154 lines
4.7 KiB
Python
154 lines
4.7 KiB
Python
from collections import namedtuple
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import games
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import json
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import uuid
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import onomancer
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DRAFT_SIZE = 20
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REFRESH_DRAFT_SIZE = 4 # fewer players remaining than this and the list refreshes
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DRAFT_ROUNDS = 13
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Participant = namedtuple('Participant', ['handle', 'team'])
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BOOKMARK = Participant(handle="bookmark", team=None) # keep track of start/end of draft round
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class Draft:
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"""
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Represents a draft party with n participants constructing their team from a pool
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of names.
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"""
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@classmethod
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def make_draft(cls):
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draft = cls()
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return draft
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def __init__(self):
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self._id = str(uuid.uuid4())[:6]
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self._participants = []
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self._active_participant = BOOKMARK # draft mutex
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self._players = onomancer.get_names(limit=DRAFT_SIZE)
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self._round = 0
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@property
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def round(self):
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"""
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Current draft round. 1 indexed.
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"""
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return self._round
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@property
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def active_drafter(self):
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"""
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Handle of whomever is currently up to draft.
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"""
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return self._active_participant.handle
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@property
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def active_drafting_team(self):
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return self._active_participant.team.name
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def add_participant(self, handle, team_name, slogan):
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"""
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A participant is someone participating in this draft. Initializes an empty team for them
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in memory.
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`handle`: discord @ handle, for ownership and identification
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"""
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team = games.team()
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team.name = team_name
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team.slogan = slogan
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self._participants.append(Participant(handle=handle, team=team))
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def start_draft(self):
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"""
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Call after adding all participants and confirming they're good to go.
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"""
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self.advance_draft()
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def refresh_players(self):
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self._players = onomancer.get_names(limit=DRAFT_SIZE)
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def advance_draft(self):
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"""
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The participant list is treated as a circular queue with the head being popped off
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to act as the draftign mutex.
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"""
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if self._active_participant == BOOKMARK:
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self._round += 1
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self._participants.append(self._active_participant)
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self._active_participant = self._participants.pop(0)
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def get_draftees(self):
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return list(self._players.keys())
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def draft_player(self, handle, player_name):
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"""
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`handle` is the participant's discord handle.
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"""
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if self._active_participant.handle != handle:
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raise ValueError(f'{self._active_participant.handle} is drafting, not you')
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player_name = player_name.strip()
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player = self._players.get(player_name)
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if not player:
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# might be some whitespace shenanigans
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for name, stats in self._players.items():
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if name.replace('\xa0', ' ').strip().lower() == player_name.lower():
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player = stats
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break
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else:
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# still not found
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raise ValueError(f'Player `{player_name}` not in draft list')
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del self._players[player['name']]
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if len(self._players) <= REFRESH_DRAFT_SIZE:
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self.refresh_players()
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if self._round < DRAFT_ROUNDS:
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self._active_participant.team.add_lineup(games.player(json.dumps(player)))
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elif self._round == DRAFT_ROUNDS:
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self._active_participant.team.add_pitcher(games.player(json.dumps(player)))
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self.advance_draft()
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if self._active_participant == BOOKMARK:
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self.advance_draft()
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return player
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def get_teams(self):
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teams = []
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if self._active_participant != BOOKMARK:
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teams.append((self._active_participant.handle, self._active_participant.team))
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for participant in self._participants:
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if participant != BOOKMARK:
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teams.append((participant.handle, participant.team))
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return teams
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def finish_draft(self):
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for handle, team in self.get_teams():
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success = games.save_team(team, int(handle[3:-1]))
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if not success:
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raise Exception(f'Error saving team for {handle}')
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if __name__ == '__main__':
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# extremely robust testing OC do not steal
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DRAFT_ROUNDS = 2
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draft = Draft.make_draft()
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draft.add_participant('@bluh', 'Bluhstein Bluhs', 'bluh bluh bluh')
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draft.add_participant('@what', 'Barcelona IDK', 'huh')
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draft.start_draft()
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while draft.round <= DRAFT_ROUNDS:
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print(draft.get_draftees())
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cmd = input(f'{draft.round} {draft.active_drafter}:')
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drafter, player = cmd.split(' ', 1)
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try:
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draft.draft_player(drafter, player)
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except ValueError as e:
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print(e)
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print(draft.get_teams())
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