SearchTeamsCommand(), StartGameCommand(), StartTournamentCommand(), StartRandomGameCommand(), CreditCommand(), RomanCommand(), HelpCommand(), ] client = discord.Client() gamesarray = [] active_tournaments = [] setupmessages = {} thread1 = threading.Thread(target=main_controller.update_loop) thread1.start() def config(): if not os.path.exists(os.path.dirname(config_filename)): os.makedirs(os.path.dirname(config_filename)) if not os.path.exists(config_filename): #generate default config config_dic = { "token" : "", "owners" : [ 0000 ], "prefix" : ["m;", "m!"], "simmadome_url" : "", "soulscream channel id" : 0, "game_freeze" : 0 } with open(config_filename, "w") as config_file: json.dump(config_dic, config_file, indent=4) print("please fill in bot token and any bot admin discord ids to the new config.json file!") quit() else: with open(config_filename) as config_file: return json.load(config_file) @client.event async def on_ready(): db.initialcheck() print(f"logged in as {client.user} with token {config()['token']}") watch_task = asyncio.create_task(game_watcher()) await watch_task @client.event async def on_reaction_add(reaction, user): if reaction.message in setupmessages.keys(): game = setupmessages[reaction.message] try: if str(reaction.emoji) == "🔼" and not user == client.user: new_player = games.player(ono.get_stats(db.get_user_player(user)["name"])) game.teams["away"].add_lineup(new_player) await reaction.message.channel.send(f"{new_player} {new_player.star_string('batting_stars')} takes spot #{len(game.teams['away'].lineup)} on the away lineup.") elif str(reaction.emoji) == "🔽" and not user == client.user: new_player = games.player(ono.get_stats(db.get_user_player(user)["name"])) game.teams["home"].add_lineup(new_player) await reaction.message.channel.send(f"{new_player} {new_player.star_string('batting_stars')} takes spot #{len(game.teams['home'].lineup)} on the home lineup.") except: await reaction.message.channel.send(f"{user.display_name}, we can't find your idol. Maybe you don't have one yet?") @client.event async def on_message(msg): if msg.author == client.user: return command_b = False for prefix in config()["prefix"]: if msg.content.startswith(prefix): command_b = True command = msg.content.split(prefix, 1)[1] if not command_b: return if msg.channel.id == config()["soulscream channel id"]: await msg.channel.send(ono.get_scream(msg.author.display_name)) else: try: comm = next(c for c in commands if command.startswith(c.name)) await comm.execute(msg, command[len(comm.name):]) except StopIteration: await msg.channel.send("Can't find that command, boss; try checking the list with `m;help`.") except CommandError as ce: await msg.channel.send(str(ce)) async def setup_game(channel, owner, newgame): newgame.owner = owner await channel.send(f"Game sucessfully created!\nStart any commands for this game with `{newgame.name}` so we know who's talking about what.") await asyncio.sleep(1) await channel.send("Who's pitching for the away team?") def input(msg): return msg.content.startswith(newgame.name) and msg.channel == channel #if author or willing participant and in correct channel while newgame.teams["home"].pitcher == None: def nameinput(msg): return msg.content.startswith(newgame.name) and msg.channel == channel #if author or willing participant and in correct channel while newgame.teams["away"].pitcher == None: try: namemsg = await client.wait_for('message', check=input) new_pitcher_name = discord.utils.escape_mentions(namemsg.content.split(f"{newgame.name} ")[1]) if len(new_pitcher_name) > 70: await channel.send("That player name is too long, chief. 70 or less.") else: new_pitcher = games.player(ono.get_stats(new_pitcher_name)) newgame.teams["away"].set_pitcher(new_pitcher) await channel.send(f"{new_pitcher} {new_pitcher.star_string('pitching_stars')}, pitching for the away team!\nNow, the home team's pitcher. Same dance, folks.") except NameError: await channel.send("Uh.") try: namemsg = await client.wait_for('message', check=input) new_pitcher_name = discord.utils.escape_mentions(namemsg.content.split(f"{newgame.name} ")[1]) if len(new_pitcher_name) > 70: await channel.send("That player name is too long, chief. 