use history.pushState to make site experience smoother
This commit is contained in:
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09ce4edb43
commit
594fef8229
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@ -22,7 +22,7 @@ thread2.start()
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master_games_dic = {} #key timestamp : (game game, {} state)
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data_to_send = []
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@socketio.on("get_states")
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@socketio.on("recieved")
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def handle_new_conn(data):
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socketio.emit("states_update", data_to_send, room=request.sid)
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266
static/loader.js
266
static/loader.js
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@ -1,149 +1,147 @@
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var socket = io.connect();
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var lastupdate;
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var grid;
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$(document).ready(function (){
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var lastupdate;
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var grid = document.getElementById("container");
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grid = document.getElementById("container")
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socket.on('connect', function () {
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socket.emit('get_states', {});
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socket.emit('recieved', {});
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});
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socket.on("states_update", function (json) { //json is an object containing all game updates
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console.log(json)
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socket.on("states_update", function (json) { //json is an object containing all game updates\
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lastupdate = json;
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updateGames(json, $('#selected_filter').text());
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updateLeagues(json);
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document.getElementsByTagName("html")[0].style.visibility = "visible";
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});
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const updateGames = (json, filter) => {
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filterjson = [];
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for (var game of json) {
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if (game.league == filter || filter == "All") {
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filterjson.push(game);
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}
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}
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if (filterjson.length == 0) {
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$('#footer div').html("No games right now. Why not head over to Discord and start one?");
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} else {
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$('#footer div').html("");
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}
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//replace games that have ended with empty slots
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for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
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if (grid.children[slotnum].className == "game" && !filterjson.some((x) => x.timestamp == grid.children[slotnum].timestamp)) {
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grid.children[slotnum].className = "emptyslot";
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grid.children[slotnum].timestamp = null;
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grid.children[slotnum].innerHTML = "";
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}
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}
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for (var game of filterjson) {
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//updates game in list
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for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
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if (grid.children[slotnum].timestamp == game.timestamp) {
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insertGame(slotnum, game);
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};
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};
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//adds game to list if not there already
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if (!Array.prototype.slice.call(grid.children).some((x) => x.timestamp == game.timestamp)) {
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for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone
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if (slotnum >= grid.children.length) {
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for (var i = 0; i < 3; i ++) {
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insertEmpty(grid);
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}
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}
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if (grid.children[slotnum].className == "emptyslot") {
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insertGame(slotnum, game);
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break;
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};
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};
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}
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};
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//remove last rows if not needed
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while (grid.children[grid.children.length-1].className == "emptyslot" &&
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grid.children[grid.children.length-2].className == "emptyslot" &&
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grid.children[grid.children.length-3].className == "emptyslot" &&
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grid.children.length > 3) {
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for (var i = 0; i < 3; i++) {
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grid.removeChild(grid.children[grid.children.length-1]);
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}
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}
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}
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const insertEmpty = (grid) => {
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var newBox = document.createElement("DIV");
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newBox.className = "emptyslot";
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grid.appendChild(newBox);
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}
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const insertGame = (gridboxnum, game) => {
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var thisBox = grid.children[gridboxnum];
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thisBox.innerHTML = game.html;
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thisBox.className = "game";
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thisBox.timestamp = game.timestamp;
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};
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const updateLeagues = (games) => {
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//get all leagues
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var leagues = []
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for (var game of games) {
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if (game.league != "" && !leagues.includes(game.league)) {
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leagues.push(game.league)
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}
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}
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//remove leagues no longer present
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$('#filters .filter').each(function(index) {
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if (!leagues.includes($(this).text())) {
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if (this.id != 'selected_filter' && $(this).text() != "All") { //don't remove the currently selected filter or the "all" filter
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$(this).remove();
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}
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} else {
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leagues.splice(leagues.indexOf($(this).text()), 1);
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}
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})
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// add leagues not already present
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for (var league of leagues) { // we removed the entries that are already there in the loop above
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var btn = document.createElement("BUTTON");
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btn.className = "filter"
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btn.innerHTML = league
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$('#filters').append(btn);
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}
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//add click handlers to each filter
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$('#filters .filter').each(function(index) {
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this.onclick = function() {
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if ($('#filters #selected_filter').text() == 'All') {
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updateGames([], ""); // clear grid when switching off of All, to make games collapse to top
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}
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$('#filters #selected_filter').attr('id', '');
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this.id = 'selected_filter';
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var search = new URLSearchParams();
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search.append("name", this.textContent);
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console.log("pushing state due to:");
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console.log(this);
