add grid filling
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364834befa
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@ -25,7 +25,6 @@ game_states = []
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@socketio.on("recieved")
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def handle_new_conn(data):
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print("new connection")
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socketio.emit("states_update", game_states, room=request.sid)
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def update_loop():
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@ -5,10 +5,16 @@
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grid-auto-flow: row;
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}
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.slot_container {
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display: flex;
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justify-content: space-around;
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}
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.emptyslot, .game {
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min-height: 18.75rem;
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justify-self: center;
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max-width: 44rem;
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min-width: 32rem;
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width: 100%;
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}
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#filters {
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@ -58,8 +64,6 @@
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.emptyslot {
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border: 2px dashed white;
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border-radius: 15px;
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align-self: stretch;
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justify-self: stretch;
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text-align: center;
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color: white;
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}
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@ -1,4 +1,4 @@
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import React, {useState, useRef, useEffect} from 'react';
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import React, {useState, useRef, useEffect, useLayoutEffect} from 'react';
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import io from 'socket.io-client';
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import './App.css';
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import Game from './Game';
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@ -56,7 +56,7 @@ const useListener = (onUpdate: (update: [string, GameState][]) => void, url: str
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let socket = url ? io(url) : io();
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socket.on('connect', () => socket.emit('recieved', {}));
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socket.on('states_update', onUpdate);
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return () => {socket.disconnect()}
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return () => {socket.disconnect()};
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}, [url])
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}
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@ -111,13 +111,45 @@ function Filters (props: {filterList: string[], selectedFilter: string, onSelect
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}
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function Grid(props: { gameList: GameList }) {
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return (
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<section className="container" id="container">
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{props.gameList.map((game) => {if (game) {
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let self: React.RefObject<HTMLElement> = useRef(null);
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let [numcols, setNumcols] = useState(3);
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let newList = [...props.gameList];
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while (newList.length === 0 || newList.length % numcols !== 0) {
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newList.push(null);
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}
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function getCols() {
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if (self.current !== null) {
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//this is a hack, but there's weirdly no "real" way to get the number of columns
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return window.getComputedStyle(self.current).getPropertyValue('grid-template-columns').split(' ').length;
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} else {
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return 3;
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}
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}
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useLayoutEffect(() => {
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setNumcols(getCols());
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}, [])
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useEffect(() => {
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window.addEventListener('resize', (event) => {
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setNumcols(getCols());
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})
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})
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let slots = newList.map((game) => {
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if (game) {
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return <Game gameId={game[0]} state={game[1]} key={game[0]}/>
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} else {
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return <div className="emptyslot"/>
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}})}
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}
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})
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return (
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<section className="container" id="container" ref={self}>
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{slots.map((elem) => <div className="slot_container">{elem}</div>)}
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</section>
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);
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}
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