70 or less.") else: new_pitcher = games.player(ono.get_stats(new_pitcher_name)) newgame.teams["home"].set_pitcher(new_pitcher) await channel.send(f"And {new_pitcher} {new_pitcher.star_string('pitching_stars')}, pitching for the home team.") except: await channel.send("Uh.") #pitchers assigned! team_join_message = await channel.send(f"""Now, the lineups! We need somewhere between 1 and 12 batters. Cloning helps a lot with this sort of thing. React to this message with 🔼 to have your idol join the away team, or 🔽 to have them join the home team. You can also enter names like you did for the pitchers, with a slight difference: `away [name]` or `home [name]` instead of just the name. Creator, type `{newgame.name} done` to finalize lineups.""") await team_join_message.add_reaction("🔼") await team_join_message.add_reaction("🔽") setupmessages[team_join_message] = newgame #emoji_task = asyncio.create_task(watch_for_reacts(team_join_message, ready, newgame)) #msg_task = asyncio.create_task(watch_for_messages(channel, ready, newgame)) #await asyncio.gather( # watch_for_reacts(team_join_message, newgame), # watch_for_messages(channel, newgame) # ) def messagecheck(msg): return (msg.content.startswith(newgame.name)) and msg.channel == channel and msg.author != client.user while not newgame.ready: try: msg = await client.wait_for('message', timeout=120.0, check=messagecheck) except asyncio.TimeoutError: await channel.send("Game timed out. 120 seconds between players is a bit much, see?") del setupmessages[team_join_message] del newgame return new_player = None if msg.author == newgame.owner and msg.content == f"{newgame.name} done": if newgame.teams['home'].finalize() and newgame.teams['away'].finalize(): newgame.ready = True break else: side = None if msg.content.split(f"{newgame.name} ")[1].split(" ",1)[0] == "home": side = "home" elif msg.content.split(f"{newgame.name} ")[1].split(" ",1)[0] == "away": side = "away" if side is not None: new_player_name = discord.utils.escape_mentions(msg.content.split(f"{newgame.name} ")[1].split(" ",1)[1]) if len(new_player_name) > 70: await channel.send("That player name is too long, chief. 70 or less.") else: new_player = games.player(ono.get_stats(new_player_name)) try: if new_player is not None: newgame.teams[side].add_lineup(new_player) await channel.send(f"{new_player} {new_player.star_string('batting_stars')} takes spot #{len(newgame.teams[side].lineup)} on the {side} lineup.") except: True del setupmessages[team_join_message] #cleanup! await channel.send("Name the away team, creator.") def ownercheck(msg): return msg.author == newgame.owner while newgame.teams["home"].name == None: while newgame.teams["away"].name == None: newname = await client.wait_for('message', check=ownercheck) if len(newname.content) < 30: newgame.teams['away'].name = newname.content await channel.send(f"Stepping onto the field, the visitors: {newname.content}!\nFinally, the home team, and we can begin.") else: await channel.send("Hey, keep these to 30 characters or less please. Discord messages have to stay short.") newname = await client.wait_for('message', check=ownercheck) if len(newname.content) < 30: newgame.teams['home'].name = newname.content await channel.send(f"Next on the diamond, your home team: {newname.content}!") else: await channel.send("Hey, keep these to 30 characters or less please. Discord messages have to stay short.") await asyncio.sleep(3) await channel.send(f"**{newgame.teams['away'].name} at {newgame.teams['home'].name}**") game_task = asyncio.create_task(watch_game(channel, newgame)) await game_task async def watch_game(channel, newgame, user = None, league = None): newgame, state_init = prepare_game(newgame) if league is not None: discrim_string = league state_init["is_league"] = True elif user is not None: if isinstance(user, str): discrim_string = f"Started by {user}" else: discrim_string = f"Started by {user.name}" state_init["is_league"] = False else: discrim_string = "Unclaimed game." state_init["is_league"] = False id = str(uuid4()) ext = "?game="+id if league is not None: ext += "&league=" + urllib.parse.quote_plus(league) await channel.send(f"{newgame.teams['away'].name} vs. {newgame.teams['home'].name}, starting at {config()['simmadome_url']+ext}") gamesarray.append((newgame, channel, user, id)) main_controller.master_games_dic[id] = (newgame, state_init, discrim_string) def prepare_game(newgame, league = None, weather_name = None): if weather_name is None: weathers = games.all_weathers() newgame.weather = weathers[random.choice(list(weathers.keys()))] state_init = { "away_name" : newgame.teams['away'].name, "home_name" : newgame.teams['home'].name, "max_innings" : newgame.max_innings, "update_pause" : 0, "top_of_inning" : True, "victory_lap" : False, "weather_emoji" : newgame.weather.emoji, "weather_text" : newgame.weather.name, "start_delay" : 