add grid filling
This commit is contained in:
parent
364834befa
commit
09b90cf445
|
@ -25,7 +25,6 @@ game_states = []
|
||||||
|
|
||||||
@socketio.on("recieved")
|
@socketio.on("recieved")
|
||||||
def handle_new_conn(data):
|
def handle_new_conn(data):
|
||||||
print("new connection")
|
|
||||||
socketio.emit("states_update", game_states, room=request.sid)
|
socketio.emit("states_update", game_states, room=request.sid)
|
||||||
|
|
||||||
def update_loop():
|
def update_loop():
|
||||||
|
|
|
@ -5,10 +5,16 @@
|
||||||
grid-auto-flow: row;
|
grid-auto-flow: row;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.slot_container {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-around;
|
||||||
|
}
|
||||||
|
|
||||||
.emptyslot, .game {
|
.emptyslot, .game {
|
||||||
min-height: 18.75rem;
|
min-height: 18.75rem;
|
||||||
justify-self: center;
|
|
||||||
max-width: 44rem;
|
max-width: 44rem;
|
||||||
|
min-width: 32rem;
|
||||||
|
width: 100%;
|
||||||
}
|
}
|
||||||
|
|
||||||
#filters {
|
#filters {
|
||||||
|
@ -58,8 +64,6 @@
|
||||||
.emptyslot {
|
.emptyslot {
|
||||||
border: 2px dashed white;
|
border: 2px dashed white;
|
||||||
border-radius: 15px;
|
border-radius: 15px;
|
||||||
align-self: stretch;
|
|
||||||
justify-self: stretch;
|
|
||||||
text-align: center;
|
text-align: center;
|
||||||
color: white;
|
color: white;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
import React, {useState, useRef, useEffect} from 'react';
|
import React, {useState, useRef, useEffect, useLayoutEffect} from 'react';
|
||||||
import io from 'socket.io-client';
|
import io from 'socket.io-client';
|
||||||
import './App.css';
|
import './App.css';
|
||||||
import Game from './Game';
|
import Game from './Game';
|
||||||
|
@ -56,7 +56,7 @@ const useListener = (onUpdate: (update: [string, GameState][]) => void, url: str
|
||||||
let socket = url ? io(url) : io();
|
let socket = url ? io(url) : io();
|
||||||
socket.on('connect', () => socket.emit('recieved', {}));
|
socket.on('connect', () => socket.emit('recieved', {}));
|
||||||
socket.on('states_update', onUpdate);
|
socket.on('states_update', onUpdate);
|
||||||
return () => {socket.disconnect()}
|
return () => {socket.disconnect()};
|
||||||
}, [url])
|
}, [url])
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -111,13 +111,45 @@ function Filters (props: {filterList: string[], selectedFilter: string, onSelect
|
||||||
}
|
}
|
||||||
|
|
||||||
function Grid(props: { gameList: GameList }) {
|
function Grid(props: { gameList: GameList }) {
|
||||||
return (
|
let self: React.RefObject<HTMLElement> = useRef(null);
|
||||||
<section className="container" id="container">
|
let [numcols, setNumcols] = useState(3);
|
||||||
{props.gameList.map((game) => {if (game) {
|
let newList = [...props.gameList];
|
||||||
|
|
||||||
|
while (newList.length === 0 || newList.length % numcols !== 0) {
|
||||||
|
newList.push(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
function getCols() {
|
||||||
|
if (self.current !== null) {
|
||||||
|
//this is a hack, but there's weirdly no "real" way to get the number of columns
|
||||||
|
return window.getComputedStyle(self.current).getPropertyValue('grid-template-columns').split(' ').length;
|
||||||
|
} else {
|
||||||
|
return 3;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
useLayoutEffect(() => {
|
||||||
|
setNumcols(getCols());
|
||||||
|
}, [])
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
window.addEventListener('resize', (event) => {
|
||||||
|
setNumcols(getCols());
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
let slots = newList.map((game) => {
|
||||||
|
if (game) {
|
||||||
return <Game gameId={game[0]} state={game[1]} key={game[0]}/>
|
return <Game gameId={game[0]} state={game[1]} key={game[0]}/>
|
||||||
} else {
|
} else {
|
||||||
return <div className="emptyslot"/>
|
return <div className="emptyslot"/>
|
||||||
}})}
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
return (
|
||||||
|
<section className="container" id="container" ref={self}>
|
||||||
|
{slots.map((elem) => <div className="slot_container">{elem}</div>)}
|
||||||
</section>
|
</section>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user