377 lines
16 KiB
Python
377 lines
16 KiB
Python
import discord, json, os, roman, games, asyncio
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import database as db
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import onomancer as ono
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client = discord.Client()
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gamesarray = []
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setupmessages = {}
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def config():
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if not os.path.exists("config.json"):
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#generate default config
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config_dic = {
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"token" : "",
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"owners" : [
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0000
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],
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"prefix" : ["m;", "m!"],
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"soulscream channel id" : 0
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}
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with open("config.json", "w") as config_file:
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json.dump(config_dic, config_file, indent=4)
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print("please fill in bot token and any bot admin discord ids to the new config.json file!")
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quit()
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else:
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with open("config.json") as config_file:
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return json.load(config_file)
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@client.event
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async def on_ready():
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db.initialcheck()
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print(f"logged in as {client.user} with token {config()['token']}")
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@client.event
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async def on_reaction_add(reaction, user):
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if reaction.message in setupmessages.keys():
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game = setupmessages[reaction.message]
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try:
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if str(reaction.emoji) == "🔼" and not user == client.user:
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new_player = games.player(ono.get_stats(db.get_user_player(user)["name"]))
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game.teams["away"].add_lineup(new_player)
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await reaction.message.channel.send(f"{new_player} {new_player.star_string('batting_stars')} takes spot #{len(game.teams['away'].lineup)} on the away lineup.")
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elif str(reaction.emoji) == "🔽" and not user == client.user:
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new_player = games.player(ono.get_stats(db.get_user_player(user)["name"]))
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game.teams["home"].add_lineup(new_player)
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await reaction.message.channel.send(f"{new_player} {new_player.star_string('batting_stars')} takes spot #{len(game.teams['home'].lineup)} on the home lineup.")
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except:
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await reaction.message.channel.send(f"{user.display_name}, we can't find your idol. Maybe you don't have one yet?")
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@client.event
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async def on_message(msg):
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if msg.author == client.user:
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return
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command_b = False
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for prefix in config()["prefix"]:
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if msg.content.startswith(prefix):
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command_b = True
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command = msg.content.split(prefix, 1)[1]
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if not command_b:
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return
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if msg.author.id in config()["owners"] and command == "introduce":
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await introduce(msg.channel)
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elif msg.channel.id == config()["soulscream channel id"]:
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try:
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await msg.channel.send(ono.get_scream(msg.author.nick))
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except TypeError or AttributeError:
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await msg.channel.send(ono.get_scream(msg.author.name))
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except AttributeError:
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await msg.channel.send(ono.get_scream(msg.author.name))
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elif command.startswith("roman "):
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possible_int_string = command.split(" ",1)[1]
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try:
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await msg.channel.send(roman.roman_convert(possible_int_string))
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except ValueError:
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await msg.channel.send(f"\"{possible_int_string}\" isn't an integer in Arabic numerals.")
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elif command.startswith("idolize"):
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if (command.startswith("idolizememe")):
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meme = True
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else:
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meme = False
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player_name = discord.utils.escape_mentions(command.split(" ",1)[1])
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if len(player_name) >= 70:
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await msg.channel.send("That name is too long. Please keep it below 70 characters, for my sake and yours.")
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return
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#try:
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player_json = ono.get_stats(player_name)
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db.designate_player(msg.author, json.loads(player_json))
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if not meme:
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await msg.channel.send(f"{player_name} is now your idol.")
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else:
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await msg.channel.send(f"{player_name} is now {msg.author.display_name}'s idol.")
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await msg.channel.send(f"Reply if {player_name} is your idol also.")
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#except:
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#await msg.channel.send("Something went wrong. Tell 16.")
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elif command == "showidol":
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try:
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player_json = db.get_user_player(msg.author)
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embed=build_star_embed(player_json)
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embed.set_footer(text=msg.author.display_name)
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await msg.channel.send(embed=embed)
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except:
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await msg.channel.send("We can't find your idol. Looked everywhere, too.")
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elif command == "startgame" and msg.author.id in config()["owners"]:
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game_task = asyncio.create_task(watch_game(msg.channel))
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await game_task
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elif command.startswith("setupgame") and msg.author.id in config()["owners"]:
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for game in gamesarray:
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if game[0].name == msg.author.name:
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await msg.channel.send("There's already an active game with that name.")
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return
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game_task = asyncio.create_task(setup_game(msg.channel, msg.author, games.game(msg.author.name, games.team(), games.team())))
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await game_task
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elif command == "credit":
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await msg.channel.send("Our avatar was graciously provided to us, with permission, by @HetreaSky on Twitter.")
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async def introduce(channel):
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text = """**Your name, favorite team, and pronouns**: Matteo Prestige, CHST, they/them ***only.*** There's more than one of us up here, after all.
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**What are you majoring in (wrong answers only)**: Economics.
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**Your favorite and least favorite beverage, without specifying which**: Vanilla milkshakes, chocolate milkshakes.
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**Favorite non-Mild Low team**: The Mills. We hope they're treating Ren alright.
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**If you were a current blaseball player, who would you be**: We refuse to answer this question.
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**Your hobbies/interests**: Minigolf, blaseball, felony insider trading.