3, "end_delay" : 9 } if league is None: state_init["is_league"] = False else: state_init["is_league"] = True if newgame.weather.name == "Heavy Snow": newgame.weather.counter_away = random.randint(0,len(newgame.teams['away'].lineup)-1) newgame.weather.counter_home = random.randint(0,len(newgame.teams['home'].lineup)-1) return newgame, state_init async def start_tournament_round(channel, tourney, seeding = None): current_games = [] if tourney.bracket is None: if seeding is None: tourney.build_bracket(random_sort=True) games_to_start = tourney.bracket.get_bottom_row() for pair in games_to_start: if pair[0] is not None and pair[1] is not None: this_game = games.game(pair[0].prepare_for_save().finalize(), pair[1].prepare_for_save().finalize(), length = tourney.game_length) this_game, state_init = prepare_game(this_game) state_init["is_league"] = True if tourney.round_check(): series_string = f"Best of {tourney.finals_length}:" else: series_string = f"Best of {tourney.series_length}:" state_init["title"] = f"{series_string} 0 - 0" discrim_string = tourney.name id = str(uuid4()) current_games.append((this_game, id)) main_controller.master_games_dic[id] = (this_game, state_init, discrim_string) ext = "?league=" + urllib.parse.quote_plus(tourney.name) if tourney.round_check(): #if finals await channel.send(f"The {tourney.name} finals are starting now, at {config()['simmadome_url']+ext}") finals = True else: await channel.send(f"{len(current_games)} games started for the {tourney.name} tournament, at {config()['simmadome_url']+ext}") finals = False await tourney_round_watcher(channel, tourney, current_games, config()['simmadome_url']+ext, finals) async def continue_tournament_series(tourney, queue, games_list, wins_in_series): for oldgame in queue: away_team = games.get_team(oldgame.teams["away"].name) home_team = games.get_team(oldgame.teams["home"].name) this_game = games.game(away_team.finalize(), home_team.finalize(), length = tourney.game_length) this_game, state_init = prepare_game(this_game) state_init["is_league"] = True if tourney.round_check(): series_string = f"Best of {tourney.finals_length}:" else: series_string = f"Best of {tourney.series_length}:" state_init["title"] = f"{series_string} {wins_in_series[oldgame.teams['away'].name]} - {wins_in_series[oldgame.teams['home'].name]}" discrim_string = tourney.name id = str(uuid4()) games_list.append((this_game, id)) main_controller.master_games_dic[id] = (this_game, state_init, discrim_string) return games_list async def tourney_round_watcher(channel, tourney, games_list, filter_url, finals = False): tourney.active = True active_tournaments.append(tourney) wins_in_series = {} winner_list = [] while tourney.active: queued_games = [] while len(games_list) > 0: try: for i in range(0, len(games_list)): game, key = games_list[i] if game.over and main_controller.master_games_dic[key][1]["end_delay"] <= 8: if game.teams['home'].name not in wins_in_series.keys(): wins_in_series[game.teams["home"].name] = 0 if game.teams['away'].name not in wins_in_series.keys(): wins_in_series[game.teams["away"].name] = 0 winner_name = game.teams['home'].name if game.teams['home'].score > game.teams['away'].score else game.teams['away'].name if winner_name in wins_in_series.keys(): wins_in_series[winner_name] += 1 else: wins_in_series[winner_name] = 1 final_embed = game_over_embed(game) await channel.send(f"A {tourney.name} game just ended!") await channel.send(embed=final_embed) if wins_in_series[winner_name] >= int((tourney.series_length+1)/2) and not finals: winner_list.append(winner_name) elif wins_in_series[winner_name] >= int((tourney.finals_length+1)/2): winner_list.append(winner_name) else: queued_games.append(game) games_list.pop(i) break except: print("something went wrong in tourney_watcher") await asyncio.sleep(4) if len(queued_games) > 0: await channel.send(f"The next batch of games for {tourney.name} will start in {int(tourney.delay/60)} minutes.") await asyncio.sleep(tourney.delay) await channel.send(f"{len(queued_games)} games for {tourney.name}, starting at {filter_url}") games_list = await continue_tournament_series(tourney, queued_games, games_list, wins_in_series) else: tourney.active = False if finals: #if this last round was finals embed = discord.Embed(color = discord.Color.dark_purple(), title = f"{winner_list[0]} win the {tourney.name} finals!") await channel.send(embed=embed) active_tournaments.pop(active_tournaments.index(tourney)) return