# -*- coding: utf-8 -*-

"""
The MIT License (MIT)

Copyright (c) 2015-2020 Rapptz

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""

import asyncio
from collections import deque, OrderedDict
import copy
import datetime
import itertools
import logging
import math
import weakref
import warnings
import inspect
import gc

import os

from .guild import Guild
from .activity import BaseActivity
from .user import User, ClientUser
from .emoji import Emoji
from .mentions import AllowedMentions
from .partial_emoji import PartialEmoji
from .message import Message
from .relationship import Relationship
from .channel import *
from .raw_models import *
from .member import Member
from .role import Role
from .enums import ChannelType, try_enum, Status
from . import utils
from .flags import Intents, MemberCacheFlags
from .embeds import Embed
from .object import Object
from .invite import Invite

class ChunkRequest:
    def __init__(self, guild_id, loop, resolver, *, cache=True):
        self.guild_id = guild_id
        self.resolver = resolver
        self.loop = loop
        self.cache = cache
        self.nonce = os.urandom(16).hex()
        self.buffer = [] # List[Member]
        self.waiters = []

    def add_members(self, members):
        self.buffer.extend(members)
        if self.cache:
            guild = self.resolver(self.guild_id)
            if guild is None:
                return

            for member in members:
                existing = guild.get_member(member.id)
                if existing is None or existing.joined_at is None:
                    guild._add_member(member)

    async def wait(self):
        future = self.loop.create_future()
        self.waiters.append(future)
        try:
            return await future
        finally:
            self.waiters.remove(future)

    def get_future(self):
        future = self.loop.create_future()
        self.waiters.append(future)
        return future

    def done(self):
        for future in self.waiters:
            if not future.done():
                future.set_result(self.buffer)

log = logging.getLogger(__name__)

async def logging_coroutine(coroutine, *, info):
    try:
        await coroutine
    except Exception:
        log.exception('Exception occurred during %s', info)

class ConnectionState:
    def __init__(self, *, dispatch, handlers, hooks, syncer, http, loop, **options):
        self.loop = loop
        self.http = http
        self.max_messages = options.get('max_messages', 1000)
        if self.max_messages is not None and self.max_messages <= 0:
            self.max_messages = 1000

        self.dispatch = dispatch
        self.syncer = syncer
        self.is_bot = None
        self.handlers = handlers
        self.hooks = hooks
        self.shard_count = None
        self._ready_task = None
        self.heartbeat_timeout = options.get('heartbeat_timeout', 60.0)
        self.guild_ready_timeout = options.get('guild_ready_timeout', 2.0)
        if self.guild_ready_timeout < 0:
            raise ValueError('guild_ready_timeout cannot be negative')

        self.guild_subscriptions = options.get('guild_subscriptions', True)
        allowed_mentions = options.get('allowed_mentions')

        if allowed_mentions is not None and not isinstance(allowed_mentions, AllowedMentions):
            raise TypeError('allowed_mentions parameter must be AllowedMentions')

        self.allowed_mentions = allowed_mentions
        self._chunk_requests = {} # Dict[Union[int, str], ChunkRequest]

        activity = options.get('activity', None)
        if activity:
            if not isinstance(activity, BaseActivity):
                raise TypeError('activity parameter must derive from BaseActivity.')

            activity = activity.to_dict()

        status = options.get('status', None)
        if status:
            if status is Status.offline:
                status = 'invisible'
            else:
                status = str(status)

        intents = options.get('intents', None)
        if intents is not None:
            if not isinstance(intents, Intents):
                raise TypeError('intents parameter must be Intent not %r' % type(intents))
        else:
            intents = Intents.default()

        if not intents.guilds:
            log.warning('Guilds intent seems to be disabled. This may cause state related issues.')

        try:
            chunk_guilds = options['fetch_offline_members']
        except KeyError:
            chunk_guilds = options.get('chunk_guilds_at_startup', intents.members)
        else:
            msg = 'fetch_offline_members is deprecated, use chunk_guilds_at_startup instead'
            warnings.warn(msg, DeprecationWarning, stacklevel=4)

        self._chunk_guilds = chunk_guilds

        # Ensure these two are set properly
        if not intents.members and self._chunk_guilds:
            raise ValueError('Intents.members must be enabled to chunk guilds at startup.')

        cache_flags = options.get('member_cache_flags', None)
        if cache_flags is None:
            cache_flags = MemberCacheFlags.from_intents(intents)
        else:
            if not isinstance(cache_flags, MemberCacheFlags):
                raise TypeError('member_cache_flags parameter must be MemberCacheFlags not %r' % type(cache_flags))

            cache_flags._verify_intents(intents)

        self._member_cache_flags = cache_flags
        self._activity = activity
        self._status = status
        self._intents = intents

        self.parsers = parsers = {}
        for attr, func in inspect.getmembers(self):
            if attr.startswith('parse_'):
                parsers[attr[6:].upper()] = func

        self.clear()

    def clear(self):
        self.user = None
        self._users = weakref.WeakValueDictionary()
        self._emojis = {}
        self._calls = {}
        self._guilds = {}
        self._voice_clients = {}

