matteo-the-prestige/the_prestige.py

452 lines
20 KiB
Python

import discord, json, os, roman, games, asyncio
import database as db
import onomancer as ono
client = discord.Client()
gamesarray = []
setupmessages = {}
def config():
if not os.path.exists("config.json"):
#generate default config
config_dic = {
"token" : "",
"owners" : [
0000
],
"prefix" : ["m;", "m!"],
"soulscream channel id" : 0
}
with open("config.json", "w") as config_file:
json.dump(config_dic, config_file, indent=4)
print("please fill in bot token and any bot admin discord ids to the new config.json file!")
quit()
else:
with open("config.json") as config_file:
return json.load(config_file)
@client.event
async def on_ready():
db.initialcheck()
print(f"logged in as {client.user} with token {config()['token']}")
@client.event
async def on_reaction_add(reaction, user):
if reaction.message in setupmessages.keys():
game = setupmessages[reaction.message]
try:
if str(reaction.emoji) == "🔼" and not user == client.user:
new_player = games.player(ono.get_stats(db.get_user_player(user)["name"]))
game.teams["away"].add_lineup(new_player)
await reaction.message.channel.send(f"{new_player} {new_player.star_string('batting_stars')} takes spot #{len(game.teams['away'].lineup)} on the away lineup.")
elif str(reaction.emoji) == "🔽" and not user == client.user:
new_player = games.player(ono.get_stats(db.get_user_player(user)["name"]))
game.teams["home"].add_lineup(new_player)
await reaction.message.channel.send(f"{new_player} {new_player.star_string('batting_stars')} takes spot #{len(game.teams['home'].lineup)} on the home lineup.")
except:
await reaction.message.channel.send(f"{user.display_name}, we can't find your idol. Maybe you don't have one yet?")
@client.event
async def on_message(msg):
if msg.author == client.user:
return
command_b = False
for prefix in config()["prefix"]:
if msg.content.startswith(prefix):
command_b = True
command = msg.content.split(prefix, 1)[1]
if not command_b:
return
if msg.author.id in config()["owners"] and command == "introduce":
await introduce(msg.channel)
elif msg.channel.id == config()["soulscream channel id"]:
try:
await msg.channel.send(ono.get_scream(msg.author.nick))
except TypeError or AttributeError:
await msg.channel.send(ono.get_scream(msg.author.name))
except AttributeError:
await msg.channel.send(ono.get_scream(msg.author.name))
elif command.startswith("roman "):
possible_int_string = command.split(" ",1)[1]
try:
await msg.channel.send(roman.roman_convert(possible_int_string))
except ValueError:
await msg.channel.send(f"\"{possible_int_string}\" isn't an integer in Arabic numerals.")
elif command.startswith("idolize"):
if (command.startswith("idolizememe")):
meme = True
else:
meme = False
player_name = discord.utils.escape_mentions(command.split(" ",1)[1])
if len(player_name) >= 70:
await msg.channel.send("That name is too long. Please keep it below 70 characters, for my sake and yours.")
return
try:
player_json = ono.get_stats(player_name)
db.designate_player(msg.author, json.loads(player_json))
if not meme:
await msg.channel.send(f"{player_name} is now your idol.")
else:
await msg.channel.send(f"{player_name} is now {msg.author.display_name}'s idol.")
await msg.channel.send(f"Reply if {player_name} is your idol also.")
except:
await msg.channel.send("Something went wrong. Tell 16.")
elif command == "showidol":
try:
player_json = db.get_user_player(msg.author)
embed=build_star_embed(player_json)
embed.set_footer(text=msg.author.display_name)
await msg.channel.send(embed=embed)
except:
await msg.channel.send("We can't find your idol. Looked everywhere, too.")
elif command.startswith("showplayer "):
player_name = json.loads(ono.get_stats(command.split(" ",1)[1]))
await msg.channel.send(embed=build_star_embed(player_name))
elif command.startswith("startgame\n") and msg.author.id in config()["owners"]:
try:
team1 = games.get_team(command.split("\n")[1])
team2 = games.get_team(command.split("\n")[2])
innings = int(command.split("\n")[3])
except IndexError:
await msg.channel.send("We need four lines: startgame, away team, home team, and the number of innings.")
return
except:
await msg.channel.send("Something about that command tripped us up. Probably the number of innings at the end?")
