import json, random, os, math, jsonpickle from enum import Enum import database as db def config(): if not os.path.exists("games_config.json"): #generate default config config_dic = { "default_length" : 3, "stlat_weights" : { "batting_stars" : 1, #batting "pitching_stars" : 0.8, #pitching "baserunning_stars" : 1, #baserunning "defense_stars" : 1 #defense }, "stolen_base_chance_mod" : 1, "stolen_base_success_mod" : 1 } with open("games_config.json", "w") as config_file: json.dump(config_dic, config_file, indent=4) return config_dic else: with open("games_config.json") as config_file: return json.load(config_file) def all_weathers(): if not os.path.exists("weather_config.json"): #generate default config super_weather_json = jsonpickle.encode(weather("Supernova", "🌟")) mid_weather_json = jsonpickle.encode(weather("Midnight", "🕶")) config_dic = { "Supernova" : super_weather_json, "Midnight": mid_weather_json } with open("weather_config.json", "w") as config_file: json.dump(config_dic, config_file, indent=4) with open("weather_config.json") as config_file: weather_dic = {} for weather_json in json.load(config_file).values(): this_weather = jsonpickle.decode(weather_json, classes=weather) weather_dic[this_weather.name] = this_weather return weather_dic class appearance_outcomes(Enum): strikeoutlooking = "strikes out looking." strikeoutswinging = "strikes out swinging." groundout = "grounds out to" flyout = "flies out to" fielderschoice = "reaches on fielder's choice. {} is out at {} base." #requires .format(player, base_string) doubleplay = "grounds into a double play!" sacrifice = "hits a sacrifice fly towards" walk = "draws a walk." single = "hits a single!" double = "hits a double!" triple = "hits a triple!" homerun = "hits a home run!" grandslam = "hits a grand slam!" class player(object): def __init__(self, json_string): self.stlats = json.loads(json_string) self.id = self.stlats["id"] self.name = self.stlats["name"] self.game_stats = { "outs_pitched" : 0, "walks_allowed" : 0, "hits_allowed" : 0, "strikeouts_given" : 0, "runs_allowed" : 0, "plate_appearances" : 0, "walks_taken" : 0, "sacrifices" : 0, "hits" : 0, "home_runs" : 0, "total_bases" : 0, "rbis" : 0, "strikeouts_taken" : 0 } def star_string(self, key): str_out = "" starstring = str(self.stlats[key]) if ".5" in starstring: starnum = int(starstring[0]) addhalf = True else: starnum = int(starstring[0]) addhalf = False str_out += "⭐" * starnum if addhalf: str_out += "✨" return str_out def __str__(self): return self.name class team(object): def __init__(self): self.name = None self.lineup = [] self.lineup_position = 0 self.pitcher = None self.score = 0 self.slogan = None def add_lineup(self, new_player): if len(self.lineup) < 20: self.lineup.append(new_player) return (True,) else: return (False, "20 players in the lineup, maximum. We're being really generous here.") def set_pitcher(self, new_player): self.pitcher = new_player return (True,) def is_ready(self): return (len(self.lineup) >= 1 and self.pitcher is not None) def prepare_for_save(self): self.lineup_position = 0 self.score = 0 for this_player in self.lineup: for stat in this_player.game_stats.keys(): this_player.game_stats[stat] = 0 return True def finalize(self): if self.is_ready(): while len(self.lineup) <= 4: self.lineup.append(random.choice(self.lineup)) return True else: return False class game(object): def __init__(self, name, team1, team2, length=None): self.name = name self.over = False self.teams = {"away" : team1, "home" : team2} self.inning = 1 self.outs = 0 self.top_of_inning = True self.last_update = ({},0) #this is a ({outcome}, runs) tuple self.owner = None self.ready = False self.victory_lap = False if length is not None: self.max_innings = length else: self.max_innings = config()["default_length"] self.bases = {1 : None, 2 : None, 3 : None} self.weather = weather("Sunny","🌞") def get_batter(self): if self.top_of_inning: bat_team = self.teams["away"] else: bat_team = self.teams["home"] return bat_team.lineup[bat_team.lineup_position % len(bat_team.lineup)] def get_pitcher(self): if self.top_of_inning: return self.teams["home"].pitcher else: return self.teams["away"].pitcher def at_bat(self): outcome = {} pitcher = self.get_pitcher() batter = self.get_batter() if self.top_of_inning: defender_list = self.teams["home"].lineup.copy() else: defender_list = self.teams["away"].lineup.copy() defender_list.append(pitcher) defender = random.choice(defender_list) #make pitchers field outcome["batter"] = batter outcome["defender"] = "" bat_stat = random_star_gen("batting_stars", batter) pitch_stat = random_star_gen("pitching_stars", pitcher) if weather.name == "Supernova": pitch_stat = pitch_stat * 0.9 pb_system_stat = (random.gauss(1*math.erf((bat_stat - pitch_stat)*1.5)-1.8,2.2)) hitnum = random.gauss(2*math.erf(bat_stat/4)-1,3) if pb_system_stat <= 0: outcome["ishit"] = False fc_flag = False if hitnum < -1.5: outcome["text"] = random.choice([appearance_outcomes.strikeoutlooking, appearance_outcomes.strikeoutswinging]) elif hitnum < 1: outcome["text"] = appearance_outcomes.groundout outcome["defender"] = defender elif hitnum < 4: outcome["text"] = appearance_outcomes.flyout outcome["defender"] = defender else: outcome["text"] = appearance_outcomes.walk if self.bases[1] is not None and hitnum < -2 and self.outs != 2: outcome["text"] = appearance_outcomes.doubleplay outcome["defender"] = "" #for base in self.bases.values(): #if base is not None: #fc_flag = True runners = [(0,self.get_batter())] for base in range(1,4): if self.bases[base] == None: break runners.append((base, self.bases[base])) outcome["runners"] = runners #list of consecutive baserunners: (base number, player object) if self.outs < 2 and len(runners) > 1: #fielder's choice replaces not great groundouts if any forceouts are present def_stat = random_star_gen("defense_stars", defender) if -1.5 <= hitnum and hitnum < -0.5: #poorly hit groundouts outcome["text"] = appearance_outcomes.fielderschoice outcome["defender"] = "" if 2.5 <= hitnum and self.outs < 2: #well hit flyouts can lead to sacrifice flies/advanced runners if self.bases[2] is not None or self.bases[3] is not None: outcome["advance"] = True else: outcome["ishit"] = True if hitnum < 1: outcome["text"] = appearance_outcomes.single elif hitnum < 2.85: outcome["text"] = appearance_outcomes.double elif hitnum < 3.1: outcome["text"] = appearance_outcomes.triple else: if self.bases[1] is not None and self.bases[2] is not None and self.bases[3] is not None: outcome["text"] = appearance_outcomes.grandslam else: outcome["text"] = appearance_outcomes.homerun return outcome def thievery_attempts(self): #returns either false or "at-bat" outcome thieves = [] attempts = [] for base in self.bases.keys(): if self.bases[base] is not None and base != 3: #no stealing home in simsim, sorry stu if self.bases[base+1] is None: #if there's somewhere to go thieves.append((self.bases[base], base)) for baserunner, start_base in thieves: run_stars = random_star_gen("baserunning_stars", baserunner)*config()["stolen_base_chance_mod"] if self.weather.name == "Midnight": run_stars = run_stars*2 def_stars = random_star_gen("defense_stars", self.get_pitcher()) if run_stars >= (def_stars - 1.5): #if baserunner isn't worse than pitcher roll = random.random() if roll >= (-(((run_stars+1)/14)**2)+1): #plug it into desmos or something, you'll see attempts.append((baserunner, start_base)) if len(attempts) == 0: return False else: return (self.steals_check(attempts), 0) #effectively an at-bat outcome with no score def steals_check(self, attempts): if self.top_of_inning: defense_team = self.teams["home"] else: defense_team = self.teams["away"] outcome = {} outcome["steals"] = [] for baserunner, start_base in attempts: defender = random.choice(defense_team.lineup) #excludes pitcher run_stat = random_star_gen("baserunning_stars", baserunner) def_stat = random_star_gen("defense_stars", defender) run_roll = random.gauss(2*math.erf((run_stat-def_stat)/4)-1,3)*config()["stolen_base_success_mod"] if start_base == 2: run_roll = run_roll * .9 #stealing third is harder if run_roll < 1: outcome["steals"].append(f"{baserunner} was caught stealing {base_string(start_base+1)} base by {defender}!") self.outs += 1 else: outcome["steals"].append(f"{baserunner} steals {base_string(start_base+1)} base!") self.bases[start_base+1] = baserunner self.bases[start_base] = None if self.outs >= 3: self.flip_inning() return outcome def baserunner_check(self, defender, outcome): def_stat = random_star_gen("defense_stars", defender) if outcome["text"] == appearance_outcomes.homerun or outcome["text"] == appearance_outcomes.grandslam: runs = 1 for base in self.bases.values(): if base is not None: runs += 1 self.bases = {1 : None, 2 : None, 3 : None} return runs elif "advance" in outcome.keys(): runs = 0 if self.bases[3] is not None: outcome["text"] = appearance_outcomes.sacrifice self.get_batter().game_stats["sacrifices"] += 1 self.bases[3] = None runs = 1 if self.bases[2] is not None: run_roll = random.gauss(2*math.erf((random_star_gen("baserunning_stars", self.bases[2])-def_stat)/4)-1,3) if run_roll > 2: self.bases[3] = self.bases[2] self.bases[2] = None return runs elif outcome["text"] == appearance_outcomes.fielderschoice: furthest_base, runner = outcome["runners"].pop() #get furthest baserunner self.bases[furthest_base] = None outcome["fc_out"] = (runner.name, base_string(furthest_base+1)) #runner thrown out for index in range(0,len(outcome["runners"])): base, this_runner = outcome["runners"].pop() self.bases[base+1] = this_runner #includes batter, at base 0 if self.bases[3] is not None and furthest_base == 1: #fielders' choice with runners on the corners self.bases[3] = None return 1 return 0 elif outcome["text"] == appearance_outcomes.groundout or outcome["text"] == appearance_outcomes.doubleplay: runs = 0 if self.bases[3] is not None: runs += 1 self.bases[3] = None if self.bases[2] is not None: run_roll = random.gauss(2*math.erf((random_star_gen("baserunning_stars", self.bases[2])-def_stat)/4)-1,3) if run_roll > 1.5 or outcome["text"] == appearance_outcomes.doubleplay: #double play gives them time to run, guaranteed self.bases[3] = self.bases[2] self.bases[2] = None if self.bases[1] is not None: #double plays set this to None before this call run_roll = random.gauss(2*math.erf((random_star_gen("baserunning_stars", self.bases[1])-def_stat)/4)-1,3) if run_roll < 2 or self.bases[2] is not None: #if runner can't make it or if baserunner blocking on second, convert to fielder's choice outcome["text"] == appearance_outcomes.fielderschoice runners = [(0,self.get_batter())] for base in range(1,4): if self.bases[base] == None: break runners.append((base, self.bases[base])) outcome["runners"] = runners #rebuild consecutive runners return runs + self.baserunner_check(defender, outcome) #run again as fielder's choice instead else: self.bases[2] = self.bases[1] self.bases[1] = None return runs elif outcome["ishit"]: runs = 0 if outcome["text"] == appearance_outcomes.single: if self.bases[3] is not None: runs += 1 self.bases[3] = None if self.bases[2] is not None: run_roll = random.gauss(math.erf(random_star_gen("baserunning_stars", self.bases[2])-def_stat)-.5,1.5) if run_roll > 0: runs += 1 else: self.bases[3] = self.bases[2] self.bases[2] = None if self.bases[1] is not None: if self.bases[3] is None: run_roll = random.gauss(math.erf(random_star_gen("baserunning_stars", self.bases[1])-def_stat)-.5,1.5) if run_roll > 0.75: self.bases[3] = self.bases[1] else: self.bases[2] = self.bases[1] else: self.bases[2] = self.bases[1] self.bases[1] = None self.bases[1] = self.get_batter() return runs elif outcome["text"] == appearance_outcomes.double: runs = 0 if self.bases[3] is not None: runs += 1 self.bases[3] = None if self.bases[2] is not