        # LRU of max size 128
        self._private_channels = OrderedDict()
        # extra dict to look up private channels by user id
        self._private_channels_by_user = {}
        self._messages = self.max_messages and deque(maxlen=self.max_messages)

        # In cases of large deallocations the GC should be called explicitly
        # To free the memory more immediately, especially true when it comes
        # to reconnect loops which cause mass allocations and deallocations.
        gc.collect()

    def process_chunk_requests(self, guild_id, nonce, members, complete):
        removed = []
        for key, request in self._chunk_requests.items():
            if request.guild_id == guild_id and request.nonce == nonce:
                request.add_members(members)
                if complete:
                    request.done()
                    removed.append(key)

        for key in removed:
            del self._chunk_requests[key]

    def call_handlers(self, key, *args, **kwargs):
        try:
            func = self.handlers[key]
        except KeyError:
            pass
        else:
            func(*args, **kwargs)

    async def call_hooks(self, key, *args, **kwargs):
        try:
            coro = self.hooks[key]
        except KeyError:
            pass
        else:
            await coro(*args, **kwargs)

    @property
    def self_id(self):
        u = self.user
        return u.id if u else None

    @property
    def intents(self):
        ret = Intents.none()
        ret.value = self._intents.value
        return ret

    @property
    def voice_clients(self):
        return list(self._voice_clients.values())

    def _get_voice_client(self, guild_id):
        return self._voice_clients.get(guild_id)

    def _add_voice_client(self, guild_id, voice):
        self._voice_clients[guild_id] = voice

    def _remove_voice_client(self, guild_id):
        self._voice_clients.pop(guild_id, None)

    def _update_references(self, ws):
        for vc in self.voice_clients:
            vc.main_ws = ws

    def store_user(self, data):
        # this way is 300% faster than `dict.setdefault`.
        user_id = int(data['id'])
        try:
            return self._users[user_id]
        except KeyError:
            user = User(state=self, data=data)
            if user.discriminator != '0000':
                self._users[user_id] = user
            return user

    def get_user(self, id):
        return self._users.get(id)

    def store_emoji(self, guild, data):
        emoji_id = int(data['id'])
        self._emojis[emoji_id] = emoji = Emoji(guild=guild, state=self, data=data)
        return emoji

    @property
    def guilds(self):
        return list(self._guilds.values())

    def _get_guild(self, guild_id):
        return self._guilds.get(guild_id)

    def _add_guild(self, guild):
        self._guilds[guild.id] = guild

    def _remove_guild(self, guild):
        self._guilds.pop(guild.id, None)

        for emoji in guild.emojis:
            self._emojis.pop(emoji.id, None)

        del guild

        # Much like clear(), if we have a massive deallocation
        # then it's better to explicitly call the GC
        gc.collect()

    @property
    def emojis(self):
        return list(self._emojis.values())

    def get_emoji(self, emoji_id):
        return self._emojis.get(emoji_id)

    @property
    def private_channels(self):
        return list(self._private_channels.values())

    def _get_private_channel(self, channel_id):
        try:
            value = self._private_channels[channel_id]
        except KeyError:
            return None
        else:
            self._private_channels.move_to_end(channel_id)
            return value

    def _get_private_channel_by_user(self, user_id):
        return self._private_channels_by_user.get(user_id)

    def _add_private_channel(self, channel):
        channel_id = channel.id
        self._private_channels[channel_id] = channel

        if self.is_bot and len(self._private_channels) > 128:
            _, to_remove = self._private_channels.popitem(last=False)
            if isinstance(to_remove, DMChannel):
                self._private_channels_by_user.pop(to_remove.recipient.id, None)

        if isinstance(channel, DMChannel):
            self._private_channels_by_user[channel.recipient.id] = channel

    def add_dm_channel(self, data):
        channel = DMChannel(me=self.user, state=self, data=data)
        self._add_private_channel(channel)
        return channel

    def _remove_private_channel(self, channel):
        self._private_channels.pop(channel.id, None)
        if isinstance(channel, DMChannel):
            self._private_channels_by_user.pop(channel.recipient.id, None)

    def _get_message(self, msg_id):
        return utils.find(lambda m: m.id == msg_id, reversed(self._messages)) if self._messages else None

    def _add_guild_from_data(self, guild):
        guild = Guild(data=guild, state=self)
        self._add_guild(guild)
        return guild

    def _guild_needs_chunking(self, guild):
        # If presences are enabled then we get back the old guild.large behaviour
        return self._chunk_guilds and not guild.chunked and not (self._intents.presences and not guild.large)