if team1 is not None and team2 is not None:
game = games.game(msg.author.name, team1, team2, length=innings)
game_task = asyncio.create_task(watch_game(msg.channel, game))
await game_task
elif command.startswith("setupgame") and msg.author.id in config()["owners"]:
for game in gamesarray:
if game[0].name == msg.author.name:
await msg.channel.send("There's already an active game with that name.")
return
try:
inningmax = int(command.split("setupgame ")[1])
except:
inningmax = 3
game_task = asyncio.create_task(setup_game(msg.channel, msg.author, games.game(msg.author.name, games.team(), games.team(), length=inningmax)))
await game_task
elif command.startswith("saveteam\n") and msg.author.id in config()["owners"]:
save_task = asyncio.create_task(save_team_batch(msg, command))
await save_task
elif command.startswith("showteam "):
team = games.get_team(command.split(" ",1)[1])
if team is not None:
await msg.channel.send(embed=build_team_embed(team))
else:
await msg.channel.send("Can't find that team, boss. Typo?")
elif command == "credit":
await msg.channel.send("Our avatar was graciously provided to us, with permission, by @HetreaSky on Twitter.")
async def introduce(channel):
text = """**Your name, favorite team, and pronouns**: Matteo Prestige, CHST, they/them ***only.*** There's more than one of us up here, after all.
**What are you majoring in (wrong answers only)**: Economics.
**Your favorite and least favorite beverage, without specifying which**: Vanilla milkshakes, chocolate milkshakes.
**Favorite non-Mild Low team**: The Mills. We hope they're treating Ren alright.
**If you were a current blaseball player, who would you be**: We refuse to answer this question.
**Your hobbies/interests**: Minigolf, blaseball, felony insider trading.
Our avatar was graciously provided to us, with permission, by @HetreaSky on Twitter.
"""
await channel.send(text)
async def start_game(channel):
msg = await channel.send("Play ball!")
await asyncio.sleep(4)
newgame = games.debug_game()
gamesarray.append(newgame)
while not newgame.over:
state = newgame.gamestate_update_full()
if not state.startswith("Game over"):
await msg.edit(content=state)
await asyncio.sleep(3)
await channel.send(state)
gamesarray.pop()
async def setup_game(channel, owner, newgame):
newgame.owner = owner
await channel.send(f"Game sucessfully created!\nStart any commands for this game with `{newgame.name}` so I know who's talking about what.")
await asyncio.sleep(1)
await channel.send("Who's pitching for the away team?")
def input(msg):
return msg.content.startswith(newgame.name) and msg.channel == channel #if author or willing participant and in correct channel
while newgame.teams["home"].pitcher == None:
def nameinput(msg):
return msg.content.startswith(newgame.name) and msg.channel == channel #if author or willing participant and in correct channel
while newgame.teams["away"].pitcher == None:
try:
namemsg = await client.wait_for('message', check=input)
new_pitcher_name = discord.utils.escape_mentions(namemsg.content.split(f"{newgame.name} ")[1])
if len(new_pitcher_name) > 70:
await channel.send("That player name is too long, chief. 70 or less.")
else:
new_pitcher = games.player(ono.get_stats(new_pitcher_name))
newgame.teams["away"].set_pitcher(new_pitcher)
await channel.send(f"{new_pitcher} {new_pitcher.star_string('pitching_stars')}, pitching for the away team!\nNow, the home team's pitcher. Same dance, folks.")
except NameError:
await channel.send("Uh.")
try:
namemsg = await client.wait_for('message', check=input)
new_pitcher_name = discord.utils.escape_mentions(namemsg.content.split(f"{newgame.name} ")[1])
if len(new_pitcher_name) > 70:
await channel.send("That player name is too long, chief. 70 or less.")
else:
new_pitcher = games.player(ono.get_stats(new_pitcher_name))
newgame.teams["home"].set_pitcher(new_pitcher)
await channel.send(f"And {new_pitcher} {new_pitcher.star_string('pitching_stars')}, pitching for the home team.")
except:
await channel.send("Uh.")
#pitchers assigned!
team_join_message = await channel.send(f"""Now, the lineups! I need somewhere between 1 and 12 batters. Cloning helps a lot with this sort of thing.
React to this message with 🔼 to have your idol join the away team, or 🔽 to have them join the home team.
You can also enter names like you did for the pitchers, with a slight difference: `away [name]` or `home [name]` instead of just the name.