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Our avatar was graciously provided to us, with permission, by @HetreaSky on Twitter.
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"""
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await channel.send(text)
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async def start_game(channel):
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msg = await channel.send("Play ball!")
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await asyncio.sleep(4)
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newgame = games.debug_game()
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gamesarray.append(newgame)
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while not newgame.over:
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state = newgame.gamestate_update_full()
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if not state.startswith("Game over"):
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await msg.edit(content=state)
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await asyncio.sleep(3)
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await channel.send(state)
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gamesarray.pop()
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async def setup_game(channel, owner, newgame):
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newgame.owner = owner
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await channel.send(f"Game sucessfully created!\nStart any commands for this game with `{newgame.name}` so I know who's talking about what.")
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await asyncio.sleep(1)
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await channel.send("Who's pitching for the away team?")
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def input(msg):
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return msg.content.startswith(newgame.name) and msg.channel == channel #if author or willing participant and in correct channel
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while newgame.teams["home"].pitcher == None:
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def nameinput(msg):
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return msg.content.startswith(newgame.name) and msg.channel == channel #if author or willing participant and in correct channel
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while newgame.teams["away"].pitcher == None:
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try:
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namemsg = await client.wait_for('message', check=input)
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new_pitcher_name = discord.utils.escape_mentions(namemsg.content.split(f"{newgame.name} ")[1])
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if len(new_pitcher_name) > 70:
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await channel.send("That player name is too long, chief. 70 or less.")
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else:
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new_pitcher = games.player(ono.get_stats(new_pitcher_name))
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newgame.teams["away"].set_pitcher(new_pitcher)
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await channel.send(f"{new_pitcher} {new_pitcher.star_string('pitching_stars')}, pitching for the away team!\nNow, the home team's pitcher. Same dance, folks.")
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except NameError:
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await channel.send("Uh.")
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try:
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namemsg = await client.wait_for('message', check=input)
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new_pitcher_name = discord.utils.escape_mentions(namemsg.content.split(f"{newgame.name} ")[1])
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if len(new_pitcher_name) > 70:
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await channel.send("That player name is too long, chief. 70 or less.")
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else:
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new_pitcher = games.player(ono.get_stats(new_pitcher_name))
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newgame.teams["home"].set_pitcher(new_pitcher)
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await channel.send(f"And {new_pitcher} {new_pitcher.star_string('pitching_stars')}, pitching for the home team.")
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except:
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await channel.send("Uh.")
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#pitchers assigned!
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team_join_message = await channel.send(f"""Now, the lineups! I need somewhere between 1 and 12 batters. Cloning helps a lot with this sort of thing.
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React to this message with 🔼 to have your idol join the away team, or 🔽 to have them join the home team.
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You can also enter names like you did for the pitchers, with a slight difference: `away [name]` or `home [name]` instead of just the name.
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Creator, type `{newgame.name} done` to finalize lineups.""")
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await team_join_message.add_reaction("🔼")
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await team_join_message.add_reaction("🔽")
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setupmessages[team_join_message] = newgame
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#emoji_task = asyncio.create_task(watch_for_reacts(team_join_message, ready, newgame))
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#msg_task = asyncio.create_task(watch_for_messages(channel, ready, newgame))
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#await asyncio.gather(
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# watch_for_reacts(team_join_message, newgame),
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# watch_for_messages(channel, newgame)
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# )
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def messagecheck(msg):
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return (msg.content.startswith(newgame.name)) and msg.channel == channel and msg.author != client.user
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while not newgame.ready:
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msg = await client.wait_for('message', check=messagecheck)
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new_player = None
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if msg.author == newgame.owner and msg.content == f"{newgame.name} done":
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if newgame.teams['home'].finalize() and newgame.teams['away'].finalize():
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newgame.ready = True
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break
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else:
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side = None
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if msg.content.split(f"{newgame.name} ")[1].split(" ",1)[0] == "home":
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side = "home"
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elif msg.content.split(f"{newgame.name} ")[1].split(" ",1)[0] == "away":
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side = "away"
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if side is not None:
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new_player_name = discord.utils.escape_mentions(msg.content.split(f"{newgame.name} ")[1].split(" ",1)[1])
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if len(new_player_name) > 70:
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await channel.send("That player name is too long, chief. 70 or less.")
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else:
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new_player = games.player(ono.get_stats(new_player_name))
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try:
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if new_player is not None:
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newgame.teams[side].add_lineup(new_player)
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await channel.send(f"{new_player} {new_player.star_string('batting_stars')} takes spot #{len(newgame.teams[side].lineup)} on the {side} lineup.")
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except:
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True
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del setupmessages[team_join_message] #cleanup!
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await channel.send("Name the away team, creator.")
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def ownercheck(msg):
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return msg.author == newgame.owner
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while newgame.teams["home"].name == None:
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while newgame.teams["away"].name == None:
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newname = await client.wait_for('message', check=ownercheck)
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if len(newname.content) < 30:
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newgame.teams['away'].name = newname.content
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await channel.send(f"Stepping onto the field, the visitors: {newname.content}!\nFinally, the home team, and we can begin.")