    def _get_guild_channel(self, data):
        channel_id = int(data['channel_id'])
        try:
            guild = self._get_guild(int(data['guild_id']))
        except KeyError:
            channel = self.get_channel(channel_id)
            guild = None
        else:
            channel = guild and guild.get_channel(channel_id)

        return channel or Object(id=channel_id), guild

    async def chunker(self, guild_id, query='', limit=0, *, nonce=None):
        ws = self._get_websocket(guild_id) # This is ignored upstream
        await ws.request_chunks(guild_id, query=query, limit=limit, nonce=nonce)

    async def query_members(self, guild, query, limit, user_ids, cache):
        guild_id = guild.id
        ws = self._get_websocket(guild_id)
        if ws is None:
            raise RuntimeError('Somehow do not have a websocket for this guild_id')

        request = ChunkRequest(guild.id, self.loop, self._get_guild, cache=cache)
        self._chunk_requests[request.nonce] = request

        try:
            # start the query operation
            await ws.request_chunks(guild_id, query=query, limit=limit, user_ids=user_ids, nonce=request.nonce)
            return await asyncio.wait_for(request.wait(), timeout=30.0)
        except asyncio.TimeoutError:
            log.warning('Timed out waiting for chunks with query %r and limit %d for guild_id %d', query, limit, guild_id)
            raise

    async def _delay_ready(self):
        try:
            # only real bots wait for GUILD_CREATE streaming
            if self.is_bot:
                states = []
                while True:
                    # this snippet of code is basically waiting N seconds
                    # until the last GUILD_CREATE was sent
                    try:
                        guild = await asyncio.wait_for(self._ready_state.get(), timeout=self.guild_ready_timeout)
                    except asyncio.TimeoutError:
                        break
                    else:
                        if self._guild_needs_chunking(guild):
                            future = await self.chunk_guild(guild, wait=False)
                            states.append((guild, future))
                        else:
                            if guild.unavailable is False:
                                self.dispatch('guild_available', guild)
                            else:
                                self.dispatch('guild_join', guild)

                for guild, future in states:
                    try:
                        await asyncio.wait_for(future, timeout=5.0)
                    except asyncio.TimeoutError:
                        log.warning('Shard ID %s timed out waiting for chunks for guild_id %s.', guild.shard_id, guild.id)

                    if guild.unavailable is False:
                        self.dispatch('guild_available', guild)
                    else:
                        self.dispatch('guild_join', guild)

            # remove the state
            try:
                del self._ready_state
            except AttributeError:
                pass # already been deleted somehow

            # call GUILD_SYNC after we're done chunking
            if not self.is_bot:
                log.info('Requesting GUILD_SYNC for %s guilds', len(self.guilds))
                await self.syncer([s.id for s in self.guilds])
        except asyncio.CancelledError:
            pass
        else:
            # dispatch the event
            self.call_handlers('ready')
            self.dispatch('ready')
        finally:
            self._ready_task = None

    def parse_ready(self, data):
        if self._ready_task is not None:
            self._ready_task.cancel()

        self._ready_state = asyncio.Queue()
        self.clear()
        self.user = user = ClientUser(state=self, data=data['user'])
        self._users[user.id] = user

        for guild_data in data['guilds']:
            self._add_guild_from_data(guild_data)

        for relationship in data.get('relationships', []):
            try:
                r_id = int(relationship['id'])
            except KeyError:
                continue
            else:
                user._relationships[r_id] = Relationship(state=self, data=relationship)

        for pm in data.get('private_channels', []):
            factory, _ = _channel_factory(pm['type'])
            self._add_private_channel(factory(me=user, data=pm, state=self))

        self.dispatch('connect')
        self._ready_task = asyncio.ensure_future(self._delay_ready(), loop=self.loop)

    def parse_resumed(self, data):
        self.dispatch('resumed')

    def parse_message_create(self, data):
        channel, _ = self._get_guild_channel(data)
        message = Message(channel=channel, data=data, state=self)
        self.dispatch('message', message)
        if self._messages is not None:
            self._messages.append(message)
        if channel and channel.__class__ is TextChannel:
            channel.last_message_id = message.id

    def parse_message_delete(self, data):
        raw = RawMessageDeleteEvent(data)
        found = self._get_message(raw.message_id)
        raw.cached_message = found
        self.dispatch('raw_message_delete', raw)
        if self._messages is not None and found is not None:
            self.dispatch('message_delete', found)
            self._messages.remove(found)

    def parse_message_delete_bulk(self, data):
        raw = RawBulkMessageDeleteEvent(data)
        if self._messages:
            found_messages = [message for message in self._messages if message.id in raw.message_ids]
        else:
            found_messages = []
        raw.cached_messages = found_messages
        self.dispatch('raw_bulk_message_delete', raw)
        if found_messages:
            self.dispatch('bulk_message_delete', found_messages)
            for msg in found_messages:
                self._messages.remove(msg)