Creator, type `{newgame.name} done` to finalize lineups.""")
await team_join_message.add_reaction("🔼")
await team_join_message.add_reaction("🔽")
setupmessages[team_join_message] = newgame
#emoji_task = asyncio.create_task(watch_for_reacts(team_join_message, ready, newgame))
#msg_task = asyncio.create_task(watch_for_messages(channel, ready, newgame))
#await asyncio.gather(
# watch_for_reacts(team_join_message, newgame),
# watch_for_messages(channel, newgame)
# )
def messagecheck(msg):
return (msg.content.startswith(newgame.name)) and msg.channel == channel and msg.author != client.user
while not newgame.ready:
msg = await client.wait_for('message', check=messagecheck)
new_player = None
if msg.author == newgame.owner and msg.content == f"{newgame.name} done":
if newgame.teams['home'].finalize() and newgame.teams['away'].finalize():
newgame.ready = True
break
else:
side = None
if msg.content.split(f"{newgame.name} ")[1].split(" ",1)[0] == "home":
side = "home"
elif msg.content.split(f"{newgame.name} ")[1].split(" ",1)[0] == "away":
side = "away"
if side is not None:
new_player_name = discord.utils.escape_mentions(msg.content.split(f"{newgame.name} ")[1].split(" ",1)[1])
if len(new_player_name) > 70:
await channel.send("That player name is too long, chief. 70 or less.")
else:
new_player = games.player(ono.get_stats(new_player_name))
try:
if new_player is not None:
newgame.teams[side].add_lineup(new_player)
await channel.send(f"{new_player} {new_player.star_string('batting_stars')} takes spot #{len(newgame.teams[side].lineup)} on the {side} lineup.")
except:
True
del setupmessages[team_join_message] #cleanup!
await channel.send("Name the away team, creator.")
def ownercheck(msg):
return msg.author == newgame.owner
while newgame.teams["home"].name == None:
while newgame.teams["away"].name == None:
newname = await client.wait_for('message', check=ownercheck)
if len(newname.content) < 30:
newgame.teams['away'].name = newname.content
await channel.send(f"Stepping onto the field, the visitors: {newname.content}!\nFinally, the home team, and we can begin.")
else:
await channel.send("Hey, keep these to 30 characters or less please. Discord messages have to stay short.")
newname = await client.wait_for('message', check=ownercheck)
if len(newname.content) < 30:
newgame.teams['home'].name = newname.content
await channel.send(f"Next on the diamond, your home team: {newname.content}!")
else:
await channel.send("Hey, keep these to 30 characters or less please. Discord messages have to stay short.")
await asyncio.sleep(3)
await channel.send(f"**{newgame.teams['away'].name} at {newgame.teams['home'].name}**")
game_task = asyncio.create_task(watch_game(channel, newgame))
await game_task
async def watch_game(channel, game):
blank_emoji = discord.utils.get(client.emojis, id = 790899850295509053)
empty_base = discord.utils.get(client.emojis, id = 790899850395779074)
occupied_base = discord.utils.get(client.emojis, id = 790899850320543745)
out_emoji = discord.utils.get(client.emojis, id = 791578957241778226)
in_emoji = discord.utils.get(client.emojis, id = 791578957244792832)
newgame = game
embed = await channel.send("Starting...")
await asyncio.sleep(2)
use_emoji_names = True
for game in gamesarray:
if game[1]:
use_emoji_names = False
gamesarray.append((newgame,use_emoji_names))
while not newgame.over:
state = newgame.gamestate_update_full()
punc = ""
if newgame.last_update[0]["defender"] != "":
punc = "."
new_embed = discord.Embed(color=discord.Color.purple(), title=f"{newgame.teams['away'].name} at {newgame.teams['home'].name}")
new_embed.add_field(name=newgame.teams['away'].name, value=newgame.teams['away'].score, inline=True)
new_embed.add_field(name=newgame.teams['home'].name, value=newgame.teams['home'].score, inline=True)
if newgame.top_of_inning:
new_embed.add_field(name="Inning:", value=f"🔼 {newgame.inning}", inline=True)
else:
new_embed.add_field(name="Inning:", value=f"🔽 {newgame.inning}", inline=True)
new_embed.add_field(name="Outs:", value=f"{str(out_emoji)*newgame.outs+str(in_emoji)*(2-newgame.outs)}", inline=True)
new_embed.add_field(name="Pitcher:", value=newgame.get_pitcher(), inline=False)
new_embed.add_field(name="Batter:", value=newgame.get_batter(), inline=False)
updatestring = f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value} {newgame.last_update[0]['defender']}{punc} "
if newgame.last_update[1] > 0:
updatestring += f"{newgame.last_update[1]} runs scored!"