None: runs += 1 self.bases[2] = None if self.bases[1] is not None: run_roll = random.gauss(math.erf(random_star_gen("baserunning_stars", self.bases[1])-def_stat)-.5,1.5) if run_roll > 1: runs += 1 self.bases[1] = None else: self.bases[3] = self.bases[1] self.bases[1] = None self.bases[2] = self.get_batter() return runs elif outcome["text"] == appearance_outcomes.triple: runs = 0 for basenum in self.bases.keys(): if self.bases[basenum] is not None: runs += 1 self.bases[basenum] = None self.bases[3] = self.get_batter() return runs def batterup(self): scores_to_add = 0 result = self.at_bat() self.get_batter() if self.top_of_inning: offense_team = self.teams["away"] defense_team = self.teams["home"] else: offense_team = self.teams["home"] defense_team = self.teams["away"] defenders = defense_team.lineup.copy() defenders.append(defense_team.pitcher) defender = random.choice(defenders) #pitcher can field outs now :3 if result["ishit"]: #if batter gets a hit: self.get_batter().game_stats["hits"] += 1 self.get_pitcher().game_stats["hits_allowed"] += 1 if result["text"] == appearance_outcomes.single: self.get_batter().game_stats["total_bases"] += 1 elif result["text"] == appearance_outcomes.double: self.get_batter().game_stats["total_bases"] += 2 elif result["text"] == appearance_outcomes.triple: self.get_batter().game_stats["total_bases"] += 3 elif result["text"] == appearance_outcomes.homerun or result["text"] == appearance_outcomes.grandslam: self.get_batter().game_stats["total_bases"] += 4 self.get_batter().game_stats["home_runs"] += 1 scores_to_add += self.baserunner_check(defender, result) else: #batter did not get a hit if result["text"] == appearance_outcomes.walk: walkers = [(0,self.get_batter())] for base in range(1,4): if self.bases[base] == None: break walkers.append((base, self.bases[base])) for i in range(0, len(walkers)): this_walker = walkers.pop() if this_walker[0] == 3: self.bases[3] = None scores_to_add += 1 else: self.bases[this_walker[0]+1] = this_walker[1] #this moves all consecutive baserunners one forward self.get_batter().game_stats["walks_taken"] += 1 self.get_pitcher().game_stats["walks_allowed"] += 1 elif result["text"] == appearance_outcomes.doubleplay: self.get_pitcher().game_stats["outs_pitched"] += 2 self.outs += 2 self.bases[1] = None if self.outs < 3: scores_to_add += self.baserunner_check(defender, result) self.get_batter().game_stats["rbis"] -= scores_to_add #remove the fake rbi from the player in advance elif result["text"] == appearance_outcomes.fielderschoice or result["text"] == appearance_outcomes.groundout: self.get_pitcher().game_stats["outs_pitched"] += 1 self.outs += 1 if self.outs < 3: scores_to_add += self.baserunner_check(defender, result) elif "advance" in result.keys(): self.get_pitcher().game_stats["outs_pitched"] += 1 self.outs += 1 if self.outs < 3: if self.bases[3] is not None: self.get_batter().game_stats["sacrifices"] += 1 scores_to_add += self.baserunner_check(defender, result) elif result["text"] == appearance_outcomes.strikeoutlooking or result["text"] == appearance_outcomes.strikeoutswinging: self.get_pitcher().game_stats["outs_pitched"] += 1 self.outs += 1 self.get_batter().game_stats["strikeouts_taken"] += 1 self.get_pitcher().game_stats["strikeouts_given"] += 1 else: self.get_pitcher().game_stats["outs_pitched"] += 1 self.outs += 1 self.get_batter().game_stats["plate_appearances"] += 1 if self.outs < 3: offense_team.score += scores_to_add #only add points if inning isn't over else: scores_to_add = 0 self.get_batter().game_stats["rbis"] += scores_to_add self.get_pitcher().game_stats["runs_allowed"] += scores_to_add offense_team.lineup_position += 1 #put next batter up if self.outs >= 3: self.flip_inning() return (result, scores_to_add) #returns ab information and scores def flip_inning(self): for base in self.bases.keys(): self.bases[base] = None self.outs = 0 if not self.top_of_inning: self.inning += 1 if self.inning > self.max_innings and self.teams["home"].score != self.teams["away"].score: #game over self.over = True self.top_of_inning = not self.top_of_inning def end_of_game_report(self): return { "away_team" : self.teams["away"], "away_pitcher" : self.teams["away"].pitcher, "home_team" : self.teams["home"], "home_pitcher" : self.teams["home"].pitcher } def named_bases(self): name_bases = {} for base in range(1,4): if self.bases[base] is not None: name_bases[base] = self.bases[base].name else: name_bases[base] = None return name_bases def gamestate_update_full(self): attempts = self.thievery_attempts() if attempts == False: self.last_update = self.batterup() else: self.last_update = attempts return self.gamestate_display_full() def gamestate_display_full(self): if "steals" in self.last_update[0].keys(): return "Still in progress." else: try: punc = "" if self.last_update[0]["defender"] != "": punc = "." if not self.over: if self.top_of_inning: inningtext = "top" else: inningtext = "bottom" updatestring = f"{self.last_update[0]['batter']} {self.last_update[0]['text'].value} {self.last_update[0]['defender']}{punc}\n" if self.last_update[1] > 0: updatestring += f"{self.last_update[1]} runs scored!" return f"""Last update: {updatestring} Score: {self.teams['away'].score} - {self.teams['home'].score}. Current inning: {inningtext} of {self.inning}. {self.outs} outs. Pitcher: {self.get_pitcher().name} Batter: {self.get_batter().name} Bases: 3: {str(self.bases[3])} 2: {str(self.bases[2])} 1: {str(self.bases[1])} """ else: return f"""Game over! Final score: **{self.teams['away'].score} - {self.teams['home'].score}** Last update: {self.last_update[0]['batter']} {self.last_update[0]['text'].value} {self.last_update[0]['defender']}{punc}""" except TypeError: return "Game not started." except KeyError: return "Game not started." def add_stats(self): players = [] for this_player in self.teams["away"].lineup: players.append((this_player.name, this_player.game_stats)) for this_player in self.teams["home"].lineup: players.append((this_player.name, this_player.game_stats)) players.append((self.teams["home"].pitcher.name, self.teams["home"].pitcher.game_stats)) players.append((self.teams["away"].pitcher.name, self.teams["away"].pitcher.game_stats)) db.add_stats(players) def random_star_gen(key, player): return random.gauss(config()["stlat_weights"][key] * player.stlats[key],1) # innings_pitched # walks_allowed # strikeouts_given # runs_allowed # plate_appearances # walks # hits # total_bases # rbis # walks_taken # strikeouts_taken def get_team(name): try: team_json = jsonpickle.decode(db.get_team(name)[0], keys=True, classes=team) if team_json is not None: return team_json return None except: return None def get_team_and_owner(name): #try: counter, name, team_json_string, timestamp, owner_id = db.get_team(name, owner=True) team_json = jsonpickle.decode(team_json_string, keys=True, classes=team) if team_json is not None: return (team_json, owner_id) return None #except: #return None def save_team(this_team, user_id): try: this_team.prepare_for_save() team_json_string = jsonpickle.encode(this_team, keys=True) db.save_team(this_team.name, team_json_string, user_id) return True except: return None def get_all_teams(): teams = [] for team_pickle in db.get_all_teams(): this_team = jsonpickle.decode(team_pickle[0], keys=True, classes=team) teams.append(this_team) return teams def search_team(search_term): teams = [] for team_pickle in db.search_teams(search_term): this_team = jsonpickle.decode(team_pickle[0], keys=True, classes=team) teams.append(this_team) return teams def base_string(base): if base == 1: return "first" elif base == 2: return "second" elif base == 3: return "third" elif base == 4: return "fourth" class weather(object): name = "Sunny" emoji = "🌞" def __init__(self, new_name, new_emoji): self.name = new_name self.emoji = new_emoji def __str__(self): return f"{self.emoji} {self.name}"