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else:
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await channel.send("Hey, keep these to 30 characters or less please. Discord messages have to stay short.")
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newname = await client.wait_for('message', check=ownercheck)
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if len(newname.content) < 30:
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newgame.teams['home'].name = newname.content
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await channel.send(f"Next on the diamond, your home team: {newname.content}!")
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else:
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await channel.send("Hey, keep these to 30 characters or less please. Discord messages have to stay short.")
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await asyncio.sleep(3)
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await channel.send(f"**{newgame.teams['away'].name} at {newgame.teams['home'].name}**")
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game_task = asyncio.create_task(watch_game(channel, newgame))
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await game_task
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async def watch_game(channel, game):
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blank_emoji = discord.utils.get(client.emojis, id = 790899850295509053)
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empty_base = discord.utils.get(client.emojis, id = 790899850395779074)
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first_base = discord.utils.get(client.emojis, id = 790899850320543745)
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second_base = discord.utils.get(client.emojis, id = 790900139656740865)
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third_base = discord.utils.get(client.emojis, id = 790900156597403658)
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newgame = game
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embed = await channel.send("Play ball!")
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msg_top = await channel.send(f"{newgame.name}")
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msg_bot = await channel.send(f"starting...")
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await asyncio.sleep(4)
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use_emoji_names = True
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for game in gamesarray:
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if game[1]:
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use_emoji_names = False
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gamesarray.append((newgame,use_emoji_names))
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while not newgame.over:
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state = newgame.gamestate_update_full()
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punc = ""
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if newgame.last_update[0]["defender"] != "":
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punc = "."
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new_embed = discord.Embed(color=discord.Color.purple(), title=f"{newgame.teams['away'].name} at {newgame.teams['home'].name}")
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new_embed.add_field(name=newgame.teams['away'].name, value=newgame.teams['away'].score, inline=True)
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new_embed.add_field(name=newgame.teams['home'].name, value=newgame.teams['home'].score, inline=True)
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if newgame.top_of_inning:
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new_embed.add_field(name="Inning:", value=f"🔼 {newgame.inning}", inline=True)
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else:
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new_embed.add_field(name="Inning:", value=f"🔽 {newgame.inning}", inline=True)
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new_embed.add_field(name="Outs:", value=newgame.outs, inline=True)
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new_embed.add_field(name="Pitcher:", value=newgame.get_pitcher(), inline=False)
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new_embed.add_field(name="Batter:", value=newgame.get_batter(), inline=False)
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updatestring = f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value} {newgame.last_update[0]['defender']}{punc} "
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if newgame.last_update[1] > 0:
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updatestring += f"{newgame.last_update[1]} runs scored!"
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new_embed.add_field(name="🏏", value=updatestring, inline=False)
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basemessage_t = str(blank_emoji)
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if newgame.bases[2] is not None:
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basemessage_t += str(second_base)
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else:
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basemessage_t += str(empty_base)
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basemessage_b = ""
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if newgame.bases[3] is not None:
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basemessage_b += str(third_base)
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else:
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basemessage_b += str(empty_base)
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basemessage_b += str(blank_emoji)
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if newgame.bases[1] is not None:
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basemessage_b += str(first_base)
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else:
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basemessage_b += str(empty_base)
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await embed.edit(content=None, embed=new_embed)
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await asyncio.sleep(.5)
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await msg_top.edit(content=basemessage_t)
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await msg_bot.edit(content=basemessage_b)
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await asyncio.sleep(5)
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punc = ""
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if newgame.last_update[0]["defender"] != "":
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punc = "."
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final_embed = discord.Embed(color=discord.Color.dark_purple(), title=f"{newgame.teams['away'].name} at {newgame.teams['home'].name}")
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final_embed.add_field(name="Final score:", value=f"{newgame.teams['away'].score} to {newgame.teams['home'].score}")
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final_embed.add_field(name="Last update:", value=f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value} {newgame.last_update[0]['defender']}{punc}" )
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await embed.edit(content=None, embed=final_embed)
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if newgame.teams['away'].score > newgame.teams['home'].score:
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await msg_top.edit(content = f"Game over!\n{newgame.teams['away'].name} wins!")
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else:
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await msg_top.edit(content = f"Game over!\n{newgame.teams['home'].name} wins!")
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await msg_bot.delete()
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gamesarray.pop(gamesarray.index((newgame,use_emoji_names))) #cleanup is important!
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del newgame
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def build_star_embed(player_json):
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starkeys = {"batting_stars" : "Batting", "pitching_stars" : "Pitching", "baserunning_stars" : "Baserunning", "defense_stars" : "Defense"}
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embed = discord.Embed(color=discord.Color.purple(), title=player_json["name"])
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for key in starkeys.keys():
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embedstring = ""
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starstring = str(player_json[key])
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if ".5" in starstring:
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starnum = int(starstring[0])
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addhalf = True
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else:
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starnum = int(player_json[key])
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addhalf = False
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embedstring += "⭐" * starnum
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if addhalf:
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embedstring += "✨"
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embed.add_field(name=starkeys[key], value=embedstring, inline=False)
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return embed
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client.run(config()["token"]) |