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history.pushState({'filters' : $('#filters').html()}, "", (this.textContent != 'All' ? "/league?" + search.toString() : "/"));
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updateGames(lastupdate, this.textContent);
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}
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})
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}
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});
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window.onpopstate = function(e) {
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console.log(e)
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if (e.state) {
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$('#filters').html(e.state.filters)
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} else {
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$('#filters').html("")
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$('#filters').append("<button class='filter' id='selected_filter'>All</button>")
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const updateGames = (json, filter) => {
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filterjson = [];
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for (var game of json) {
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if (game.league == filter || filter == "All") {
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filterjson.push(game);
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}
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}
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if (filterjson.length == 0) {
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$('#footer div').html("No games right now. Why not head over to Discord and start one?");
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} else {
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$('#footer div').html("");
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}
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//replace games that have ended with empty slots
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for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
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if (grid.children[slotnum].className == "game" && !filterjson.some((x) => x.timestamp == grid.children[slotnum].timestamp)) {
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grid.children[slotnum].className = "emptyslot";
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grid.children[slotnum].timestamp = null;
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grid.children[slotnum].innerHTML = "";
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}
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}
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for (var game of filterjson) {
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//updates game in list
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for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
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if (grid.children[slotnum].timestamp == game.timestamp) {
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insertGame(slotnum, game);
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};
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};
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//adds game to list if not there already
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if (!Array.prototype.slice.call(grid.children).some((x) => x.timestamp == game.timestamp)) {
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for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone
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if (slotnum >= grid.children.length) {
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for (var i = 0; i < 3; i ++) {
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insertEmpty(grid);
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}
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}
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if (grid.children[slotnum].className == "emptyslot") {
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insertGame(slotnum, game);
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break;
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};
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};
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}
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};
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//remove last rows if not needed
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while (grid.children[grid.children.length-1].className == "emptyslot" &&
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grid.children[grid.children.length-2].className == "emptyslot" &&
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grid.children[grid.children.length-3].className == "emptyslot" &&
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grid.children.length > 3) {
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for (var i = 0; i < 3; i++) {
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grid.removeChild(grid.children[grid.children.length-1]);
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}
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}
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}
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const insertEmpty = (grid) => {
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var newBox = document.createElement("DIV");
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newBox.className = "emptyslot";
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grid.appendChild(newBox);
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}
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const insertGame = (gridboxnum, game) => {
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var thisBox = grid.children[gridboxnum];
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thisBox.innerHTML = game.html;
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thisBox.className = "game";
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thisBox.timestamp = game.timestamp;
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};
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const updateLeagues = (games) => {
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//get all leagues
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var leagues = []
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for (var game of games) {
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if (game.league != "" && !leagues.includes(game.league)) {
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leagues.push(game.league)
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}
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}
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//remove leagues no longer present
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$('#filters .filter').each(function(index) {
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if (!leagues.includes($(this).text())) {
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if (this.id != 'selected_filter' && $(this).text() != "All") { //don't remove the currently selected filter or the "all" filter
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$(this).remove();
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}
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} else {
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leagues.splice(leagues.indexOf($(this).text()), 1);
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}
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})
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// add leagues not already present
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for (var league of leagues) { // we removed the entries that are already there in the loop above
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var btn = document.createElement("BUTTON");
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btn.className = "filter"
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btn.innerHTML = league
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$('#filters').append(btn);
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}
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//add click handlers to each filter
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$('#filters .filter').each(function(index) {
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this.onclick = function() {
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if ($('#filters #selected_filter').text() == 'All') {
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updateGames([], ""); // clear grid when switching off of All, to make games collapse to top
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}
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$('#filters #selected_filter').attr('id', '');
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this.id = 'selected_filter';
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var search = new URLSearchParams();
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search.append("name", this.textContent);
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history.pushState({}, "", (this.textContent != 'All' ? "/league?" + search.toString() : "/"));
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updateGames(lastupdate, this.textContent);
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}
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})
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}
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window.onpopstate = function(e) {
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var searchparams = new URLSearchParams(window.location.search)
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updateLeagues(lastupdate);
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$('#filters #selected_filter').attr('id', '');
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if (searchparams.has('name')) {
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$('#filters .filter').each(function(i) { if (this.textContent == searchparams.get('name')) { this.id = 'selected_filter' }})
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updateGames(lastupdate, searchparams.get('name'));
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} else {
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$('#filters .filter').each(function(i) { if (this.textContent == 'All') { this.id = 'selected_filter' }})
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updateGames(lastupdate, "All");
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}
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socket.emit('get_states', {});
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}
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