matteo-the-prestige/static/loader.js

160 lines
6.5 KiB
JavaScript

$(document).ready(function (){
var socket = io.connect();
var lastupdate;
var grid = document.getElementById("container");
socket.on('connect', function () {
socket.emit('recieved', { data: 'I\'m connected!' });
});
socket.on("states_update", function (json) { //json is an object containing all game updates
lastupdate = json;
updateGames(json, $('#selected_filter').text());
//get all leagues
leagues = []
for (var key in json) {
if (json[key].is_league && !leagues.includes(json[key].leagueoruser)) {
leagues.push(json[key].leagueoruser)
}
}
//remove leagues no longer present
$('#filters .filter').each(function(index) {
if (!leagues.includes($(this).text())) {
if ($(this).attr('id') != 'selected_filter' && $(this).text() != "All") { //don't remove the currently selected filter or the "all" filter
$(this).remove();
}
} else {
leagues.splice(leagues.indexOf($(this).text()), 1);
}
})
// add leagues not already present
for (var league in leagues) { // we removed the entries that are already there in the loop above
$('#filters').append("<button class='filter'>"+leagues[league]+"</button>");
}
//add click handlers to each filter
$('#filters .filter').each(function(index) {
$(this).click(function() {
if ($('#filters #selected_filter').text() == 'All') {
updateGames(Object(), ""); // clear grid when switching off of All, to make games collapse to top
}
$('#filters #selected_filter').attr('id', '');
$(this).attr('id', 'selected_filter');
updateGames(lastupdate, $(this).text());
})
})
});
const updateGames = (json, filter) => {
filterjson = Object();
for (const timestamp in json) {
if (json[timestamp].leagueoruser == filter || filter == "All") {
filterjson[timestamp] = json[timestamp];
}
}
if (Object.keys(filterjson).length == 0) {
$('#footer div').html("No games right now. Why not head over to Discord and start one?");
} else {
$('#footer div').html("");
}
//replace games that have ended with empty slots
for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
if (grid.children[slotnum].className == "game" && !Object.keys(filterjson).includes(grid.children[slotnum].timestamp)) {
grid.children[slotnum].className = "emptyslot";
grid.children[slotnum].timestamp = null;
grid.children[slotnum].innerHTML = "";
}
}
for (const timestamp in filterjson) {
//adds game to list if not there already
if (!Array.prototype.slice.call(grid.children).some((x) => x.timestamp == timestamp)) {
for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone
if (slotnum >= grid.children.length) {
for (var i = 0; i < 3; i ++) {
insertEmpty(grid);
}
}
if (grid.children[slotnum].className == "emptyslot") {
insertGame(slotnum, filterjson[timestamp], timestamp);
break;
};
};
}
//updates game in list
for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
if (grid.children[slotnum].timestamp == timestamp) {
updateGame(grid.children[slotnum], filterjson[timestamp]);
};
};
};
//remove last rows if not needed
while (grid.children[grid.children.length-1].className == "emptyslot" &&
grid.children[grid.children.length-2].className == "emptyslot" &&
grid.children[grid.children.length-3].className == "emptyslot" &&
grid.children.length > 3) {
for (var i = 0; i < 3; i++) {
grid.removeChild(grid.children[grid.children.length-1]);
}
}
}
const insertEmpty = (grid) => {
newBox = document.createElement("DIV");
newBox.className = "emptyslot";
grid.appendChild(newBox);
}
const insertGame = (gridboxnum, gamestate, timestamp) => {
var thisBox = grid.children[gridboxnum];
thisBox.className = "game";
thisBox.timestamp = timestamp;
fetch("/static/game.html").then(x=>x.text()).then(gamehtml => {
thisBox.innerHTML = gamehtml;
updateGame(thisBox, gamestate);
});
};
const BASE_EMPTY = "/static/img/base_empty.png"
const BASE_FILLED = "/static/img/base_filled.png"
const OUT_OUT = "/static/img/out_out.png"
const OUT_IN = "/static/img/out_in.png"
const updateGame = (gamediv, gamestate) => {
gamediv.id = "updateTarget";
$('#updateTarget .inning').html("Inning: " + (gamestate.display_top_of_inning ? "🔼" : "🔽") + " " + gamestate.display_inning + "/" + gamestate.max_innings);
$('#updateTarget .weather').html(gamestate.weather_emoji + " " + gamestate.weather_text);
$('#updateTarget .away_name').html(gamestate.away_name);
$('#updateTarget .home_name').html(gamestate.home_name);
$('#updateTarget .away_score').html("" + gamestate.away_score);
$('#updateTarget .home_score').html("" + gamestate.home_score);
for (var i = 1; i <= 3; i++) {
$('#updateTarget .base_' + i).attr('src', (gamestate.bases[i] == null ? BASE_EMPTY : BASE_FILLED));
}
$('#updateTarget .outs_count').children().each(function(index) {
$(this).attr('src', index < gamestate.outs ? OUT_OUT : OUT_IN);
});
$('#updateTarget .pitcher_name').html(gamestate.pitcher);
$('#updateTarget .batter_name').html(gamestate.batter);
$('#updateTarget .update_emoji').html(gamestate.update_emoji);
$('#updateTarget .update_text').html(gamestate.update_text);
$('#updateTarget .batting').html((gamestate.display_top_of_inning ? gamestate.away_name : gamestate.home_name) + " batting.");
$('#updateTarget .leagueoruser').html(gamestate.leagueoruser);
gamediv.id = "";
};
});