    def parse_message_update(self, data):
        raw = RawMessageUpdateEvent(data)
        message = self._get_message(raw.message_id)
        if message is not None:
            older_message = copy.copy(message)
            raw.cached_message = older_message
            self.dispatch('raw_message_edit', raw)
            message._update(data)
            self.dispatch('message_edit', older_message, message)
        else:
            self.dispatch('raw_message_edit', raw)

    def parse_message_reaction_add(self, data):
        emoji = data['emoji']
        emoji_id = utils._get_as_snowflake(emoji, 'id')
        emoji = PartialEmoji.with_state(self, id=emoji_id, animated=emoji.get('animated', False), name=emoji['name'])
        raw = RawReactionActionEvent(data, emoji, 'REACTION_ADD')

        member_data = data.get('member')
        if member_data:
            guild = self._get_guild(raw.guild_id)
            raw.member = Member(data=member_data, guild=guild, state=self)
        else:
            raw.member = None
        self.dispatch('raw_reaction_add', raw)

        # rich interface here
        message = self._get_message(raw.message_id)
        if message is not None:
            emoji = self._upgrade_partial_emoji(emoji)
            reaction = message._add_reaction(data, emoji, raw.user_id)
            user = raw.member or self._get_reaction_user(message.channel, raw.user_id)

            if user:
                self.dispatch('reaction_add', reaction, user)

    def parse_message_reaction_remove_all(self, data):
        raw = RawReactionClearEvent(data)
        self.dispatch('raw_reaction_clear', raw)

        message = self._get_message(raw.message_id)
        if message is not None:
            old_reactions = message.reactions.copy()
            message.reactions.clear()
            self.dispatch('reaction_clear', message, old_reactions)

    def parse_message_reaction_remove(self, data):
        emoji = data['emoji']
        emoji_id = utils._get_as_snowflake(emoji, 'id')
        emoji = PartialEmoji.with_state(self, id=emoji_id, name=emoji['name'])
        raw = RawReactionActionEvent(data, emoji, 'REACTION_REMOVE')
        self.dispatch('raw_reaction_remove', raw)

        message = self._get_message(raw.message_id)
        if message is not None:
            emoji = self._upgrade_partial_emoji(emoji)
            try:
                reaction = message._remove_reaction(data, emoji, raw.user_id)
            except (AttributeError, ValueError): # eventual consistency lol
                pass
            else:
                user = self._get_reaction_user(message.channel, raw.user_id)
                if user:
                    self.dispatch('reaction_remove', reaction, user)

    def parse_message_reaction_remove_emoji(self, data):
        emoji = data['emoji']
        emoji_id = utils._get_as_snowflake(emoji, 'id')
        emoji = PartialEmoji.with_state(self, id=emoji_id, name=emoji['name'])
        raw = RawReactionClearEmojiEvent(data, emoji)
        self.dispatch('raw_reaction_clear_emoji', raw)

        message = self._get_message(raw.message_id)
        if message is not None:
            try:
                reaction = message._clear_emoji(emoji)
            except (AttributeError, ValueError): # eventual consistency lol
                pass
            else:
                if reaction:
                    self.dispatch('reaction_clear_emoji', reaction)

    def parse_presence_update(self, data):
        guild_id = utils._get_as_snowflake(data, 'guild_id')
        guild = self._get_guild(guild_id)
        if guild is None:
            log.debug('PRESENCE_UPDATE referencing an unknown guild ID: %s. Discarding.', guild_id)
            return

        user = data['user']
        member_id = int(user['id'])
        member = guild.get_member(member_id)
        flags = self._member_cache_flags
        if member is None:
            if 'username' not in user:
                # sometimes we receive 'incomplete' member data post-removal.
                # skip these useless cases.
                return

            member, old_member = Member._from_presence_update(guild=guild, data=data, state=self)
            if flags.online or (flags._online_only and member.raw_status != 'offline'):
                guild._add_member(member)
        else:
            old_member = Member._copy(member)
            user_update = member._presence_update(data=data, user=user)
            if user_update:
                self.dispatch('user_update', user_update[0], user_update[1])

            if member.id != self.self_id and flags._online_only and member.raw_status == 'offline':
                guild._remove_member(member)

        self.dispatch('member_update', old_member, member)

    def parse_user_update(self, data):
        self.user._update(data)

    def parse_invite_create(self, data):
        invite = Invite.from_gateway(state=self, data=data)
        self.dispatch('invite_create', invite)

    def parse_invite_delete(self, data):
        invite = Invite.from_gateway(state=self, data=data)
        self.dispatch('invite_delete', invite)

    def parse_channel_delete(self, data):
        guild = self._get_guild(utils._get_as_snowflake(data, 'guild_id'))
        channel_id = int(data['id'])
        if guild is not None:
            channel = guild.get_channel(channel_id)
            if channel is not None:
                guild._remove_channel(channel)
                self.dispatch('guild_channel_delete', channel)
        else:
            # the reason we're doing this is so it's also removed from the
            # private channel by user cache as well
            channel = self._get_private_channel(channel_id)
            if channel is not None:
                self._remove_private_channel(channel)
                self.dispatch('private_channel_delete', channel)

