matteo-the-prestige/static/loader.js

111 lines
4.5 KiB
JavaScript

$(document).ready(function (){
var socket = io.connect();
var gameslist = [];
var grid = document.getElementById("container");
socket.on('connect', function () {
socket.emit('recieved', { data: 'I\'m connected!' });
});
socket.on("states_update", function (json) { //json is an object containing all game updates
if (Object.keys(json).length == 0) {
$('#footer div').html("No games right now. Why not head over to Discord and start one?");
} else {
$('#footer div').html("");
}
for (const timestamp in json) {
if (!gameslist.includes(timestamp)) { //adds game to list if not there already
gameslist.push(timestamp)
for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone
if (slotnum >= grid.children.length) {
for (var i = 0; i < 3; i ++) {
insertEmpty(grid);
}
}
if (grid.children[slotnum].className == "emptyslot") {
insertGame(slotnum, json[timestamp], timestamp);
break;
};
};
};
for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
if (grid.children[slotnum].timestamp == timestamp) {
updateGame(grid.children[slotnum], json[timestamp]);
};
};
};
for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
if (grid.children[slotnum].className == "game" && !(Object.keys(json).includes(grid.children[slotnum].timestamp))) {
grid.children[slotnum].className = "emptyslot";
grid.children[slotnum].innerHTML = "";
}
}
while (grid.children[grid.children.length-1].className == "emptyslot" &&
grid.children[grid.children.length-2].className == "emptyslot" &&
grid.children[grid.children.length-3].className == "emptyslot" &&
grid.children.length > 3) {
for (var i = 0; i < 3; i++) {
grid.removeChild(grid.children[grid.children.length-1]);
}
}
});
const insertEmpty = (grid) => {
newBox = document.createElement("DIV");
newBox.className = "emptyslot";
grid.appendChild(newBox);
}
const insertGame = (gridboxnum, gamestate, timestamp) => {
var thisBox = grid.children[gridboxnum];
thisBox.className = "game";
thisBox.timestamp = timestamp;
fetch("/static/game.html").then(x=>x.text()).then(gamehtml => {
thisBox.innerHTML = gamehtml;
updateGame(thisBox, gamestate);
});
};
const BASE_EMPTY = "/static/img/base_empty.png"
const BASE_FILLED = "/static/img/base_filled.png"
const OUT_OUT = "/static/img/out_out.png"
const OUT_IN = "/static/img/out_in.png"
const updateGame = (gamediv, gamestate) => {
gamediv.id = "updateTarget";
$('#updateTarget .inning').html("Inning: " + (gamestate.display_top_of_inning ? "🔼" : "🔽") + " " + gamestate.display_inning + "/" + gamestate.max_innings);
$('#updateTarget .weather').html(gamestate.weather_emoji + " " + gamestate.weather_text);
$('#updateTarget .away_name').html(gamestate.away_name);
$('#updateTarget .home_name').html(gamestate.home_name);
$('#updateTarget .away_score').html("" + gamestate.away_score);
$('#updateTarget .home_score').html("" + gamestate.home_score);
for (var i = 1; i <= 3; i++) {
$('#updateTarget .base_' + i).attr('src', (gamestate.bases[i] == null ? BASE_EMPTY : BASE_FILLED));
}
$('#updateTarget .outs_count').children().each(function(index) {
$(this).attr('src', index < gamestate.outs ? OUT_OUT : OUT_IN);
});
$('#updateTarget .pitcher_name').html(gamestate.pitcher);
$('#updateTarget .batter_name').html(gamestate.batter);
$('#updateTarget .update_emoji').html(gamestate.update_emoji);
$('#updateTarget .update_text').html(gamestate.update_text);
$('#updateTarget .batting').html((gamestate.display_top_of_inning ? gamestate.away_name : gamestate.home_name) + " batting.");
console.log(gamestate.leagueoruser)
$('#updateTarget .leagueoruser').html(gamestate.leagueoruser);
gamediv.id = "";
};
});