$(document).ready(function (){ var socket = io.connect(); var lastupdate; var grid = document.getElementById("container"); socket.on('connect', function () { socket.emit('recieved', { data: 'I\'m connected!' }); }); socket.on("states_update", function (json) { //json is an object containing all game updates lastupdate = json; updateGames(json, $('#selected_filter').text()); //get all leagues leagues = [] for (var key in json) { if (json[key].is_league) { leagues.push(json[key].leagueoruser) } } //remove leagues no longer present $('#filters .filter').each(function(index) { if (!leagues.includes($(this).text())) { if ($(this).attr('id') != 'selected_filter' && $(this).text() != "All") { //don't remove the currently selected filter or the "all" filter $(this).remove(); } } else { leagues.splice(leagues.indexOf($(this).text()), 1); } }) // add leagues not already present for (var league in leagues) { // we removed the entries that are already there in the loop above $('#filters').append(""); } //add click handlers to each filter $('#filters .filter').each(function(index) { $(this).click(function() { if ($('#filters #selected_filter').text() == 'All') { updateGames(Object(), ""); // clear grid when switching off of All, to make games collapse to top } $('#filters #selected_filter').attr('id', ''); $(this).attr('id', 'selected_filter'); updateGames(lastupdate, $(this).text()); }) }) }); const updateGames = (json, filter) => { filterjson = Object(); for (const timestamp in json) { if (json[timestamp].leagueoruser == filter || filter == "All") { filterjson[timestamp] = json[timestamp]; } } if (Object.keys(filterjson).length == 0) { $('#footer div').html("No games right now. Why not head over to Discord and start one?"); } else { $('#footer div').html(""); } //replace games that have ended with empty slots for (var slotnum = 0; slotnum < grid.children.length; slotnum++) { if (grid.children[slotnum].className == "game" && !Object.keys(filterjson).includes(grid.children[slotnum].timestamp)) { grid.children[slotnum].className = "emptyslot"; grid.children[slotnum].timestamp = null; grid.children[slotnum].innerHTML = ""; } } for (const timestamp in filterjson) { //adds game to list if not there already if (!Array.prototype.slice.call(grid.children).some((x) => x.timestamp == timestamp)) { for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone if (slotnum >= grid.children.length) { for (var i = 0; i < 3; i ++) { insertEmpty(grid); } } if (grid.children[slotnum].className == "emptyslot") { insertGame(slotnum, filterjson[timestamp], timestamp); break; }; }; } //updates game in list for (var slotnum = 0; slotnum < grid.children.length; slotnum++) { if (grid.children[slotnum].timestamp == timestamp) { updateGame(grid.children[slotnum], filterjson[timestamp]); }; }; }; //remove last rows if not needed while (grid.children[grid.children.length-1].className == "emptyslot" && grid.children[grid.children.length-2].className == "emptyslot" && grid.children[grid.children.length-3].className == "emptyslot" && grid.children.length > 3) { for (var i = 0; i < 3; i++) { grid.removeChild(grid.children[grid.children.length-1]); } } } const insertEmpty = (grid) => { newBox = document.createElement("DIV"); newBox.className = "emptyslot"; grid.appendChild(newBox); } const insertGame = (gridboxnum, gamestate, timestamp) => { var thisBox = grid.children[gridboxnum]; thisBox.className = "game"; thisBox.timestamp = timestamp; fetch("/static/game.html").then(x=>x.text()).then(gamehtml => { thisBox.innerHTML = gamehtml; updateGame(thisBox, gamestate); }); }; const BASE_EMPTY = "/static/img/base_empty.png" const BASE_FILLED = "/static/img/base_filled.png" const OUT_OUT = "/static/img/out_out.png" const OUT_IN = "/static/img/out_in.png" const updateGame = (gamediv, gamestate) => { gamediv.id = "updateTarget"; $('#updateTarget .inning').html("Inning: " + (gamestate.display_top_of_inning ? "🔼" : "🔽") + " " + gamestate.display_inning + "/" + gamestate.max_innings); $('#updateTarget .weather').html(gamestate.weather_emoji + " " + gamestate.weather_text); $('#updateTarget .away_name').html(gamestate.away_name); $('#updateTarget .home_name').html(gamestate.home_name); $('#updateTarget .away_score').html("" + gamestate.away_score); $('#updateTarget .home_score').html("" + gamestate.home_score); for (var i = 1; i <= 3; i++) { $('#updateTarget .base_' + i).attr('src', (gamestate.bases[i] == null ? BASE_EMPTY : BASE_FILLED)); } $('#updateTarget .outs_count').children().each(function(index) { $(this).attr('src', index < gamestate.outs ? OUT_OUT : OUT_IN); }); $('#updateTarget .pitcher_name').html(gamestate.pitcher); $('#updateTarget .batter_name').html(gamestate.batter); $('#updateTarget .update_emoji').html(gamestate.update_emoji); $('#updateTarget .update_text').html(gamestate.update_text); $('#updateTarget .batting').html((gamestate.display_top_of_inning ? gamestate.away_name : gamestate.home_name) + " batting."); $('#updateTarget .leagueoruser').html(gamestate.leagueoruser); gamediv.id = ""; }; });