$(document).ready(function (){ var socket = io.connect(); var lastupdate; var grid = document.getElementById("container"); socket.on('connect', function () { socket.emit('recieved', { data: 'I\'m connected!' }); }); socket.on("states_update", function (json) { //json is an object containing all game updates lastupdate = json; updateGames(json, $('#selected_filter').text()); //get all leagues leagues = [] for (var game of json) { if (game.league != "" && !leagues.includes(game.league)) { leagues.push(game.league) } } //remove leagues no longer present $('#filters .filter').each(function(index) { if (!leagues.includes($(this).text())) { if ($(this).attr('id') != 'selected_filter' && $(this).text() != "All") { //don't remove the currently selected filter or the "all" filter $(this).remove(); } } else { leagues.splice(leagues.indexOf($(this).text()), 1); } }) // add leagues not already present for (var league of leagues) { // we removed the entries that are already there in the loop above $('#filters').append(""); } //add click handlers to each filter $('#filters .filter').each(function(index) { $(this).click(function() { if ($('#filters #selected_filter').text() == 'All') { updateGames([], ""); // clear grid when switching off of All, to make games collapse to top } $('#filters #selected_filter').attr('id', ''); $(this).attr('id', 'selected_filter'); updateGames(lastupdate, $(this).text()); }) }) }); const updateGames = (json, filter) => { filterjson = []; for (var game of json) { if (game.league == filter || filter == "All") { filterjson.push(game); } } if (filterjson.length == 0) { $('#footer div').html("No games right now. Why not head over to Discord and start one?"); } else { $('#footer div').html(""); } //replace games that have ended with empty slots for (var slotnum = 0; slotnum < grid.children.length; slotnum++) { if (grid.children[slotnum].className == "game" && !filterjson.some((x) => x.timestamp == grid.children[slotnum].timestamp)) { grid.children[slotnum].className = "emptyslot"; grid.children[slotnum].timestamp = null; grid.children[slotnum].innerHTML = ""; } } for (var game of filterjson) { //updates game in list for (var slotnum = 0; slotnum < grid.children.length; slotnum++) { if (grid.children[slotnum].timestamp == game.timestamp) { insertGame(slotnum, game); }; }; //adds game to list if not there already if (!Array.prototype.slice.call(grid.children).some((x) => x.timestamp == game.timestamp)) { for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone if (slotnum >= grid.children.length) { for (var i = 0; i < 3; i ++) { insertEmpty(grid); } } if (grid.children[slotnum].className == "emptyslot") { insertGame(slotnum, game); break; }; }; } }; //remove last rows if not needed while (grid.children[grid.children.length-1].className == "emptyslot" && grid.children[grid.children.length-2].className == "emptyslot" && grid.children[grid.children.length-3].className == "emptyslot" && grid.children.length > 3) { for (var i = 0; i < 3; i++) { grid.removeChild(grid.children[grid.children.length-1]); } } } const insertEmpty = (grid) => { newBox = document.createElement("DIV"); newBox.className = "emptyslot"; grid.appendChild(newBox); } const insertGame = (gridboxnum, game) => { var thisBox = grid.children[gridboxnum]; thisBox.innerHTML = game.html; thisBox.className = "game"; thisBox.timestamp = game.timestamp; }; });