2021-01-07 03:10:53 -05:00

160 lines
4.2 KiB
TypeScript

import React from 'react';
import io from 'socket.io-client';
import './App.css';
import Game from './Game';
interface GameState {
bases: (string | null)[];
outs: number;
display_top_of_inning: boolean
display_inning: number
max_innings: number
title: string
weather_emoji: string
weather_text: string
away_name: string
away_score: number
home_name: string
home_score: number
pitcher: string
batter: string
update_emoji: string
update_text: string
is_league: boolean
leagueoruser: string
}
type GameList = ([id: string, game: GameState] | null)[];
interface AppProps {
filter: string | null
gameId: string | null
}
interface AppState {
filter: string
games: [string, GameState][]
}
class App extends React.Component<AppProps, AppState> {
gameList: GameList;
constructor(props: AppProps) {
super(props);
let socket = io();
socket.on('connect', () => socket.emit('recieved', {}));
socket.on('states_update', (update: [string, GameState][]) => this.onStatesUpdate(update));
this.gameList = [];
this.state = {
filter: props.filter ?? "",
games: []
};
this.onSelectNewFilter = this.onSelectNewFilter.bind(this);
}
onStatesUpdate(newStates: [string, GameState][]) {
console.log(newStates);
this.setState({ games: newStates });
}
onSelectNewFilter(newFilter: string) {
this.setState({ filter: newFilter });
this.gameList = [];
}
updateGameList() {
let filterGames = this.state.games.filter((game, i) => this.state.filter === "" || game[1].leagueoruser === this.state.filter)
//remove games no longer present, update games with new info
for (let i = 0; i < this.gameList.length; i ++) {
if (this.gameList[i] !== null) {
let newState = filterGames.find((val) => val[0] === this.gameList[i]![0]);
if (newState !== undefined) {
this.gameList[i] = newState;
} else {
this.gameList[i] = null;
}
}
}
// add games not present
for (let game of filterGames) {
if (!this.gameList.find((val) => val !== null && val[0] === game[0])) {
let firstEmpty = this.gameList.indexOf(null);
if (firstEmpty < 0) {
this.gameList.push(game)
} else {
this.gameList[firstEmpty] = game;
}
}
}
//remove trailing empty cells
while (this.gameList[this.gameList.length-1] === null) {
this.gameList.pop();
}
}
render() {
this.updateGameList();
let filters: string[] = [];
this.state.games.forEach((game, id) => { if (game[1].is_league && !filters.includes(game[1].leagueoruser)) { filters.push(game[1].leagueoruser) }});
return (
<div className="App">
<Filters filterList={filters} selectedFilter={this.state.filter} onSelectNewFilter={this.onSelectNewFilter}/>
<Grid gameList={this.gameList}/>
<Footer has_games={this.gameList.length > 0}/>
</div>
);
}
}
function Filters (props: {filterList: string[], selectedFilter: string, onSelectNewFilter: (newFilter: string) => void}) {
let filters = props.filterList.map((filter: string) =>
<button className="filter"
id={filter === props.selectedFilter ? "selected_filter" : ""}
onClick={() => props.onSelectNewFilter(filter)}>
{filter}
</button>
)
return (
<div id="filters">
<div>Filter:</div>
<button className="filter"
id={"" === props.selectedFilter ? "selected_filter" : ""}
onClick={() => props.onSelectNewFilter("")}>
All
</button>
{filters}
</div>
);
}
function Grid(props: { gameList: GameList }) {
return (
<section className="container" id="container">
{props.gameList.map((game) => {if (game) {
return <Game gameId={game[0]} state={game[1]}/>
} else {
return <div className="emptyslot"/>
}})}
</section>
);
}
function Footer(props: { has_games: boolean }) {
let text = props.has_games ? "" : "No games right now. Why not head over to Discord and start one?";
return (
<div id="footer">
<div>{text}</div>
</div>
);
}
export default App;
export type { GameState };