tourney.bracket.set_winners_dive(winner_list) winners_string = "" for game in tourney.bracket.get_bottom_row(): winners_string += f"{game[0].name}\n{game[1].name}\n" await channel.send(f""" This round of games for {tourney.name} is now complete! The next round will be starting in {int(tourney.round_delay/60)} minutes. Advancing teams: {winners_string}""") await asyncio.sleep(tourney.round_delay) await start_tournament_round(channel, tourney) async def team_delete_confirm(channel, team, owner): team_msg = await channel.send(embed=build_team_embed(team)) checkmsg = await channel.send("Is this the team you want to axe, boss?") await checkmsg.add_reaction("👍") await checkmsg.add_reaction("👎") def react_check(react, user): return user == owner and react.message == checkmsg try: react, user = await client.wait_for('reaction_add', timeout=20.0, check=react_check) if react.emoji == "👍": await channel.send("Step back, this could get messy.") if db.delete_team(team): await asyncio.sleep(2) await channel.send("Job's done. We'll clean up on our way out, don't worry.") else: await asyncio.sleep(2) await channel.send("Huh. Didn't quite work. Tell xvi next time you see xer.") return elif react.emoji == "👎": await channel.send("Message received. Pumping brakes, turning this car around.") return except asyncio.TimeoutError: await channel.send("Guessing you got cold feet, so we're putting the axe away. Let us know if we need to fetch it again, aye?") return def build_team_embed(team): embed = discord.Embed(color=discord.Color.purple(), title=team.name) lineup_string = "" for player in team.lineup: lineup_string += f"{player.name} {player.star_string('batting_stars')}\n" rotation_string = "" for player in team.rotation: rotation_string += f"{player.name} {player.star_string('pitching_stars')}\n" embed.add_field(name="Rotation:", value=rotation_string, inline = False) embed.add_field(name="Lineup:", value=lineup_string, inline = False) embed.set_footer(text=team.slogan) return embed def build_star_embed(player_json): starkeys = {"batting_stars" : "Batting", "pitching_stars" : "Pitching", "baserunning_stars" : "Baserunning", "defense_stars" : "Defense"} embed = discord.Embed(color=discord.Color.purple(), title=player_json["name"]) for key in starkeys.keys(): embedstring = "" starstring = str(player_json[key]) starnum = int(starstring[0]) addhalf = ".5" in starstring embedstring += "⭐" * starnum if addhalf: embedstring += "✨" elif starnum == 0: # why check addhalf twice, amirite embedstring += "⚪️" embed.add_field(name=starkeys[key], value=embedstring, inline=False) return embed def team_from_collection(newteam_json): # verify collection against our own restrictions if len(newteam_json["fullName"]) > 30: raise CommandError("Team names have to be less than 30 characters! Try again.") if len(newteam_json["slogan"]) > 100: raise CommandError("We've given you 100 characters for the slogan. Discord puts limits on us and thus, we put limits on you. C'est la vie.") if len(newteam_json["lineup"]) > 20: raise CommandError("20 players in the lineup, maximum. We're being really generous here.") if len(newteam_json["rotation"]) > 8: raise CommandError("8 pitchers on the rotation, max. That's a *lot* of pitchers.") for player in newteam_json["lineup"] + newteam_json["rotation"]: if len(player["name"]) > 70: raise CommandError(f"{player['name']} is too long, chief. 70 or less.") #actually build the team newteam = games.team() newteam.name = newteam_json["fullName"] newteam.slogan = newteam_json["slogan"] for player in newteam_json["lineup"]: newteam.add_lineup(games.player(json.dumps(player))) for player in newteam_json["rotation"]: newteam.add_pitcher(games.player(json.dumps(player))) return newteam def team_from_message(command): newteam = games.team() roster = command.split("\n",1)[1].split("\n") newteam.name = roster[0].strip() #first line is team name newteam.slogan = roster[1].strip() #second line is slogan if not roster[2].strip() == "": raise CommandError("The third line should be blank. It wasn't, so just in case, we've not done anything on our end.") pitchernum = len(roster)-2 for rosternum in range(3,len(roster)-1): if roster[rosternum] != "": if len(roster[rosternum]) > 70: raise CommandError(f"{roster[rosternum]} is too long, chief. 70 or less.") newteam.add_lineup(games.player(ono.get_stats(roster[rosternum].rstrip()))) else: pitchernum = rosternum + 1 break for rosternum in range(pitchernum, len(roster)): if len(roster[rosternum]) > 70: raise CommandError(f"{roster[len(roster)-1]} is too long, chief. 