new_embed.add_field(name="🏏", value=updatestring, inline=False)
basemessage = str(blank_emoji)
if newgame.bases[2] is not None:
basemessage += str(occupied_base) + "\n"
else:
basemessage += str(empty_base) + "\n"
basemessage_b = ""
if newgame.bases[3] is not None:
basemessage += str(occupied_base)
else:
basemessage += str(empty_base)
basemessage += str(blank_emoji)
if newgame.bases[1] is not None:
basemessage += str(occupied_base)
else:
basemessage += str(empty_base)
new_embed.add_field(name="Bases:", value=basemessage, inline = False)
await embed.edit(content=None, embed=new_embed)
await asyncio.sleep(.5)
await asyncio.sleep(5)
punc = ""
if newgame.last_update[0]["defender"] != "":
punc = "."
final_embed = discord.Embed(color=discord.Color.dark_purple(), title=f"{newgame.teams['away'].name} at {newgame.teams['home'].name}")
final_embed.add_field(name="Final score:", value=f"{newgame.teams['away'].score} to {newgame.teams['home'].score}")
final_embed.add_field(name="Last update:", value=f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value} {newgame.last_update[0]['defender']}{punc}" )
await embed.edit(content=None, embed=final_embed)
if newgame.teams['away'].score > newgame.teams['home'].score:
await msg_top.edit(content = f"Game over!\n{newgame.teams['away'].name} wins!")
else:
await msg_top.edit(content = f"Game over!\n{newgame.teams['home'].name} wins!")
await msg_bot.delete()
gamesarray.pop(gamesarray.index((newgame,use_emoji_names))) #cleanup is important!
del newgame
def build_team_embed(team):
embed = discord.Embed(color=discord.Color.purple(), title=team.name)
lineup_string = ""
for player in team.lineup:
lineup_string += f"{player.name} {player.star_string('batting_stars')}\n"
embed.add_field(name="Pitcher:", value=f"{team.pitcher.name} {team.pitcher.star_string('pitching_stars')}", inline = False)
embed.add_field(name="Lineup:", value=lineup_string, inline = False)
embed.set_footer(text=team.slogan)
return embed
def build_star_embed(player_json):
starkeys = {"batting_stars" : "Batting", "pitching_stars" : "Pitching", "baserunning_stars" : "Baserunning", "defense_stars" : "Defense"}
embed = discord.Embed(color=discord.Color.purple(), title=player_json["name"])
for key in starkeys.keys():
embedstring = ""
starstring = str(player_json[key])
if ".5" in starstring:
starnum = int(starstring[0])
addhalf = True
else:
starnum = int(player_json[key])
addhalf = False
embedstring += "" * starnum
if addhalf:
embedstring += ""
embed.add_field(name=starkeys[key], value=embedstring, inline=False)
return embed
async def save_team_batch(message, command):
newteam = games.team()
#try:
roster = command.split("\n",1)[1].split("\n")
newteam.name = roster[0] #first line is team name
newteam.slogan = roster[1] #second line is slogan
for rosternum in range(2,len(roster)-1):
if roster[rosternum] != "":
newteam.add_lineup(games.player(ono.get_stats(roster[rosternum])))
newteam.set_pitcher(games.player(ono.get_stats(roster[len(roster)-1]))) #last line is pitcher name
if len(newteam.name) > 30:
await message.channel.send("Team names have to be less than 30 characters! Try again.")
return
elif len(newteam.slogan) > 100:
await message.channel.send("We've given you 100 characters for the slogan. Discord puts limits on us and thus, we put limits on you. C'est la vie.")
return
await message.channel.send(embed=build_team_embed(newteam))
checkmsg = await message.channel.send("Does this look good to you, boss?")
await checkmsg.add_reaction("👍")
await checkmsg.add_reaction("👎")
def react_check(react, user):
return user == message.author and react.message == checkmsg
try:
react, user = await client.wait_for('reaction_add', timeout=20.0, check=react_check)
if react.emoji == "👍":
await message.channel.send("You got it, chief. Saving now.")
games.save_team(newteam)
await message.channel.send("Saved! Thank you for flying Air Matteo. We hope you had a pleasant data entry.")
return
elif react.emoji == "👎":
await message.channel.send("Message received. Pumping brakes, turning this car around. Try again, chief.")
return
except asyncio.TimeoutError:
await message.channel.send("Look, I don't have all day. 20 seconds is long enough, right? Try again.")
return
#except:
#await message.channel.send("uh.")
client.run(config()["token"])