123 lines
4.6 KiB
JavaScript
123 lines
4.6 KiB
JavaScript
$(document).ready(function (){
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var socket = io.connect();
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var lastupdate;
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var grid = document.getElementById("container");
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socket.on('connect', function () {
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socket.emit('recieved', { data: 'I\'m connected!' });
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});
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socket.on("states_update", function (json) { //json is an object containing all game updates
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lastupdate = json;
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updateGames(json, $('#selected_filter').text());
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//get all leagues
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leagues = []
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for (var game of json) {
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if (game.league != "" && !leagues.includes(game.league)) {
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leagues.push(game.league)
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}
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}
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//remove leagues no longer present
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$('#filters .filter').each(function(index) {
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if (!leagues.includes($(this).text())) {
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if ($(this).attr('id') != 'selected_filter' && $(this).text() != "All") { //don't remove the currently selected filter or the "all" filter
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$(this).remove();
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}
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} else {
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leagues.splice(leagues.indexOf($(this).text()), 1);
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}
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})
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// add leagues not already present
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for (var league of leagues) { // we removed the entries that are already there in the loop above
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$('#filters').append("<button class='filter'>"+league+"</button>");
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}
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//add click handlers to each filter
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$('#filters .filter').each(function(index) {
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$(this).click(function() {
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if ($('#filters #selected_filter').text() == 'All') {
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updateGames([], ""); // clear grid when switching off of All, to make games collapse to top
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}
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$('#filters #selected_filter').attr('id', '');
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$(this).attr('id', 'selected_filter');
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updateGames(lastupdate, $(this).text());
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})
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})
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});
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const updateGames = (json, filter) => {
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filterjson = [];
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for (var game of json) {
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if (game.league == filter || filter == "All") {
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filterjson.push(game);
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}
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}
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if (filterjson.length == 0) {
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$('#footer div').html("No games right now. Why not head over to Discord and start one?");
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} else {
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$('#footer div').html("");
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}
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//replace games that have ended with empty slots
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for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
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if (grid.children[slotnum].className == "game" && !filterjson.some((x) => x.timestamp == grid.children[slotnum].timestamp)) {
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grid.children[slotnum].className = "emptyslot";
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grid.children[slotnum].timestamp = null;
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grid.children[slotnum].innerHTML = "";
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}
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}
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for (var game of filterjson) {
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//updates game in list
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for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
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if (grid.children[slotnum].timestamp == game.timestamp) {
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insertGame(slotnum, game);
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};
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};
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//adds game to list if not there already
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if (!Array.prototype.slice.call(grid.children).some((x) => x.timestamp == game.timestamp)) {
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for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone
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if (slotnum >= grid.children.length) {
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for (var i = 0; i < 3; i ++) {
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insertEmpty(grid);
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}
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}
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if (grid.children[slotnum].className == "emptyslot") {
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insertGame(slotnum, game);
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break;
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};
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};
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}
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};
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//remove last rows if not needed
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while (grid.children[grid.children.length-1].className == "emptyslot" &&
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grid.children[grid.children.length-2].className == "emptyslot" &&
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grid.children[grid.children.length-3].className == "emptyslot" &&
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grid.children.length > 3) {
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for (var i = 0; i < 3; i++) {
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grid.removeChild(grid.children[grid.children.length-1]);
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}
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}
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}
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const insertEmpty = (grid) => {
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newBox = document.createElement("DIV");
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newBox.className = "emptyslot";
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grid.appendChild(newBox);
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}
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const insertGame = (gridboxnum, game) => {
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var thisBox = grid.children[gridboxnum];
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thisBox.innerHTML = game.html;
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thisBox.className = "game";
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thisBox.timestamp = game.timestamp;
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};
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}); |