209 lines
9.6 KiB
Python
209 lines
9.6 KiB
Python
import asyncio, time, datetime, games, json, threading, jinja2, leagues, os, leagues
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from leagues import league_structure
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from league_storage import league_exists
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from flask import Flask, url_for, Response, render_template, request, jsonify, send_from_directory, abort
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from flask_socketio import SocketIO, emit
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import database as db
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app = Flask("the-prestige", static_folder='simmadome/build')
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app.config['SECRET KEY'] = 'dev'
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#app.config['SERVER_NAME'] = '0.0.0.0:5000'
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socketio = SocketIO(app)
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# Serve React App
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@app.route('/', defaults={'path': ''})
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@app.route('/<path:path>')
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def serve(path):
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if path != "" and os.path.exists(app.static_folder + '/' + path):
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return send_from_directory(app.static_folder, path)
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else:
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return send_from_directory(app.static_folder, 'index.html')
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### API
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@app.route('/api/teams/search')
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def search_teams():
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query = request.args.get('query')
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page_len = int(request.args.get('page_len'))
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page_num = int(request.args.get('page_num'))
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if query is None:
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abort(400, "A query term is required")
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result = db.search_teams(query)
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if page_len is not None: #pagination should probably be done in the sqlite query but this will do for now
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if page_num is None:
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abort(400, "A page_len argument must be accompanied by a page_num argument")
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result = result[page_num*page_len : (page_num + 1)*page_len]
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return jsonify([json.loads(x[0])['name'] for x in result]) #currently all we need is the name but that can change
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@app.route('/api/leagues', methods=['POST'])
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def create_league():
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config = json.loads(request.data)
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if (league_exists(config['name'])):
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abort(400, "A league by that name already exists")
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print(config)
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league_dic = {
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subleague['name'] : {
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division['name'] : [games.get_team(team_name) for team_name in division['teams']]
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for division in subleague['divisions']
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}
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for subleague in config['structure']['subleagues']
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}
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new_league = league_structure(config['name'])
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new_league.setup(
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league_dic,
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division_games=config['division_series'],
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inter_division_games=config['inter_division_series'],
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inter_league_games=config['inter_league_series'],
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)
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new_league.constraints["division_leaders"] = config["top_postseason"]
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new_league.constraints["wild_cards"] = config["wildcards"]
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new_league.generate_schedule()
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leagues.save_league(new_league)
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return "League created successfully"
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### SOCKETS
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thread2 = threading.Thread(target=socketio.run,args=(app,'0.0.0.0'))
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thread2.start()
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master_games_dic = {} #key timestamp : (game game, {} state)
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game_states = []
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@socketio.on("recieved")
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def handle_new_conn(data):
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socketio.emit("states_update", game_states, room=request.sid)
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def update_loop():
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global game_states
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while True:
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game_states = []
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game_ids = iter(master_games_dic.copy().keys())
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for game_id in game_ids:
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this_game, state, discrim_string = master_games_dic[game_id]
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test_string = this_game.gamestate_display_full()
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state["leagueoruser"] = discrim_string
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state["display_inning"] = this_game.inning #games need to be initialized with the following keys in state:
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#is_league, bool
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state["outs"] = this_game.outs #away_name
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state["pitcher"] = this_game.get_pitcher().name #home_name
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state["batter"] = this_game.get_batter().name #max_innings
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state["away_score"] = this_game.teams["away"].score #top_of_inning = True
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state["home_score"] = this_game.teams["home"].score #update_pause = 0
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#victory_lap = False
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if test_string == "Game not started.": #weather_emoji
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state["update_emoji"] = "🍿" #weather_text
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state["update_text"] = "Play blall!" #they also need a timestamp
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state["start_delay"] -= 1
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state["display_top_of_inning"] = state["top_of_inning"]
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if state["start_delay"] <= 0:
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if this_game.top_of_inning != state["top_of_inning"]:
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state["update_pause"] = 2
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state["pitcher"] = "-"
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state["batter"] = "-"
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if not state["top_of_inning"]:
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state["display_inning"] -= 1
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state["display_top_of_inning"] = False
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if state["update_pause"] == 1:
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state["update_emoji"] = "🍿"
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if this_game.over:
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state["display_inning"] -= 1
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state["display_top_of_inning"] = False
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winning_team = this_game.teams['home'].name if this_game.teams['home'].score > this_game.teams['away'].score else this_game.teams['away'].name
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if this_game.victory_lap and winning_team == this_game.teams['home'].name:
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state["update_text"] = f"{winning_team} wins with a victory lap!"