70 or less.") newteam.add_pitcher(games.player(ono.get_stats(roster[rosternum].rstrip()))) if len(newteam.name) > 30: raise CommandError("Team names have to be less than 30 characters! Try again.") elif len(newteam.slogan) > 100: raise CommandError("We've given you 100 characters for the slogan. Discord puts limits on us and thus, we put limits on you. C'est la vie.") return newteam async def save_team_confirm(message, newteam): await message.channel.send(embed=build_team_embed(newteam)) checkmsg = await message.channel.send("Does this look good to you, boss?") await checkmsg.add_reaction("👍") await checkmsg.add_reaction("👎") def react_check(react, user): return user == message.author and react.message == checkmsg try: react, user = await client.wait_for('reaction_add', timeout=20.0, check=react_check) if react.emoji == "👍": await message.channel.send("You got it, chief. Saving now.") games.save_team(newteam, message.author.id) await message.channel.send("Saved! Thank you for flying Air Matteo. We hope you had a pleasant data entry.") return elif react.emoji == "👎": await message.channel.send("Message received. Pumping brakes, turning this car around. Try again, chief.") return except asyncio.TimeoutError: await message.channel.send("Look, we don't have all day. 20 seconds is long enough, right? Try again.") return async def team_pages(msg, all_teams, search_term=None): pages = [] page_max = math.ceil(len(all_teams)/25) if search_term is not None: title_text = f"All teams matching \"{search_term}\":" else: title_text = "All Teams" for page in range(0,page_max): embed = discord.Embed(color=discord.Color.purple(), title=title_text) embed.set_footer(text = f"Page {page+1} of {page_max}") for i in range(0,25): try: if all_teams[i+25*page].slogan.strip() != "": embed.add_field(name=all_teams[i+25*page].name, value=all_teams[i+25*page].slogan) else: embed.add_field(name=all_teams[i+25*page].name, value="404: Slogan not found") except: break pages.append(embed) teams_list = await msg.channel.send(embed=pages[0]) current_page = 0 if page_max > 1: await teams_list.add_reaction("◀") await teams_list.add_reaction("▶") def react_check(react, user): return user == msg.author and react.message == teams_list while True: try: react, user = await client.wait_for('reaction_add', timeout=60.0, check=react_check) if react.emoji == "◀" and current_page > 0: current_page -= 1 await react.remove(user) elif react.emoji == "▶" and current_page < (page_max-1): current_page += 1 await react.remove(user) await teams_list.edit(embed=pages[current_page]) except asyncio.TimeoutError: return async def game_watcher(): while True: try: this_array = gamesarray.copy() for i in range(0,len(this_array)): game, channel, user, key = this_array[i] if game.over and main_controller.master_games_dic[key][1]["end_delay"] <= 8: final_embed = game_over_embed(game) if isinstance(user, str): await channel.send(f"A game started by {user} just ended.") elif user is not None: await channel.send(f"{user.mention}'s game just ended.") else: await channel.send("A game started from this channel just ended.") await channel.send(embed=final_embed) gamesarray.pop(i) break except: print("something broke in game_watcher") await asyncio.sleep(4) def game_over_embed(game): title_string = f"{game.teams['away'].name} at {game.teams['home'].name} ended after {game.inning-1} innings" if (game.inning - 1) > game.max_innings: #if extra innings title_string += f" with {game.inning - (game.max_innings+1)} extra innings.\n" else: title_string += ".\n" title_string += game.weather.emoji + game.weather.name winning_team = game.teams['home'].name if game.teams['home'].score > game.teams['away'].score else game.teams['away'].name winstring = f"{game.teams['away'].score} to {game.teams['home'].score}\n" if game.victory_lap and winning_team == game.teams['home'].name: winstring += f"{winning_team} wins with a victory lap!" elif winning_team == game.teams['home'].name: winstring += f"{winning_team} wins, shaming {game.teams['away'].name}!" else: winstring += f"{winning_team} wins!" embed = discord.Embed(color=discord.Color.dark_purple(), title=title_string) embed.add_field(name="Final score:", value=winstring) return embed def get_team_fuzzy_search(team_name): team = games.get_team(team_name) if team is None: teams = games.search_team(team_name.lower()) if len(teams) == 1: team = teams[0] return team client.run(config()["token"])