    def parse_channel_update(self, data):
        channel_type = try_enum(ChannelType, data.get('type'))
        channel_id = int(data['id'])
        if channel_type is ChannelType.group:
            channel = self._get_private_channel(channel_id)
            old_channel = copy.copy(channel)
            channel._update_group(data)
            self.dispatch('private_channel_update', old_channel, channel)
            return

        guild_id = utils._get_as_snowflake(data, 'guild_id')
        guild = self._get_guild(guild_id)
        if guild is not None:
            channel = guild.get_channel(channel_id)
            if channel is not None:
                old_channel = copy.copy(channel)
                channel._update(guild, data)
                self.dispatch('guild_channel_update', old_channel, channel)
            else:
                log.debug('CHANNEL_UPDATE referencing an unknown channel ID: %s. Discarding.', channel_id)
        else:
            log.debug('CHANNEL_UPDATE referencing an unknown guild ID: %s. Discarding.', guild_id)

    def parse_channel_create(self, data):
        factory, ch_type = _channel_factory(data['type'])
        if factory is None:
            log.debug('CHANNEL_CREATE referencing an unknown channel type %s. Discarding.', data['type'])
            return

        channel = None

        if ch_type in (ChannelType.group, ChannelType.private):
            channel_id = int(data['id'])
            if self._get_private_channel(channel_id) is None:
                channel = factory(me=self.user, data=data, state=self)
                self._add_private_channel(channel)
                self.dispatch('private_channel_create', channel)
        else:
            guild_id = utils._get_as_snowflake(data, 'guild_id')
            guild = self._get_guild(guild_id)
            if guild is not None:
                channel = factory(guild=guild, state=self, data=data)
                guild._add_channel(channel)
                self.dispatch('guild_channel_create', channel)
            else:
                log.debug('CHANNEL_CREATE referencing an unknown guild ID: %s. Discarding.', guild_id)
                return

    def parse_channel_pins_update(self, data):
        channel_id = int(data['channel_id'])
        channel = self.get_channel(channel_id)
        if channel is None:
            log.debug('CHANNEL_PINS_UPDATE referencing an unknown channel ID: %s. Discarding.', channel_id)
            return

        last_pin = utils.parse_time(data['last_pin_timestamp']) if data['last_pin_timestamp'] else None

        try:
            # I have not imported discord.abc in this file
            # the isinstance check is also 2x slower than just checking this attribute
            # so we're just gonna check it since it's easier and faster and lazier
            channel.guild
        except AttributeError:
            self.dispatch('private_channel_pins_update', channel, last_pin)
        else:
            self.dispatch('guild_channel_pins_update', channel, last_pin)

    def parse_channel_recipient_add(self, data):
        channel = self._get_private_channel(int(data['channel_id']))
        user = self.store_user(data['user'])
        channel.recipients.append(user)
        self.dispatch('group_join', channel, user)

    def parse_channel_recipient_remove(self, data):
        channel = self._get_private_channel(int(data['channel_id']))
        user = self.store_user(data['user'])
        try:
            channel.recipients.remove(user)
        except ValueError:
            pass
        else:
            self.dispatch('group_remove', channel, user)

    def parse_guild_member_add(self, data):
        guild = self._get_guild(int(data['guild_id']))
        if guild is None:
            log.debug('GUILD_MEMBER_ADD referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
            return

        member = Member(guild=guild, data=data, state=self)
        if self._member_cache_flags.joined:
            guild._add_member(member)

        try:
            guild._member_count += 1
        except AttributeError:
            pass

        self.dispatch('member_join', member)

    def parse_guild_member_remove(self, data):
        guild = self._get_guild(int(data['guild_id']))
        if guild is not None:
            try:
                guild._member_count -= 1
            except AttributeError:
                pass

            user_id = int(data['user']['id'])
            member = guild.get_member(user_id)
            if member is not None:
                guild._remove_member(member)
                self.dispatch('member_remove', member)
        else:
            log.debug('GUILD_MEMBER_REMOVE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])

    def parse_guild_member_update(self, data):
        guild = self._get_guild(int(data['guild_id']))
        user = data['user']
        user_id = int(user['id'])
        if guild is None:
            log.debug('GUILD_MEMBER_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
            return

        member = guild.get_member(user_id)
        if member is not None:
            old_member = Member._copy(member)
            member._update(data)
            user_update = member._update_inner_user(user)
            if user_update:
                self.dispatch('user_update', user_update[0], user_update[1])

            self.dispatch('member_update', old_member, member)
        else:
            if self._member_cache_flags.joined:
                member = Member(data=data, guild=guild, state=self)
                guild._add_member(member)
            log.debug('GUILD_MEMBER_UPDATE referencing an unknown member ID: %s. Discarding.', user_id)