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elif winning_team == this_game.teams['home'].name:
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state["update_text"] = f"{winning_team} wins, shaming {this_game.teams['away'].name}!"
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else:
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state["update_text"] = f"{winning_team} wins!"
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state["pitcher"] = "-"
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state["batter"] = "-"
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elif this_game.top_of_inning:
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state["update_text"] = f"Top of {this_game.inning}. {this_game.teams['away'].name} batting!"
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else:
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if this_game.inning >= this_game.max_innings:
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if this_game.teams["home"].score > this_game.teams["away"].score:
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this_game.victory_lap = True
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state["update_text"] = f"Bottom of {this_game.inning}. {this_game.teams['home'].name} batting!"
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elif state["update_pause"] != 1 and test_string != "Game not started.":
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if "steals" in this_game.last_update[0].keys():
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updatestring = ""
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for attempt in this_game.last_update[0]["steals"]:
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updatestring += attempt + "\n"
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state["update_emoji"] = "💎"
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state["update_text"] = updatestring
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elif "mulligan" in this_game.last_update[0].keys():
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updatestring = ""
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punc = ""
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if this_game.last_update[0]["defender"] != "":
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punc = ", "
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state["update_emoji"] = "🏌️♀️"
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state["update_text"] = f"{this_game.last_update[0]['batter']} would have gone out, but they took a mulligan!"
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elif "snow_atbat" in this_game.last_update[0].keys():
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state["update_emoji"] = "❄"
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state["update_text"] = this_game.last_update[0]["text"]
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else:
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updatestring = ""
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punc = ""
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if this_game.last_update[0]["defender"] != "":
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punc = ". "
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if "fc_out" in this_game.last_update[0].keys():
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name, base_string = this_game.last_update[0]['fc_out']
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updatestring = f"{this_game.last_update[0]['batter']} {this_game.last_update[0]['text'].value.format(name, base_string)} {this_game.last_update[0]['defender']}{punc}"
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else:
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updatestring = f"{this_game.last_update[0]['batter']} {this_game.last_update[0]['text'].value} {this_game.last_update[0]['defender']}{punc}"
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if this_game.last_update[1] > 0:
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updatestring += f"{this_game.last_update[1]} runs scored!"
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state["update_emoji"] = "🏏"
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state["update_text"] = updatestring
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if "veil" in this_game.last_update[0].keys():
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state["update_emoji"] = "🌌"
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state["update_text"] += f" {this_game.last_update[0]['batter']}'s will manifests on {games.base_string(this_game.last_update[1])} base."
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elif "error" in this_game.last_update[0].keys():
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state["update_emoji"] = "👻"
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state["update_text"] = f"{this_game.last_update[0]['batter']}'s hit goes ethereal, and {this_game.last_update[0]['defender']} can't catch it! {this_game.last_update[0]['batter']} reaches base safely."
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state["bases"] = this_game.named_bases()
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state["top_of_inning"] = this_game.top_of_inning
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game_states.append([game_id, state])
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if state["update_pause"] <= 1 and state["start_delay"] < 0:
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if this_game.over:
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state["update_pause"] = 2
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if state["end_delay"] < 0:
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master_games_dic.pop(game_id)
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else:
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state["end_delay"] -= 1
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master_games_dic[game_id][1]["end_delay"] -= 1
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else:
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this_game.gamestate_update_full()
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state["update_pause"] -= 1
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socketio.emit("states_update", game_states)
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time.sleep(1) |