167 lines
4.8 KiB
TypeScript
167 lines
4.8 KiB
TypeScript
import React, {useState, useRef, useEffect, useLayoutEffect} from 'react';
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import io from 'socket.io-client';
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import './App.css';
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import Game from './Game';
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interface GameState {
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bases: (string | null)[];
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outs: number;
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display_top_of_inning: boolean
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display_inning: number
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max_innings: number
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title: string
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weather_emoji: string
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weather_text: string
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away_name: string
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away_score: number
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home_name: string
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home_score: number
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pitcher: string
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batter: string
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update_emoji: string
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update_text: string
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is_league: boolean
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leagueoruser: string
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}
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type GameList = ([id: string, game: GameState] | null)[];
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function App(props: {filter: string | null, gameId: string | null}) {
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let [games, setGames] = useState(new Array<[string, GameState]>());
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let [filter, setFilter] = useState("");
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useListener(setGames);
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let filters: string[] = [];
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games.forEach((game, id) => { if (game[1].is_league && !filters.includes(game[1].leagueoruser)) { filters.push(game[1].leagueoruser) }});
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let gameList = useRef(new Array<(string | null)>());
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let filterGames = games.filter((game, i) => filter === "" || game[1].leagueoruser === filter);
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updateList(gameList.current, filterGames);
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return (
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<div className="App">
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<Filters filterList={filters} selectedFilter={filter} onSelectNewFilter={(filter: string) => {gameList.current = []; setFilter(filter)}}/>
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<Grid gameList={gameList.current.map((val) => val !== null ? filterGames.find((game) => game[0] === val) as [string, GameState] : null )}/>
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<Footer has_games={filterGames.length > 0}/>
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</div>
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);
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}
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// App Utils
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// connects to the given url (or host if none) and waits for state updates
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const useListener = (onUpdate: (update: [string, GameState][]) => void, url: string | null = null) => {
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useEffect(() => {
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let socket = url ? io(url) : io();
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socket.on('connect', () => socket.emit('recieved', {}));
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socket.on('states_update', onUpdate);
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return () => {socket.disconnect()};
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}, [url])
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}
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// adds and removes games from list to keep it up to date, without relocating games already in place
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function updateList(gameList: (string | null)[], games: [string, GameState][]) {
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//remove games no longer present
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for (let i = 0; i < gameList.length; i ++) {
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if (gameList[i] !== null && games.findIndex((val) => val[0] === gameList[i]) < 0) {
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gameList[i] = null;
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}
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}
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// add games not present
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for (let game of games) {
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if (!gameList.find((val) => val !== null && val === game[0])) {
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let firstEmpty = gameList.indexOf(null);
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if (firstEmpty < 0) {
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gameList.push(game[0])
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} else {
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gameList[firstEmpty] = game[0];
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}
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}
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}
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//remove trailing empty cells
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while (gameList[gameList.length-1] === null) {
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gameList.pop();
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}
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}
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function Filters (props: {filterList: string[], selectedFilter: string, onSelectNewFilter: (newFilter: string) => void}) {
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function Filter(innerprops: {title: string, filter:string} ) {
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return (
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<button className="filter"
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id={innerprops.filter === props.selectedFilter ? "selected_filter" : ""}
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onClick={() => props.onSelectNewFilter(innerprops.filter)}>
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{innerprops.title}
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</button>
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);
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}
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return (
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<div id="filters">
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<div>Filter:</div>
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<Filter title="All" filter="" key="" />
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{props.filterList.map((filter: string) =>
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<Filter title={filter} filter={filter} key={filter} />
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)}
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</div>
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);
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}
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function Grid(props: { gameList: GameList }) {
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let self: React.RefObject<HTMLElement> = useRef(null);
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let [numcols, setNumcols] = useState(3);
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let newList = [...props.gameList];
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while (newList.length === 0 || newList.length % numcols !== 0) {
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newList.push(null);
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}
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function getCols() {
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if (self.current !== null) {
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//this is a hack, but there's weirdly no "real" way to get the number of columns
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return window.getComputedStyle(self.current).getPropertyValue('grid-template-columns').split(' ').length;
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} else {
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return 3;
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}
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}
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useLayoutEffect(() => {
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setNumcols(getCols());
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}, [])
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useEffect(() => {
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window.addEventListener('resize', (event) => {
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setNumcols(getCols());
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})
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})
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let slots = newList.map((game) => {
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if (game) {
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return <Game gameId={game[0]} state={game[1]} key={game[0]}/>
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} else {
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return <div className="emptyslot"/>
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}
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})
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return (
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<section className="container" id="container" ref={self}>
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{slots.map((elem) => <div className="slot_container">{elem}</div>)}
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</section>
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);
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}
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function Footer(props: { has_games: boolean }) {
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let text = props.has_games ? "" : "No games right now. Why not head over to Discord and start one?";
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return (
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<div id="footer">
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<div>{text}</div>
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</div>
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);
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}
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export default App;
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export type { GameState }; |