    def parse_guild_emojis_update(self, data):
        guild = self._get_guild(int(data['guild_id']))
        if guild is None:
            log.debug('GUILD_EMOJIS_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
            return

        before_emojis = guild.emojis
        for emoji in before_emojis:
            self._emojis.pop(emoji.id, None)
        guild.emojis = tuple(map(lambda d: self.store_emoji(guild, d), data['emojis']))
        self.dispatch('guild_emojis_update', guild, before_emojis, guild.emojis)

    def _get_create_guild(self, data):
        if data.get('unavailable') is False:
            # GUILD_CREATE with unavailable in the response
            # usually means that the guild has become available
            # and is therefore in the cache
            guild = self._get_guild(int(data['id']))
            if guild is not None:
                guild.unavailable = False
                guild._from_data(data)
                return guild

        return self._add_guild_from_data(data)

    async def chunk_guild(self, guild, *, wait=True, cache=None):
        cache = cache or self._member_cache_flags.joined
        request = self._chunk_requests.get(guild.id)
        if request is None:
            self._chunk_requests[guild.id] = request = ChunkRequest(guild.id, self.loop, self._get_guild, cache=cache)
            await self.chunker(guild.id, nonce=request.nonce)

        if wait:
            return await request.wait()
        return request.get_future()

    async def _chunk_and_dispatch(self, guild, unavailable):
        try:
            await asyncio.wait_for(self.chunk_guild(guild), timeout=60.0)
        except asyncio.TimeoutError:
            log.info('Somehow timed out waiting for chunks.')

        if unavailable is False:
            self.dispatch('guild_available', guild)
        else:
            self.dispatch('guild_join', guild)

    def parse_guild_create(self, data):
        unavailable = data.get('unavailable')
        if unavailable is True:
            # joined a guild with unavailable == True so..
            return

        guild = self._get_create_guild(data)

        try:
            # Notify the on_ready state, if any, that this guild is complete.
            self._ready_state.put_nowait(guild)
        except AttributeError:
            pass
        else:
            # If we're waiting for the event, put the rest on hold
            return

        # check if it requires chunking
        if self._guild_needs_chunking(guild):
            asyncio.ensure_future(self._chunk_and_dispatch(guild, unavailable), loop=self.loop)
            return

        # Dispatch available if newly available
        if unavailable is False:
            self.dispatch('guild_available', guild)
        else:
            self.dispatch('guild_join', guild)

    def parse_guild_sync(self, data):
        guild = self._get_guild(int(data['id']))
        guild._sync(data)

    def parse_guild_update(self, data):
        guild = self._get_guild(int(data['id']))
        if guild is not None:
            old_guild = copy.copy(guild)
            guild._from_data(data)
            self.dispatch('guild_update', old_guild, guild)
        else:
            log.debug('GUILD_UPDATE referencing an unknown guild ID: %s. Discarding.', data['id'])

    def parse_guild_delete(self, data):
        guild = self._get_guild(int(data['id']))
        if guild is None:
            log.debug('GUILD_DELETE referencing an unknown guild ID: %s. Discarding.', data['id'])
            return

        if data.get('unavailable', False) and guild is not None:
            # GUILD_DELETE with unavailable being True means that the
            # guild that was available is now currently unavailable
            guild.unavailable = True
            self.dispatch('guild_unavailable', guild)
            return

        # do a cleanup of the messages cache
        if self._messages is not None:
            self._messages = deque((msg for msg in self._messages if msg.guild != guild), maxlen=self.max_messages)

        self._remove_guild(guild)
        self.dispatch('guild_remove', guild)

    def parse_guild_ban_add(self, data):
        # we make the assumption that GUILD_BAN_ADD is done
        # before GUILD_MEMBER_REMOVE is called
        # hence we don't remove it from cache or do anything
        # strange with it, the main purpose of this event
        # is mainly to dispatch to another event worth listening to for logging
        guild = self._get_guild(int(data['guild_id']))
        if guild is not None:
            try:
                user = User(data=data['user'], state=self)
            except KeyError:
                pass
            else:
                member = guild.get_member(user.id) or user
                self.dispatch('member_ban', guild, member)

    def parse_guild_ban_remove(self, data):
        guild = self._get_guild(int(data['guild_id']))
        if guild is not None:
            if 'user' in data:
                user = self.store_user(data['user'])
                self.dispatch('member_unban', guild, user)

    def parse_guild_role_create(self, data):
        guild = self._get_guild(int(data['guild_id']))
        if guild is None:
            log.debug('GUILD_ROLE_CREATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
            return

        role_data = data['role']
        role = Role(guild=guild, data=role_data, state=self)
        guild._add_role(role)
        self.dispatch('guild_role_create', role)

    def parse_guild_role_delete(self, data):
        guild = self._get_guild(int(data['guild_id']))
        if guild is not None:
            role_id = int(data['role_id'])
            try:
                role = guild._remove_role(role_id)
            except KeyError:
                return
            else:
                self.dispatch('guild_role_delete', role)
        else:
            log.debug('GUILD_ROLE_DELETE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])

    def parse_guild_role_update(self, data):
        guild = self._get_guild(int(data['guild_id']))
        if guild is not None:
            role_data = data['role']
            role_id = int(role_data['id'])
            role = guild.get_role(role_id)
            if role is not None:
                old_role = copy.copy(role)
                role._update(role_data)
                self.dispatch('guild_role_update', old_role, role)
        else:
            log.debug('GUILD_ROLE_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])

    def parse_guild_members_chunk(self, data):
        guild_id = int(data['guild_id'])
        guild = self._get_guild(guild_id)
        members = [Member(guild=guild, data=member, state=self) for member in data.get('members', [])]
        log.debug('Processed a chunk for %s members in guild ID %s.', len(members), guild_id)
        complete = data.get('chunk_index', 0) + 1 == data.get('chunk_count')
        self.process_chunk_requests(guild_id, data.get('nonce'), members, complete)

    def parse_guild_integrations_update(self, data):
        guild = self._get_guild(int(data['guild_id']))
        if guild is not None:
            self.dispatch('guild_integrations_update', guild)
        else:
            log.debug('GUILD_INTEGRATIONS_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])

    def parse_webhooks_update(self, data):
        channel = self.get_channel(int(data['channel_id']))
        if channel is not None:
            self.dispatch('webhooks_update', channel)
        else:
            log.debug('WEBHOOKS_UPDATE referencing an unknown channel ID: %s. Discarding.', data['channel_id'])

    def parse_voice_state_update(self, data):
        guild = self._get_guild(utils._get_as_snowflake(data, 'guild_id'))
        channel_id = utils._get_as_snowflake(data, 'channel_id')
        flags = self._member_cache_flags
        self_id = self.user.id
        if guild is not None:
            if int(data['user_id']) == self_id:
                voice = self._get_voice_client(guild.id)
                if voice is not None:
                    coro = voice.on_voice_state_update(data)
                    asyncio.ensure_future(logging_coroutine(coro, info='Voice Protocol voice state update handler'))

            member, before, after = guild._update_voice_state(data, channel_id)
            if member is not None:
                if flags.voice:
                    if channel_id is None and flags._voice_only and member.id != self_id:
                        # Only remove from cache iff we only have the voice flag enabled
                        guild._remove_member(member)
                    elif channel_id is not None:
                        guild._add_member(member)

                self.dispatch('voice_state_update', member, before, after)
            else:
                log.debug('VOICE_STATE_UPDATE referencing an unknown member ID: %s. Discarding.', data['user_id'])
        else:
            # in here we're either at private or group calls
            call = self._calls.get(channel_id)
            if call is not None:
                call._update_voice_state(data)

    def parse_voice_server_update(self, data):
        try:
            key_id = int(data['guild_id'])
        except KeyError:
            key_id = int(data['channel_id'])

        vc = self._get_voice_client(key_id)
        if vc is not None:
            coro = vc.on_voice_server_update(data)
            asyncio.ensure_future(logging_coroutine(coro, info='Voice Protocol voice server update handler'))

    def parse_typing_start(self, data):
        channel, guild = self._get_guild_channel(data)
        if channel is not None:
            member = None
            user_id = utils._get_as_snowflake(data, 'user_id')
            if isinstance(channel, DMChannel):
                member = channel.recipient
            elif isinstance(channel, TextChannel) and guild is not None:
                member = guild.get_member(user_id)
            elif isinstance(channel, GroupChannel):
                member = utils.find(lambda x: x.id == user_id, channel.recipients)

            if member is not None:
                timestamp = datetime.datetime.utcfromtimestamp(data.get('timestamp'))
                self.dispatch('typing', channel, member, timestamp)

    def parse_relationship_add(self, data):
        key = int(data['id'])
        old = self.user.get_relationship(key)
        new = Relationship(state=self, data=data)
        self.user._relationships[key] = new
        if old is not None:
            self.dispatch('relationship_update', old, new)
        else:
            self.dispatch('relationship_add', new)

    def parse_relationship_remove(self, data):
        key = int(data['id'])
        try:
            old = self.user._relationships.pop(key)
        except KeyError:
            pass
        else:
            self.dispatch('relationship_remove', old)

    def _get_reaction_user(self, channel, user_id):
        if isinstance(channel, TextChannel):
            return channel.guild.get_member(user_id)
        return self.get_user(user_id)

    def get_reaction_emoji(self, data):
        emoji_id = utils._get_as_snowflake(data, 'id')

        if not emoji_id:
            return data['name']

        try:
            return self._emojis[emoji_id]
        except KeyError:
            return PartialEmoji.with_state(self, animated=data.get('animated', False), id=emoji_id, name=data['name'])

    def _upgrade_partial_emoji(self, emoji):
        emoji_id = emoji.id
        if not emoji_id:
            return emoji.name
        try:
            return self._emojis[emoji_id]
        except KeyError:
            return emoji

    def get_channel(self, id):
        if id is None:
            return None

        pm = self._get_private_channel(id)
        if pm is not None:
            return pm

        for guild in self.guilds:
            channel = guild.get_channel(id)
            if channel is not None:
                return channel

    def create_message(self, *, channel, data):
        return Message(state=self, channel=channel, data=data)

class AutoShardedConnectionState(ConnectionState):
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)
        self._ready_task = None
        self.shard_ids = ()
        self.shards_launched = asyncio.Event()

    def _update_message_references(self):
        for msg in self._messages:
            if not msg.guild:
                continue

            new_guild = self._get_guild(msg.guild.id)
            if new_guild is not None and new_guild is not msg.guild:
                channel_id = msg.channel.id
                channel = new_guild.get_channel(channel_id) or Object(id=channel_id)
                msg._rebind_channel_reference(channel)

    async def chunker(self, guild_id, query='', limit=0, *, shard_id=None, nonce=None):
        ws = self._get_websocket(guild_id, shard_id=shard_id)
        await ws.request_chunks(guild_id, query=query, limit=limit, nonce=nonce)

    async def _delay_ready(self):
        await self.shards_launched.wait()
        processed = []
        max_concurrency = len(self.shard_ids) * 2
        current_bucket = []
        while True:
            # this snippet of code is basically waiting N seconds
            # until the last GUILD_CREATE was sent
            try:
                guild = await asyncio.wait_for(self._ready_state.get(), timeout=self.guild_ready_timeout)
            except asyncio.TimeoutError:
                break
            else:
                if self._guild_needs_chunking(guild):
                    log.debug('Guild ID %d requires chunking, will be done in the background.', guild.id)
                    if len(current_bucket) >= max_concurrency:
                        try:
                            await utils.sane_wait_for(current_bucket, timeout=max_concurrency * 70.0)
                        except asyncio.TimeoutError:
                            fmt = 'Shard ID %s failed to wait for chunks from a sub-bucket with length %d'
                            log.warning(fmt, guild.shard_id, len(current_bucket))
                        finally:
                            current_bucket = []

                    # Chunk the guild in the background while we wait for GUILD_CREATE streaming
                    future = asyncio.ensure_future(self.chunk_guild(guild))
                    current_bucket.append(future)
                else:
                    future = self.loop.create_future()
                    future.set_result([])

                processed.append((guild, future))

        guilds = sorted(processed, key=lambda g: g[0].shard_id)
        for shard_id, info in itertools.groupby(guilds, key=lambda g: g[0].shard_id):
            children, futures = zip(*info)
            # 110 reqs/minute w/ 1 req/guild plus some buffer
            timeout = 61 * (len(children) / 110)
            try:
                await utils.sane_wait_for(futures, timeout=timeout)
            except asyncio.TimeoutError:
                log.warning('Shard ID %s failed to wait for chunks (timeout=%.2f) for %d guilds', shard_id,
                                                                                                  timeout,
                                                                                                  len(guilds))
            for guild in children:
                if guild.unavailable is False:
                    self.dispatch('guild_available', guild)
                else:
                    self.dispatch('guild_join', guild)

            self.dispatch('shard_ready', shard_id)

        # remove the state
        try:
            del self._ready_state
        except AttributeError:
            pass # already been deleted somehow

        # regular users cannot shard so we won't worry about it here.

        # clear the current task
        self._ready_task = None

        # dispatch the event
        self.call_handlers('ready')
        self.dispatch('ready')

    def parse_ready(self, data):
        if not hasattr(self, '_ready_state'):
            self._ready_state = asyncio.Queue()

        self.user = user = ClientUser(state=self, data=data['user'])
        self._users[user.id] = user

        for guild_data in data['guilds']:
            self._add_guild_from_data(guild_data)

        if self._messages:
            self._update_message_references()

        for pm in data.get('private_channels', []):
            factory, _ = _channel_factory(pm['type'])
            self._add_private_channel(factory(me=user, data=pm, state=self))

        self.dispatch('connect')
        self.dispatch('shard_connect', data['__shard_id__'])

        # Much like clear(), if we have a massive deallocation
        # then it's better to explicitly call the GC
        # Note that in the original ready parsing code this was done
        # implicitly via clear() but in the auto sharded client clearing
        # the cache would have the consequence of clearing data on other
        # shards as well.
        gc.collect()

        if self._ready_task is None:
            self._ready_task = asyncio.ensure_future(self._delay_ready(), loop=self.loop)

    def parse_resumed(self, data):
        self.dispatch('resumed')
        self.dispatch('shard_resumed', data['__shard_id__'])